Showing posts with label magic the gathering. Show all posts
Showing posts with label magic the gathering. Show all posts

Friday, May 20, 2011

May 18, 2011

Participants: Jon, David K, Nadine, Zachary, Eliezer

I lost my notes, again. I picked up David and brought him home with me. While waiting for others to show up, David created a pile of Magic card for us to draft from later in the evening.

Glory to Rome

Nadine 15, Eliezer 15, David 10, Zachary 9, Jon 9

First game for Zachary, second game for David and Eliezer. I started with a simple brown building and then began a Catacombs, on the theory that a partially built Catacombs would give me the flexibility to end the game when I wanted and protect me from Forums. It didn't work for me, and I didn't complete any other building by the end of the game (which ended with David's Catacombs). I lost out on the utility that other buildings could have supplied in the meantime.

I'm not sure that the strategy was entirely bad; I may have been unlucky. By the way, my other six points came from a single stashed purple card and the bonus for most purple cards.

Nadine built an early killer combo: two brown clients, the building that doubles her client abilities, and the building that increases her hand size to 9. Each round she drew back up to 9 cards, and on each brown action she started AND completed two or three buildings.

All her points were in buildings.

Eliezer built the second most amount of buildings, and also had six points from a stashed blue card and the blue bonus. David was almost as far behind as I was, and he completed Catacombs to put us out of our misery.

Sticheln

Eliezer, Zachary, Nadine

Zach didn't have much more time, so Eliezer taught Nadine and him a round of this game. Meanwhile, David and I drafted our Magic decks.

Year of the Dragon

Nadine 100something, David around 20 points behind, Eliezer, Jon

First play for Eliezer. I went in to this game not a fan of the game, and I ended even less of a fan; I'll be dropping it a point on my ranking. It's not that I don't see that there is strategy to work out, which David and Nadine have worked out better than I have. It's that the entire thing bores me. I don't really know why. It's just not compelling. Notre Dame, to which this game has been compared but is a less punishing game, doesn't bother me as much, and compels me slightly more (slightly).

David took a commanding early lead on the turn order track and stayed there the entire game, though I cam close enough to worry him occasionally. He took strong books, earning 9 points a pop during the last few rounds. However, he eventually lost all of his guys on the last round. Nadine built out to four or five huts, took a first round double dragon, and an early princess. She kept six guys and nine buddha points.

I managed to keep eight guys in four huts and a fourth round single dragon and a sixth round princess. No buddhas.

Magic: The Gathering

Jon++, David+

This was the second time in a row that I've beaten David. He won the first game handily and I was sure that my deck wasn't going to do much, even though it didn't look too bad: black with splashes of red and white, 15 creatures, creature kill cards, and the flagbearer enchantment. The latter is a pretty unassuming card that worked wonders when I brought it out, just like it did the last time I played with it. The enchantment redirects any targeted spell or ability cast by the opponent onto the enchanted creature.

I won the second game with some selective creature kill, followed by a standoff and a Last Ditch Effort, and the third after a long battle, followed by sacrificing some Clerics (shapeshifters, actually) each netting 2 loss of life to him and 2 gain for me.

Thursday, March 17, 2011

March 16, 2011

Participants: Jon, Nadine, Gili, David K, Binyamin

Quiet night with lots of play.

Boggle

Jon, Nadine, Gili

We played three games while waiting for others to arrive. I played only five letter words, but I also noted four letter words, mostly so I could cancel them out against Nadine. Nadine played four letter words, while Gili, a native Hebrew speaker, played three letter (and the occasional two letter) words. No one really kept score, anyway.

Glory to Rome

Binyamin+, Jon, Gili, David K, Nadine

First play for David. We played that you could not have more than four buildings in progress at any one time. While we were wary about how Forum would play, since we thought we knew a few ways to counter it, we decided to give it one more try. Binyamin ended the game with a Forum victory; I was a few moments away from ending the game with Catacombs. If I had done so, I would have won, followed closely by Gili.

Binyamin thinks, and I agree, that the trouble with Forum is not that it's unbalanced, which it isn't. It's that it makes the game less fun. It's just not a fun experience to do well and play well, working toward something, and then not have the game even judged on that criteria. It would be different if Forum's exceptional win criteria weren't so easy to fulfill. I generally don't like mechanics that end a game at someone's will; this is much worse. I think that we're going to have to change Forum to something like "end the game and gain +3 points" or something.

Magic: The Gathering

Jon++, David

It's a rare day when I beat David at Magic. I felt like I drafted all over the place, but I ended up with WG with a U splash. David played BG. One of David's black cards was Eastern Paladin (tap to kill a G creature), and most of my good creatures were G, which is why I diversified to W and U. Lucky for me, David never pulled out his paladin.

In the first game, David thunmped me down to 7, but I brought out blockers, and then a flyer and a pinger. The latter two worked him down for a while. He tried to kill one of my good creatures, but I was saved by a card I had never used before and wasn't entirely sure how to use: Standard Bearer, which I had innocently thrown on a Bears early on.

In the second game, I brought out an early Bears followed by a +3/+3 enchantment, and he resigned three rounds later.

Tribune

Binyamin+, Nadine, Gili

All I know is that Binyamin won and the game went fairly quickly.

Bridge

Jon/David, Binyamin/Nadine

We played a few hands. David and Nadine don't play often, but we still had fun.

Thursday, October 14, 2010

October 13, 2010

Participants: Jon, Nadine, Mace, Gili, Nechama, Elijah, David K

Gili brought her friend Nechama. She pretty much spoke only Hebrew, and my Hebrew isn't terribly good. I hope she enjoyed herself.

San Juan

Elijah 39, Jon 37, Mace 35, Nadine 32

I haven't played this in a while, mostly because I really wish it had a good expansion. I generally remember the game as good, but not particularly special, but when I play it it's always a slightly better game than I remember.

Nadine wasn't particularly looking forward to playing it. This was Mace's first play.

Elijah started with an early Prefecture followed by an early Library and Tobacco. Nadine started with Coffee and Mace with Carpenter. I had nothing to build in the first round. I finally got a Prefecture going by round 3, however, and Nadine built the third. Meanwhile, Mace built Quarry to go with his Carpenter and also ended the game with both City Hall and Palace.

I had Guild Hall, but it wasn't enough.

R-Eco

David 26, Nechama 15, Gili 10

First play for Nechama. David was the only player who tossed out cards, and he tossed out 8 of them. Apparently illegal dumping pays off.

Taj Mahal

Elijah 34, Gili 32, Nechama 32, Mace 29, Nadine 28

First plays for Nechama and Mace. It was apparently Elijah's night, and apparently not Nadine's night.

Oddly for a five player game, commodities didn't do to well and path connections did pretty well. I saw a few fierce battles out of the corner of my eye.

Magic: the Gathering

David+++, Jon+

We played with roughly the same cards that I played with Mace last time, having not properly mixed the random card pile before drafting.

I honestly thought that I had a decent chance at winning a few games with a W/G deck, 8 Plains to 6 Forests and mostly white cards. However most of my games came down to mana screw again. I drew 5 forests and no plains for much of the first game. I drew 3 forests and no other land at all for nearly all of the last game.

I won game 2 partly because David didn't draw quite enough land to support his G/U/R deck, and partly because he drew a few times from his discards by accident instead of from his deck. I thought I was dong well, with a few white cards that sent his creatures back to his deck and a few direct disenchant spells, neutralizing all of his enchantments. But apparently I was fooling myself.

I was doing fine in game 3, but I left myself blockerless at 14 life against his 1/1 creature, and he won instantly with two Giant Growth's and a spell that lets his creature deal its power in damage to target creature or player.

Mu

David 217, Mace 129, Jon 108, Nadine 55, Elijah 36

I gave this game the short shrift after our previous and first encounter with it, as it seemed like the strength of your cards determined your success and that the play with five players was somewhat random. It appeared to work better with four players, but that made the game kind of irrelevant since there are some much better four-player card games at hand.

Feedback on the Geek guilted me into giving this another try. Elijah and Nadine both vaguely remembered not liking the game, but unspecifically enough that they were willing to try it again. This was the first play for both David and Mace.

This time was a much better experience. In fact, even Nadine admitted that she found the game interesting after a few hands. Everyone else also said that they liked it.

I got a lot of laughs when explaining the rules, which are not really that complicated, though each of the few major rules has a number of niggly points to make it work, and the two tables (bid vs points required, points taken vs bonus) just have to be memorized or referred to on each hand. But it's really not all that complicated if you're used to other trick taking or bidding games, especially those that reward points based on the specific cards taken (as opposed to tricks taken).

The each-man-for-himself aspect works fairly well. As the hands progressed we began to feel the game was less random, and possibly even less luck-dependent on the cards (thought still highly so), and more for the strategy of the bidding and play. And our bidding got more aggressive.

Looks like this will hit the table again, after all.

