Showing posts with label parade. Show all posts
Showing posts with label parade. Show all posts

Thursday, November 25, 2010

November 24, 2010

Participants: Jon, Nadine, Mace, Gili, Nechama, Binyamin

Hoody hoo. It's game night.

Parade

Jon 5, Nadine 8, Gili 13, Mace 22, Nechama 31

First plays for Mace and Nechama. A good filler. Some find this too chaotic for 5, but I think it's still good with 5. I think this is the first time I've won.

Age of Empires III

Jon 117, Binyamin 110, Mace 93

First play for Mace. Binyamin usually plays with his children, and he found us a bit more challenging.

I told Binyamin about the area scoring rule, which we had always previously overlooked; namely, that there needs to be three guys in a region before it will score. He thought that that ruined one of the main strategies of the game. But when he read the rule from the book, it turned out that what I said was wrong, too. In fact, there needs to be three guys from a single player in a region to score. Oh.

Our game ha a lot of takebacks. It started with me. For some reason I thought that the initiative track applies only to the next round; i.e. you get the money immediately, but the tie breaking for the merchant ship stays as the current first player. Apparently I was wrong.

As a result of this, I placed the wrong people in the merchant ship area, allowing Mace to take it on his last move. Binyamin then told a confused me the rule, and I insisted that we take back the last two placements. Which annoyed him. However, both of them took back several actions later during the game, and I switched the specialist I put down at least once.

The $20 tile didn't show up; if it had, I would have tossed it. I took the $5 tile on the first turn, however, and I managed to get another tile on the second turn. Mace picked up a second on turn three. Binyamin hardly picked up any the whole game, except for the last two turns. But he had a lot of guys on the board.

Mace ended up being the money king, though, with 24 income, not including $10/round from a tile (lucky for us, only picked up in round 6). He also had the one that stole money from the other players equal to the number of merchant ships he had (from 2 up to 4), and the one that gave him 1 VP/$5 he had at the end of the game (18 points). Binyamin thought he might be winning. But he was woefully shy of guys on the board.

I took the most number of buildings, which usually equals victory for me. I was behind Binyamin with guys on the board, but I was the first to bring soldiers and shoot (once). I had a number of second places and a good enough income. It was actually a pretty close game in the end.

Vegas Showdown

Nadine 78-, Nechama 61, Gili 61

Nadine's score is a problem, since it turns out that she placed, utilized, and scored a building on her board illegally, which she only discovered was illegal when Binyamin pointed it out after the scoring. She still would have won. First play for Nechama.

Bridge

Jon/Nadine, Binyamin/Mace

We played a few hands.

Monday, September 27, 2010

September 26, 2010: Games Day

Participants: Jon, Mace, Shachar, Nadine, Elijah, Saarya, Michael, Oren, Yardena, Tal, Rachel

Small Games Day, I think because Janglo, the local mailing list that usually publicizes the event, is no longer all that effective. Still, it was fun for all involved, I believe.

Age of Empires III

Elijah 120, Oren 110, Nadine 82, Shachar 69

Played at the end of the day. First plays for Oren and Shachar. They complained about the building that gives you money from each other player equal to the number of merchant ships that you possess. It is the only building that affects other players, and it dulls the strategy of its possessor.

Agricola

Nadine 44, Shachar 42, Elijah 39, Mace 35, Saarya 31

First plays for Mace, Shachar, and Saarya. According to Nadine, Saarya may have counted player numbers on cards as victory points. The game took five hours.

Antike

Jon 8, Elijah 5, Michael 5, Shachar 3

This is one of the few games I love that I also seem to consistently win. I don't expect this to last, however. I focus on the victory points, not on conquering cities and other players, and I expect to have a lot more challenge (I think this has happened in some of the games I've played) when the other players catch on to this.

I played Greece, rather then my favorite, the Phoenicians. My first play was for gold and Market, followed by a temple, some fleets to ward off players on all sides, and then Democracy. Then five cities, seven seas, and a few more know hows.

Shachar was the Phoenicians, and he simply expanded, while keeping away from my glistening three state fortress and one space in all directions. Michael was the Germans, and he spread out throughout the north rather quickly and then harassed Elijah, who played the Romans. Elijah built some monuments, and then spent his time trying to protect them from Micahel who was always threatening to conquer them.

