Showing posts with label puerto rico. Show all posts
Showing posts with label puerto rico. Show all posts

Tuesday, November 22, 2011

Thursday

Nefarious

Jon and I started off playing Nefarious, by the designer of Dominion. It took me a while to understand it, but it didn’t matter that much because we had crazy condition cards. I came in second.

Tanto Cuore

Then we walked around and played a game similar to Dominion, Tanto Cuore. It’s Japanese with a theme of hiring maids, Jon had heard of it, and they had a demonstrator in a skimpy maid costume. Jon’s really good at Dominion, I’ve beaten him like once and usually don’t even come close. We thought we understood the game well, but didn’t understand the set-aside mechanic which is not in Dominion. I did very well, but Jon still beat me, 51 to 47, with 30 for the demonstrator, who may not play as hard as possible, or you can’t get good players to wear a maid costume.

I reached the person giving me Agricola by phone, and on the way to Madras Pavilion for lunch we picked it up from him by his hotel. Madras Pavilion was great even though it’s not a pavilion but in a strip mall. Really good kosher vegetarian Indian food, with Bill as a very helpful guide to Indian food.

Space Mission

After lunch Bill, Shirley and I went to pick a game from the game library. Bill wanted a space theme, so we picked Space Mission from the Essen games, and went into the main room. While we were trying to figure out how to play two other players joined us, one was Simon Strange. We managed to work it out, it’s a nice simple game. Tom won the tie with Simon at 39, Shirley and I had 30 and Bill 29. I commented on the nice look of the planets, Simon said better than ours. It turns out that he is a video game developer of Hellboy: Asylum Seeker and Godzilla: Save the Earth among others. He’s now working on a space-themed board game, with prototype artwork including planets, hence his comment. After Space Mission, Bill, Shirley and another player played his prototype with him. It looked too route-like so I decided not to play. Simon also play-tested Bill’s game and provided feedback.


Navegador

I played Navegador, which I had played once before. I had won that game, but we played something wrong so I shouldn’t have won. This game was the first time for everyone else, someone came by and gave a quick overview. I made a mistake on my first move and was behind the rest of the game. Two of the other players were doing really well, one was doing terribly. He improved, and we ended up tying for last place, he won the tiebreaker, so I lost.

At dinner, Jon said that I played Navegador which he likes, and he played Walnut Grove, which I wanted to play, and didn’t know til then that he had gotten to play. By then, his Secret Santa had written me that he got Navegador and Incan Empire for Jon.


Puerto Rico

Jon and I wanted to try the game library’s copy of the fancy new 10th anniversary edition of Puerto Rico, but it was checked out so we took the regular one. The new version is approved for sale in Europe, but not in the U.S. because of the lead in the coins, they have to reprint them. Jon held it up for a few minutes and two players joined, one had played before. Jon’s much better than me at Puerto Rico, but I can beat him. I’m also not experienced or good at 4-player, we usually play 3-player, and online I play 3-player.

One of the other players crafted into Jon, who was able to trade sugar with two role coins, and he pretty much had the game from there with a coffee monopoly. I got blocked out of trading and couldn’t get anything going. I had a small warehouse, but no harbor, factory or wharf. One player, who only had tobacco and corn, took a harbor at one point. He had enough for a wharf, but I didn’t say anything, because he seemed to know what he was doing, having rejected advice before. But it turns out he had a wrong impression of how harbor works, so I should have mentioned it. I did tell him later that he should consider shipping, which he did, to my detriment. It’s always hard to know how much to help other players, they learn more by making mistakes, but it also makes the game more frustrating. Jon won by less than I expected, but still a lot, I came in second. 58, 45, 40, 37.

Gifts

We stopped by our hotel office to check for packages. Jon could see a package behind the counter. The desk clerk said it wasn’t for us and went to check the back, nothing there either. Jon asked again about the package he could see, which was a big box. The clerk showed it to us to prove that it wasn’t ours, but he was looking at the return address. It was my Secret Santa package, with an Agricola expansion and London, and Jungle Speed for my kids.

Jon had played Inca Empire on Thursday and liked it, which was handy since that was one of his Secret Santa games. We picked up his package Friday on the way to David’s for Shabbat.


Friday, August 12, 2011

August 10, 2011

Participants: Nadine, Esther, Jon

I had to come to Jerusalem this week. Even though most everyone else on vacation, Esther was available this one more week, but going on vacation herself next week. So Nadine invited her over to play.

It's Alive

Esther, Nadine

Nadine taught Esther the basic version. She liked the game. Nadine had two 10 point coffins and would have come within 3 points of winning in the advanced version.

Puerto Rico

Esther 53, Nadine 47+, Jon 47-

I thought I was doing ok. However, my shipping was terrible, and I began to realize that as the end-game started. I had 11 shipping points, while both Nadine and Esther had 20 or more. My superior building wasn't enough to make up for it.

Esther pretty much played on her own; once or twice we led her through a play to explain all the implications. She decided to start with Hacienda instead of Small Market, letting Nadine take it instead. She did well with it, netting a tobacco, corn, and coffee. Esther also had a coffee monopoly. I had no quarries and a de-facto tobacco monopoly. Yet I took Guild Hall around mid/end game when I should have taken Harbor. I ended with two big buildings. Nadine ended with one big building, though she had both Factory and Harbor for half of the game.

Princes of Florence

Nadine 63+, Jon 63-, Esther 53ish

First play for Esther. it's very hard to figure out your auction strategy during the first few rounds of your first game. I got three Jesters on rounds 1, 2, and 4, all for 7-800, so I was feeling pretty good, though I was spending more than my opponents. Nadine took two early Prestige cards. I took three later ones, though the last one was by default on the last round when I had nothing better to do (come to think of it, I think I could have earned one more point with a Recruiter) and Esther had taken the landscape that I needed. The last Prestige card earning me 0 points.

Still, I earned 12 points from my other two. I had best work every round that I played a work (3 or 4 rounds). So how did I lose? Nadine had more works, more buildings, and spent less money, I guess. I don't know.

Friday, August 05, 2011

August 03, 2011

Participants: Jon, Nadine, Esther

Nadine, I, and Saarya were the only three participants at the first "official" JSGC night back in October 2003, so it's only right that Nadine, I and someone are the only members at the last JSGC night that I shepherd (for the foreseeable future). Esther is new; she called me on Sunday having just heard about the club. She was rather disappointed to learn that I was leaving the group and handing it off to Nadine and Gili.

But, after all, with attendance between 2 and 4 every week, it's gotten pretty pathetic. Our regulars weren't.

Some of them said that they were busy during the academic year, or busy on Wednesdays, and might be able to come again starting soon. Esther enjoyed her game tonight and wants to come again. We will see. It's up to Nadine and Gili, now.

It's Alive

Nadine 52, Jon 43

We weren't sure if anyone else was coming. I had packed all my games away and moved them to Raanana, so we met at Nadine's house. This was one of the few two-player short games that she had available.

Despite the fact that I count points and Nadine doesn't, she beat me handily. Apparently I still don't quite know what I'm doing in this game.

Puerto Rico

Nadine 56, Jon 42

The ignominy. In what I thought would be the group's last game, Nadine beat me handily again. Mostly because she started with corn and I had allowed Harbor in the game, when I usually replace it with Large Business. Nadine had both Factory and Harbor, despite not having a trade good.

Jon 53+, Esther 53-, Nadine 50

I left after the two-player game, thinking that we were done, but after I left I got a call from Nadine that Esther had shown up after all, so I came back. Esther had played Settlers of Catan. We thought it a reasonable choice to try her on Puerto Rico.

It was a good choice. She loved the game. We played with the straight up standard set of buildings. Nadine took an early Harbor over Factory, and she also had a coffee monopoly and bought Guild Hall. However, she sat to my left, and I managed to block many of her moves during the game. She often only had one boat on which to ship and she didn't get any corn until the last few turns of the game.

I was pretty sure that Esther was winning by a good 7 points of so. She was shipping well, trading tobacco, had a Factory and Wharf, had two big buildings, and was the only one to complete her board. But we ended up tying because I had Harbor and better control of the boats. I won the tie with 4 corn barrels and a doubloon versus Esther's 4 doubloons.

And that was the end.

Thursday, April 14, 2011

April 13, 2011

Participants: Jon, Jessica, Nadine, Binyamin, Tzvi Yehuda, Zachary

Zachary and Jessica both returned for a second visit. Binyamin brought T"Y to game night because they won't be able to make it to Games Day next week.

7 Wonders

Binyamin 59, Jessica 53, Jon 50, T"Y 50, Zachary 49, Nadine 40

First play for all of us except for Binyamin and T"Y. Of course I'd heard about this game on BGG, but I never really took a closer look, assuming it was some kind of long civilization building game. It was entirely unlike what I was expecting.