Monday, September 27, 2010

September 26, 2010: Games Day

Participants: Jon, Mace, Shachar, Nadine, Elijah, Saarya, Michael, Oren, Yardena, Tal, Rachel

Small Games Day, I think because Janglo, the local mailing list that usually publicizes the event, is no longer all that effective. Still, it was fun for all involved, I believe.

Age of Empires III

Elijah 120, Oren 110, Nadine 82, Shachar 69

Played at the end of the day. First plays for Oren and Shachar. They complained about the building that gives you money from each other player equal to the number of merchant ships that you possess. It is the only building that affects other players, and it dulls the strategy of its possessor.

Agricola

Nadine 44, Shachar 42, Elijah 39, Mace 35, Saarya 31

First plays for Mace, Shachar, and Saarya. According to Nadine, Saarya may have counted player numbers on cards as victory points. The game took five hours.

Antike

Jon 8, Elijah 5, Michael 5, Shachar 3

This is one of the few games I love that I also seem to consistently win. I don't expect this to last, however. I focus on the victory points, not on conquering cities and other players, and I expect to have a lot more challenge (I think this has happened in some of the games I've played) when the other players catch on to this.

I played Greece, rather then my favorite, the Phoenicians. My first play was for gold and Market, followed by a temple, some fleets to ward off players on all sides, and then Democracy. Then five cities, seven seas, and a few more know hows.

Shachar was the Phoenicians, and he simply expanded, while keeping away from my glistening three state fortress and one space in all directions. Michael was the Germans, and he spread out throughout the north rather quickly and then harassed Elijah, who played the Romans. Elijah built some monuments, and then spent his time trying to protect them from Micahel who was always threatening to conquer them.

My final act was to take the last unclaimed known how (Roads). Michael was one move away from preventing me from getting it. Shachar could have prevented it, but he was so far behind that he decided to just conquer my cities and let me win. If he had taken the know how, it would have delayed me one round, after which I could have gotten the bonus point from level two in all the know hows, anyway. (I was also threatening to conquer one of Shachar's temples.)

Dominion/Intrigue/Seaside

Jon 44, Mace 37, Shachar 17

Kingdoms: Cellar, Village, Bureaucrat, Throne Room, Council Room, Harem, Haven, Ambassador, Lookout, Outpost

More Seaside than usual, but still half from the base set. Why does that always happen when I draw randomly?

I took only a modest amount of Villagers, as well as Council Room, Throne Room, and Ambassador. Elijah managed some nice synergy with Haven and Outpost. I originally thought Lookout was weak because I thought it could be used on the cards in your hands. When I realized that you had to pick three random cards to which to apply the effect, I realized that the card sucked. I'm not thrilled with the balance on several of the cards in both Intrigue or Seaside.

Homesteaders

Jon 55, Oren 47, Micahel 41

First plays for both of them. I misplayed twice, taking building auctions for one type of building when I was really planning to build some other type. Second-to-last round, I was locked out of the bidding, and I was not far enough on the railroad track to gain much from it. I was determined hell or high water to get something on the last round, however, which I did, and it was worth over 20 points for me (minus a point or two given up by my having to pay $9 for the privilege).

Michael snared the buildings I wanted (such as Bank) due to my bidding miscalculations, and I wasn't sure that I was winning until that last round.

Oren liked the game.

Magic: the Gathering x 2

Jon++, Mace

Mace hadn't played in a really long time (fourth edition, I think). He was rusty on a few rules. We Rochester drafted from the new cards I bought on eBay.

Our first game, we were both mana glutted, but he didn't have enough creatures in his deck to thwart me. I won fairly early.

In our second game, we entered a standoff for most of the game. However, I had already beat him down to 6 points, while I was sill at 18. Enter the Rod of Ruin on my side, versus a tapping damage prevented on his side, which meant that I could get 1 point through every two turns. In the meantime, he was hitting me for two points each turn with an artifact that required 5 mana to cycle through each point of damage that it dealt to me.

At one point I attacked with everything and cast an instant that gave all of my creatures +2/+2 and first strike, only to have him Fog. Then he attacked with the one creature he could afford to (with Vigilance; he was three points shy of killing me with a full-out assault, and would not have been able to afford the return attack), only to have me Pit Trap and kill it. Back to stalemate and pings.

Eventually, he had three creatures tapped to deal his pinging damage, I had seven creatures able to attack against his four blockers, and he was at two life. He could blast one with an instant, but couldn't prevent the remaining damage. There were six cards left in my deck.

Mr. Jack

Jon+, Michael+

I taught this to Michael. We each won once as Criminal, him on turn three (I goofed), and me on turn 7.

Parade

Elijah 20, Shachar 25, Jon 83

I taught this to them, though I think they had each played once before. My inglorious defeat was due to a tremendously bad hand and a timidity at taking cards. If I had taken more, I would have dome better.

Puerto Rico

Nadine 50, Mace 49, Yardena 48, Rachel 40, Oren 38

First play for Mace. Yardena is self-taught and has played with her kids; this was her first play with another group, and we corrected a few minor errors. I think everyone believed that Nadine was running away with the game, but it was pretty close in the end.

Nadine adds: Rachel realized that Yardena might be winning due to huge shipping, she had a wharf and factory, and harbor at the very end, no big building. I had factory and two big buildings, but low shipping.

Scrabble

Yardena played this with Tal for a while. They didnt' play for points, just for fun. Tal had to leave, and Rachel took over. Even so, they abandoned the game mid-way.

Wednesday, August 04, 2010

August 03, 2010

Participants: Jon, Nadine, Gili, Gili child, Binyamin, Rivka, Zvi Yehuda, David K, Avraham

Game night was moved to Tuesday again, since I was expecting to be out of town on Wednesday evening. Being summer vacation, several attendees brought their young children with them. Also, as has happened a number of times in the last year or so, I didn't take any notes, so this report will be somewhat hazy.

Nile

Binyamin, Rivka, Zvi Yehuda, Gili, Jon

Nile is a new game from Minion Games. The publisher sent me a copy to review, which you can find soon on Purple Pawn.

In the first game, we forgot to mix in the used Flood cards with the discarded cards. Binyamin still insisted that we quit after the second run through the deck. He wasn't impressed with the lack of control or meaningful decisions.

The younger kids liked the game and wanted to play again.

David 2/3/3/3/3, Jon 1/2/2/3/4, Avraham 0/3/3/3/4

I thought the game might be less random with perhaps with more meaningful decisions in three player rather than five player. It was a bit better, but not especially. This time we played an entire game through. Turns became rather repetitive, and were not too engaging. Occasionally we had to make a semi-meaningful decision between two options. It's possible that we missed some strategies.

Actually, in retrospect, none of us tried a strategy of building up many cards before playing, which might work. Possibly I would try the game one more time to try that out.

But, as I said, the game is quite random, and wasn't too engaging, so I'm not sure I will. However, the younger kids still enjoyed it.

Tribune

Binyamin+, Rivka, Zvi Yehuda, Gili, Nadine

Binyamin won. They played an easy variant.

Magic: the Gathering

Jon+, David+

David and I drafted from an uninspiring set of cards. I ended up with solid White, no Blue, but an equal number of support from the other three colors. After assessing the worth of the colors, I ended up with White/Green and a splash of Red. My mana curve was terrible, as nearly everything I had cost 4 to cast. In the two games I played, I drew perfect mana distribution, but rarely ever saw a Green card.

David played Black/Red, and, as usual, his most annoying threat was a Black pump creature.

In the first game, I brought out solid white cards and eventually hit 8 mana. David was just too slow. In the second game, I didn't get to 8 mana and I spent a lot of time tossing little guys in the way of a big Black creature. Until I got out the Droning Bureaucrats. David's Black creature didn't allow him to attack with any other creature, so all of his other guys were useless. And my Bureaucrats canceled his Black creature every round, but at the expense of using up 5 mana each round. Which put us at a standstill for several rounds.

Finally, just to relieve the tedium, I disrupted the stalemate, but it ended up with me tossing out some more fodder, him killing his Black guy so he could attack with his other creatures, and him finally overrunning me.

Naturally, my very next pick would have allowed me to kill his last guy, and possibly come back. However, by that point, he also had more things to cast and we were only about 5 cards from the end of the deck, so I might just have decked myself in the end.

Steam

Binyamin, Rivka, Zvi Yehuda, Avraham

I taught this to all of them. Binyamin prefers Age of Steam or Railroad Tycoon, and wasn't impressed with this game, a decision he made before he even started playing. For whatever reason, they all stopped the game after two rounds.

R-Eco

David 18, Jon 17, Avraham -3

Although I usually enjoy this little game - one of the better filler games - I found this session even better than usual. At several points I felt like there were some tough and important choices to make, and that I had some control over the results. This is largely due to it being a three player, rather than a five player, game.

