Showing posts with label cosmic encounter. Show all posts
Showing posts with label cosmic encounter. Show all posts

Thursday, June 24, 2010

June 23, 2010

Participants: Jon, Adam, Shira, Nadine, Gili, Elijah, Miriam, Abraham, Eitan

Welcome to Shira for her first visit. Shira lives in walking distance and has previous Eurogame experience, and so is a welcome addition. Hopefully she will return. Adam also doesn't usually come anymore, since he works on Wed evenings, but he was able to make it for a one-off.

Lord of the Rings: the Confrontation

Shira (B)+, Adam (W)

Adam taught this to Shira, who picked it up quickly enough to win.

Fairy Tale

Nadine 46, Jon 42, Gili 37, Elijah 22

We hadn't played this in a while, and we needed something light for three players. Elijah walked in as I was dealing, so he joined, though he doesn't particularly like the game.

I thought I had kind of figured out some strategy for the game, but Nadine won anyway. She claimed that she played randomly, but I kind of doubt that. She just likes to say that when she wins.

Louis XIV

Abraham 42, Shira 39, Gili 38, Nadine 35

First play for Shira, and possibly first or second for Abraham. This is an otherwise decent game where I don't particularly like the scoring system.

Cosmic Encounter

Elijah+, Jon, Miriam, Adam

Elijah always begs to play this, and I and Adam were willing, so I brought it out. First play for Miriam, whom we taught. First time teachings of this game in our house can result in disaster when the fanatics insist on adding multiple hidden powers, half the flare deck, weird destiny pile cards, and other such nonsense. I prefer to have the first game be quite limited: single revealed powers, 20 flares + the power flares, and that's it. Edicts, Kickers, Reinforcements, and the rest of the exceptional card is quite enough for a first time play.

As a result, the game went fairly straightforward (nobody drew the wild Schizoid flare that was in the deck). I played Symbiote, Miriam played Grief, Adam played Will, and Elijah played Visionary.

Steam

Miriam 36+, Jon 36, Adam 34, Elijah 28, Eitan 24

First plays for Adam and Miriam. Another great game I don't get to play often enough. It's typically a long game, but the length usually occurs during the track laying and cube moving phases. For some reason, people took a really, really long time to figure out their role selection. As a result, the game took about three hours.

Adam and Eitan commented that a five player game is more brutal, with much undercutting of track space and stealing cubes, apparently more so than with three or four players.

In our games, we all crowded around the Connecticut coastal area before branching west. Adam and Elijah began building in the Canada area extending south, while I just continued north and central through Mass/NY.

I was the first to start churning out victory points. Miriam went to 10 income which I though was kind of a waste, but somehow she had a nice central route and just managed to match my score at the very end, whereupon she won on the tie. Adam was frustrated at one point that train power could not exceed 6, as he had a few 7 link routes he wanted to run.

In the end, we all had about 9 links.

San Juan

Abraham 35, Gili 31, Nadine 30

They played this to wrap up while we finished Steam.

Thursday, August 13, 2009

August 12, 2009

Participants: Jon, Binyamin, Tzvi Yehuda, David, Avraham, Moshe, Har-El, Miryam, Elijah

Binyamin brought his son Tzvi Yehuda, and David brought his son Avraham and two nephews-in-law (or something like that) Moshe and Har-El. Meanwhile, Miryam is a first-timer who had played Settlers of Canaan somewhere and was told by her relatives that she should check out our group.

Tonight's session was somewhat disorganized, owing to my being home late from checking my daughter in to the hospital in preparation for a tonsillectomy, and owing to having asked Binyamin to check out my mezuzah's, which I then had to reattach to all my doorposts during the first twenty minutes of game night.

Dominion

Binyamin, Elijah, Tzvi Yehuda, Miryam

First play for Miryam.

I set everything up and was all set to take my first move, when Binyamin told me that I had to put the mezuzah's up right away. I grumbled, but I took a Silver and then put my cards down. David Klein then played for me after he walked in. He took Throne Room (the card that let's you double an action), and then put the cards down. Then Binyamin picked up my cards to finish the game.