The game is simply a card game, a cross between Fairy Tale and Race for the Galaxy. The game comes with huge over-produced but beautiful boards and bits in a large box; but it's just a card game; the boards and bits are essentially superfluous.

Each player gets 7 cards. Pick one to play and pass the rest to your neighbor. Repeat until you've each played 6 cards. Repeat 3 times (a total of 18 cards). That's it.

The cards can "produce" resources, give you military power, give you victory points, add to sets (that also give victory points), or have some other minor effect (give you cash, reduce the cash you need to play something). Many of the cards also allow you to play future cards for free, i.e. if you have card A in play, you can play card B without requiring its resource cost.

In addition to the above, you can also toss a card out for 3 money, or place it face down to activate one of the three stages of your city, each of which requires some resources and gives you a similar benefit to playing certain cards.

Resource "payments" is not actually a payment; you just need to have it in play. A resource never gets used up. If you lack the resources you need to play a card, but one of your neighbors' has that resource, you can pay two cash to that neighbor and utilize his or hers.

That's it, really. What's good about it is that you have to pass away all those cards you want while deciding which one to play; as the game progresses, you might want to not pass a card that will give your neighbor too many points. You also have many areas in which to concentrate: the brown cards, the grey cards, the blue cards, building your city, the green sets, etc. Naturally, you won't get the cards you need to focus perfectly.

Like certain other games, if you are focusing on a strategy that others are ignoring, you are in much better shape than if you are competing for the same card types.

What's bad about the game is a) it's really light. That's not much of a problem, but you might have been expecting something more substantial. And b) the tableau and its effects become crowded and difficult to review as the game goes on. You may have 12 cards that you can play for free now; each time you get new cards, you have to review all the cards you have in play and check the names of all the cards you were passed. Then you have to do the same for each of your neighbors. This can be time consuming, so, in my first game, I didn't do much peeping into my neighbors' fields. But you really have to in order to do well.

It's really, really Eurogamey: the theme might as well be vegetable gardens as ancient wonders. In any case, I didn't notice the theme while I was playing, despite the nice artwork. And there's hardly a whiff of confrontation. You get certain extra points if you have more military strength than your neighbors at the end of each round, but they only lose one point for it if you do. The rest is simply denying them the cards they need.

We enjoyed it and would play again to explore it more. Nadine in particular liked it and found it easy to pick up and understand, compared to some other recent games. Nadine concentrated on blue cards but didn't succeed, as you can see. I tried for early brown resources and then green sets, with some late military might (late military might is worth a lot more than early might is). I don't really know what Binyamin did to win.

Age of Empires III

Binyamin 142, Zachary 110ish, T"Y 80ish

Zachary requested this, and it was his first play. I think he enjoyed it, but I don't know anything about how the game went.

Puerto Rico

Nadine 49, Jessica 47, Jon 46

First play for Jessica, who is probably the brightest non-gamer to join our group. She professes to be confuses initially, but she picks up games very quickly. I helped her through the first few rounds, but she was already making confident and reasonable choices by mid-game.

Nadine was first player and achieved a tobacco monopoly, though she never got any corn. She took a mid-game Harbor in place of a Factory. I was second and took an early sugar, a coffee to play in front of Jessica, and a Factory. I only got a trade good at the end of mid-game; enough to buy two big buildings, but not quite enough to buy anything else. Jessica had the first trade good, a coffee, and Guild Hall, filling out the entire building.

Havoc: The Hundred Years War

Binyamin 29, Nadine 28, T"Y 26, Jessica 18, Jon 16

First play for Jessica. As you can see, I lost every game I played this evening. I suggested this game because it was a light game for five, and we hadn't played it in quite some time.

Still a fun game, though we still can't figure out the rules for how dogs work. I think I understood it once, but I lost it again.

With five players, I wasn't able to get anything approaching a straight flush, but I had a mid-range of three and four of a kinds. I took some mid-game wins and second places, but the rest of my attacks, including Agincourt, I was defeated and wasted my resources entirely. Binyamin was behind at mid-game, and he only came in first in the seventh battle, but he squeaked out a win with that.

Thursday, November 11, 2010

November 10, 2010

Participants: Jon, Mace, Nadine, Gili, Nechama, Elijah, Rachel A

Looks like we're stuck with small game nights for a while. I apologize that I'm writing this without notes right now, so I'm missing some of the scores and the names of the new Puerto Rico expansion buildings.

Yinsh

Jon 3, Mace 0

I taught this to Mace, who didn't take well to it.

El Grande

Mace 98, Jon 94, Nadine, Elijah, Gili/Nechama

First plays for Mace and Nechama. Nechama actually played as a team with Gili. Our group tends to run long with certain games, and this is one of them. It took about three and a half hours.

Nadine has a habit of winning this game, which I tell everyone whenever she plays, much to her annoyance. She believes that people will prjudicely gang up on her as a result, which they don't really do until she starts winning. I haven't looked at the records recently, but I'm pretty sure she really does win most of her games. She started off ok in this one, too, but eventually fell behind.

I usually try for a "second-place in many regions" strategy, which works right until the card that scores only the first place in every region shows up and kills me. In this game I actually didn't have that many cubes on the board at all. Somehow, through the judicious placing in lightly contested areas and some interim scoring cards, it looked like I was winning about mid-way during the game. Of course, in El Grande, it's better to be second place, because first place gets ganged up on. And wouldn't you know, second place Mace pulled to a close victory in the end.

Mace poured a lot of his cubes into the Castillo. He, and Nadine and Gili/Nechama, contested heavily for a few places, sometimes with 10 or more cubes each in one area. Actually, the only reason I did as well as I did was choosing the right place for my Castillo placements on rounds 3 and 6; I chose wrongly on round 9, which cost me 3 points (just shy of winning, anyway).

Puerto Rico + Nobles expansion

Mace 49, Jon 46, Nadine, Rachel

The three of us are far more experienced at Purerto Rico than Mace is, but a) that doesn't mean that we win, since we all hold each other in check, and b) this was the first play of the Nobles expansion for all of us. I used every nobles building, using the standard non-expansion buildings for the other slots.

It first seemed that the nobles are an absolute must-have. Mayor was taken nearly every single round. And some of the buildings that used nobles, especially in combination, were pretty strong. For instance, the 7 and 8 cost buildings together gave you +1 noble each mayor phase and +$1 for each noble you had each craftsman phase, respectively. That's strong. But it's not really stronger than a Factory/Harbor combination.

The 2 cost building that lets you trade a $1 for a plantation or a plantation for a $1 was very weak. Very very weak, even with the 4 cost building that gives you points for having the least number of plantations. On the other hand, the 3 cost building that gives you either a $1 or a points each round was very strong. Very, very strong. On the other hand, both of the players who took that building - Rachel and Nadine - lost, and both of them were corn players, too.

Nadine shipped good points with the 6 point semi-harbor. But in the end, Mace's and my buildings proved to be the major point earners.

Monday, September 27, 2010

September 26, 2010: Games Day

Participants: Jon, Mace, Shachar, Nadine, Elijah, Saarya, Michael, Oren, Yardena, Tal, Rachel

Small Games Day, I think because Janglo, the local mailing list that usually publicizes the event, is no longer all that effective. Still, it was fun for all involved, I believe.

Age of Empires III

Elijah 120, Oren 110, Nadine 82, Shachar 69

Played at the end of the day. First plays for Oren and Shachar. They complained about the building that gives you money from each other player equal to the number of merchant ships that you possess. It is the only building that affects other players, and it dulls the strategy of its possessor.

Agricola

Nadine 44, Shachar 42, Elijah 39, Mace 35, Saarya 31

First plays for Mace, Shachar, and Saarya. According to Nadine, Saarya may have counted player numbers on cards as victory points. The game took five hours.

Antike

Jon 8, Elijah 5, Michael 5, Shachar 3

This is one of the few games I love that I also seem to consistently win. I don't expect this to last, however. I focus on the victory points, not on conquering cities and other players, and I expect to have a lot more challenge (I think this has happened in some of the games I've played) when the other players catch on to this.

I played Greece, rather then my favorite, the Phoenicians. My first play was for gold and Market, followed by a temple, some fleets to ward off players on all sides, and then Democracy. Then five cities, seven seas, and a few more know hows.

Shachar was the Phoenicians, and he simply expanded, while keeping away from my glistening three state fortress and one space in all directions. Michael was the Germans, and he spread out throughout the north rather quickly and then harassed Elijah, who played the Romans. Elijah built some monuments, and then spent his time trying to protect them from Micahel who was always threatening to conquer them.

My final act was to take the last unclaimed known how (Roads). Michael was one move away from preventing me from getting it. Shachar could have prevented it, but he was so far behind that he decided to just conquer my cities and let me win. If he had taken the know how, it would have delayed me one round, after which I could have gotten the bonus point from level two in all the know hows, anyway. (I was also threatening to conquer one of Shachar's temples.)