We play with the chips all randomized and in random piles, so you never know what color or number will come up next on a pile. I chose to dump early in order to collect a few early high valued chips. David caught up fairly quickly, however. In the end, we both had dumped the same amount, but, because he was the one to end the game, he had a point more than me in chips. If it had made it to my turn, I would have taken the chip and won, instead.

Race for the Galaxy

Binyamin+, Rivka, Zvi Yehuda

Binyamin at least had played this before, though he asked a number of rules questions to me during the game. He won, of course.

Thursday, May 27, 2010

May 26, 2010

Participants: Jon, David, Gili, Nadine, Miriam, Abraham

Miriam is a new visitor, and new to modern gaming. But she's sharp and so picked up the games pretty quickly. She said she'd return, and I hope she does.

David came early.

Magic: The Gathering

Jon++, David

So of course, we drafted, still using the cards I picked up more than a year and a half ago. They're still new to us. Unusually, I felt like I was doing poorly in the drafting; usually I feel like I'm doing ok, and then I lose. Around a third of the way through this draft, I decided to start paying attention to the creatures that boost other creatures of the same type, something that only works in the modern expansions; but our draft was from mostly modern expansions.

I ended up with a deck of nothing but Elves, Giants, and Goblins, as well as a few utility cards. I had an Elf that brought another Elf to the top of my deck when it came into play (and the same for a Giant), an Elf that replaced any dead Elf card with an Elf token, an Elf instant that gave me an Elf token for each Elf I had, and a few others. Also, an enchantment that could be moved to another creature of the same type when the enchanted creature died.

In our first game, I had 17 land, mostly green with even amounts of red and black (7/5/5). I ended up with too much land, and, even though I kept dragging things out of the graveyard, too much land slowed me down enough for him to overrun me. I tossed out two lands (G and R; none of my R's were double), and proceeded to win the next two games, though they were close. While a synergistic deck can be disrupted, it has to be thoroughly disrupted. Fun games.

Homesteaders

David 80, Jon 71

Second play for David, and he had to re-learn the game. The first time he played he was overwhelmed. He was still overwhelmed in this game, but in a good way.

I have to say that I'm really, really liking Homesteaders. Unlike nearly every other game I've played, it has a tremendous re-playability value. There are just so many avenues to explore packed into those ten rounds. I've played five times now, and I'm nowhere near knowing what I'm doing. And yet, it's clear that one can eventually learn to know something about what one is doing. Kudos to Alex for making a game that may actually rival Puerto Rico. What's amazing about Puerto Rico, however, is that PR does it without auctions.

In our game, I racked up some debt, but I never produced any strong goods, such as copper, cattle, or gold. David had some nice gold and trade chips going, which netted him the late game win. He stole 5 points from me by taking the last building that could really have helped me, and as you see, a 5 point swing would have done it.

Jon 56, Abraham 53, David 51

We played this again later in the evening. Second play for Abraham, who also really likes the game. David now officially likes the game, too. This time, in addition to the more competitive auctioning, I managed to get the trade chip/gold thing going, which just squeaked out a victory for me. The building that let me substitute gold for cattle or copper also helped a lot.

Abraham scuttled a late building bid by David, which apparently hurt both of them.

Dominion

David 34, Jon 33, Gili 25

We played with Cellar, Chapel, Workshop, Feast, Spy, Laboratory, Torturer, Salvager, Outpost, and Envoy. We mostly played with Cellar, Spy, Laboratory, and Salvager, though I made effective use of Chapel, dumping my three Estates and a Copper on turn four. They each started with a Silver instead of a Chapel. I don't know why I lost, actually.

It's Alive

Miriam+, Nadine

Nadine taught this to Miriam. They played the basic game very quickly, and Miriam won by one card. She didn't really like the game. Oh, well.

Tribune

Gili+, Nadine, Miriam

First play for Miriam, who started off strong but fell behind as the game progressed. Still, she liked the game.

Parade

David 20, Abraham 27, Jon 46

David did in this game what Abraham did the previous time he played, which was manage to avoid taking nearly anything for most of the game. Still a cute filler game.

Tichu

Jon-David/Miriam 1080, Nadine-Abraham 720

David and I started off behind, down a few hundred points. Abraham bid and made a number of Tichus. Then David had to go.

Miriam took over for him, and this was her first play. She played well. I bid and made a Tichu or two, including in one hand, when both Abraham and I bid Tichu, and I made it, putting us in the lead, finally (we went from 480/620 to 650/550. Then we were both tied at 700.

The penultimate game gave us 80 points. And then I bid and made Tichu, and Miriam and I both went out first, which gave us the game.

Friday, February 19, 2010

February 17, 2010

Participants: Jon, Gili, Claude, Binyamin, Nadine, David K, Mace

I had some last minute work to finish. Claude is a local designer of simple but interesting wooden games who has come before, and also, coincidentally, a friend of Gili's. He introduced a number of his own new games.

Claude Game

Mace, Claude, David+, Nadine

I forgot the game name. The game was like Mastermind crossed with Liar's Poker, and I didn't get to play it. The game was enjoyed by all the players, however. From only looking at the game, I'm not sure that each player, if sufficiently highly intelligent, should not be able to win siultaneously.

Each player secretly gets a role, and based on the role must either "always tells truth", "always tells lie", "alternates truth and lie", or "say whatever he likes". Each player is also given a card in one of four colors and with one of four numbers that all other players can see.

On a player's turn, he flips over an unused card from the 16 casrd deck, and then asks one of a set number of questions about his own card in relation to the flipped card: is it the same color? same number? and a few others. The other players, from LHO around, answer the question by placing their yes/no disks along a track, like a Mastermind track. The question asked is left visually beside the answers (using a simple code system). When you think you know what your card is, you reveal, and either win or lose (actually, I don't know what happens if you lose; do the others keep playing?)

Like Mastermind, it's more of a puzzle than a game, except that the "say whatever he likes" guy has more to do ... and also, we believe, has somewhat more of an advantage (will probably figure out his card one round before everyone else). And, though the board has a dozen track spaces, chances are that no more than 6 will ever be required.

It's the quietest game I've seen since Princes of Florence. Lots of working things and figuring.

Claude's games now have a website, which I will fill in here later.

Magic

David++, Jon+

We drafted Rochester draft again, though (as per comments on the previous Magic session) I may mix up the draft next time. we both ended up with White/Green/Red, since that's what came out. David only lost the second game because he reckelessly went full out on the last round, instead of attacking with half his critters, and then finishing me off the next round. The third game was close, at least.

Power Grid: Factory Manager

Nadine, Binyamin, Mace, Claude (part)

This was way too complicated for Claude, and he had to leave early, anyway. Nadine had to read the instructions to teach the game as she didn't remember them from the one two-player game we had played. This is always a painful way to learn a game, especially one as complicated as this one. I don't know the results.

Dvonn

David+, Jon

David had never played this, and he enjoyed it, as I suspected he would. He was a little unsure of the depth, since he beat me, but I convinced him that it's easy to mess up, even with experience.

Thursday, February 04, 2010

February 03, 2010

Participants: Jon, Nadine, Mace, Gili, David, Bill, Abraham

Stormy weather. Mace was going to be in Tel Aviv, but came to play instead.

Tribune

Nadine+, Bill, Mace, Gili

First play for Mace, possibly first play for Bill. I don't know what scenario they played. Bill was a close second.

Le Havre

David 145, Jon 113, Abraham 106

It's always nice when there are more players, since I have a better chance of getting out games that I love but some others don't. Abraham likes Le Havre, too, and this was David's first play.

It's a strange game to teach, what with building and buying and the strange and difficult procedure involved in buying ships. It's an awesome game, however, and we've still only played "the quick" way, without special buildings. I think I'm finally ready to graduate to those.

One mechanic that kind of bothers me is the way that someone can "hog" a space if they take resources; I think it would be nice if they had to remove their piece from the building they currently occupy to do that. Maybe that's actually the rule and I missed it.

David was thoroughly confused as the game started, but by the end he was getting the hang of it. So much so, that he was the first of our group to realize that one should actively NOT take food early game and instead take debt. This saves actions for you to generate lots of food in later parts of the game. None of us did this, but it seems sound in theory.

And of course he won. Abraham always seems to be doing well early game, but then is totally out of sync later on. I plod along merrily, but never seem to get a ship, which I should probably do, if only for the food reduction. David seemed to be a bit behind, but he gained massive energy and steel late in the game, bought the big luxury liner and another steel ship and shipped steel.

Pillars of the Earth + expansion

Gili, Mace, Nadine, Bill

Nadine writes: Gili won, Mace was second, first play for him, second play for Bill. [Ed: First play of the expansion for everyone]

The expansion seems to make it harder, or maybe it's just being less familiar with what can happen, such as bad events and that some craftperson/exchange cards being out of the game. Bill could look at the events but wasn't able to avoid the last one because Gili went there before his guy was drawn.

