Thursday, November 27, 2008

November 26, 2008

Participants: Jon, Nadine, David K, Avraham

No Gili, but Avraham came, so we still had four. Maybe I need to advertise again?

Antike

David K 9, Jon 7, Avraham 6/7, Nadine 4

I bought this game knowing it wouldn't really be my type of game, but hoping it would appeal to some of our players who might want more in the way of civilization/conflict games. It seemed something of a hybrid, which had worked ok for Wallenstein.

I figured that David would win, and when Avraham came, that he would come in second. Turns out I was right, although I came in second, barely.

Antike uses a nifty "rondel" mechanic which forces you to take a spectrum of actions in sequence unless you pay to skip some. And the game is not about conquering territory, though that is helpful, but about acquiring victory points, which is more about resource collection and management. Some of the victory points are easy, and then you have to figure out the quickest path to the rest of the points, while not incurring aggression from your neighbors. That means a) laying low, and b) not building too tempting a target. Turtling is prevented by the fact that you simply must expand and build temping targets if you're going to get the resources you need.

One of the biggest problems I have with conflict games is the negotiation aspect tends to play the same in all games: some have it, and some don't. I tend to burn out quickly and then have no chance for the rest of the game. A partial solution for me to to insist on enforcing agreements made by players. In other words, I will only enjoy the game if, when two people make a non-aggression pact, they are bound to hold it. War gamers like to break pacts and laugh about it. I simply don't enjoy playing games like that. If people want to play that way, do it without me.

David and I made a non-aggression pact for the entire game, which worked to both of our benefits, but, of course, even more to his. Nevertheless, it allowed me to enjoy the game. Avraham and I almost made a pact close to the end of the game, but we couldn't work out the details.

Nadine didn't quite grasp the conflict mechanisms, so had problems building the resource engine she needed. I let David take a better position on the board, and that left me having to deal with Avraham, the aggressive neighbor, while he had time to expand his kingdom. Still, I remembered fairly early on that victory points were the point of the game, not aggression, and I headed for the Known-Hows early, gaining several before David swept in and started doing the same.

Avraham was too aggressive in the early game. It took a coordinated effort by all three of us to prevent his winning too early, which occupied too much of his time.

David liked the game, after some initial hesitation. I liked it more than I expected too, so long as the house rule about pacts is in place. Avraham really liked the rondel. I'm not sure about Nadine's feelings.

Tichu

David/Nadine 400, Jon/Avraham 400

We played three hands to wrap up the evening. I considered calling Tichu in the first, but decided against it, which was a good idea. David and Nadine both went out first.

In the second hand, I called Tichu, but a series of unlucky card positions let David go out first. 170 to them, 30 to us. In the last hand, I was seriously considering calling Tichu again, bu Avraham called Grand Tichu, to give us a chance of winning. Naturally, I was easily able to go out first this time, but had to work hard NOT to go out first. Avraham managed to pull it off in the end, and I went out third. 270 to us, 30 to them, ending the game in a tie score.

Thursday, November 20, 2008

November 19, 2008

Participants: Nadine, Gili, David K

Still a small group of good friends.

Trias

Jon 21, Gili 17, David 16, Nadine 15

We spent some time looking at the new games, wondering which one to learn on the fly, before I remembered that I kind of learned the rules to this already. Also, it would be a quick game. Or, it should be a quick game.

Trias is a lovely little game of drifting tiles and migrating dinosaur herds. There is nearly no luck, but a small level of chaos, as the other players will make moves that derail your plans.

The drifting tile mechanism is simply awesome. Islands are created, reconnect, split, and so on in lovely patterns, in ways that give fantastic opportunities for tactical play. Elegant. There is also ample room for strategy, as you have to decide whether to form your own areas or infringe on others. Proper first placement is critical for this.

Like Dvonn, on first play the beginning of the game seems very random. As the game went on, and I "got it", I can see now how little randomness there really is. Unfortunately, my fellow game players either didn't "get it", or didn't find it very interesting. They complained throughout the game and were happy to see it end.

I thought it was excellent, as you can tell.