Unfortunately for him, Silver and Throne Room are two ridiculous cards to take on the first plays, and he spent the next five rounds playing catch up. Miryam liked the game.

Jon, David, Binyamin

And we played another game of this later in the evening, to close game night. David started slowly, but was eventually drawing his entire deck each turn (Throne Room and Smithy, Village, Festival) [DK: What makes this more impressive is that the deck had over 30 cards in it and I still pulled the whole thing!]. Binyamin is the first to play the Black Market. His most important purchase was Witch, which gave him the game. That's probably always going to be the best result of Black Market.

R-Eco

David, Avraham, Har-El, Moshe

First plays for Har-El and Moshe.

Cosmic Encounter

Jon, Moshe, Har-El, Elijah

Elijah., as usual, pestered everyone to play Cosmic. I thought it would be a decent choice for Moshe and Har-El, but I was wrong: a) Har-El didn't read English too well, though he spoke it well, and b) Har-El's disconnect between what he wants the rules to be and what the rules are prevented him from grasping the rules. So he constantly tried to put more tokens in the cone than he was allowed, played extra cards, give cards to other people, make unbind-able deals, and so on. He found the game overly complicated. Can't argue with that.

We played one power each: Mind, Ghost, Prophet, and Crystal. Prophet was the strongest power, so Elijah got ganged up on early.

La Citta

David, Miryam, Avraham, Binyamin, Tzvi Yehuda

David taught this to Binyamin, as he wanted to learn it. First play for everyone but David.

I've had a good time every time I played this, but acknowledge that there are some problems with the game: the luck of what cards are available on your turn, and your dead cities that feed people to other people's success. These haven't bothered me terribly, and I imagine that there is some way to fix the luck of the card draw, if we decided it's necessary.

Unfortunately, these guys really weren't happy with the game, owing to the above problems. So much so that they unanimously decided to abandon the game half-way through.

Taluva

Jon, David, Binyamin

I taught this to David and Binyamin. It's a decent filler, very spacial and calculating. Not too many rules, but I always forget one or two important ones when I teach it. :-o

Furthermore, there are a few rule problems that come up every time, such as can a temple be used to join two small settlements, ending with a settlement large enough in which to play a temple? Can you split a settlement such that a temple remains alone? And a few others like this.

I have to make rulings on these issues each time we play. Otherwise, I find it to be a fun abstract game with a little luck in the tile draw (which can be solved with a pool of available tiles, and upcoming tiles visible).

Winner's Circle

Elijah, Tzvi Yehuda, Avraham

The younger ones played this to round up game night.

Thursday, June 11, 2009

June 10, 2009

Participants: Jon, Elijah, Nadine, Ben, Max, Abraham, Gili, David K

A few early birds showed up and started playing in the living room. The flow of games that were played confused me; I'm hazy on anything played in which I didn't.

Mr Jack

Nadine, Elijah

Nadine re-taught this to Elijah, but she wasn't interested in finishing it as other people came in.

Dominion

Max 32, Jon 30, Abraham 27, Ben

First play for Ben, who didn't manage to find synergy (or, in his words, had very bad luck).

Thief was in the game, as was Festival, Feast, and Library, all of which should lead to the Festival-Feast-Library and no treasure strategy. Abraham headed that way, but he got there by means of Remodels. Somehow he got the synergy going too late, though it was doing nicely at the end.

I did something of the same thing, but I also added some silvers and golds. I lost a silver to an early thief, but as the game went on, thieves are used less which made the treasures safer bets.

Max used thief and Gardens to rack in coppers. He only made it to 30some cards, but it was still enough to squeak out a victory. For one thing, his point accumulation started earlier than ours did.

Ben tried a thief without success. He managed to get an early Province, but then his two silvers were stolen by Max and he never recovered.