I had a card that let me select the initial two cards for sale, so I took the first player position a lot which hurt Bill because I started on his turn where he would have been first. I couldn't use that ability in the last round. Mace did well too with a lot cube production.


Apparently there was one card which prevented all special ability cards, and it was played in the last round. It made the game a bit anti-climactic.

Magic: the Gathering

David++, Jon

David and I drafted as usual from random cards acquired in the last few years. I remarked on the lack of synergy as we were drafting, but in the end I somehow acquired around ten Kithkin, at least one of which gained +1/+1 for each Kithkin that attacked.

In fact, as I drafted, I specifically chose cards that gave bonuses for various reasons. I had an equipment that gave +x/+x for each attacking creature, and another creature that gained +2/+2 if a creature was brought into play this round. So while my deck looked small, it had some buildup potential.

That's what happened in game 2. On turn 5 or 6, I attacked with five creatures, some of which were pumped to +8/+8. I won.

Unfortunately, I lost the other two, as usual. The first game was very close. David had a champion creature out, +7/+7 with some added boosters to become +9/+9. I had him within 2 points, but finally ran out of defenses as I drew a slew of lands. In the third game, my deck didn't have synergy, and he flew over me with a pumped creature several times.

Still fun.

Thursday, December 10, 2009

December 09, 2009

Participants: Jon, Nadine, Gili, Elijah, David, Emily, Eitan, Ksenia

We're plowing through the new board games. We started the evening by punching out many of the unpunched ones. Moments before game night started, I received my Secret Santa gift, which turned out to be Cuba, so we punched that one, too.

Alice and Wonderland Parade

Gili 11, David 13, Elijah, Nadine

I started the game, and then David sat down in my place. I was hoping he would be able to figure out the rules just from watching what people did, but I explained it to him after all. Everyone enjoys this game. Nadine thinks it's pretty random.

Dominion: Intrigue

Nadine 45ish, Gili 33ish, Elijah 32ish

For some reason, I've stopped taking notes at game nights, and thus don't know what happened in this one.

Magic: the Gathering

David+, Jon

We drafted, including the 39 new cards I brought back from America (not enough to really make much of a difference). I ended up with a wide mix of cards, and had a hard time getting down to two colors and a splash; I had no multi-mana cards.

I played BR with a splash of green (I just couldn't leave out "GG3: all your creatures deal damage as though they weren't blocked"). I don't recall what David played, but I didn't get to play my fancy green card.

Homesteaders

Nadine, David, Elijah, Gili

First play of this for everyone. Everyone was at first very confused about strategy, with so many options and no clue as to what to do first. Around mid-game, David and Nadine both said that they were enjoying it. Elijah had to leave after the eighth round, so they removed one of the columns of cards and continued.

At the end of the game, each player spent a very, very long time trying to figure out the optimum path to maximize points, which dragged the game to a halt. As a result, they said that the game was awfully fiddly. Hmmmmm.

I will have to try it out. I'm wondering if the fiddliness will disappear as you become use to the options. I don't recall who won.

Tribune

Eitan+ 39, Jon+ 36, Emily, Ksenia

First play of this for everyone. This is a very good worker placement game, which we all enjoyed.

The entire game lasted only five rounds, which was rather quick (though it took us some time to explain the game and play the rounds on our first play). Essentially collect sets of cards, and use those to collect items required for victory (or items that will grant you other items required for victory), so as to fulfill a variable victory condition. And each item also gives various benefits, all themed to ancient Rome.

Everyone else took a lot of coins, while I took almost none, gaining the few I needed from benefits. It seemed to work ok. I couldn't win any auctions, but there weren't many that I cared about.

On the fifth round, it was clear that both Eitan and I were going to have three of the six conditions necessary for victory, and we only needed three of them to win a four player game. Knowing this, I should have gone for the strategy that would have let me fulfill mine before Eitan fulfilled his, which would have been a bonus of two points more for me and less for him; I also would have forgone some other points but in favor of a gain of an equal number elsewhere. And the final result would have been me winning by a single point.

Oh well. First game is for learning.

Thursday, October 22, 2009

October 21, 2009

Participants: Jon, Nadine, David, Gili, Eitan, Emily

Eitan and Emily came later again, so we didn't mix gamers much.

Dominion

Jon 23, Gili 17, Nadine 17, David 7

Dominion has become the filler game of choice for us. In fact it's middle weight, and can work as a main game, too. Especially because we'll sometimes play two games straight in a row.

In this game, we played with Witch, Market, Bureaucrat, Smithy, Thief, Villagers, Black Market, Moat, and two others I can't recall. It was a strange, low scoring game.

I was fairly convinced that I was doing poorly until close to the end game, because I was still working and working to get anything going in my hand, and nothing did. I bought Black Market, which I usually don't do, but David got to use Black Market four times before I could. He took Festival from it, and passed on Chapel. I really wanted Chapel, but could never get it at the right time. Eventually David took that too. The only thing I nabbed from BM was Council Room (?? The one that doubles any other action). CR is a fantastic card, and I got it together with Market, Moat, or BM on several occasions. I also had an early Witch that I managed to use three times during the game.

I saw soon that I was never going to get to 8 (actually, I did once, for one Province), so I started buying Duchy's. But I kept careful count on everyone else's purchases, and as end-game started I realized that I was slightly ahead. And two of the piles - Villagers and Moat - were finished, with two other piles - Market and Black Market - close to finishing. When the time came, and I was fairly sure I was still up a point or two, I chose one of them to end the game.

I should also note that I had managed to purchase two Golds during the game, and lost neither of them to repeated Thieves.

David, meanwhile, had an awesome start, with Villagers, Moats, BM's, and some Markets, but his hand also didn't quite gel. He got to 8 once near the beginning of the game, which made us all a little afraid. But he never bought any treasures, and with all of his drawing and drawing, he was rarely able to get to more than six purchasing power.

Gili and Nadine both used Bureaucrats and Thieves. For some reason, I bought the only Witch.

Eitan, Emily

These guys played this when they arrived, as the four of us were in the middle of another game.

Vegas Showdown

Jon 48, David 42ish, Nadine, Gili

I don't remember the exact scores. First play for David, second play for Gili.

This is another game I don't get out often, and I was wondering if the others didn't like it enough that I should toss it into the trade pile. It just turns out that David had never played it and Gili had forgotten about it. While the graphics are dumb and some of the components a little flimsy, it's actually a great game of money and space management. The event cards and building order add the only real luck into the game, but not enough to ruin the fun.

The events helped David out at the beginning of the game, but at the end of the game, the last event card spoiled his plans by a single dollar, giving me the win (or at least a more secure win; I may have won anyway). David passed the first round, and then overtook the rest of us for a while as we scrambled to gain more money. He neglected nearly entirely the blue side of his board until near the end of the game.

Nadine neatly filled in both sides as well as a corridor between the two. I gained a 6 point boost early on from a lucky event, and then concentrated on victory points with slightly more focus as the game wound down to the end. Although I explained the end game bonus points when we started play, I should probably have repeated them more often to ensure that the others didn't neglect these. I ended up ahead in both income and population, for instance, which the others shouldn't have let happen, and probably won't next game.

In the end, we all really liked the game; a definite keeper. We might try playing with one or more of the event cards on top of the deck revealed, so as to increase planning and minimize luck swings.

Puerto Rico

Emily 49, Nadine 46, Eitan 41

Eitan and Emily played this once, as their second Eurogame, and found it somewhat overwhelming. Now, with several other games under their belt, Nadine got them to return to it, and I think they had a clearer grasp of the game. Nadine didn't ship much, but she and Emily both got big buildings. Emily's good shipping and two big buildings apparently clinched the game.

I didn't see the game, though.

Magic: the Gathering

David+, Jon

We drafted and only managed to get in one game. I had nearly all white, with splashes of Black and Red. Unfortunately, I never saw a Mountain, so the red creature removal cards in my hand just sat there. I knocked David down to 6 points with early weenies, but then I just help on while he built up stronger forces.

Thursday, October 15, 2009

October 14, 2009

Participants: Jon, Gili, Nadine, David, Abraham, Emily, Eitan

Good company.

Bridge Troll

Jon, Nadine, Gili

I was considering trading this. We played it one more time to see. First play for Gili.

Result: Nadine decided she didn't like it, but that's typical with Nadine when she doesn't get the strategy in a game. I still like it - maybe less than other fillers we have - and would keep it, but only if others wanted to play it. Gili thought it was ok, but wasn't enthusiastic. As no one was willing to speak up strongly for it, I decided to trade it.

It's got nice components and the game play works, though it's rough in some places. The game works better with three than it does with six. Six wasn't really fun, as you could go the entire game without scoring any real points. Three players worked fine. Several of the mechanics seemed to exist solely for game balance; I'm guilty of doing the same thing with the Villagers in It's Alive, but that's only one mechanic, not several.