My final act was to take the last unclaimed known how (Roads). Michael was one move away from preventing me from getting it. Shachar could have prevented it, but he was so far behind that he decided to just conquer my cities and let me win. If he had taken the know how, it would have delayed me one round, after which I could have gotten the bonus point from level two in all the know hows, anyway. (I was also threatening to conquer one of Shachar's temples.)

Dominion/Intrigue/Seaside

Jon 44, Mace 37, Shachar 17

Kingdoms: Cellar, Village, Bureaucrat, Throne Room, Council Room, Harem, Haven, Ambassador, Lookout, Outpost

More Seaside than usual, but still half from the base set. Why does that always happen when I draw randomly?

I took only a modest amount of Villagers, as well as Council Room, Throne Room, and Ambassador. Elijah managed some nice synergy with Haven and Outpost. I originally thought Lookout was weak because I thought it could be used on the cards in your hands. When I realized that you had to pick three random cards to which to apply the effect, I realized that the card sucked. I'm not thrilled with the balance on several of the cards in both Intrigue or Seaside.

Homesteaders

Jon 55, Oren 47, Micahel 41

First plays for both of them. I misplayed twice, taking building auctions for one type of building when I was really planning to build some other type. Second-to-last round, I was locked out of the bidding, and I was not far enough on the railroad track to gain much from it. I was determined hell or high water to get something on the last round, however, which I did, and it was worth over 20 points for me (minus a point or two given up by my having to pay $9 for the privilege).

Michael snared the buildings I wanted (such as Bank) due to my bidding miscalculations, and I wasn't sure that I was winning until that last round.

Oren liked the game.

Magic: the Gathering x 2

Jon++, Mace

Mace hadn't played in a really long time (fourth edition, I think). He was rusty on a few rules. We Rochester drafted from the new cards I bought on eBay.

Our first game, we were both mana glutted, but he didn't have enough creatures in his deck to thwart me. I won fairly early.

In our second game, we entered a standoff for most of the game. However, I had already beat him down to 6 points, while I was sill at 18. Enter the Rod of Ruin on my side, versus a tapping damage prevented on his side, which meant that I could get 1 point through every two turns. In the meantime, he was hitting me for two points each turn with an artifact that required 5 mana to cycle through each point of damage that it dealt to me.

At one point I attacked with everything and cast an instant that gave all of my creatures +2/+2 and first strike, only to have him Fog. Then he attacked with the one creature he could afford to (with Vigilance; he was three points shy of killing me with a full-out assault, and would not have been able to afford the return attack), only to have me Pit Trap and kill it. Back to stalemate and pings.

Eventually, he had three creatures tapped to deal his pinging damage, I had seven creatures able to attack against his four blockers, and he was at two life. He could blast one with an instant, but couldn't prevent the remaining damage. There were six cards left in my deck.

Mr. Jack

Jon+, Michael+

I taught this to Michael. We each won once as Criminal, him on turn three (I goofed), and me on turn 7.

Parade

Elijah 20, Shachar 25, Jon 83

I taught this to them, though I think they had each played once before. My inglorious defeat was due to a tremendously bad hand and a timidity at taking cards. If I had taken more, I would have dome better.

Puerto Rico

Nadine 50, Mace 49, Yardena 48, Rachel 40, Oren 38

First play for Mace. Yardena is self-taught and has played with her kids; this was her first play with another group, and we corrected a few minor errors. I think everyone believed that Nadine was running away with the game, but it was pretty close in the end.

Nadine adds: Rachel realized that Yardena might be winning due to huge shipping, she had a wharf and factory, and harbor at the very end, no big building. I had factory and two big buildings, but low shipping.

Scrabble

Yardena played this with Tal for a while. They didnt' play for points, just for fun. Tal had to leave, and Rachel took over. Even so, they abandoned the game mid-way.

Thursday, May 27, 2010

May 26, 2010

Participants: Jon, David, Gili, Nadine, Miriam, Abraham

Miriam is a new visitor, and new to modern gaming. But she's sharp and so picked up the games pretty quickly. She said she'd return, and I hope she does.

David came early.

Magic: The Gathering

Jon++, David

So of course, we drafted, still using the cards I picked up more than a year and a half ago. They're still new to us. Unusually, I felt like I was doing poorly in the drafting; usually I feel like I'm doing ok, and then I lose. Around a third of the way through this draft, I decided to start paying attention to the creatures that boost other creatures of the same type, something that only works in the modern expansions; but our draft was from mostly modern expansions.