Dominion/Intrigue/Seaside

Jon 44, Mace 37, Shachar 17

Kingdoms: Cellar, Village, Bureaucrat, Throne Room, Council Room, Harem, Haven, Ambassador, Lookout, Outpost

More Seaside than usual, but still half from the base set. Why does that always happen when I draw randomly?

I took only a modest amount of Villagers, as well as Council Room, Throne Room, and Ambassador. Elijah managed some nice synergy with Haven and Outpost. I originally thought Lookout was weak because I thought it could be used on the cards in your hands. When I realized that you had to pick three random cards to which to apply the effect, I realized that the card sucked. I'm not thrilled with the balance on several of the cards in both Intrigue or Seaside.

Homesteaders

Jon 55, Oren 47, Micahel 41

First plays for both of them. I misplayed twice, taking building auctions for one type of building when I was really planning to build some other type. Second-to-last round, I was locked out of the bidding, and I was not far enough on the railroad track to gain much from it. I was determined hell or high water to get something on the last round, however, which I did, and it was worth over 20 points for me (minus a point or two given up by my having to pay $9 for the privilege).

Michael snared the buildings I wanted (such as Bank) due to my bidding miscalculations, and I wasn't sure that I was winning until that last round.

Oren liked the game.

Magic: the Gathering x 2

Jon++, Mace

Mace hadn't played in a really long time (fourth edition, I think). He was rusty on a few rules. We Rochester drafted from the new cards I bought on eBay.

Our first game, we were both mana glutted, but he didn't have enough creatures in his deck to thwart me. I won fairly early.

In our second game, we entered a standoff for most of the game. However, I had already beat him down to 6 points, while I was sill at 18. Enter the Rod of Ruin on my side, versus a tapping damage prevented on his side, which meant that I could get 1 point through every two turns. In the meantime, he was hitting me for two points each turn with an artifact that required 5 mana to cycle through each point of damage that it dealt to me.

At one point I attacked with everything and cast an instant that gave all of my creatures +2/+2 and first strike, only to have him Fog. Then he attacked with the one creature he could afford to (with Vigilance; he was three points shy of killing me with a full-out assault, and would not have been able to afford the return attack), only to have me Pit Trap and kill it. Back to stalemate and pings.

Eventually, he had three creatures tapped to deal his pinging damage, I had seven creatures able to attack against his four blockers, and he was at two life. He could blast one with an instant, but couldn't prevent the remaining damage. There were six cards left in my deck.

Mr. Jack

Jon+, Michael+

I taught this to Michael. We each won once as Criminal, him on turn three (I goofed), and me on turn 7.

Parade

Elijah 20, Shachar 25, Jon 83

I taught this to them, though I think they had each played once before. My inglorious defeat was due to a tremendously bad hand and a timidity at taking cards. If I had taken more, I would have dome better.

Puerto Rico

Nadine 50, Mace 49, Yardena 48, Rachel 40, Oren 38

First play for Mace. Yardena is self-taught and has played with her kids; this was her first play with another group, and we corrected a few minor errors. I think everyone believed that Nadine was running away with the game, but it was pretty close in the end.

Nadine adds: Rachel realized that Yardena might be winning due to huge shipping, she had a wharf and factory, and harbor at the very end, no big building. I had factory and two big buildings, but low shipping.

Scrabble

Yardena played this with Tal for a while. They didnt' play for points, just for fun. Tal had to leave, and Rachel took over. Even so, they abandoned the game mid-way.

Thursday, June 10, 2010

June 09, 2010

Participants: Jon, Miriam, Ksenia, Gili, Nadine, Abraham, Emily, Eitan, Rachel

Emily and Eitan make it back after a few weeks absence. Miriam was here for her third week; she's a natural gamer.

Dominion / Dominion Intrigue / Dominion Seaside

Ksenia 25, Jon 24, Gili 21, Miriam 21

Kingdoms: Chapel, Moat, Moneylender, Gardens, Adventurer, Steward, Coppersmith, Ironworks, Bazaar, Tactician

Lots of trashing doesn't mix well with Gardens, but Ironworks does. And one would take Moneylender or Coppersmith, not both. First time playing with Steward, and I noticed that you have to trash exactly two cards, not "up to two". First time playing with Tactician, which is as powerful as it looks, but it was still hard to choose between it and Bazaar.

First play for Miriam. It was a mistake to play with Steward and Ironworks, both of which require a choice between three actions, which makes it difficult to understand, let alone make the decision, on your first play. Tip: when introducing new players, don't play with complicated cards.

I thought it was a close, quick game, and it was.

Homesteaders

Abraham 53, Nadine 52, Gili 43

Abraham loves this game, like I do. Nadine wasn't sure after her first play, so she played again to see if she liked it better the second time. She said that she likes it enough to play it again, but it's not in her top tier with Puerto Rico or El Grande.

At the end scoring, they thought that they were tied, until they remembered that Nadine had to subtract 1 point for her debt.

Power Grid

Jon 15+, Miriam 15, Ksenia 15

First plays for both Miriam and Ksenia. I explained the market mechanics as we played, but only mentioned once, and early, about ties being decided by money. As a result, when the end of the game came down to money, Miriam hadn't prepared properly for it. Furthermore, it was fortunate that I was able to end the game the round that I did, because both Ksenia and Miriam were set to gain a lot more than I was on the next round: I was two cities up on them, bit still needed more capacity, while they both had 17 capacity already.

The reason for this was because, in our game, fuel, especially coal, was running out each round. And so, at the end of the game, in order to ensure that I had fuel, I had to dump a 5 plant powered by coal for a 5 plant powered by oil, and so couldn't move up in production capacity to any of the 6 or 7 plants (which were all coal).

I thought Ksenia wasn't handling the mid-game plants well, but somehow she ended up essentially tied with us by the end of the game, anyway.

Mr Jack

Emily++, Eitan

Emily and Eitan end up playing with each other often, as they tend to arrive late and while we're in the middle of other games.

Emily won two games against Eitan. In the first, she was Criminal and escaped in round 4. In the second, she was Detective and jumped on Mr Jack on turn 7.

Tichu

Nadine/Abraham 140, Jon/Miriam 60

We only had time for one hand while Eitan and Emily finished their second game of Mr Jack. Nadine went out of character and called and made Tichu. Miriam also considered calling it; luckily she didn't. She ended up going out last. I went out second.

Sticheln

Jon 27, Abraham 26, Eitan 14, Emily 4

First play for everyone except me, and I had previously only played one half of a hand. I had to look up the rules (on BGG, since I have the German edition) to remember how to play.

We played four hands, and we all played better with each hand. There are a number of things going on in the game. Still, I'm unconvinced that there is any strategy in the game; it seems to be nearly all tactics. Perhaps more plays will reveal more of the strategy.
  • Hand 1: Abraham 8, Jon 4, Emily -13, Eitan -17
  • Hand 2: Jon 6, Abraham 2, Eitan -2, Emily -2
  • Hand 3: Eitan 12, Jon 8, Emily 5, Abraham 4
  • Hand 4: Emily 14, Eitan 13, Abraham 12, Jon 9

Puerto Rico

Rachel 56, Nadine 51, Ksenia 47, Miriam 40

First plays for Miriam and Ksenia. Rachel had a full Guild Hall, Factory, and Small Market. Nadine had four corns, Factory, Wharf, and Customs House. Which kind of made whatever Miriam and Ksenia had irrelevant. Actually, Ksenia was pretty close (hmmmm... this is not the first time I've underestimated her score during a game).

Sunday, April 25, 2010

April 21, 2010

Participants: Jon, Nadine, Gili, Binyamin, David K, Lori, Abraham

I lost all my notes and am posting this late, so it is incomplete.

R-Eco

Nadine, Lori, Gili, David

First play for Lori.

Container

Abraham 80, Nadine, Lori

First play for Nadine and lori, who both liked it. Abe writes: I won with 80 something dollars, don't remember other people's scores.

Nadine writes: Lori was second in Container, about 10 pts less than Abe, I had a bit more than 10 less than her. I had money but only 2 containers on the island and had to throw out one.

Puerto Rico

Lori/Jon 60, Nadine 54, Abraham 47

Lori had to leave midway, and I inherited her position. I studied the setup for a minute or two and then asked if we were, perhaps, missing 5 VP, which we were. As a result, I bought Harbor instead of a big building (Nadine already had Guild Hall). With both Factory and Harbor, I competed well with Abe on shipping (he had Wharf and Harbor) and Nadine on building (she had Factory).

Age of Empires III

David 97, Jon 91, Binyamin 88, Gili

First play for David and Binyamin, second for Gili. I don't remember too much about the game, except that Binyamin prevented me from getting a merchant ship I wanted in round 8.