Boggle

Gili, Nadine, Elijah

Meanwhile, these guys played this quick filler while waiting for David to show up.

Tichu

David, Gili, Elijah, Nadine

When David showed up, we only had ten minutes left to Dominion, so they played a hand of this.

Agricola

Jon 50, David 42, Nadine 35, Max 35

First play for Max. Max requested to play this, as he had bought a copy and hadn't been able to get it to the table where he plays, fearing that it would be too complex. After playing, he realize that he was right; he liked the game, but it's too complex for his group.

David complained early on about how poorly he was doing, as usual, even though Nadine and I saw through him. He was also convinced that my few early occupations (gain a vegetable when I take one of the food spaces; add two items when I sow) put me majorly in the lead. I admit that they were decent.

However, I gained nearly twenty points in the last two rounds. If two of these had gone awry, or one of them and David achieved some other sudden coup, the end would have been different.

In my last rounds, I added my fifth clay room (+1 for the room, +2 for a minor improvement that gave me +2 for a five room house), converted to stone (+5), played an occupation that gave me an additional +1 per stone room (+5), solidified having the most/tied for most number of occupations (+3 due to an earlier played occupation), and gained a wheat (+2).

David thought he stole back the most occupations on the final round, but he hadn't noticed that I played one on the penultimate round as well, so he only tied him. This gave him +3 as well, but didn't prevent me from getting my points.

I had my vegetables and a stove, but I usually had to take at least one action before each harvest to ensure I had enough food. David had fantastic wheat and baking running at mid-game, and so didn't need to worry about food the second half of the game. he also had a pasture with a bunch of each type of animal (minor improvement let him mix animals). Unfortunately, he was exactly one animal short of 3 points in each one.

Nadine expressed dissatisfaction with the artificial limitations of points for animals and produce and so on, as well as how 1 sheep is the same as 3 sheep, but different than 4 sheep. This leads to all sorts of annoying calculation that shouldn't be necessary.

Nadine spent a very long time calculating on round 12 and 13, and in the end it didn't matter that much. Max had good pastures, produce, and animals, but his house and bonus points were small.

Cosmic Encounter

Elijah+, Gili, Ben

Elijah always like to play this, and I thought it might make Ben happy to play something he's familiar with. He still lost, though.

This was Gili's second play, but had been so long since her first play that she had to relearn the game. She hadn't been too impressed with her last play; this one she enjoyed somewhat more.

Ben played Void and something, Elijah Machine and something, Gili Visionary and something.

Traders of Carthage

Gili, Ben, Elijah

First play for Ben, and probably second or third for Elijah. Ben enjoyed this game which is weight-wise on par with R-Eco.

Thursday, May 14, 2009

May 13, 2009

Participants: Jon, Hershel, Nadine, Abraham, Bill, Max

All regulars. Nadine is off to the US for two weeks after tonight.

Lord of the Rings: the Confrontation

Jon++, Hershel

I taught this to Hershel. In the first game, he played black. Already near the beginning of the game it was fairly clear that he wasn't doing too well. Black typically kills a number more characters than white. In my case, Gimli killed the Orcs, Boromir took out Sauron, and Gandalf killed something like 5 black pieces as he stormed into Mordor. Black had one piece left to my five, with no chance of finding Frodo.

We switched it around. Gimli still killed the Orcs (on the third move, or something), but his Gandalf only managed to kill one or two dark pieces. After half the cards were gone, the Black Riders rode from Mordor nearly all the way into the Shire and began picking off the weaker characters. Finally he came to the Shire and found Sam, Frodo, and Legolas. Sam tried to save Frodo, but the Black Rider killed them all, and that was that.

Stone Age

Jon 198, Nadine 187, Hershel 152

Hershel brought his copy. This was my first play.

Stone Age is a worker placement, resource management, and set collection game. It artistically and mechanically resembles Pillars of the Earth very closely, but it's a bit lighter. Instead of paying taxes, you have to pay food, which requires a bit more effort.