David started spreading out before everyone else, which made me realize how limited my areas of control were. So, rather than reproducing like everyone else was, I spread out. As a result, I had babies left in my supply for most of the game, while the others ran out. That's when we realized the tactical opportunities to kill off your babies, so you have more to place. But only one player actually managed to do that.

We had an amazingly large island at one point, but it eventually split. Even so, I won the game by controlling a land mass of 10 hexes.

The game may be even more fun if you add special genes like the ones in Evo and Primordial Soup.

Year of the Dragon

Nadine 103, Gili 102, David 102, Jon 82

I would like to say that YotD is kind of a dull game once you realize that you have no chance of winning, which was the fact in my case. However, Nadine and Gili also thought they had no chance of winning, as David took strong books and jumped over 20 points ahead by the last round. We were all resigned to his victory.

In particular, I knew I had no chance of catching up, as I had taken a similar strategy of "books", but David was always going before me, and, though I could pay to take books once in a while, I couldn't catch up.

The board layout didn't help with this, as the plague was the second to last event, so I had to keep the stupid medicine men the whole game. And the tax collection was last, so using my last bit of money for books meant sacrificing people; I did it anyway, netting a few more points than I lost.

But Nadine and Gili played different strategies, ending the game with 18 people points and 15 buddha points in Gili's case, and twenty people points and 12 buddha points in Nadine's case. David ended with only a single person.

The tallies were then David at 102, Gili and Nadine at 100. Then Nadine and Gili cashed in their final chips and money, and Nadine eked out the victory. A rousing finish for them. But not for me.

Race for the Galaxy

David 41, Nadine 40, Jon 38

This game somewhat annoyed me with its ability to run out with quick building by one player. I decided to simply let that be and play with that, anyway. Once I accepted it, the game was a little more enjoyable, because I wasn't playing against the nature of the game, but with it.

As a result, I didn't score too badly. I had 3 6-cost buildings out, although they each only gave me around 4 points. David was able to consume twice for 10 points each time. Nadine was close behind. Luckily, she didn't get her "Brown strategy" going.

All of us are still convinced that the Military strategy can't really compete.

Thursday, November 13, 2008

November 12, 2008

Participants: Jon, Nadine, Gili, David K

Small groups are ok if they're good friends and quality gamers. Still, I wouldn't mind the group growing again.

Agricola

Nadine 35, David 34, Jon 27, Gili 21

Fourth play for me, second play for everyone else. David loves the game. Gili likes it, but requested that we play something else next week. Nadine also loves the game, although she's still clinging to the idea that Puerto Rico must be better, somehow.

For my part, I do think that Puerto Rico is better, but only once you add variable buildings. Why? It's a little shorter, a little more elegant, and I simply like Puerto Rico's role mechanics better than Agricola's placement mechanics.

Furthermore, I'm still a little bothered by the "2 points for this, 2 points for that" aspect that takes up the last few rounds of the game. One other thing that kinda bothered me, although I am willing to accept it as part of the design, is the imbalance of the Occupations and Minor Improvements, as well as how often you simply can't play a Minor Improvement when you are allowed to (Start Player and Family Growth).

I've tossed about a few ideas on how to rectify all these issues for me, without seriously destroying the nature of the game, and my current idea is to add Prestige cards ala Princes of Florence. The idea: whenever you are allowed to play a Minor Improvement, you can instead opt to draw a Prestige card. Prestige cards give you 4 points at the end of the game for most sheep, most stables, most food, etc..., or 3 points if you're tied.

This allows you to make somewhat more interesting decisions at the end of the game, and also give you something to do when you can't play a Minor Improvement.

In our game, I built a strong base in the first two stages, but forgot entirely to ensure an adequate food supply. As a result, the remainder of the game I was scrambling for food while Nadine and David pulled ahead. David got the first family expansion, while Nadine has a card that let her take family expansion even when somebody else had, which was huge.

Nadine also had synergistic cards that gave her tons of stuff for planting and sowing. She didn't build her home much, ending with only 3 wooden rooms, but she ended with 4 points in fields, grain, vegetables, and so on, which was as much as David's full stone house. Her additional bonus point gave her the victory.

Gili and I were shy in all sorts of areas, and Gili also never got her house fully expanded or her fifth worker.