Wednesday, November 25, 2009

November 18, 2009

Participants: Nadine, Yona, Dylan, Gili, David, Emily, Eitan, Abe, Hersh, Navot, Shai, Uri

Nadine wrote this report while I am away:

About 5 people RSVP'd to come at 7.

When David walked in at about 7:20 he found 9 people playing Fluxx. So I
like Fluxx, but an explanation is in order for that. When Dylan arrived at
6:30, Yona and I were just sitting down to dinner. I said he could wait for
more people, or we could play Fluxx. So we played Fluxx, with 3, while
eating, Dylan had never played. Then Hersh arrived and joined, then Gili,
and Navot and Shai who are new, and then Emily and Eitan. Yona left as we
were filling up. We were still waiting for David and Abe, and everyone
hadn't even had one turn in Fluxx. We were drawing about 7 cards per turn,
for a while Play All, then Play 4. The first game with 3 players, I won
after about two rounds on the 10 card goal. I almost won earlier when Yona
played a goal which he didn't realize you can win with only Peace, but took
it back when Dylan pointed out that I had Peace and would win. The second
game, David helped Hersh figure out how to win from a large hand, with the
brain and brain no TV goal. Everyone had come in and sat down in front of
Gili, so she never got her turn.

Some people wanted to play Shadows. It turned out almost everyone wanted to
play Shadows. David and Gili and I were going to play Notre Dame, but
realized we could play something heavier. I picked Year of the Dragon, and
David agreed even though he's tired of it from playing online which he
didn't mention then. After teaching and watching Shadows, I wasn't really
into Year of the Dragon, so when Abe came he took over for me and I played
Shadows which was fun. It was Abe's second time playing Year of the Dragon.

We suspected a few people of being the traitor at different times, but it
was hard to tell. We did well most of the game, and won Excalibur and the
Grail. We had 8 white swords and needed two more swords for 12. We were at
10 siege engines. I lost my last life to fight an engine, with 8 card
points. I had lost a life earlier on a tie at 8, but this time won. Dylan
revived me with the Grail, but the game ended before my next turn. We barely
won, but got the swords by winning Saxons with an extra sword. So the upshot
was that even with 7 players, there was no traitor! Dylan said that happened
last time he played too, with 7 also. Abe did well in Dragon, David lost a
gamble because Abe had a card left to take first place to take book points,
but David won anyway.

I taught 4 new players Vegas, which isn't hard to play on your own once it's
explained, but I kept an eye on it. A friend of Eitan's, Uri came, and
learned Notre Dame. Gili did well but David beat her on money. I played
Puerto Rico with Dylan and Hersh, Dylan did most of the teaching, Hersh had
never played. We gave Hersh corn, Dylan was first and I was second. Hersh
did craft quite a bit, and did well, we pointed out trying to think ahead
and not letting people trade too easily. Dylan and I had Factory but I only
produced 3 goods, and Hersh and Dylan had Harbor, Dylan and I got two big
buildings, I had a full Guild Hall, but Dylan shipped much more.

I played Tichu at the same time for one game, David called Grand Tichu and
his partner Uri, who had never played before, went out second. Abe did point
out on the card passing that Uri didn't mean to give him what he passed, and
gave it back.

Fluxx - Nadine, Hersh
Nadine, Yona, Dylan, Gili, Emily, Eitan, Abe, Hersh, Navot, Shai

Year of the Dragon
David 99
Gili 77 or so
Abe 93 or so

Shadows Over Camelot
We won, no traitor
Dylan, Emily, Eitan, Hersh, Navot, Shai, Nadine

Notre Dame
David 59 +4
Gili 59 +0
Uri 36
Abe 26

Vegas Showdown - no one had played before
Shai 63
Eitan 60
Navot 48
Emily 45

Tichu - one game
David and Uri 400
Abe and Nadine 0

Puerto Rico
Building, Shipping, Bonus
Dylan 24, 25, 10 59
Nadine 24, 15, 14 53
Hersh 17, 26, 6 49

Thursday, October 22, 2009

October 21, 2009

Participants: Jon, Nadine, David, Gili, Eitan, Emily

Eitan and Emily came later again, so we didn't mix gamers much.

Dominion

Jon 23, Gili 17, Nadine 17, David 7

Dominion has become the filler game of choice for us. In fact it's middle weight, and can work as a main game, too. Especially because we'll sometimes play two games straight in a row.

In this game, we played with Witch, Market, Bureaucrat, Smithy, Thief, Villagers, Black Market, Moat, and two others I can't recall. It was a strange, low scoring game.

I was fairly convinced that I was doing poorly until close to the end game, because I was still working and working to get anything going in my hand, and nothing did. I bought Black Market, which I usually don't do, but David got to use Black Market four times before I could. He took Festival from it, and passed on Chapel. I really wanted Chapel, but could never get it at the right time. Eventually David took that too. The only thing I nabbed from BM was Council Room (?? The one that doubles any other action). CR is a fantastic card, and I got it together with Market, Moat, or BM on several occasions. I also had an early Witch that I managed to use three times during the game.

I saw soon that I was never going to get to 8 (actually, I did once, for one Province), so I started buying Duchy's. But I kept careful count on everyone else's purchases, and as end-game started I realized that I was slightly ahead. And two of the piles - Villagers and Moat - were finished, with two other piles - Market and Black Market - close to finishing. When the time came, and I was fairly sure I was still up a point or two, I chose one of them to end the game.

I should also note that I had managed to purchase two Golds during the game, and lost neither of them to repeated Thieves.

David, meanwhile, had an awesome start, with Villagers, Moats, BM's, and some Markets, but his hand also didn't quite gel. He got to 8 once near the beginning of the game, which made us all a little afraid. But he never bought any treasures, and with all of his drawing and drawing, he was rarely able to get to more than six purchasing power.

Gili and Nadine both used Bureaucrats and Thieves. For some reason, I bought the only Witch.

Eitan, Emily

These guys played this when they arrived, as the four of us were in the middle of another game.

Vegas Showdown

Jon 48, David 42ish, Nadine, Gili

I don't remember the exact scores. First play for David, second play for Gili.

This is another game I don't get out often, and I was wondering if the others didn't like it enough that I should toss it into the trade pile. It just turns out that David had never played it and Gili had forgotten about it. While the graphics are dumb and some of the components a little flimsy, it's actually a great game of money and space management. The event cards and building order add the only real luck into the game, but not enough to ruin the fun.

The events helped David out at the beginning of the game, but at the end of the game, the last event card spoiled his plans by a single dollar, giving me the win (or at least a more secure win; I may have won anyway). David passed the first round, and then overtook the rest of us for a while as we scrambled to gain more money. He neglected nearly entirely the blue side of his board until near the end of the game.

Nadine neatly filled in both sides as well as a corridor between the two. I gained a 6 point boost early on from a lucky event, and then concentrated on victory points with slightly more focus as the game wound down to the end. Although I explained the end game bonus points when we started play, I should probably have repeated them more often to ensure that the others didn't neglect these. I ended up ahead in both income and population, for instance, which the others shouldn't have let happen, and probably won't next game.

In the end, we all really liked the game; a definite keeper. We might try playing with one or more of the event cards on top of the deck revealed, so as to increase planning and minimize luck swings.

Puerto Rico

Emily 49, Nadine 46, Eitan 41

Eitan and Emily played this once, as their second Eurogame, and found it somewhat overwhelming. Now, with several other games under their belt, Nadine got them to return to it, and I think they had a clearer grasp of the game. Nadine didn't ship much, but she and Emily both got big buildings. Emily's good shipping and two big buildings apparently clinched the game.

I didn't see the game, though.

Magic: the Gathering

David+, Jon

We drafted and only managed to get in one game. I had nearly all white, with splashes of Black and Red. Unfortunately, I never saw a Mountain, so the red creature removal cards in my hand just sat there. I knocked David down to 6 points with early weenies, but then I just help on while he built up stronger forces.

Thursday, September 17, 2009

September 16, 2009

Participants: Jon, Nadine, Gili, Abraham, Eitan, Emily

Eitan and Emily came back for their second night, and look to be new regulars.

Jamaica

Abraham 43, Nadine 23, Gili 3, Jon 1

First play for all but Abraham. I'm proud of myself for ending with a positive score.

Jamaica is a light race game. The board is a track around an island with three types of spaces: pay # food, pay # gold, or pay nothing and take a treasure (if no one else has already taken it).

Each player has a hand of cards, each of which has two actions on it, in order: first action, second action. The actions are: take gold, take food, take gunpowder, move forward, or move backward.

One player rolls two dice and then assigns them to the first and second actions. Each player then picks a card to play, and then the cards are played, starting from the die roller. The dice indicate how many resources you get (of your action is to take a resource) or how many spaces to move (if your action is to move). So, if you play a card whose first action is take gold and whose second action is move forward, and the dice were assigned as "first action 2, second action 5", you will take 2 gold and move forward 5 spaces.