The core of the game-play is blind bidding and the random results of what happens thereafter, which is good if you like that sort of thing, but it's not for my group. Again, it's a decent game, and a lot of groups will like it, hopefully the one to which I'm passing it onto.

Traders of Carthage

Nadine 19, Abraham 17, Gili 15

Playing this filler after Bridge Troll, both Gili and Nadine said that they like this game better.

Magic: the Gathering

David++, Jon+

David and I drafted. I picked up G/R with a splash of W. David had B/G/R. We each had some neat comboes.

David had a mana producer that produced mana of any color his opponent could produce, and then some sunburst cards, which gain bonuses depending on the number of different colors used to cast them. I had an equipment that automatically moves to any new creature that I brought in, and a creature with "champion" that sends a creature out of play while it is in play.

They were fun games, although I lost the second hand because I was shy of mana.

Cities and Knights of Catan

Abraham 13, Nadine 12, Gili 10

First play for Abraham. Not Nadine's usual cup of tea, in part because it's quite longer than Settlers. Their game lasted three and a half hours.

Dominion

David 26, Jon 23, Emily 23, Eitan 7

First play for Eitan, second for Emily. Emily wasn't thrilled with her first game, mostly because it was dominated by Militias. No Militias in this game, but there were Witches.

Bonus actions were Cellar, Market, and Laboratory. Bonus cash was Workshop and Market. Defense against Witches was Remodel. Getting to 8 cash was nearly impossible, especially with Witches filling our hands with Curses. We also had Garden.

David played a Market - Cellar - Garden strategy. I used an early Remodel hoping to slim down my hand, but early Curses had me struggling to stay even as the game went on. Emily took an early Witch. Eitan didn't make the transition to buying victory points early enough.

I thought I was doing better than Emily, but turns out I was wrong. I did manage to Remodel my one Gold to a Province, which was the only one taken, I think.

Jon 39, Emily 33, David 24, Eitan 19

In this game, the only bonus action was Market. We also had Chapel, Thief, and Bureaucrat. Eitan tried Mines, but Emily kept stealing his Golds. David and Emily both played Thieves, and stole from each other, although Emily was far luckier.

David took a Chapel, but didn't quite get it to work right. I think he's not using them correctly; he thinks he just didn't luck out. He got discouraged mid-game and gave up trying at some point.

I took an early Chapel, let it work wonders, and, though slightly and disconcertingly slowed by an early Thief taking a Copper I actually needed to buy my first Market, still managed to get on a roll. I had no cash at all, but I had 8 of the 10 Markets, and a Workshop. I began rolling Provinces very nicely, but without a Cellar, I slowed down after four or five Provinces. Emily and Eitan both bought one Province before me, using their Bureaucrats and Thieves. Eitan once again didn't transition to accumulating VPs early enough.

Eitan really liked the game, and Emily also enjoyed it more than last time.

Tichu

Jon/Emily+, David/Eitan

First play for Emily and Eitan, I think they liked it. We played three hands, and I called and made Tichu on two of them.

Wednesday, June 24, 2009

June 24, 2009

Participants: Jon, David K, Hershel, Gili, Abraham, Sarah, Binyamin, Moshe Avraham

Sarah is Abraham's wife; this is her second visit. MA contacted me two weeks ago interested in knowing if anyone knew how to play Pentago, as he was interested in learning more about it. I invited him to drop by. He was uninterested in any other games, just in Pentago.

Magic: the Gathering

David++, Jon+

I invited David to come a bit early and we got in a draft and three games of Magic. The first two games were both mana skewed victories. Really, Magic has a mjor flaw and this is it. Way too many games come down to mana screw, even after mulligan rules.

I created a rule a few years ago that helped out immensely; I stopped playing with it when they introduced the new mulligan rules, in order to give them a chance, but we find them wanting. Here is the rule:

Each player can, once only, and only before finishing his or her fifth turn, do either of the following: a) discard a random non-land card from the game to draw a random land card from his or her deck; or b) discard a random land card from the game to draw a random non-land card from his or her deck.

In practice, we look at the bottom of our deck, choose the first one we find, and then shuffle the deck. If, for some reason, this would interfere with some already played card (such as something that puts a card on top of your deck), we work around it in the most sensible fashion.

The one land difference usually turns an unplayable game into an enjoyable one. We have decided to reinstitute this rule in future games.

In our third game, I used this rule, and we had a longer battle. I still lost, though David said my deck was slightly stonger. I played White/Green with a Blue splash. Many fliers, counters, and cards that gave bonuses for the number of creatue type X in the deck. David played Green/Red with Blue.

Stone Age

David, Gili, Abraham, Sarah

First plays for Sarah and David. David starved some of the time, but I don't know the rest.

Amyitis

Hershel 59, Jon 46, Nadine 46, Binyamin 44

First plays for everyone. Binyamin taught the rules, though it was his first time, too. He warned Nadine that she probably wouldn't like it (too complicated), and she didn't. In the end, she didn't not like it as much as she thought she wasn't liking it most of the game.

I thought it was quite good, as did Hershel. Owing to not understanding the strategies and values of resources, we made mistakes in our priorities and only came to realize how valuable the commodity chips were in the last third of the game. It was about that time that we also noticed the first real problem with the game, which was that a different number of cards to acquire these chips are available each round, and if you happen to be last player and N-1 of these cards are turned up, you're screwed - especially if N cards were turned up on the other rounds.

Aside from this, there are a lot of different strategies to explore and many paths end in frustration once you realize that someone else is going to beat you to the payoff in that path and there's no longer anything you can do about it. It is for that reason that I thought playing with chips hidden might be worthwhile: you're just as screwed, but at least you don't know it for a few more rounds.

In our game, Binyamin tried ignoring the tiles altogether, but it didn't pay off fo him; I was able to beat him to the cascading point sets anyway, which was the payoff he needed to compete. I played a balanced game, but ignored the transient points from irrigation too much. Hershel had the most irrigation and tiles, which gave enough of a VP boost to win.

Pentago

MA and Jon, David, Hershel, or Binyamin

While or between various games, each of us took turns trying this simple abstract. It's a 6x6 board divided into four 3x3 quadrants. Each quadrant can rotate. On your turn, place a piece and rotate a quadrant. Five in a row wins.

6x6 is not a very large board. As we played, we found several of the major patterns, none too difficult to discern if you can keep the abstract lines in your head. Though I didn't prove anything, I pretty muh decided that first player will always win (maybe force a draw), as his first move advantage is huge and second player spend too much time playing catch up. This advatange may be mitigated by allowing the second player to choose to play or swap colors as his first move.

It's a decent abstract. I wasn't thrilled with the way that one player can exactly unrotate the previous rotation of his opponent. I would rather that there be a one move wait between undoing a rotation. I think it would make it slightly more interesting, and also, perhaps, help the second player somewhat.

Dominion

Sarah+, Abaraham, Gili

First play for Sarah. Everyone thought Abraham was winning, but Sarah snuck through a victory. They played with the suggested introdutory card set.

Bridge

Jon/David, Binyamin/Nadine

We played a few hands to wrap up the evening.

Thursday, June 04, 2009

June 03, 2009

Participants: Jon, Elijah, Nadine, Gili, Abraham, David K

Elijah had no play practice, or school tomorrow, I'm guessing.

Dominion

Jon 42, Nadine 39, Elijah 33

First play for Elijah, who liked it. This time Nadine didn't believe in the power of Chapel. I took it and used it thoroughly. It was still hard to get rolling, because there were no cards that gave any bonus coin (except Market) or bonus actions other than +1 (Market, Cellar, and Spy). I ended with 6 Provinces, 2 Duchys, and 1 Estate.

Nadine did much better than I expected, having slowly taken 9 of the Duchys, as well as 1 Province.

Magic: the Gathering

Gili, Abraham

I taught this to Gili last time (or the time before), and she came back with a lot of rules questions to clarify. Abraham showed up and helped her through many of them. They played with some random cards until we finished Dominion.

Antike

Jon 9, Abraham 5, Elijah 4

First play for Elijah. I figured it would be his type of game, and he liked it. Abraham also was willing to play, and we were splitting into 2 games of 3 players each, so that worked.

I played Germanic, Elijah Italy, and Abe Greece. I moved forward 1 level in Know Hows for defense, production, and army movement, and then built a massive army. Elijah built one temple close to me which I sacked, and then I move on to Abe.

Abe concentrated on temples, building 6 temples for his 6 cities, and moving to second level in defense. He couldn't build any more until he expanded. I built a temple opposite his and massed armies. He couldn't defend all of them, but thought to lure my armies off to one side and them strike back into my territory. Unfortunately, he miscalculated his defense. I had just enough movement and armies to sack two of his temples at once, and doing so put me over ten cities, for a net gain of 3 point in a single round, which was enough to win immediately (we played to 9 points).