Mexica

David+, Jon, Nadine-

I played this once at the last BGG.con and loved it. I taught it to Nadine and David.

It's definitely in the family of Tikal and so on, which unfortunately is not really the type of game that either David or Nadine likes a lot. Especially later in the evening. And they both suffer from a bit of AP, which can drag the game out a bit. Otherwise, it looks like the game should move fairly quickly, quicker than Tikal.

This time around we also ran into a few game design problems which I didn't notice during my first play. We're not thrilled with the way the turn ordering works, in that the first seated player can never respond if someone else finishes the game. Unless we read that wrong, it seems that the game always ends with the player who went last, not with the player to the right of the one who ends the game. Which is a problem, especially if you can't use your accumulated action tokens.

The second was the accumulated action tokens, which isn't broken, but makes for silly game play. The rules seem to indicate that you can take two per round, but can accumulate as many as you want and use them all in one turn. I would change this to being able to hold no more than two at a time.

I still very much enjoyed the game, but David wasn't sure and Nadine said it wasn't her type. It's always frustrating to bring home a game and not get a good response, but that's the way it goes. Maybe others in the group will like it more.

We all finished pretty close to each other, David 8 points more than me, and me 8 points more than Nadine. We got a rule wrong about building districts around the center sacred area.

Thursday, November 06, 2008

November 06, 2008

Participants: Jon, Avraham, Gili, David K

New shipment of games arrived, so we played the most anticipated one.

Agricola

David 42, Jon 41, Avraham 34, Gili 23

This is my second play and the first play for everyone else. I spent some time reviewing the rules. A few minor rules I learned during my first play turned out to be incorrect. During the game, we also found a rule change here or there, and occasionally I would describe a rule only to be misunderstood. Most of these occasions were not too significant. At least, the mistakes we all made were more significant.

Everyone loved the game, which I suspected. David especially.

Everyone, including me, thought I was doing ok, but in the end I still lost to David by one point. Sucks. Here is the scoring breakdown:
ItemJonAvrahamDavidGiliComments
Fields2421Avraham was the field and pasture king. I built an early field, but did nothing with it until the end of the game.
Pastures2312Avraham used all of his fence posts.
Grains113-1David did a late plowing.
Vegetables121-1I spent rounds 12 and 13 getting one of everything. See below for commentary on that.
Sheep131-1Gili missed a lot of basics, as you can see.
Board113-1
Cattle13-12
Unused Space-1-1-1-6I got caught with a lot of this in my first game, and was lucky enough not to do so this game. Gili wasn't, as you can see.
Hut10286I had a full house of stone. Avraham never had more than two rooms, even though he got two extra people at the end of the game who didn't need rooms.
Family1512159I considered getting people to be my prime mission. See below.
Bonus841013I got three from a bonus card that rewarded you for having 5 people at the end; David also got the bonus. My five were from some improvements. Most of mine sucked. Avraham was the occupation king, which were nice and all, but obviously to the detriment of getting any actual farmwork done, other than plowing and fencing. David got more major improvements than I did. And Gili played a slew of minor improvements, all supporting each other, but nothing else came together for her.
My primary strategy was to ensure that I had 5 working family members, which did fairly well. David realized the same thing and was only slightly behind me in building a family. I think failing to do this will hurt you significantly.

My major complaint about the game last time was the end-game where you spend two to three rounds simply acquiring one of everything, since everything you don't have one of is a two point differential. The idea of a balanced board is not bad, but the idea of balanced end-holdings doesn't work quite the same. It's not like you score whatever you have the least of. You simply need one of everything. That makes the last few rounds of the game somewhat dull and anti-thematic.

After my first game, I realized that I would have to play many more games to see how this really worked out. My inclination was to simply drop the -1, thus making acquiring one more of something the same as acquiring the first of something. But that seemed like a hatchet job for what needed a scalpel. Furthermore, it might actually make things even more boring.