You need to have the food and gold before landing on the pay food or gold spaces; otherwise you get sent back spaces to the nearest previous space you can afford. This often a Good Thing, because everyone can afford a treasure space; rather than having to match the exact movement to get to a treasure space, you can simply overshoot the space, be unable to pay for the space you landed in and all previous spaces back to the treasure space, and thus move back to the treasure space. And thus take the treasure. This makes for unintuitive game play. It also makes for a rich get richer mechanic, as players behind lose out on the treasures that the players in front can keep collecting.

Treasures are worth +victory points (most), -victory points (a few), or a special ability which may or may not help you during a game. If you land on someone else's ship, you fight by committing a number of gunpowders (like T&E) and then rolling a die and adding to the results. 1 face of the die is an instant win. Winner gets to take some of the losers resources, or one of their treasure cards, or give the loser one of their -treasure cards.

At the end of the game you score points for how close you are to finishing, each gold you have in your ship, and the treasure cards.

As it's a light to medium length game, a fair amount of luck is to be expected. In our first play, luck was unbelievably screwy, however. If the roll lets you get to the treasure when you need, your golden. Otherwise, you're not. Nadine was convinced that the game was simply unplayable. She got an early treasure, but Abe stole it and then used the treasure to steal all the rest of the treasures from the board, essentially.

Although I lost horribly, I just couldn't believe the game was so awful. For one thing, the most experienced player won by a mile. For another, it just didn't seem like there should be that much luck given the mechanics. yeah, you may have the wrong cards to take advantage of the rolls, and the dice based combat is what it is, as usual. But it sure looked like a certain amount of planning should help.

I was resolved to try it again.

Jon 38, Gili 30, Abe ?

I forget the other players' scores. We tried this again later in the evening. Abe revealed a number of tactics that help. First of all, there's the shoot forward beyond the treasure and then fall back to the treasure tactic which I mentioned above. Also, that you should play your movement cards as frequently as possible so that they will cycle through your deck and get picked again. This definitely helped my second game.

Luck played a roll again: the combination of what cards you have and what dice are rolled adds to the dice based combat to make too much luck for me. But yes, there is some control. It's nearly all tactical, but there is some. I would play it again, and I would recommend it for non-gamers. The cards, pieces, and board are all gorgeous.

Princes of Florence

Jon 66, Abraham 58, Gili 40something

It's been a while since we played this, and a much longer while since we played three-player. In three-player, even if the landscapes are all grouped together during auctioning, auctions are much less tight since there are several good options available.

However, letting me get three early Jesters was still not a good idea. I picked two more professions, some bonus cards, a single building, two landscapes, one freedom, and a prestige card (4 points, about which I consider myself lucky). My professions were all worth 20+ WV at the end of the game, and one was worth 30. Although both Gili and Abraham had 15 points each in prestige points, they were still shy of catching up.

Abraham had three builders and couldn't play his last work. Gili got her second Jester on the last round, and made a valiant attempt at best work with a WV of 28, but that's when I played my 30.

Puerto Rico

Nadine 60, Emily 57, Eitan 55

Nadine taught this to both of them in her usual strange teaching manner, and also helped them out throughout the game. it was a close game, as you can see. Nadine had 42 shipping points, while Eitan and Emily each had 25. That makes 92, so either they all went well over the last vp on the last round, or Nadine added a few extra by mistake (there are supposed to be 75).

Emily and Eitan liked it but preferred Power Grid, which they had learned last shabbat.

Dominion

Abraham 39, Jon 34

We played with only 8 each of the vp cards this time, as per the rules. I kind of like it longer. Maybe 10 cards each would be about right.

Bonus actions were only Market and Spy, no Throne Room. Other important cards were Mine, Thief, and Militia. And Thief wasn't even bought, I simply said that I might buy it. He took Mine and Militia, I took Markets and Spies. Somehow, he always gets sente on the vp cards.

We were counting vp purchases, but apparently I was off by one. I thought I was going to win by a point, but I missed one of his Province purchases.

Thursday, March 05, 2009

March 04, 2009

Participants: Jon, Gili, Binyamin, Bill, Nadine, David K

A low-key game night full of games.

Metropolys

Binyamin 42, Bill 39, Nadine 36

Binyamin taught this Ystari game to the other two. It looked like a typical Ystari game; I find their games to be clever and complicated, but soulless. I don't know how the others felt about this game.

Dominion

David K 34, Gili 29, Jon 27

First play for all of us, although David had played twice online. Dominion is The game of the last year or so (not counting Agricola), and it's deck-building mechanics made me fairly sure that the game would be well-received by our group. It was, for the most part.

I really like the deck-building, and the way adding, removing, and swapping cards makes such a difference to your play. I like how some cards are better early and some late, and so on. It's very clever, and the different types of cards seem like they will make for many interesting plays.

We played a number of different strategies, and many seemed to have possibilities. And, since many different ones will be available in future games, we'll always have to be on our toes.

However, there are a number of drawbacks.

The most glaring is that the game is quite obviously far far better as a computer game than a tabletop game. One, you constantly have to shuffle your cards, which is just insane, especially when you have so few of them. Two, you constantly have to keep track of how many actions and buys you have left. The buys usually don't matter too much, except when you accidentally buy two cards but are only allowed to buy one. But the actions can be confusing. Third, you constantly have to check how many cards are left in each deck, where a nice number over the deck back would come in handy.

A few other drawbacks: The game end is somewhat problematic. In our second game (see below), we all concentrated on three certain cards. As a result, the only person to buy any victory points at all won without breaking a sweat, as she could finish two piles with only one card each on her turn before any of us noticed. I guess everyone should play different strategies, but, unlike PR, you have to choose different strategies in order to prop the game up, not just because of the limited resources.

The interaction, apart from the two possible times that something can run out, is nearly non-existent. Often one of us just took his turn as the last player was finishing. Thank goodness for the few cards that add a bit of interaction, like the militia.

And as I mentioned on my blog, the box insert is supposed to help you keep your cards in order, but it's strange arrangement and differently sized slots are most confusing.

Lastly, I spent an hour trying to understand the game setup. It is very difficult to understand that the ten kingdoms mean "select ten of the card types and only play with those ten types." I couldn't figure out what a kingdom was for the life of me. Eventually I figured it out, about the time that David was explaining it to us. Very very poor instructions. They could have included an illustration of the setup.

In our game, we played with the suggested starting kingdoms. David played the Markets, while I played Mines and Golds. David won, but he also started with a better first draw (5/2 vs my 4/3) and also the markets let him buy 2 things (3 and 1 VP cards) when he had 7 coins, while I could only buy one thing with 7 points, since I didn't have a second buy.

Although David won, and I see how the markets are like free coin cards, I don't think they are a killer strategy; decent, but not killer. We will have to see.

Gili 9, David 3, Jon 3, Binyamin 3

As noted, this game ended way too quickly and quite unexpectedly for all players. Gili simply realized she could end the game by removing the last two cards from two piles, and she was the only one with a VP card.

Pillars of the Earth

David 58, Binyamin 57, Gili 45

Binyamin had only played once before, a few years ago.

Puerto Rico

Jon 63, Nadine 52, Bill 48

Bill hasn't played this much. I played the first half of the game and my second Dominion game simultaneously. Bill had tobacco and Small Market and eventually Factory and Wharf. Nadine on my left got coffee and eventually Harbor.

I got coffee and Harbor, too, in front of her. I also got all five goods, and several times passed over building or several coins on cards in favor of just pushing through victory points. I only abandoned this once to get Guild Hall (maxed out at 10) at the end of the game, although I suffered a small shipping point loss to Nadine to do so.

Fairy Tale

Jon 33, Nadine 32, Bill 28

I suggested this again, believing that I will continue to like it more and more each time I play, as I become familiar with what works and what doesn't. It's true, but the large random factor of what cards are available to me in the game are still so very high. Somehow this is ok in Geschenkt, but here it's frustrating to try something and have no chance to accomplish it not because your opponent thwarted it (which also happens) but because the card never even appears.

If you can let that go, the game is actually quite good, and pretty fast, which makes it a nice filler.

Bill 41, Nadine 37, Jon 35

In this game, I tried a variation: two rounds of picking from 8 cards and playing 6. It gave us more control as to our comboes (plus), but less cards entered the game making rarer comboes even more difficult (minus).

I have several other ideas on how to fix the game. I'll have to try them.

Bridge

Jon/David, Binyamin/Nadine

We played only one hand before I kicked them out.

Thursday, January 01, 2009

December 31, 2008

Participants: Nadine, Moshe, Gili, Avraham, Jon, David K

Happy New Year's Eve, something we all forgot about until 11:58. Game night went on a tad too long tonight.

I came late, and Nadine opened up for me. Moshe is a newbie who came in for his first visit to the club, and his first exposure to new games. His previous game experience is Chess.