I ended up with a deck of nothing but Elves, Giants, and Goblins, as well as a few utility cards. I had an Elf that brought another Elf to the top of my deck when it came into play (and the same for a Giant), an Elf that replaced any dead Elf card with an Elf token, an Elf instant that gave me an Elf token for each Elf I had, and a few others. Also, an enchantment that could be moved to another creature of the same type when the enchanted creature died.

In our first game, I had 17 land, mostly green with even amounts of red and black (7/5/5). I ended up with too much land, and, even though I kept dragging things out of the graveyard, too much land slowed me down enough for him to overrun me. I tossed out two lands (G and R; none of my R's were double), and proceeded to win the next two games, though they were close. While a synergistic deck can be disrupted, it has to be thoroughly disrupted. Fun games.

Homesteaders

David 80, Jon 71

Second play for David, and he had to re-learn the game. The first time he played he was overwhelmed. He was still overwhelmed in this game, but in a good way.

I have to say that I'm really, really liking Homesteaders. Unlike nearly every other game I've played, it has a tremendous re-playability value. There are just so many avenues to explore packed into those ten rounds. I've played five times now, and I'm nowhere near knowing what I'm doing. And yet, it's clear that one can eventually learn to know something about what one is doing. Kudos to Alex for making a game that may actually rival Puerto Rico. What's amazing about Puerto Rico, however, is that PR does it without auctions.

In our game, I racked up some debt, but I never produced any strong goods, such as copper, cattle, or gold. David had some nice gold and trade chips going, which netted him the late game win. He stole 5 points from me by taking the last building that could really have helped me, and as you see, a 5 point swing would have done it.

Jon 56, Abraham 53, David 51

We played this again later in the evening. Second play for Abraham, who also really likes the game. David now officially likes the game, too. This time, in addition to the more competitive auctioning, I managed to get the trade chip/gold thing going, which just squeaked out a victory for me. The building that let me substitute gold for cattle or copper also helped a lot.

Abraham scuttled a late building bid by David, which apparently hurt both of them.

Dominion

David 34, Jon 33, Gili 25

We played with Cellar, Chapel, Workshop, Feast, Spy, Laboratory, Torturer, Salvager, Outpost, and Envoy. We mostly played with Cellar, Spy, Laboratory, and Salvager, though I made effective use of Chapel, dumping my three Estates and a Copper on turn four. They each started with a Silver instead of a Chapel. I don't know why I lost, actually.

It's Alive

Miriam+, Nadine

Nadine taught this to Miriam. They played the basic game very quickly, and Miriam won by one card. She didn't really like the game. Oh, well.

Tribune

Gili+, Nadine, Miriam

First play for Miriam, who started off strong but fell behind as the game progressed. Still, she liked the game.

Parade

David 20, Abraham 27, Jon 46

David did in this game what Abraham did the previous time he played, which was manage to avoid taking nearly anything for most of the game. Still a cute filler game.

Tichu

Jon-David/Miriam 1080, Nadine-Abraham 720

David and I started off behind, down a few hundred points. Abraham bid and made a number of Tichus. Then David had to go.

Miriam took over for him, and this was her first play. She played well. I bid and made a Tichu or two, including in one hand, when both Abraham and I bid Tichu, and I made it, putting us in the lead, finally (we went from 480/620 to 650/550. Then we were both tied at 700.

The penultimate game gave us 80 points. And then I bid and made Tichu, and Miriam and I both went out first, which gave us the game.

Wednesday, December 23, 2009

December 22, 2009

Participants: Jon, Nadine, Gili, Abraham, Eitan, Emily

Game night moved to Tuesday, since my lady love was coming home on Wednesday. Once again we were in the middle of a game when Eitan and Emily came. Last time they ended up playing with each other, but this time I divided my attention between two games so as to include them.

Phoenicia

Gili 34, Abraham 33, Nadine 32, Jon 26

First play for all of us, we struggled to understand the terse rulebook for some time. I eventually clarified some issues on BGG.

This was an enjoyable game, another hit with the group. We've had so many of those lately, and I'd like to start playing some of them a second time! It was also another infrastructure building game with multiple paths. As usual, when none of us could tell exactly how everything was going to fit together, we had no idea which paths to take, so we played fairly randomly until things began to gel.