After this game, although the last few rounds were still a little dull in this way, I was still bothered by it, but somewhat less so. I knew a bit more about what I was doing, and I already knew that I would be doing it. But it also still seemed like a problem. I'm thinking that a possible solution would be to give a bonus for specialization. E.g. most vegetables = 2 points, most sheep = 2 points, etc. That way, you still have to balance, but you're not forced to pick up one of everything, since you can also get the 2 point swing bonus from something you have a lot of.

I'll play the game a few more times the regular way before trying it, though.

Thursday, October 30, 2008

October 29, 2008

Participants: Jon, Gili, Nadine, David K

A quiet game night.

Carcassonne: the City

Nadine 133, Gili 111, Jon 89

I used to have Hunters and Gatherers, but I gave it away as no one was playing it; I thought maybe this new version could spark a renewed interest.

Gili was ok with trying it, while Nadine was much more guarded, claiming that Carcassonne is exactly the sort of game that she's bad at. Both of them took a very long time on each of their turns, seeming to forget from round to round how the scoring or tile placement mechanisms worked. I grew a little bored.

Despite this, I lost by a large margin. My mistake: I tried to save my towers for larger scoring opportunities, but the game ended before I could use them. The same with my meeples. In other words, the game ended before I could utilize all my resources.

I'm still less than thrilled with not having to match tile color areas, like you have to in H&G. In contrast, I like how a less than useful tile can at least be added to boost one of your wall meeples. There were a couple of rule questions; I'll head over to the Geek to check them out.

In the end, I liked the game, but I wish my opponents would have played faster. And I don't think either of them really liked it. I hope to have the opportunity to play it with others.

Power Grid

David 19, Jon 18, Nadine 17

Three experiences players, we played on the northern areas of the Benelux board. Despite a mistake or two, we all ended up close to each other near the end of the game. Nadine and I survived only by buying out the fuel and plants David needed to end the game two rounds in a row.

The game manipulations we needed to use to extend the game were antithetical to the game's theme, and, while amusing, were also somewhat annoying. I began to feel that the game is basically silly.

Other things that annoyed me, this time: that you have to keep calculating connection costs. The game would play similarly, but quicker, if all connections were a multiple of 5: 0, 5, 10, 15, or 20. And the auctions, as well.

Final game scores were nearly entirely due to the luck of the timing.

Monday, October 20, 2008

October 19, 2008: Games Day

Participants: David, Avi (David's son), Mace, Shachar (Mace's son), Koby, Gili, Jon, Gilad, Nadine, Elijah, Binyamin, Rivka (B's wife), Tikva Shira (B's kid), Zvi Yehuda (ditto), Devora (ditto), Iska (ditto), Adam, Amir, Omri, Roee, Rudo, Yosef, Michael (Elijah's dad), Saarya, Rachel

A pleasant games day. Amir, Omri, Roee, Rudo, Gilad, and Koby all came from the coastal areas, which was nice.

We used both sukkahs, and sometimes had to look for extra chairs. At night, we also had to find a light for the other sukkah and finally managed to get it plugged in.

I took notes of the games played, but worse notes than usual, and I fear I might have missed a game or two. Here's what I got:

Cosmic Encounter

Mace+, Shachar, Elijah, Binyamin, Adam

I think that was the list. Several of these were new players, yet they still played a six player game, double powers, comets and asteroids, and what looked like half the flare deck.

Mace got to four bases fairly quickly as Prophet / Loser, but was then ganged up upon. The game then extended for another three and a half hours, until Mace finally managed to win in the end, anyway. Other powers in the game included Pentaform, Vampire, Plant, Mirror, and others.

For Sale

Binyamin and family played this.

Go

Adam 38, Michael 24

This took them a while on a full board. Michael is somewhat better than I am, and so proved a closer match for Adam.

Kingsburg

David 45, Gilad 44, Gili 39, Koby, Nadine

Koby brought this game and taught it to the others.

Lo Ra

This is Nadine's Jewish themed version of the game Ra. Played in the other sukkah.

Lord of the Rings: the Confrontation

Adam (dark)+, Binyamin (white)

Frodo was stomped to death by the Balrog while trying to pass through Minas Tirath.

Zvi Yehuda wanted to play this later in the day, but no one had time to explain the English to him.

Louis XIV

Michael 52, Yosef 51, Elijah 49

First plays for all of them, they all really liked it. Good thing we still have Nadine's copy around. It may see more play again.