R-Eco

Moshe 12, Nadine 8, Gili 5

First game, Moshe won. He later said that he really enjoyed it, as it was the only game he played this evening that wasn't going to take several plays to understand the strategy.

It's Alive

Avraham 58, Nadine, Gili, Moshe

This was the game they were starting when I finally arrived. I told them to continue, since I like to see my game played, and so that I could get some Magic drafting in with David when he arrived. David arrived and we did some drafting.

Avraham completed his monster and scored well. Nadine came in second.

Pillars of the Earth

Nadine 54, David 53, Jon 44

This was my secret santa gift, which just arrived on Tuesday. So first time play for all of us.

I've never really liked Caylus, and this game is why. Caylus may be the standard game with the worker placement mechanism, but it's way too fiddly and long.

This game doesn't exactly replace Caylus' mechanics, but it fits in the same genre and it's simply better. A number of mechanics work together well, things are tight, but not TOO tight, and competitive but not TOO competitive. And there's always more available than what you are able to do.

It comes with some overproduced wooden pieces that probably drive the price up, but they're kinda cute, at least. There were also a few niggly rule issues that came up and can be found in hidden corners in the rule book, so it's not perfectly elegant. But, despite many random elements to the game, it's definitely a planning game, and lots of fun.

We played our first game without peeking at any of the cards, so we had no idea as to what possible events would occur or bonus cards would become available. Since none of us knew the best strategies, Nadine started the game off by going for the pretty blue cubes. I said at the beginning of the game that she'll probably win because of this, and she did.

David seemed to be falling behind, with too much gold and not enough to do with it. Luckily for him, one of the bonus cards that came up translated every 3 of his gold into victory points, which allowed him to shoot from well behind to one point away from winning in the last round of the game.

I decided to use up my money and concentrate on vp production, which did me pretty well until the above last round, as I mentioned. I was a little money shy in rounds 4 and 5, but not too much to worry about; again, except for that one bonus card which David got.

Player positioning didn't seem to be too much of an issue in our three-player game. We occasionally considered it, but there was always something more directly worthwhile to do. It would have been nice if Starting Player came with a victory point or free cube or something. It could be that it's a more worthwhile choice in four-player game, when the better spaces are already taken, and when starting player may matter more.

Settlers of Catan

Avraham 10, Moshe 8, Gili 6

Settlers is a good game for a new player. Avraham had also only played it a few times, and Gili still loves to play it. I don't know what happened in the game.

Chess

Moshe++, Avraham

They played two games of this while waiting for us to finish PotE.

Magic: the Gathering

David++, Jon

We got to play Magic again, and David won twice, as usual. The first time in a short game, as I had the wrong mana and he had a great start. The second was closer, at least. I cleverly took out one of his annoying creatures, but he had another one going that I had to sacrifice against for several rounds, until he was finally able to remove my last defenders. I didn't draw any of several cards that could have taken it out.

Puerto Rico

Moshe 56, Avraham 47, Nadine 44

Nadine taught Moshe while I banged my had on the table listening to her. They played a straight set of buildings, and Nadine gave her usual new player advice, which meant that the new player did well while she suffered. Moshe had both coffee monopoly, Harbor, and guild Hall. Nadine would also like it to be known that she didn't pull any corn throughout the game, which weakened her Factory. Avraham had many early corns, in contrast.

And that was the last game of the year; technically, it was also the first game of the new year.

Monday, October 06, 2008

October 05, 2008

Participants: Jon, Elijah, Nadine, Gili, Avraham, Tal, Rachel

A game night on Sunday to avoid all the holidays.

Reels and Deals

Jon/Avraham 100, Gili 84, Tal 80, Nadine 66, Elijah 55

Avraham came in the middle and joined me. First play for Gili and Elijah. Nadine would like to say that she now believes that luck so determines the game that she has no desire to play it again. Despite it's faults, I still like it, as did Gili and Avraham.

Nadine and Avraham both believe that a much better game could be made using the cards. The biggest problem is the end game condition, which is just bad. I haven't got a solution to that. As for the luck of the draw, particularly with the scripts and finding the needed talent to fill them, we all feel that a common pool and auctioning them off would make for a better game.

In our game, Elijah only drew small scripts, and though he finished two, they didn't do him much good. Gili got frustrated a number of times, but still ended in second place with her cash reserves, which made her feel better. We would have beaten her by only one point, but gained an entirely unnecessary additional 15 point bonus for finishing the game.

Cosmic Encounter

Jon+, Elijah, Avraham

First play for Avraham. We played single revealed powers. I played Sorceror, Avraham played Filth, and Elijah played Mutant.

It was a very quick game. They couldn't dump their hands, so I was able to walk through to five bases while they couldn't draw new cards to stop me. I had additional help from the Wild Queue, which let me change the cards that Elijah drew as Mutant, and Wild Filth which let me prepare for my fifth base in Avraham's system, if necessary (which it wasn't).

Year of the Dragon

Jon 100, Nadine 99, Gili 91

I played this simultaneously with Cosmic Encounter. Second play for Gili. I usually lose to Nadine by one point in the end point scoring of Buddhas and remaining people, but somehow managed to win by one point this time. Nadine made one mistake which cost her a Lady, so that was probably it.

I tend to play with only three house at two levels each, six figures, two dragons, one or two late Ladies, and strong book usage in the last several rounds. I also take one early firecracker, and as little as I can of rice, money, and medicine.

Mr Jack

Avraham (Detective)+, Elijah (Criminal)

First play for both of them. Elijah managed to survive until the beginning of the seventh round. Both really enjoyed it.

Geschenkt

Nadine+, Jon, Gili, Elijah, Avraham

Jon+, Nadine, Gili, Elijah, Avraham

Elijah only had a small amount of time, so we played this. First play for Avraham, who liked it a lot. We all did, except Nadine thinks it's only so-so. I lost the first game, and won the second game, by un/lucky draws on the last card.

Puerto Rico

Jon 61, Nadine 51, Rachel 50, Avraham 50

We roped Rachel into playing this at the end of the evening. First play for Avraham with alternate buildings.

Rachel and Avraham had the Harbors, and Avraham had an early coffee monopoly and a Discretionary Hold, but somehow didn't get them all to work well together. Nadine and I had Factories. I could see early on that I was going to lose the shipping war after I chose Factory instead of Harbor, which Rachel chose right after me. Later on I chose a coffee to make a full five goods, instead of a Discretionary Hold to eke a few more VPs.

Turns out to have been the right move, as I ended the game with three big buildings. I had only 16 shipping to Nadine's 25, Rachel's 28, and Avraham's 35, but I had 26 building points and 19 bonus building points, while Nadine had 20/6, Rachel 15/7, and Avraham 15/0.

An interesting game, as usual.

Thursday, September 25, 2008

September 24, 2008

Participants: Jon, Nadine, Avraham

Still low attendance. I must be doing something wrong. Publicize more?

Reels and Deals

Nadine 103, Jon 100, Avraham 61

Reels and Deals is a light card game with a movie making theme. The core mechanic of taking scripts and adding directors, actors, and effects to them before releasing them for points is like Traumfabrik. Like Traumfabrik, people come in star and non-star versions.

There are six types of cards: Scripts, Directors, Actors, Actresses, Producers, and Enhancements. In M:tG parlance, Producers are Instants, while Enhancements are Enchantments.

Each player starts with $12.

Each round you have three actions, which can be any of: draw and play a script (once per turn), draw another type of card, play a person (costs $2-$8), toss a person into the common talent pool (gains $2-$6), auction a person in the common talent pool (blind bids), play a Producer or Enhancement, or toss a card for $1.

Unlike Traumfabrik, you don't play people directly onto scripts. You accumulate them in your private pool. Only when you cash in a script do you decide which people to use to fill its requirements. You must spend all three action points to cash in a script, which nets you usually between 20 and 60 points, as well as $0 to $15.

Producers gain you points, money, steal money or points, draw extra cards, interfere with other player's actions, and so on. Enhancements must be played either on a specific type of person or on a script, and generally add points to the value of the item on which they are played. Each person added to a completed script adds points to the net value of the completed script.

The people and scripts are all thinly-veiled parodies of real people and movies, which some people might enjoy. Nadine found some of the illustrations and captions sexist, stereotypical, and mildly offensive.

The game is played until one person completes his second script, at least one of which is a "feature" script. Each other player then gets one bonus turn to play.

Reactions: While seemingly insubstantial, RaD is actually a fairly nice game, a solid filler. The core mechanics are fun. The decisions you need to make are not terribly difficult, but they are meaningful. You have to keep track of a lot of interacting parts and things change quickly. It's a card game: luck plays a hefty role. This keeps the game moving. All in all it should take about 30 minutes to play for three players.

We only played once, so it may be that we don't know exactly what we are doing. But there were a few problems.