Abraham was ahead in VPs, but well behind in production. He wasn't that hampered with this, as his infrastructure included discounts on what he wanted to buy, anyway. Gili had vast amounts of storage potential and production, which worked well together, of course. She also took the other Ship, and was able to outbid me for the final items. In contrast, I had pitiful storage, and had to toss out some of my cash a few times.

I'm not entirely happy with the one major random element of the game, which is drawing cash cards with values between 4 and 6. Nadine pointed out that it's an important element of the game, since you shouldn't know precisely how much another player can afford during bidding. I'm not all that convinced. The rest of the game worked very well.

Atlantic Star

Jon 81, Eitan 75, Emily 66

First play for Eitan and Emily. I took the opportunity to teach them a game that the others aren't crazy about, but which I like a lot.

Our only problem here was the crayon with which we write the route values. Whenever we tried to write something, it looked like smeared lipstick. So we had to try to remember what the numbers were.

Emily and I both took vast moneys from one of our routes, allowing us to toss the pile several times each near the game end. Eitan took more conservative values from his routes.

Alice and Wonderland Parade

Abraham 11, Nadine 22, Jon 36

First games for Abraham. Nadine taught him how to play for half a game, and then the three of us restarted. Abraham drew all the brown cards, and he took nothing but browns and one other card (a 3, I think).

Meanwhile, Nadine and I were fighting for control of several colors, piling on vast amounts of cards. In the end, the color I lost in was worth much more than the color that she lost in.

Thursday, December 10, 2009

December 09, 2009

Participants: Jon, Nadine, Gili, Elijah, David, Emily, Eitan, Ksenia

We're plowing through the new board games. We started the evening by punching out many of the unpunched ones. Moments before game night started, I received my Secret Santa gift, which turned out to be Cuba, so we punched that one, too.

Alice and Wonderland Parade

Gili 11, David 13, Elijah, Nadine

I started the game, and then David sat down in my place. I was hoping he would be able to figure out the rules just from watching what people did, but I explained it to him after all. Everyone enjoys this game. Nadine thinks it's pretty random.

Dominion: Intrigue

Nadine 45ish, Gili 33ish, Elijah 32ish

For some reason, I've stopped taking notes at game nights, and thus don't know what happened in this one.

Magic: the Gathering

David+, Jon

We drafted, including the 39 new cards I brought back from America (not enough to really make much of a difference). I ended up with a wide mix of cards, and had a hard time getting down to two colors and a splash; I had no multi-mana cards.

I played BR with a splash of green (I just couldn't leave out "GG3: all your creatures deal damage as though they weren't blocked"). I don't recall what David played, but I didn't get to play my fancy green card.

Homesteaders

Nadine, David, Elijah, Gili

First play of this for everyone. Everyone was at first very confused about strategy, with so many options and no clue as to what to do first. Around mid-game, David and Nadine both said that they were enjoying it. Elijah had to leave after the eighth round, so they removed one of the columns of cards and continued.

At the end of the game, each player spent a very, very long time trying to figure out the optimum path to maximize points, which dragged the game to a halt. As a result, they said that the game was awfully fiddly. Hmmmmm.

I will have to try it out. I'm wondering if the fiddliness will disappear as you become use to the options. I don't recall who won.

Tribune

Eitan+ 39, Jon+ 36, Emily, Ksenia

First play of this for everyone. This is a very good worker placement game, which we all enjoyed.

The entire game lasted only five rounds, which was rather quick (though it took us some time to explain the game and play the rounds on our first play). Essentially collect sets of cards, and use those to collect items required for victory (or items that will grant you other items required for victory), so as to fulfill a variable victory condition. And each item also gives various benefits, all themed to ancient Rome.

Everyone else took a lot of coins, while I took almost none, gaining the few I needed from benefits. It seemed to work ok. I couldn't win any auctions, but there weren't many that I cared about.

On the fifth round, it was clear that both Eitan and I were going to have three of the six conditions necessary for victory, and we only needed three of them to win a four player game. Knowing this, I should have gone for the strategy that would have let me fulfill mine before Eitan fulfilled his, which would have been a bonus of two points more for me and less for him; I also would have forgone some other points but in favor of a gain of an equal number elsewhere. And the final result would have been me winning by a single point.

Oh well. First game is for learning.