There's no master builder phase. Instead, the big gimmick here is that the number of workers you put onto an area determines how many dice you get to roll to see how many resources you collect from your location. There are 5 things you can collect, each numbered 2 to 6. When you try to collect the resource, you roll a number of dice equal to the number of workers you allocated to the collection area and then divide the number you rolled by the number of the area, rounded down. For instance, food is 2; if you roll a total of 11 in the food area, you'll collect 5 food. Gold is 6; roll a total of 11 in the gold area, and you'll collect 2 gold.

Therein lies my first and major problem with the game. Dice. Over the course of the game, dice will kind of even out, but not entirely. And the type of decisions you make seem to be full of strategy, but in the end your success is pretty random. There's no trading resources to make up for bad rolls, as there is in Settlers of Catan.

See our final scores? Would it surprise you to learn that I rolled the best, Nadine rolled slightly less well, and Hershel rolled poorly? There you go.

The winner is the one with the most victory points. You gain points in two major ways:

1) by collecting action cards which are available each round. Each action card has a cost of a few resources, gives some immediate benefit, and also gives a point bonus at the end depending on what else you collect. For example, some give you a certain number with which to multiply against the value of your automatic food production at the end of the game. If you get three cards of that type with 2, 1, and 1, and your food production is 8, then you gain a bonus of 4 times 8 at the end of the game.

Some of the cards just have symbols, and you get the square of the number of different symbols you collected in bonus points at the end of the game.

2) by collecting bonus tiles. Each bonus tile requires a certain combination of resources, and gives a bonus in victory points equal to the number value of the resources required to buy it. For example, a bonus tile that requires a gold (6) and two bricks (4 each) to acquire gives a bonus of 14 points when you buy it.

There are ways of increasing your food production (so you pay one less food per round), tools (so you can add to your dice rolls each round), and number of workers (pay one food per worker each round or lose 10 points for each unfed). And each resource area, other than food, only allows 7 workers per area, so occasionally you may be locked out of a particular area (which rarely makes any difference).

The game ends when either the cards, or one stack of bonus tiles runs out. One player can rush the game end by buying tiles from a single stack. That's not unfair, but I don't really like that mechanic too much.

You basically decide to concentrate on one of the few sets to collect. If two people go for the same set, you're both probably screwed and someone else who is trying for something uncontested will win. In our three-player game, we were all acting pretty independently, but people will probably clash more in a four player game.

The master workers drawn from the bag in Pillars of the Earth supplies a tad too much luck, but it's not in the same category as Stone Age. Planning in PotE is more rewarding and more interesting than in this game. But this game is still a decent game with ok mechanics. If a certain strategy is known to be dominant, this will balance out because more than one player will be trying to get it.

I would be much happier to play the game without dice: with dice rolls available for purchase with workers (roll 12 dice, and let players buy the dice rolls with their workers each round) or with each player drawing a random set of how many resources are available to them or to everyone each round, or some-such. Dice. Shudder.

In our game, I estimated the value of the cards versus the tiles and decided against trying for the card collection sets. Instead I took only cards that gave bonuses for the number of tiles you had (and some for the number of people you had), and then took 8 tiles. This gave me the regular points from the tiles and additional card bonuses for the tiles. And I rolled fairly well.

Nadine and Hershel each had a complete set of the card symbols (64 points each, or 8 points/card). Nadine also farmed a lot of gold with a lot of people and took a few tiles that netted her some 40 points for each one. Not enough.

Dominion

Abraham 54*, Max 34, Bill 16

First play for both Bill and Max. Abraham taught the game using the standard introductory set of cards. But he played the Villagers incorrectly, effectively playing them without using up actions to do so, and ending up with far too many actions than he should have. Bill noticed this mid-game. So his final score doesn't really count.

I receive the two BGG bonus kingdoms in the mail, but we haven't played with them, yet.

