Showing posts with label sticheln. Show all posts
Showing posts with label sticheln. Show all posts

Friday, May 20, 2011

May 18, 2011

Participants: Jon, David K, Nadine, Zachary, Eliezer

I lost my notes, again. I picked up David and brought him home with me. While waiting for others to show up, David created a pile of Magic card for us to draft from later in the evening.

Glory to Rome

Nadine 15, Eliezer 15, David 10, Zachary 9, Jon 9

First game for Zachary, second game for David and Eliezer. I started with a simple brown building and then began a Catacombs, on the theory that a partially built Catacombs would give me the flexibility to end the game when I wanted and protect me from Forums. It didn't work for me, and I didn't complete any other building by the end of the game (which ended with David's Catacombs). I lost out on the utility that other buildings could have supplied in the meantime.

I'm not sure that the strategy was entirely bad; I may have been unlucky. By the way, my other six points came from a single stashed purple card and the bonus for most purple cards.

Nadine built an early killer combo: two brown clients, the building that doubles her client abilities, and the building that increases her hand size to 9. Each round she drew back up to 9 cards, and on each brown action she started AND completed two or three buildings.

All her points were in buildings.

Eliezer built the second most amount of buildings, and also had six points from a stashed blue card and the blue bonus. David was almost as far behind as I was, and he completed Catacombs to put us out of our misery.

Sticheln

Eliezer, Zachary, Nadine

Zach didn't have much more time, so Eliezer taught Nadine and him a round of this game. Meanwhile, David and I drafted our Magic decks.

Year of the Dragon

Nadine 100something, David around 20 points behind, Eliezer, Jon

First play for Eliezer. I went in to this game not a fan of the game, and I ended even less of a fan; I'll be dropping it a point on my ranking. It's not that I don't see that there is strategy to work out, which David and Nadine have worked out better than I have. It's that the entire thing bores me. I don't really know why. It's just not compelling. Notre Dame, to which this game has been compared but is a less punishing game, doesn't bother me as much, and compels me slightly more (slightly).

David took a commanding early lead on the turn order track and stayed there the entire game, though I cam close enough to worry him occasionally. He took strong books, earning 9 points a pop during the last few rounds. However, he eventually lost all of his guys on the last round. Nadine built out to four or five huts, took a first round double dragon, and an early princess. She kept six guys and nine buddha points.

I managed to keep eight guys in four huts and a fourth round single dragon and a sixth round princess. No buddhas.

Magic: The Gathering

Jon++, David+

This was the second time in a row that I've beaten David. He won the first game handily and I was sure that my deck wasn't going to do much, even though it didn't look too bad: black with splashes of red and white, 15 creatures, creature kill cards, and the flagbearer enchantment. The latter is a pretty unassuming card that worked wonders when I brought it out, just like it did the last time I played with it. The enchantment redirects any targeted spell or ability cast by the opponent onto the enchanted creature.

I won the second game with some selective creature kill, followed by a standoff and a Last Ditch Effort, and the third after a long battle, followed by sacrificing some Clerics (shapeshifters, actually) each netting 2 loss of life to him and 2 gain for me.

Thursday, June 10, 2010

June 09, 2010

Participants: Jon, Miriam, Ksenia, Gili, Nadine, Abraham, Emily, Eitan, Rachel

Emily and Eitan make it back after a few weeks absence. Miriam was here for her third week; she's a natural gamer.

Dominion / Dominion Intrigue / Dominion Seaside

Ksenia 25, Jon 24, Gili 21, Miriam 21

Kingdoms: Chapel, Moat, Moneylender, Gardens, Adventurer, Steward, Coppersmith, Ironworks, Bazaar, Tactician

Lots of trashing doesn't mix well with Gardens, but Ironworks does. And one would take Moneylender or Coppersmith, not both. First time playing with Steward, and I noticed that you have to trash exactly two cards, not "up to two". First time playing with Tactician, which is as powerful as it looks, but it was still hard to choose between it and Bazaar.

First play for Miriam. It was a mistake to play with Steward and Ironworks, both of which require a choice between three actions, which makes it difficult to understand, let alone make the decision, on your first play. Tip: when introducing new players, don't play with complicated cards.

I thought it was a close, quick game, and it was.

Homesteaders

Abraham 53, Nadine 52, Gili 43

Abraham loves this game, like I do. Nadine wasn't sure after her first play, so she played again to see if she liked it better the second time. She said that she likes it enough to play it again, but it's not in her top tier with Puerto Rico or El Grande.

At the end scoring, they thought that they were tied, until they remembered that Nadine had to subtract 1 point for her debt.

Power Grid

Jon 15+, Miriam 15, Ksenia 15

First plays for both Miriam and Ksenia. I explained the market mechanics as we played, but only mentioned once, and early, about ties being decided by money. As a result, when the end of the game came down to money, Miriam hadn't prepared properly for it. Furthermore, it was fortunate that I was able to end the game the round that I did, because both Ksenia and Miriam were set to gain a lot more than I was on the next round: I was two cities up on them, bit still needed more capacity, while they both had 17 capacity already.

The reason for this was because, in our game, fuel, especially coal, was running out each round. And so, at the end of the game, in order to ensure that I had fuel, I had to dump a 5 plant powered by coal for a 5 plant powered by oil, and so couldn't move up in production capacity to any of the 6 or 7 plants (which were all coal).

I thought Ksenia wasn't handling the mid-game plants well, but somehow she ended up essentially tied with us by the end of the game, anyway.

Mr Jack

Emily++, Eitan

Emily and Eitan end up playing with each other often, as they tend to arrive late and while we're in the middle of other games.

Emily won two games against Eitan. In the first, she was Criminal and escaped in round 4. In the second, she was Detective and jumped on Mr Jack on turn 7.

Tichu

Nadine/Abraham 140, Jon/Miriam 60

We only had time for one hand while Eitan and Emily finished their second game of Mr Jack. Nadine went out of character and called and made Tichu. Miriam also considered calling it; luckily she didn't. She ended up going out last. I went out second.

Sticheln

Jon 27, Abraham 26, Eitan 14, Emily 4

First play for everyone except me, and I had previously only played one half of a hand. I had to look up the rules (on BGG, since I have the German edition) to remember how to play.

We played four hands, and we all played better with each hand. There are a number of things going on in the game. Still, I'm unconvinced that there is any strategy in the game; it seems to be nearly all tactics. Perhaps more plays will reveal more of the strategy.
  • Hand 1: Abraham 8, Jon 4, Emily -13, Eitan -17
  • Hand 2: Jon 6, Abraham 2, Eitan -2, Emily -2
  • Hand 3: Eitan 12, Jon 8, Emily 5, Abraham 4
  • Hand 4: Emily 14, Eitan 13, Abraham 12, Jon 9

Puerto Rico

Rachel 56, Nadine 51, Ksenia 47, Miriam 40

First plays for Miriam and Ksenia. Rachel had a full Guild Hall, Factory, and Small Market. Nadine had four corns, Factory, Wharf, and Customs House. Which kind of made whatever Miriam and Ksenia had irrelevant. Actually, Ksenia was pretty close (hmmmm... this is not the first time I've underestimated her score during a game).