After I sacked his temple, Elijah spread out to Africa and the Spanish coast, largely trying to avoid conflict and hoping that Abe and I would kill each other.

Power Grid

David, Gili, Nadine

While we played Antike, they player Power Grid on the Eastern coast of the US (wussies). I don't know the results, but I know they skipped straight to phase 3 from phase 1. And played with our house rule of the top four cards of the deck open for inspection.

[DK: I won by powering 17. I think Nadine and Gili both pwered 16 with Nadine having more cash. Nadine could easily have built more cities, but she couldn't increase her power (6 plants ran out). Gili could power 18, but couldn't afford more than 16 cities. I ended with about 70 cash (before powering). Throughout much of the game Gili had tons of cash and thought she could afford to pay top bucks for power plants. In hindsight she overpaid.]

It's Alive

Abraham 51, Jon 49, Elijah 35

Abraham suggested this. I know it sounds ridiculous, but after playing the game again I really liked it. I've played it hundreds of times, but I still feel like I'm finding new strategic ways to approach it. I considered my point counts with coins near the end of the game, for instance, and evaluated whether it would be worth it to end the game with no coins but get the 5 point bonus, which is what I did.

But I lost to Abe, who had a smaller board but a hoard of cash. I actually lost the game on his turn, right before my turn, by buying a card from him instead of letting him take his own auction.

Path

Elijah, Abraham

I introduced both of them to this, just to see if they liked it. It's not easy to get into, because of the huge decision space available at the beginning of the game on each move. They didn't get to finish the game.

Atlantic Star

David 47, Nadine 44, Abraham 37, Jon 36, Elijah 31

First play for David, Abraham, and Elijah. Elijah had to leave mid-game, so we tried to play out his hand for him as best we could.

No one ever wants to play this, so I asked if I should get rid of it. I didn't realize that so many of them hadn't ever tried it. In the end, there's certainly a lot of luck, more so as the game goes on, but still enough decision making and money management to make it fun. I think they enjoyed it well enough to play again (if not suggest it).

David won, despite having accidentally bought a high valued card for a route he had already completed about mid-game.

Friday, May 08, 2009

May 06, 2009

Participants: Jon, Gadi, Hershel, Max, Nadine, Abraham, Gili, Claude

Gadi is the guy who organized the Board Game Studies Colloquium in Israel a few weeks ago. He came to return my games that I had left for the colloquium members to play, to learn how to play Ark of the Covenant, which someone had left him, and to learn a little more about the game group. He is starting a Board Game Studies department within the folklore department of Hebrew U. He dropped by early, around 5:30.

Claude is someone who spoke at the conference about four pretty wooden games that he developed - all abstract or word tiles - and which he is now trying to get manufactured. Turns out that he is also a friend of Gili's. This was his first time enjoying games longer than a half an hour.

Ark of the Covenant

Jon+, Gadi

I'd never played this version of Carcassonne, but it took me only a few moments to learn the rules. It's closer to Hunters and Gatherers than it is to regular Carc. The main changes are a) and ark piece you can move around when you have nothing better to do, and each time it passes a meeple that meeple gains a point; b) single-tile cloisters (or keeps or something) where the person with the most people on or adjacent to it when it is surrounded by tiles on all four sides gains 7 points; c) a double-scoring meeple that you can use once in a city; and d) unfinished items score at the end of the game: full points for roads, half points for cities and cloisters.

On a few of the tiles it was unclear when a road ended or continued, and whether a road that was broken in two by rubble meant that the two sides of the road should be considered a single field or two distinct fields.

I had no problem playing, having played versions of Carcassonne many times. Gadi played around half a game and didn't quite figure out the strategy in that time. We stopped when many more people arrived.

Jon, Abraham

I enjoy Carcassonne but rarely get to play it with my group, but Abraham was willing to try this version. He had played other versions before. When scoring the end of the game, we removed meeples too quickly, and thus are not sure whether Abraham had control of a certain field or we both shared it. So I can't tell you who won.

Dvonn

Hershel+, Dvonn

First play for both. I figured that the best first introduction for Claude would be an abstract. Nadine had borrowed Yinsh, so I gave them this. I think they both liked it, although it will of course take several more games to get a good feel for any sort of strategy.

I saw the last few moves, and on the last move Hershel could have won with a complete victory (total elimination), but he missed it. Instead he won something like 20+ to 3.

Claude

Hershel+, Claude

Yes, Claude named (temporarily) one of his games Claude. It's a pretty wooden game based on Crossword Squares, but each player places three dead spaces before the game starts, there is a limited supply of letter tiles, and you score only if an entire line (wall to dead space, or wall to wall) is a word, 1 point per word length.

I enjoy Crossword Squares, so I enjoy this game, and the components are really nice. of course, it helps if you are fluid in English, which is not the case for Claude.

Gili, Gadi

Or Gadi.

It's Alive

Nadine 50, Max 40, Gili 37, Gadi 33

This is a great gateway game. First play for Gadi, and probably not too many more for Max. I didn't see the game progression. Gadi complimented me on it, afterward.

El Grande

Max 117, Nadine 111, Abraham 102, Hershel 101

It took a while to decide what to play next with newbies in the group, but a few jumped when I mentioned El Grande. Nadine usually wins, but she claims not so in four player games; she nearly won anyway, and anyway I don't believe her. First play for Hershel and Abraham, I believe. Only second or third for Max.

Max was slightly ahead after the first third, 35 to Nadine's 34. By the second third, he was way ahead, 93 to 77. This gap closed considerably at the end, as you can see. But the order didn't change throughout the game.

Settlers of Catan

Jon 10, Gadi 9, Gili 6, Claude 4

While they El Grande'd, I broke out the big guns for Gadi and Claude. Claude had some trepidations about a game that took longer than half an hour, but we assured him that that was because he wasn't playing the right games, aka games that are actually fun to play the whole way through.

Gili gave a lightning explanation all in Hebrew; apparently she's done this for SoC many, many times.

Both Claude and Gadi were suitably impressed by the game; for the first time this evening, Gadi actually came close to winning. On the last round he stole Longest Road from Claude and could have won if his development card was a VP, but it was only a soldier. Claude actually traded him the card he needed to steal Longest Road, much to his chagrin. I was guaranteed the win when Gadi finished, turning up a soldier to claim Longest Army.

It was a crowded board, as it normally is with four players. As first player, I placed my second settlement in the second best remaining spot instead of the best one - the best one would have nearly entirely choked Claude off right from the start of the game, and I didn't want his first game experience to be entirely frustrating. I think I make the right choice.

I ended up forgoing Ore because of that, but I was able to trade for it when I needed it. Wheat was in short supply in the early game, but eventually I built cities and more settlements on the wheat hexes and pulled in 5 at a time. The robber also played a part - I blocked off Gadi's 6 Ore hex several times, while the 8 didn't roll when it was on my 8 Brick hex. So yeah, there was some luck.

Magic: the Gathering

Gili+, Jon

First play for Gili. I taught her how to play in about five minutes, and then I pulled a random bunch of cards from my commons collection; lots and lots of junk. I had to toss half of them just to get anything resembling playable cards. Then I tossed 15 lands and 25 cards to Gili (blue and green), took the same for me (red and white), and we played.

We both had to struggle to come up with anything good to play, but eventually Gili got out a Craw Worm and an Illusionary Forces. I tried to Fissure the Worm, but Gili could Power Sink me for more than I could pay. I sacrificed a lot of little guys for a while, but eventually succumbed.

I gave Gili the cards to take home. I think I need some more lands. If anyone has MtG lands lying around, I could use some extras (especially swamps).

Fairy Tale

Abraham 45, Max 39, Nadine 37, Hershel 34

First play for Max, and possibly Hershel as well. Yeah, the game is pretty random in the end, but it's still a quick and decent filler.

Thursday, April 02, 2009

April 01, 2009

Participants: Jon, Noah, Hershel, Nadine, David K, Avi

Noah comes for his first time. He made aliyah recently, so welcome aboard. He may be heading for ulpan or the army soon, however. Hershel returns for his second game night. And David brings back his young 'un, Avi.

R-Eco

Noah 15, Jon 2, Hershel 1

First plays for both Hershel and Noah. I don't remember much of the game.

Jon 33, Avi 1

Played much later, this is my personal best for the game. Of course, it was two-player.

Hershel 9, Nadine 6, Avi 4

I don't know about this game, either.

Agricola

Nadine 48, David 42, Hershel 26

First play for Hershel. Lucky for me, I didn't hear Nadine explaining the game to him. Nadine and Hershel both had good animals and ovens.

Power Grid

Jon 17, Avi 16, Noah 13

First play for Noah. This one is much easier to explain to a new player, especially one with a strong math background. We played on the cheap East Coast of the US.