Cosmic Encounter

Hershel 4, Nadine 3, Abraham 3, Bill 2

Bill hasn't played this since 1991, and this was the first play for Hershel. I tried teaching Max, too, but his head wasn't into it. Too late, too complicated, and too crazy.

Hershel played Anti-Matter, Bill played Bully, Abraham played Vampire, and Nadine played Vulch. I don't usually think of Anti-Matter as very strong, but everyone else did, and he won (they played to 4 bases).

Traders of Carthage

Jon+, Max

First play for Max, first two-player play for me. Everything went along docilely for some time, and no ships were pirated after scoring until mid-game. At that point, I managed to score a 5 point ship alone, and then shortly afterward a 6 point ship alone, at which point Max resigned. He was too tired to be playing anyway.

Monday, October 20, 2008

October 19, 2008: Games Day

Participants: David, Avi (David's son), Mace, Shachar (Mace's son), Koby, Gili, Jon, Gilad, Nadine, Elijah, Binyamin, Rivka (B's wife), Tikva Shira (B's kid), Zvi Yehuda (ditto), Devora (ditto), Iska (ditto), Adam, Amir, Omri, Roee, Rudo, Yosef, Michael (Elijah's dad), Saarya, Rachel

A pleasant games day. Amir, Omri, Roee, Rudo, Gilad, and Koby all came from the coastal areas, which was nice.

We used both sukkahs, and sometimes had to look for extra chairs. At night, we also had to find a light for the other sukkah and finally managed to get it plugged in.

I took notes of the games played, but worse notes than usual, and I fear I might have missed a game or two. Here's what I got:

Cosmic Encounter

Mace+, Shachar, Elijah, Binyamin, Adam

I think that was the list. Several of these were new players, yet they still played a six player game, double powers, comets and asteroids, and what looked like half the flare deck.

Mace got to four bases fairly quickly as Prophet / Loser, but was then ganged up upon. The game then extended for another three and a half hours, until Mace finally managed to win in the end, anyway. Other powers in the game included Pentaform, Vampire, Plant, Mirror, and others.

For Sale

Binyamin and family played this.

Go

Adam 38, Michael 24

This took them a while on a full board. Michael is somewhat better than I am, and so proved a closer match for Adam.

Kingsburg

David 45, Gilad 44, Gili 39, Koby, Nadine

Koby brought this game and taught it to the others.

Lo Ra

This is Nadine's Jewish themed version of the game Ra. Played in the other sukkah.

Lord of the Rings: the Confrontation

Adam (dark)+, Binyamin (white)

Frodo was stomped to death by the Balrog while trying to pass through Minas Tirath.

Zvi Yehuda wanted to play this later in the day, but no one had time to explain the English to him.

Louis XIV

Michael 52, Yosef 51, Elijah 49

First plays for all of them, they all really liked it. Good thing we still have Nadine's copy around. It may see more play again.

Magic: the Gathering

David+, Jon

David and I got one draft and game in, and e beat me as usual, even though I played a four color deck and wasn't mana screwed, and he played a three color deck and was.

Mission: Red Planet

Rudo 54, Omri 47, Jon 36, Nadine 23

This is an are control game from Bruno Faidutti, and has his characteristic elements of chaos and bluffing. Which, unfortunately, I don't like, although I like Bruno Faidutti.

You have ten rounds, scoring after rounds 5, 8, and 10. You have four ships active at any one time going to 10 different areas of Mars, and holding between 2 to 5 astronauts. And you have 9 character cards, that let you a) add astronauts to one or two ships, and b) do a special action, including moving your astronauts, swapping an astronaut, and redirecting or blowing up a ship. The latter two, in particular, are the most chaotic parts.

Lastly, you have bonus points for a mission, or can put secret cards under many of the areas, so that, at the end of the game, that area scores nothing, or double, or gives some other random bonus. More chaos.

Each round, each player selects one of their characters and then turns it over in turn order, like Citadels. You only get your cards back if you play character 1.