The biggest one was that the vast majority of points will be scored from your two scripts. And the game ends one round after someone plays his second script. And you have to use your entire turn to cash in a script. So if your second script isn't ready to go the moment someone else cashes in his, you've lost. That's not really an enjoyable way to end the game. It may be that we undervalued playing even bad cards to our private pools, just so that we could be ready for such an event.

A few of the cards were not well balanced. One card stole 3 points from every other player and added it to your score. In a five player game, that's a 15 point swing on a random card. Another card let you draw two cards. Since you paid an action to draw that card to begin with, it seemed like a waste of a card. I would have made it draw three cards.

A few of the rules also needed clarification. For instance, some scripts included "an enhancement" as a minimum requirement for release, but we weren't sure if that meant an enhancement played directly on the script (probably) or if you could count an enhancement played on one of the people used in the script.

The game would also be more challenging if, when playing a person, you had to immediately choose to which script to play him. A private pool didn't seem to be as interesting.

In our game, I completed my second script first, netting me a 15 point bonus. Nadine was able to finish her second script off on her bonus turn, but Avraham wasn't, which put him out of contention. Nadine's money reserve at the end swung the game.

Verrater

Avraham 32, Nadine 26, Jon 11

First play for all of us. This role selection in this card game is nearly identical to the Citadels role selection. I didn't like Citadels, mainly due to the Assassin, and also due to the rather dull game play. Verrater is better.

Each player has an allegiance which flips whenever he takes the Verrater (Traitor) role. There are twelve keeps laid out in a circle, and in each of the 8 or 9 rounds, two neighboring keeps of differing allegiance will fight. Their strengths are valued as the inherent strength of the keep, plus added resources played by allies players, plus added strength played by certain roles. Highest valued keep wins, losing keep changes allegiance, and all players allied with the victorious keep gain vp's.

Naturally, the fun comes from playing the resources, the possibility of some of the players having chosen roles that add additional strength, and the possibility that one player is the Traitor whose resources will switch sides at the last moment.

Other roles let you gain additional resources, place resource or vp producing cards, or become the player who selects where the battles will be.

Verrater is obviously best played with 4 players. In the three player game that we played, two against one was simply inevitable victory. Furthermore, less variance in the roles occurred simply because only three of the six were taken each turn (plus one not available each turn).

It's fun. If you make a bad mistake like I did on turn 4, you are pretty much sunk for the rest of the game. But it was a really, really bad mistake. Note: don't take the Traitor when you are going to be the first one to commit resources to the battle. Take it when you will be the last one to do so.

Avraham took a commanding lead due to my mistake, and kept it the rest of the game. That gives the game a slight kingmaking effect, which is a small drawback. Again: our first play, and next time we'll play with four players instead of three.

Puerto Rico

Avraham 53, Jon 46, Nadine 39

First play for Avraham, so we gave him advice and attacked each other, which led to him winning. Nadine had a coffee monopoly, Factory and Harbor, but she didn't draw corn until the end of the game. I traded nothing but sugar, but I managed to keep pace with the shipping. Avraham had the other Harbor, and good tobacco sales, so equaled the shipping but ended with a second big building to my one.

Wednesday, August 27, 2008

August 27, 2008

Participants: Jon, Nadine, Tal, David K, Avi, Hillel, Mace, Rachel

Mace returned from Australia this morning, so was kind of out of it. David brought his son Avi back.

R-Eco

Nadine 18, Jon 16, Tal 3

Second play for Tal. We played with the random chips variant. Nadine says that it's a lot of luck, but there sure was a lot of thinking going on for a luck game. I know that I had numerous tactical choices to make during the game.

I was the only non-dumper which was worth 4 points, but it was not enough to beat Nadine's high powered chip collection.

Notre Dame

Nadine 58, Avi 46, Mace 45

First plays for both Avi and Mace. Mace was zonked, and Avi is only 10 or so [DK: 8] and speaks English only so so. That they did as well as they did is amazing.

Industria

David 64, Hillel 62, Jon 55

This was our first play. I've tried to get the game out before, but the closest we ever came was learning the rules. I had forgotten all of them by now, and I had to relearn them as we set up.

In fact, I got them all wrong time and time again as we played. By the middle of the second set of cards, it was obvious that so many things had gone wrong that the final scores weren't going to mean much. Nevertheless, we forged on to the end of the game.

In addition to getting the rules wrong, we had no idea what was flying in terms of strategy. We had no idea how to value the auctions or tiles. Only as we neared the 2/3 point, did we begin to get a grasp on what was going on.

It's actually a darn good game. Aside from the rather strange auctions, there are a whole lot of different little strategic options to pursue, and they all fit together rather well. My only complaint is the auctions itself. There's an unfortunate problem of two players being able to ruin the auction for the third without suffering much in the way of consequences. Perhaps this will clarify as we play more times.

I used up my money too quickly, and found it hard to recover. I still eked out a decent result. I concentrated on the technologies, which were flush with points, but not enough to cover for the lack of resource production. Meanwhile, David and Hillel had resources covered nicely. It still ended up close. I will definitely play again.

Torres

David, Jon, Hillel, Ari

First game for Hillel. We got about halfway through this game before David and Ari had to leave. It looked like David had a pretty clear lead, but who's to say. I wasn't doing too shabbily, either.

Puerto Rico

Jon 64, Rachel 52, Nadine 51

Nadine and Rachel selected the buildings, and chose a few combinations that I would never choose. We played with Harbor, Commodities Exporter (which is a Harbor for indigo and sugar only), AND Aqueduct. That was my strategy, and it did pretty well, as you can see. Didn't hurt having a tobacco monopoly, either.

Only Nadine took Factory, and she ended with two big buildings and a late Harbor. Rachel started in third position, and netted a lot of early victory points, and more with a Discretionary Hold.

Thursday, August 14, 2008

August 13, 2008

Participants: Jon, Nadine, Amir, Hillel, Binyamin, Rivka, Dov, Hannah, Saarya

Binyamin brought his wife Rivka, and parents Dov and Hannah again. Amir returns for his second attendance.

Prototype: Vacation

Jon, Nadine, Amir

I tested a prototype, but it definitely needed some work. And Nadine was distracted, too, and didn't give it her full attention. No more to say about it now.

Princes of Florence

Binyamin 62, Rivka, Dov, Hillel, Hannah

They played on the new edition with the pretty board. The new edition also includes some sort of expansion character cards which I didn't get to see. I'll look them up on BGG. Everyone other than Binyamin scored under 50.

Puerto Rico

Amir 54, Nadine 49, Jon 48

First play for Amir, so we gave him corn and a lot of advice. Naturally, with my blocking Nadine from fully utilizing her Harbor, Amir won. Nadine had Harbor, I had Factory, and Amir had both. Amir could have more fully benefited from Wharf, but his taking Harbor prevented me from taking it, which would probably have given me the game. And Nadine scored two early coffee trades and blocked a coffee boat. Amir got a late tobacco monopoly, but he never got to trade it, he shipped it a few times, though.

Blue Moon City

Jon+, Binyamin, Hannah, Amir

First play for Amir, and second play for me. I had essentially forgotten how to play, but it's not a difficult game to pick up. I don't think it's terribly deep, although there are many different options to try and I haven't tried them all.

Still, it's enjoyable and fairly well-balanced, and I would play again. I'm usually a fan of area control. In the end, it came down to the difference of one crystal between Binyamin and me, which is essentially random.

El Grande

Saarya 95, Nadine 92, Dov/Amir 82, Rivka/Jon 82, Hillel 81

First plays for Dov, Hannah, and Hillel. Dov and Hannah had to leave early, so Amir and I took over for them after BMC.

We warned everyone to attack Nadine or she would run away with the game, and that's what they did. As a result, when we joined the game, Nadine was far behind. 6th round scores were: Amir 66, Hillel 65, Jon 61, Saarya 59, Nadine 43.

As you can see, however, she managed a fine catch up during the last third, nearly winning the game.

We flipped over every card that allows you to send other player's caballeros back to the provinces; I never knew so many of these cards existed in the game.

Thursday, June 26, 2008

June 25, 2008

Participants: Jon, Nadine, Yitzchak, Jonathan, Avraham, Sarah, David K, Tal

Avraham came once before, and he brought his fiance Sarah (for real).

Tichu

Jon, Tal, Nadine, Jonathan

Having just blogged about Tichu, I decided to get some people to play it. Tal is always up for a game, and she always pauses dramatically before she has to play something bad. Nadine doesn't care for Tichu, as it's strictly luckier than Bridge, so why bother playing Tichu?

Tal and I were trailing when other people arrived and we broke to play some regular games.

Puerto Rico

Yitzchak 53, Jonathan 51, Nadine 40

Jonathan's first play, and Nadine taught the game in her usual way.