I'm still fairly confused as to how one wins, though I suspect it has to do with some kind of perfect timing in the last three rounds. And a lot of that has to do with luck as to what plants are - and are not - available.

Trias

Noah 36, Jon 31, Avi 25

First plays for both Noah and Avi. I don't get to play this with the regulars, as they don't like it. I still think it's a fascinating, elegant game.

Avi was confused as to how the scoring worked, but he loved to drift extra tiles on his turn. The second island in our game already left the center tile completely isolated.

Magic: the Gathering

Jon+, David

We didn't have much time, so we forgoed our usual draft and simply each pulled 68 cards. I had pathetic in everything but blue and green, so that's what I played, with very light mana. David built a black, green, blue deck.

David pulled perfect mana, perhaps a tad in excess. By round four, he had 5 mana available, while I was stuck at 2 for some time. I eventually pulled mana's 3 and then 4 by the end of the game. That left my biggst cards unplayable, but I could get out most of the deck, one at a time.

The creatures I got out were nearly all fliers, which David couldn't stop. I pulled one card that killed his only annoying creature. And then I played a card that forced him to draw two cards and then discard four. Since he only had two cards in his hand at the time, it wiped out both a big creature he was poised to cast, and an enchantment that would have make it unblockable and untargetable.

He didn't draw anything else as useful after that, so I won. A miracle.

Wednesday, January 14, 2009

January 13, 2009

Participants: Jon, Nadine, David, Gili, Avraham

Game night moved to Tuesday, as I had an event on Wednesday.

Carpe Astra

Nadine 12, David 10, Gili/Avraham 10, Jon 5

First play for all of us, we took a little time to learn the rules as we started.

OK, rather than slam the game here in an open forum, I'm going to write to the publisher to see how many ways we screwed up the game. Suffice to say, our first play did not go well. Look for a review on my blog sometime soon.

Magic: the Gathering

Jon++, David+

Played at the same time as Carpe Astra and Bridge. A very rare win for me this evening; David usually wins.

We drafted as usual, and I just couldn't drop down to 2 or 3 colors, so I ended up playing a four color deck. I had 3 to 6 lands for each color, depending on requirement, plus three other cards that gave mana bonuses, including one that gave a multi-color mana bonus. Incredibly, I had no mana problems whatsoever during the game.

David played White/Black. He got the white from negative drafting against me, but his white cards weren't as good as mine. And he never plays white.

First game went down to the absolute wire. David won by a single point with an instant that boosted one of his creatures by one point. I would have taken him out on the next round.

Second game I slaughtered him, getting out an early 7/7 creature, and then making him a) fly, and b) every time I hit him with the creature, I get a number of 1/1 green creatures equal to the amount of damage I did. He resigned when I had 14 1/1 creatures.

Third game again came down to the wire, but was most unusual. I knocked him down to 3 points and then couldn't get any more through, which is when he began hitting me slowly.

The unusual part was that we both made a number of plays to help the other players creatures, for a a variety of reasons. I had a piece of equipment on one of my creatures, and I really wanted it on another creature, so I attacked with it, hoping David would just kill it. David couldn't afford to let it through, so he blocked it and then healed it.

Then, I cast my enchantment that makes a creature fly and also gives be baby 1/1 creatures for every point of damage the creature does onto David's creature that had been poking me. This neutralized him, as he could not now afford to give me swarms of creatures.

And so it went. I finally left my defenses open, and David took the chance to kill me by attacking with everything. Then I played an instant which canceled all combat damage and left his creatures tapped for an extra round. That let my 1/2 creature walk through for the final 2 points of damage that I needed to give.

Fun game.

Jambo

Gili 62, Avraham 58

Played at the same time as Carpe Astra.

Solitaire

Nadine ?

Played during Carpe Astra, while David and I played Magic, and Gili and Avraham played Jambo. Lot of downtime in Carpe Astra.

Bridge

David/Nadine+, Jon/Avraham

David and I also played Magic while playing Bridge. Second play for Avraham.

David and Nadine got the cards and did well, making a slam, and a doubled contract. In the other hands, Avraham made a number of beginner errors; he still plays well for a new player.

Thursday, January 01, 2009

December 31, 2008

Participants: Nadine, Moshe, Gili, Avraham, Jon, David K

Happy New Year's Eve, something we all forgot about until 11:58. Game night went on a tad too long tonight.

I came late, and Nadine opened up for me. Moshe is a newbie who came in for his first visit to the club, and his first exposure to new games. His previous game experience is Chess.

R-Eco

Moshe 12, Nadine 8, Gili 5

First game, Moshe won. He later said that he really enjoyed it, as it was the only game he played this evening that wasn't going to take several plays to understand the strategy.

It's Alive

Avraham 58, Nadine, Gili, Moshe

This was the game they were starting when I finally arrived. I told them to continue, since I like to see my game played, and so that I could get some Magic drafting in with David when he arrived. David arrived and we did some drafting.

Avraham completed his monster and scored well. Nadine came in second.

Pillars of the Earth

Nadine 54, David 53, Jon 44

This was my secret santa gift, which just arrived on Tuesday. So first time play for all of us.

I've never really liked Caylus, and this game is why. Caylus may be the standard game with the worker placement mechanism, but it's way too fiddly and long.

This game doesn't exactly replace Caylus' mechanics, but it fits in the same genre and it's simply better. A number of mechanics work together well, things are tight, but not TOO tight, and competitive but not TOO competitive. And there's always more available than what you are able to do.

It comes with some overproduced wooden pieces that probably drive the price up, but they're kinda cute, at least. There were also a few niggly rule issues that came up and can be found in hidden corners in the rule book, so it's not perfectly elegant. But, despite many random elements to the game, it's definitely a planning game, and lots of fun.

We played our first game without peeking at any of the cards, so we had no idea as to what possible events would occur or bonus cards would become available. Since none of us knew the best strategies, Nadine started the game off by going for the pretty blue cubes. I said at the beginning of the game that she'll probably win because of this, and she did.

David seemed to be falling behind, with too much gold and not enough to do with it. Luckily for him, one of the bonus cards that came up translated every 3 of his gold into victory points, which allowed him to shoot from well behind to one point away from winning in the last round of the game.

I decided to use up my money and concentrate on vp production, which did me pretty well until the above last round, as I mentioned. I was a little money shy in rounds 4 and 5, but not too much to worry about; again, except for that one bonus card which David got.

Player positioning didn't seem to be too much of an issue in our three-player game. We occasionally considered it, but there was always something more directly worthwhile to do. It would have been nice if Starting Player came with a victory point or free cube or something. It could be that it's a more worthwhile choice in four-player game, when the better spaces are already taken, and when starting player may matter more.

Settlers of Catan

Avraham 10, Moshe 8, Gili 6

Settlers is a good game for a new player. Avraham had also only played it a few times, and Gili still loves to play it. I don't know what happened in the game.

Chess

Moshe++, Avraham

They played two games of this while waiting for us to finish PotE.

Magic: the Gathering

David++, Jon

We got to play Magic again, and David won twice, as usual. The first time in a short game, as I had the wrong mana and he had a great start. The second was closer, at least. I cleverly took out one of his annoying creatures, but he had another one going that I had to sacrifice against for several rounds, until he was finally able to remove my last defenders. I didn't draw any of several cards that could have taken it out.

Puerto Rico

Moshe 56, Avraham 47, Nadine 44

Nadine taught Moshe while I banged my had on the table listening to her. They played a straight set of buildings, and Nadine gave her usual new player advice, which meant that the new player did well while she suffered. Moshe had both coffee monopoly, Harbor, and guild Hall. Nadine would also like it to be known that she didn't pull any corn throughout the game, which weakened her Factory. Avraham had many early corns, in contrast.

And that was the last game of the year; technically, it was also the first game of the new year.

Monday, October 20, 2008

October 19, 2008: Games Day

Participants: David, Avi (David's son), Mace, Shachar (Mace's son), Koby, Gili, Jon, Gilad, Nadine, Elijah, Binyamin, Rivka (B's wife), Tikva Shira (B's kid), Zvi Yehuda (ditto), Devora (ditto), Iska (ditto), Adam, Amir, Omri, Roee, Rudo, Yosef, Michael (Elijah's dad), Saarya, Rachel

A pleasant games day. Amir, Omri, Roee, Rudo, Gilad, and Koby all came from the coastal areas, which was nice.

We used both sukkahs, and sometimes had to look for extra chairs. At night, we also had to find a light for the other sukkah and finally managed to get it plugged in.

I took notes of the games played, but worse notes than usual, and I fear I might have missed a game or two. Here's what I got:

Cosmic Encounter

Mace+, Shachar, Elijah, Binyamin, Adam

I think that was the list. Several of these were new players, yet they still played a six player game, double powers, comets and asteroids, and what looked like half the flare deck.

