Hillel has come occasionally before, and Channie is the latest of David's daughters to try out the group.
Arkham HorrorJon, Nadine, Hillel, Yitzchak, Binyamin
I knew this would take a long time, but I also thought it might be interesting. Yitzchak was very keen to play. In theory this could have accommodated all the participants, but I thought it might be unwieldy with more than five. Turns out that it probably would have worked better with eight.
We didn't finish the game, but it looks like we were all headed to our doom.
The game is a huge and complex thing, with dozens of different avenues to explore. We barely scratched the surface. I found it to be all-the-more intriguing for that. On the other hand, Nadine thinks that once you've explored all the basic strategic paths, it's going to get less interesting.
She points out that, unlike Shadows Over Camelot, there is almost nothing in the way of cooperative activity in this game. In Shadows, aside from the traitor, you have to combine players on certain tasks. Here, everything can only be done by one person. There are a few cards out of the hundred available that say something like "heal 1 point" to another player, but you both have to be in the same space, which is generally a waste, and 1 point isn't a big deal.
You can't fight monsters together: if you fight a monster, it gets to hit you. If two of you fight, it gets to hit both of you; it doesn't have to choose which one of you to hit. Gates are always closed by one person, and there's nothing you can do to combine efforts.
So our first game felt like a classic multi-player solitaire. Will this change with more plays? Maybe. There are a lot of cards I haven't seen yet. Even so, just exploring all the possibilities looked like fun.
GeschenktBinyamin, David, Saarya, Channie
Played as an opener.
Power GridDavid, Channie, Saarya
I have no idea, but I assume they tried out one of the new maps.
BridgeJon, Binyamin, Nadine, Yitzchak
Played as a closer.