Magic: the Gathering

David+, Jon

David and I got one draft and game in, and e beat me as usual, even though I played a four color deck and wasn't mana screwed, and he played a three color deck and was.

Mission: Red Planet

Rudo 54, Omri 47, Jon 36, Nadine 23

This is an are control game from Bruno Faidutti, and has his characteristic elements of chaos and bluffing. Which, unfortunately, I don't like, although I like Bruno Faidutti.

You have ten rounds, scoring after rounds 5, 8, and 10. You have four ships active at any one time going to 10 different areas of Mars, and holding between 2 to 5 astronauts. And you have 9 character cards, that let you a) add astronauts to one or two ships, and b) do a special action, including moving your astronauts, swapping an astronaut, and redirecting or blowing up a ship. The latter two, in particular, are the most chaotic parts.

Lastly, you have bonus points for a mission, or can put secret cards under many of the areas, so that, at the end of the game, that area scores nothing, or double, or gives some other random bonus. More chaos.

Each round, each player selects one of their characters and then turns it over in turn order, like Citadels. You only get your cards back if you play character 1.

Nadine and I lost mostly because we didn't understand the vast importance of the areas with more points, which exponentially accumulate in latter scoring rounds (I somehow thought they would be linear). So we didn't fight for them more.

It's not a bad game, and certainly not as annoying as Assassin, but I still screwed Nadine out of her moves twice at the beginning of the game, which was probably not enjoyable for her.

And there's no reason for it. If the cards are played like El Grande, instead of like Citadels, and if the cards placed on regions are placed open instead of closed, the game looks to be vastly more fun and interesting.

Mr Jack

Nadine (Detective)+, Jon (Criminal)

I survived with three suspects until round 8. I only had an unseen Jack in one round, and Nadine had to ensure that I didn't escape, preventing her from discovering anyone that turn.

Nadine then accused the right person, and not entirely at random. One of the three she had eliminated with a card from the red guy. And one of them she thought I had been positioning more for exit than the other.

Notre Dame

Yosef+, Gili, Saarya, +/Jon

I took over for someone in round four, but I forget who.

Power Grid

Shachar 17, Jon 16, Elijah 15++, Avi 15+, Mace 15-

We played on the German map, missing the south coast. Aside from the western area, prices were pretty expensive. All of us except for Mace started on the western shore, anyway.

Larger plants came out fairly early, and I snagged my entire plant needs before anyone else. Still, because I was behind in cities, I was producing less money, and so everyone else managed to catch up with their plants and building. In the end, I simply couldn't build more than Shachar owing to less cash. I'm still not quite sure how that worked.

Elijah and Mace were up to 14 cities when we were all at 12 on the last round. They had a bidding war over the only plant that would let one of them win, but it went too high for either the winner or loser to win. If it hadn't Elijah could have won after all.

Puerto Rico

Rachel 64, Jon 58+, Adam 58-, Nadine 56

Rachel was convinced she wasn't going to win when Nadine and I took second big buildings and Adam secured her first. She and Adam both had Harbors to Nadine and my Factories. But she played on anyway, taking a Discretionary Hold, something I probably should have taken.

It was all very close, but Rachel managed to ship 43 shipping points to my 21. Yowza.

Race for the Galaxy

Nadine 54, Gilad 40, Roee 29

First play for Roee.

R-Eco

David 12, Avi 7, Mace 7, Shachar 2, Koby -1

The opening game. Played again at least once later during the day.

Samurai

Zvi Yehuda 9++, Binyamin 9+, Amir 9-, Adam 8

No further info.

Settlers of Catan

Yosef 13, Elijah 6, Gili 5

Yosef won every game he played tonight, I believe. They played to 13, but it didn't help.

Shadows Over Camelot

Zvi Yehuda, Tikva Shira, Omri, Roee, Rudo, Avi

First plays for all but the first two, I taught them and then hovered around a bit to help them start. Luckily, Nadine was also sitting nearby and could fill them in on a few rules that I forgot, as well as help Avi on his first game.