Nadine and I lost mostly because we didn't understand the vast importance of the areas with more points, which exponentially accumulate in latter scoring rounds (I somehow thought they would be linear). So we didn't fight for them more.

It's not a bad game, and certainly not as annoying as Assassin, but I still screwed Nadine out of her moves twice at the beginning of the game, which was probably not enjoyable for her.

And there's no reason for it. If the cards are played like El Grande, instead of like Citadels, and if the cards placed on regions are placed open instead of closed, the game looks to be vastly more fun and interesting.

Mr Jack

Nadine (Detective)+, Jon (Criminal)

I survived with three suspects until round 8. I only had an unseen Jack in one round, and Nadine had to ensure that I didn't escape, preventing her from discovering anyone that turn.

Nadine then accused the right person, and not entirely at random. One of the three she had eliminated with a card from the red guy. And one of them she thought I had been positioning more for exit than the other.

Notre Dame

Yosef+, Gili, Saarya, +/Jon

I took over for someone in round four, but I forget who.

Power Grid

Shachar 17, Jon 16, Elijah 15++, Avi 15+, Mace 15-

We played on the German map, missing the south coast. Aside from the western area, prices were pretty expensive. All of us except for Mace started on the western shore, anyway.

Larger plants came out fairly early, and I snagged my entire plant needs before anyone else. Still, because I was behind in cities, I was producing less money, and so everyone else managed to catch up with their plants and building. In the end, I simply couldn't build more than Shachar owing to less cash. I'm still not quite sure how that worked.

Elijah and Mace were up to 14 cities when we were all at 12 on the last round. They had a bidding war over the only plant that would let one of them win, but it went too high for either the winner or loser to win. If it hadn't Elijah could have won after all.

Puerto Rico

Rachel 64, Jon 58+, Adam 58-, Nadine 56

Rachel was convinced she wasn't going to win when Nadine and I took second big buildings and Adam secured her first. She and Adam both had Harbors to Nadine and my Factories. But she played on anyway, taking a Discretionary Hold, something I probably should have taken.

It was all very close, but Rachel managed to ship 43 shipping points to my 21. Yowza.

Race for the Galaxy

Nadine 54, Gilad 40, Roee 29

First play for Roee.

R-Eco

David 12, Avi 7, Mace 7, Shachar 2, Koby -1

The opening game. Played again at least once later during the day.

Samurai

Zvi Yehuda 9++, Binyamin 9+, Amir 9-, Adam 8

No further info.

Settlers of Catan

Yosef 13, Elijah 6, Gili 5

Yosef won every game he played tonight, I believe. They played to 13, but it didn't help.

Shadows Over Camelot

Zvi Yehuda, Tikva Shira, Omri, Roee, Rudo, Avi

First plays for all but the first two, I taught them and then hovered around a bit to help them start. Luckily, Nadine was also sitting nearby and could fill them in on a few rules that I forgot, as well as help Avi on his first game.

Taj Mahal

Yosef 65, Gili 59, Elijah 28

First play for Yosef. Nadine and I looked over in mid-game, and Gili had a 20 point lead. We said that they should just concede, although Yosef did have a handful of cards.

Well, it seemed that Yosef was more persevering than we realized, making a dramatic comeback.

Tower of Babel

Yosef, Rivka, Devora, Iska

First play for Yosef, and Devora and Iska are very small kids, so I'm sure they weren't experienced players. I don't know any more about the game.

Ubungo

Rivka, +, +

Rivka played this shape game with two of her kids.

Year of the Dragon

Nadine 128, David 108, Gili 102, Gilad 81, Koby 72

First plays for Gilad and Koby.

Omri 107, Nadine 105, Rudo 102

First plays for Omri and Rudo.

Monday, October 06, 2008

October 05, 2008

Participants: Jon, Elijah, Nadine, Gili, Avraham, Tal, Rachel

A game night on Sunday to avoid all the holidays.