Mace got to four bases fairly quickly as Prophet / Loser, but was then ganged up upon. The game then extended for another three and a half hours, until Mace finally managed to win in the end, anyway. Other powers in the game included Pentaform, Vampire, Plant, Mirror, and others.

For Sale

Binyamin and family played this.

Go

Adam 38, Michael 24

This took them a while on a full board. Michael is somewhat better than I am, and so proved a closer match for Adam.

Kingsburg

David 45, Gilad 44, Gili 39, Koby, Nadine

Koby brought this game and taught it to the others.

Lo Ra

This is Nadine's Jewish themed version of the game Ra. Played in the other sukkah.

Lord of the Rings: the Confrontation

Adam (dark)+, Binyamin (white)

Frodo was stomped to death by the Balrog while trying to pass through Minas Tirath.

Zvi Yehuda wanted to play this later in the day, but no one had time to explain the English to him.

Louis XIV

Michael 52, Yosef 51, Elijah 49

First plays for all of them, they all really liked it. Good thing we still have Nadine's copy around. It may see more play again.

Magic: the Gathering

David+, Jon

David and I got one draft and game in, and e beat me as usual, even though I played a four color deck and wasn't mana screwed, and he played a three color deck and was.

Mission: Red Planet

Rudo 54, Omri 47, Jon 36, Nadine 23

This is an are control game from Bruno Faidutti, and has his characteristic elements of chaos and bluffing. Which, unfortunately, I don't like, although I like Bruno Faidutti.

You have ten rounds, scoring after rounds 5, 8, and 10. You have four ships active at any one time going to 10 different areas of Mars, and holding between 2 to 5 astronauts. And you have 9 character cards, that let you a) add astronauts to one or two ships, and b) do a special action, including moving your astronauts, swapping an astronaut, and redirecting or blowing up a ship. The latter two, in particular, are the most chaotic parts.

Lastly, you have bonus points for a mission, or can put secret cards under many of the areas, so that, at the end of the game, that area scores nothing, or double, or gives some other random bonus. More chaos.

Each round, each player selects one of their characters and then turns it over in turn order, like Citadels. You only get your cards back if you play character 1.

Nadine and I lost mostly because we didn't understand the vast importance of the areas with more points, which exponentially accumulate in latter scoring rounds (I somehow thought they would be linear). So we didn't fight for them more.

It's not a bad game, and certainly not as annoying as Assassin, but I still screwed Nadine out of her moves twice at the beginning of the game, which was probably not enjoyable for her.

And there's no reason for it. If the cards are played like El Grande, instead of like Citadels, and if the cards placed on regions are placed open instead of closed, the game looks to be vastly more fun and interesting.

Mr Jack

Nadine (Detective)+, Jon (Criminal)

I survived with three suspects until round 8. I only had an unseen Jack in one round, and Nadine had to ensure that I didn't escape, preventing her from discovering anyone that turn.

Nadine then accused the right person, and not entirely at random. One of the three she had eliminated with a card from the red guy. And one of them she thought I had been positioning more for exit than the other.

Notre Dame

Yosef+, Gili, Saarya, +/Jon

I took over for someone in round four, but I forget who.

Power Grid

Shachar 17, Jon 16, Elijah 15++, Avi 15+, Mace 15-

We played on the German map, missing the south coast. Aside from the western area, prices were pretty expensive. All of us except for Mace started on the western shore, anyway.

Larger plants came out fairly early, and I snagged my entire plant needs before anyone else. Still, because I was behind in cities, I was producing less money, and so everyone else managed to catch up with their plants and building. In the end, I simply couldn't build more than Shachar owing to less cash. I'm still not quite sure how that worked.

Elijah and Mace were up to 14 cities when we were all at 12 on the last round. They had a bidding war over the only plant that would let one of them win, but it went too high for either the winner or loser to win. If it hadn't Elijah could have won after all.

Puerto Rico

Rachel 64, Jon 58+, Adam 58-, Nadine 56

Rachel was convinced she wasn't going to win when Nadine and I took second big buildings and Adam secured her first. She and Adam both had Harbors to Nadine and my Factories. But she played on anyway, taking a Discretionary Hold, something I probably should have taken.

It was all very close, but Rachel managed to ship 43 shipping points to my 21. Yowza.

Race for the Galaxy

Nadine 54, Gilad 40, Roee 29

First play for Roee.

R-Eco

David 12, Avi 7, Mace 7, Shachar 2, Koby -1

The opening game. Played again at least once later during the day.

Samurai

Zvi Yehuda 9++, Binyamin 9+, Amir 9-, Adam 8

No further info.

Settlers of Catan

Yosef 13, Elijah 6, Gili 5

Yosef won every game he played tonight, I believe. They played to 13, but it didn't help.

Shadows Over Camelot

Zvi Yehuda, Tikva Shira, Omri, Roee, Rudo, Avi

First plays for all but the first two, I taught them and then hovered around a bit to help them start. Luckily, Nadine was also sitting nearby and could fill them in on a few rules that I forgot, as well as help Avi on his first game.

Taj Mahal

Yosef 65, Gili 59, Elijah 28

First play for Yosef. Nadine and I looked over in mid-game, and Gili had a 20 point lead. We said that they should just concede, although Yosef did have a handful of cards.

Well, it seemed that Yosef was more persevering than we realized, making a dramatic comeback.

Tower of Babel

Yosef, Rivka, Devora, Iska

First play for Yosef, and Devora and Iska are very small kids, so I'm sure they weren't experienced players. I don't know any more about the game.

Ubungo

Rivka, +, +

Rivka played this shape game with two of her kids.

Year of the Dragon

Nadine 128, David 108, Gili 102, Gilad 81, Koby 72

First plays for Gilad and Koby.

Omri 107, Nadine 105, Rudo 102

First plays for Omri and Rudo.

Thursday, July 17, 2008

July 16, 2008

Participants: Jon, David K, Gili, Saarya

Two guests! As much as the combined number from the last two weeks. Why, at this Fibonacci rate, the whole planet will be at my group by the end of the year!

Cribbage

Jon, Gili

Gili and I played half a game while we were waiting. I was ahead a bit.

Notre Dame

David 57, Jon 55, Gili, Saarya

Saarya's first play. I played a very balanced game, ignoring the VP track but putting two into Park. In the very last round, I ran out of money and couldn't buy the last favor, costing me the game. David skipped Notre Dame in the last triad, but took the last favor of 3 VP for each 3 populated province for 10 points (with Park). He also had his VP track going, so I avoided passing him VP track cards, but didn't use them myself.

Saarya concurs with the rest the rest of us that a tad more control would be slightly better.

Cities and Knights of Catan

David 11, Gili 5, Jon 5

My rule is that I'll play this game with an alternate win condition: that you win if you have five more points than second place. Keeps the game from going on too long, and makes jockeying for Longest Road somewhat more interesting at the middle of the game.

I had 4 points more than either of them near the beginning, owing to defending the island once and having Longest Road. David stole my knight, so that he then collected three defender points while I stalled for resources. I beat Gili out to a wheat port, but, though situated on an 8/5 wheat, never got to use it. David won the game when he took Longest Road from me.

David feels that a better alternate rule is that you win if you are four points ahead of second place, not counting Longest Road (he doesn't like the LR jockeying, and anyway the point is to prevent a won game from dragging on).

Magic: the Gathering

David++, Jon

We drafted for decks, but I drafted far too many rather than too few creatures, for once. May lack of utility made me unable to pass his defenses, while he had a few spells that could pass mine. My lack of red mana in the first game, and then slow start to green mana in the second, didn't help.

Thursday, July 03, 2008

July 02, 2008

Participants: Jon, David K

Where did everyone go?

I know that Nadine is in America.

Magic: the Gathering

David++, Jon+

I pulled a stack of cards that I think I collected from my recent trip to Toronto. It had no artifacts and a lot of cards that were built to interact with artifacts, so during our draft, we kept tossing out cards and replacing them with ones that at least had possibility. As a result of this tossing, I picked a few direct damage spells about which David was unaware.

I built what i thought was a decent deck: 4 or 5 direct damage, including X spells, two creature removals in white, and enough creatures to hold off whatever he could throw until I got my damage out. Unfortunately, even when I draft well, I still can't seem to beat David.

The first game I lost because I didn't draw a second land for ten turns or so. I won the second game the way it was supposed to be won. The third game I sat waiting for a while holding his creatures at bay, but eventually he got his 4/4 flying dragon past my defenses and I couldn't keep from dying long enough to pull out both kill cards (I toasted him for 10, once).

Power Grid

David 21+, Jon 21-

We played on the Italy map, which we almost never use. But we played in Northern Italy, which is hardly like using the map, really. 2-player PG works, but the fuel really runs out, and it's all a matter of timing in the last round or two. I feel like I played better, but David won owing to holding the right goods versus a plant that came out at a certain time, and he only won by a few dollars, anyway.