Taj Mahal

Yosef 65, Gili 59, Elijah 28

First play for Yosef. Nadine and I looked over in mid-game, and Gili had a 20 point lead. We said that they should just concede, although Yosef did have a handful of cards.

Well, it seemed that Yosef was more persevering than we realized, making a dramatic comeback.

Tower of Babel

Yosef, Rivka, Devora, Iska

First play for Yosef, and Devora and Iska are very small kids, so I'm sure they weren't experienced players. I don't know any more about the game.

Ubungo

Rivka, +, +

Rivka played this shape game with two of her kids.

Year of the Dragon

Nadine 128, David 108, Gili 102, Gilad 81, Koby 72

First plays for Gilad and Koby.

Omri 107, Nadine 105, Rudo 102

First plays for Omri and Rudo.

Monday, October 06, 2008

October 05, 2008

Participants: Jon, Elijah, Nadine, Gili, Avraham, Tal, Rachel

A game night on Sunday to avoid all the holidays.

Reels and Deals

Jon/Avraham 100, Gili 84, Tal 80, Nadine 66, Elijah 55

Avraham came in the middle and joined me. First play for Gili and Elijah. Nadine would like to say that she now believes that luck so determines the game that she has no desire to play it again. Despite it's faults, I still like it, as did Gili and Avraham.

Nadine and Avraham both believe that a much better game could be made using the cards. The biggest problem is the end game condition, which is just bad. I haven't got a solution to that. As for the luck of the draw, particularly with the scripts and finding the needed talent to fill them, we all feel that a common pool and auctioning them off would make for a better game.

In our game, Elijah only drew small scripts, and though he finished two, they didn't do him much good. Gili got frustrated a number of times, but still ended in second place with her cash reserves, which made her feel better. We would have beaten her by only one point, but gained an entirely unnecessary additional 15 point bonus for finishing the game.

Cosmic Encounter

Jon+, Elijah, Avraham

First play for Avraham. We played single revealed powers. I played Sorceror, Avraham played Filth, and Elijah played Mutant.

It was a very quick game. They couldn't dump their hands, so I was able to walk through to five bases while they couldn't draw new cards to stop me. I had additional help from the Wild Queue, which let me change the cards that Elijah drew as Mutant, and Wild Filth which let me prepare for my fifth base in Avraham's system, if necessary (which it wasn't).

Year of the Dragon

Jon 100, Nadine 99, Gili 91

I played this simultaneously with Cosmic Encounter. Second play for Gili. I usually lose to Nadine by one point in the end point scoring of Buddhas and remaining people, but somehow managed to win by one point this time. Nadine made one mistake which cost her a Lady, so that was probably it.

I tend to play with only three house at two levels each, six figures, two dragons, one or two late Ladies, and strong book usage in the last several rounds. I also take one early firecracker, and as little as I can of rice, money, and medicine.

Mr Jack

Avraham (Detective)+, Elijah (Criminal)

First play for both of them. Elijah managed to survive until the beginning of the seventh round. Both really enjoyed it.

Geschenkt

Nadine+, Jon, Gili, Elijah, Avraham

Jon+, Nadine, Gili, Elijah, Avraham

Elijah only had a small amount of time, so we played this. First play for Avraham, who liked it a lot. We all did, except Nadine thinks it's only so-so. I lost the first game, and won the second game, by un/lucky draws on the last card.

Puerto Rico

Jon 61, Nadine 51, Rachel 50, Avraham 50

We roped Rachel into playing this at the end of the evening. First play for Avraham with alternate buildings.

Rachel and Avraham had the Harbors, and Avraham had an early coffee monopoly and a Discretionary Hold, but somehow didn't get them all to work well together. Nadine and I had Factories. I could see early on that I was going to lose the shipping war after I chose Factory instead of Harbor, which Rachel chose right after me. Later on I chose a coffee to make a full five goods, instead of a Discretionary Hold to eke a few more VPs.

Turns out to have been the right move, as I ended the game with three big buildings. I had only 16 shipping to Nadine's 25, Rachel's 28, and Avraham's 35, but I had 26 building points and 19 bonus building points, while Nadine had 20/6, Rachel 15/7, and Avraham 15/0.

An interesting game, as usual.