Reels and Deals

Jon/Avraham 100, Gili 84, Tal 80, Nadine 66, Elijah 55

Avraham came in the middle and joined me. First play for Gili and Elijah. Nadine would like to say that she now believes that luck so determines the game that she has no desire to play it again. Despite it's faults, I still like it, as did Gili and Avraham.

Nadine and Avraham both believe that a much better game could be made using the cards. The biggest problem is the end game condition, which is just bad. I haven't got a solution to that. As for the luck of the draw, particularly with the scripts and finding the needed talent to fill them, we all feel that a common pool and auctioning them off would make for a better game.

In our game, Elijah only drew small scripts, and though he finished two, they didn't do him much good. Gili got frustrated a number of times, but still ended in second place with her cash reserves, which made her feel better. We would have beaten her by only one point, but gained an entirely unnecessary additional 15 point bonus for finishing the game.

Cosmic Encounter

Jon+, Elijah, Avraham

First play for Avraham. We played single revealed powers. I played Sorceror, Avraham played Filth, and Elijah played Mutant.

It was a very quick game. They couldn't dump their hands, so I was able to walk through to five bases while they couldn't draw new cards to stop me. I had additional help from the Wild Queue, which let me change the cards that Elijah drew as Mutant, and Wild Filth which let me prepare for my fifth base in Avraham's system, if necessary (which it wasn't).

Year of the Dragon

Jon 100, Nadine 99, Gili 91

I played this simultaneously with Cosmic Encounter. Second play for Gili. I usually lose to Nadine by one point in the end point scoring of Buddhas and remaining people, but somehow managed to win by one point this time. Nadine made one mistake which cost her a Lady, so that was probably it.

I tend to play with only three house at two levels each, six figures, two dragons, one or two late Ladies, and strong book usage in the last several rounds. I also take one early firecracker, and as little as I can of rice, money, and medicine.

Mr Jack

Avraham (Detective)+, Elijah (Criminal)

First play for both of them. Elijah managed to survive until the beginning of the seventh round. Both really enjoyed it.

Geschenkt

Nadine+, Jon, Gili, Elijah, Avraham

Jon+, Nadine, Gili, Elijah, Avraham

Elijah only had a small amount of time, so we played this. First play for Avraham, who liked it a lot. We all did, except Nadine thinks it's only so-so. I lost the first game, and won the second game, by un/lucky draws on the last card.

Puerto Rico

Jon 61, Nadine 51, Rachel 50, Avraham 50

We roped Rachel into playing this at the end of the evening. First play for Avraham with alternate buildings.

Rachel and Avraham had the Harbors, and Avraham had an early coffee monopoly and a Discretionary Hold, but somehow didn't get them all to work well together. Nadine and I had Factories. I could see early on that I was going to lose the shipping war after I chose Factory instead of Harbor, which Rachel chose right after me. Later on I chose a coffee to make a full five goods, instead of a Discretionary Hold to eke a few more VPs.

Turns out to have been the right move, as I ended the game with three big buildings. I had only 16 shipping to Nadine's 25, Rachel's 28, and Avraham's 35, but I had 26 building points and 19 bonus building points, while Nadine had 20/6, Rachel 15/7, and Avraham 15/0.

An interesting game, as usual.

Wednesday, August 20, 2008

August 19, 2008

Participants: Jon, Nadine, Elijah, Zack, Gili, Hillel, Avraham, David K, Saarya

Game night was a day early, owing to a conference I'm attending tomorrow night. We didn't have a chance to test my prototype. Zack attended last year, but his family went back to the states. He's here for a few weeks, but tonight will be his only game group appearance. Elijah also returned after a long absence.

Year of the Dragon

Nadine 101, Elijah 97, Hillel 92, Zack 83

First game for all but Nadine, who had to explain it a few times as players slowly arrived at the club and needed to hear the explanation from the beginning.

Nadine writes: Zack lost points due to getting the least explanation due to coming late. I only won because no one [else] had played before.