Nadine writes: Jonathan should have won. I should have shipped instead of Mayoring which would have given me the same three points but blocked Yitzchak because there was only one ship. I had Fortress, Yitzchak had Custom's House, so he would have had only 49. Jonathan had 3 big buildings and a coffee monopoly; I had only the three lower goods.

Race For The Galaxy

Nadine 38, Yitzchak 37, Jonathan 30

I have no info about how this game went, but if Nadine won, it must have been with brown cards.

Tikal

Avraham 103, Jon 101, David 100, Sara 89

This was Avraham and Sara's first play. This is another nice game that I'd been wanting to get it out onto the table for a long while, but which too many people prefer not to play for some reason. Our game was incredibly long (four hours), but it felt only a bit too long. Three hours would have been just fine (two even better, of course). The length was due to some distractions, some very long thinking, and learning how to play for the first time.

Four players is a very crowded game experience, and I didn't have nearly enough guys or tents on the board, but I still did ok. Most of the scoring comes from finding the clever tactic; the remainder of the time you're putting your tendrils out hoping that that opportunity will come.

The highest scoring temples only went to 8.

Magic

David+++, Jon

We drafted. I thought my deck was decent. I get the feeling that I'm just a sucky player.

Thursday, June 05, 2008

June 05, 2008

Participants: Jon, Binyamin, Nadine, Gili, Bill, Shirley, Ari

Shirley is Bill's wife, come to the group for the first time. Binyamin won every game he played tonight.

Mykerinos

Binyamin+, Jon

Nadine opted to sit this out, which I believe she has come to regret seeing as how long her Puerto Rico game ended up taking.

Mykerinos is actually an elegant game. When I first played it, I thought certain moves were fairly scripted, but this is not the case. It's definitely a game of tradeoffs, all the time. Unfortunately, in the fourth and last round, decisions really are sort of scripted, since nearly every move is a simple math calculation (in two player).

I haven't played this in a while, whereas Binyamin had. Therefore, I forgot a few rules and was blindsided by them when they came up in play. For instance, at the end of the game I forgot that after one person passes, the other players have only one more turn. I kept thinking that the other player can play himself out. This made a real difference.

I knew, but kept forgetting as I actually played, that control is for quadrant, not per board. As a result, I completely screwed up the first set of placement actions. I insisted that we stat again, since having played with the wrong goals in mind, I had lost every single quadrant. I restarted the game after the next two placements again, because I started out doing it again. Only on the third try did I finally get it.

I still lost by a great amount, because I neglected the library. That was totally my fault, however.

Mississippi Queen

Binyamin+, Ari+, Jon -2

I had played this only once, but the rules were fairly easy to remember. The only fuzziness was, when you pushed another player, did you drop speed as well as movement, or only movement?

It was a close game, not too long, and worth playing again.

Race for the Galaxy

Binyamin 36, Jon 35, Ari 31

Binyamin is convinced that the game is simply too short, and should be extended to 20 buildings and a lot more VPs. I am convinced that, if not the winner, then the losers are fairly well known by turn five, making any game extension simply more torturous to them.

Meanwhile, I'm convinced the, while there are multiple paths to victory, some people are going to draw a cohesive set of cards, and some aren't. The former have the potential to win, while the latter don't. Which makes the game torturous to the latter, anyway. But then, I can't explain how David K and Binyamin always seem to beat me. So I really need to study some strategies before I make any final conclusions.

To appease Binyamin, I thought we would try that the game ends when someone has built 8 devels or 8 settlements, and not simply 12 cards. And we added 12 more VPs. I think 10 would have been the better number, as the game was still nearing its end as Binyamin dumped 1 point devels nearly every round.

To me, any game where the end can be "hurried" when someone is ahead is problematic. It's what sinks Lost Valley as a game, too.

Power Grid

Binyamin 17, Ari 15, Jon 14

We played in Central Europe, and with the new deck of power plants. And, as usual, with the top four cards of the power plant deck face up (but still accessible only in order). We played in the three Eastern provinces. I started in the middle of the board, which squashed my expansion and that was nearly that. I had more capacity two rounds before the end, but less cash, and so I couldn't solidify my capacity and buy the fuel I needed and also buy the eight or so cities I needed in the last two rounds.

Binyamin adds: We totally forgot about the -1 discount for garbage [in Wien]. I had the 21 plant - 3 garbege for 5 cities - for at least 4 rounds and didn’t take any discount. That might have made an absurd change, as if I had more money and as I thought Ari has lots of money. I might have tried to go for a 7 plant and not finish the game, which would have been wrong, of course, but I didn’t know that. Interesting thought, how a bit more money could actually make me, maybe, be lose the game.

Puerto Rico

Shirley 57, Nadine 44, Bill 40+, Gili 40-

During the time it took us to play half of Mykerinos, Mississippi Queen, Race for the Galaxy, and Power Grid, these guys played one game of Puerto Rico. It was Shirley's first game, and Bill's second game. Shirley really loved it, and winning by a mile didn't hurt.

She ended with 36 shipping points and Custom's House. Bill had some good shipping, but no big buildings. Otherwise, I don't know what happened.

Nadine adds: I enjoyed Puerto Rico even though it was very slow. Part of that was for multiple explanations, which I don't mind. Bill got a Wharf near the end. He had enough for a big building afterwards, but it was too late to mayor it. Shirley was third and had a Sugar monopoly for a long time, Bill had early Tobacco, and got a Factory. Shirley had Harbor which gave her a lot of points. Gili produced Coffee and Indigo only. I had a Factory and Wharf and Coffee.

Bill had 3 corns and shipped 5 corns on his wharf at least twice, he also had a small warehouse.

It's Alive

Shirley 57, Nadine 53, Bill 45

Again, Shirley's first play and Bill's second. Assuming that Shirley finished her board first, it looks like she won with the board completion bonus.

Nadine adds: I finished my It's Alive board first, because I always pretty much play the basic version, but it wasn't enough this time. Shirley had the some score in Puerto Rico and It's Alive, and won all her games too, though two isn't the same as 4.

Thursday, May 29, 2008

May 28, 2008

Participants: Jon, Nadine, Bill, Gili, Binyamin, Max, Sergei, David K, Yitzchak, Dylan, Rachel A

A bustling game night. We discovered that you can't do role playing in the same room as board gaming.

It's Alive

Bill 55, Gili 47, Jon 33

First play for Bill, so he was happy to win. He ended up flipping four of the six coffins and no villagers, while I flipped four of the six villages. With brutally unfair luck as that, it's hard to compete.

Notre Dame

Binyamin 64, Nadine 47, Yitzchak 45

They played this as an opener, although it's kind of long as an opener.

Zertz

Binyamin+, Sergei

First play for Sergei.

Dungeon Twister

Binyamin, David

Binyamin introduced this game to David, who decided to forfeit mid-game, as he really doesn't care for the combat mechanic of blind bidding.

Geschenkt

Max 22, Jon 30, Gili 35, Bill, Sergei

First plays for all but myself and Gili. Gili pulled an inside straight. The second time she needed an inside straight, Sergei was forced to ruin her (and his) plans as he had no cash to push off the card. Max enjoyed the game and plans to make a copy to play at his own group.

Universalis / Children of Fire

Bill (GM), Jon, Dylan, Max, Gili

Nadine opted not continue last time, and we thought rightly that Gili would join. She did, but the setup took too long for her, or she was just too tired, and she left before ever really doing anything. Max stuck around for longer, but it appeared that he was not really into combat-less role playing, as he kept trying to kidnap or cast spells on humans, which is not the point of the CoF theme. He also bowed out mid-game.

Dylan and I meanwhile had a good time, and owing it to just being the two of us and our previous first experience, we made some story progress. Cthulhu or space aliens or some combination are sexually attacking the teenagers of Wichita trying to get them, or to get, pregnant, for some reason.

Princes of Florence

Yitzchak 76, Nadine 69, Sergei 65

I think this was Sergei's first play.

Race for the Galaxy

David 43, Binyamin 42, Jon 30

I don't seem to have a handle on this game yet, as not only do I keep losing, I lose soundly. We were originally going to play a longer game with more VPs and building capacity, but I could already tell mid-game that the end result wasn't going to change significantly so there wasn't much point. I may have been wrong, but I think that extending the game essentially swings the game to the VP producers.

Magic: the Gathering

David+, Jon

I dealt each of us 60 random cards and we built decks without knowing if we would play. In the end, we squeaked in a game.

The game was kind of a slog. Both of us has unblockables, and each was able to do roughly two points of damage per turn. Unfortunately for me, David started his damage earlier. Near the end, when I could finally take out his attacker, he was able to counter my spell. And that was pretty much that.

Puerto Rico

Sergei/Jon 61, Nadine 59, Max/Jon 53, Rachel 44

This was first plays for both Max and Sergei, but they had to leave near the end of the game to catch a ride with David. I took a basic look at their boards to help finish the game, and I mostly crafted and shipped them to victory.