Caylus

Jon/David 84, Avraham 74, Gili 58

We played about half the game and then I got up to let David finish my position when he arrived. I'm not thrilled about the game anyway.

I gave David an ok but not thrillingly good position. He promptly made a mistake in his inherited position and lost ground. And yet, he still won the game. Go figure. This was Avraham's first play and he underestimated the importance of Green/Blue buildings. Gili missed out on the second and third castle scoring (she had one house in the last castle section; none in the second).

Cosmic Encounter

Elijah+, Saarya+, Hillel, Nadine

Hillel's first play. All of them were a little rusty and came to me with rules questions. Even so, they made several mistakes, throwing into question the game's results. For instance, they played the Vacuum as the one who selects which tokens the other player loses, which is deadly. Elijah and Saarya won on a joint comp/comp.

Tichu

Jon/Avraham 1025, David/Nadine 875

I opened with a Grand Tichu, which I made, and we both went out first to boot. A 400 point lead. I called and made Tichu again. Then David began to call Grand Tichu and Tichu, and after several rounds, we were only ahead 60 points. I won the last game with a Tichu, and that settled it.

In every hand, David and I had our cards down first; of course, being Avraham's first play, and Nadine dividing some attention in the first few hands with Cosmic, this was understandable. In nearly every hand, either David or I called Tichu or Grand Tichu; Avraham and Nadine never called it. And in nearly every hand, David and I went out first, leaving Nadine and Avraham to play for third. Too bad David and I weren't teammates.

David made a Tichu where both Avraham and Nadine had bombs and he didn't. His Grand Tichu was also helped by getting passed cards to complete both a bomb and an inside eight card straight. I had a single bomb, on the last hand, which I broke up to play a 10 card straight, followed by a three of a kind. I was left with a 9. David eventually played an 8, letting me go out.

Thursday, April 24, 2008

Games Day: April 24, 2008

Participants: Jon, Saarya, Nadine, Adam, Binyamin, Tikva Shira, Zvi Yehuda, David Klein, Avi Klein, Yarom, Maayan, Maya, Yardena, Yedidya, Yitzchak, Jonathan, Roie, Omri, Rachel A, Yosef, Dylan, Ben, Gili, Dvir, Shimon, Ari, David B, Pini, Yosef B, Richard, Vera, Raphaela

I'm Jon and Saarya is my son. Nadine, Adam, and Binyamin are group regulars. T"S and Z"Y are Binyamin's kids. David is a group regular. Avi is David's kid. Yaron has been playing games in other parts of Israel for many years, but rarely gets out to my group. Maayan and Maya were his guests. Yedidya and Yitzchak are Yardena's kids. Jonathan is a new group regular. Roie and Omri saw the ad on Tapuz. Rachel A is my wife. Yosef saw the ad on Janglo or my blog, I think. Dylan is a group regular, Ben is my brother and a group regular, Gili is a group regular. Dvir, Shimon, and Ari saw the ad on Tapuz. David B is my other brother and Pini and Yosef B are his kids. Richard, Vera saw the ad on Janglo, and Raphaela is their daughter.

32 people is record attendance. In fact, if we get this many or more in the future, we need a bigger place.

Amun-Re

Binyamin 51, Roie 42, Ben 38, Omri 31, Zvi Yehuda 531

Ben doesn't get to play this game in his community because his gamers object to the other deities and sacrifice.

Nadine 54, David B 39, Yosef 38, Ben 34

This was first game for David and Yosef. David thought it was a good game but the -3 card (stealing 3 gold) wasn't strong enough to overcome the loss of a free item.

Anagrams

Jon, Yardena

I went easy on Yardena at the start of this game under the assumption that I would be much better than she was, since she had Scrabble experience but not Anagrams experience. After a few words, however, it turned out that she was excellent. After that I played as well as I could and we both ended up with about the same number of words.

Bridge

Nadine, Ben, Binyamin, Zvi Yehuda

They played a few hands toward the end of the day.

Cities and Knights of Catan

Yitzchak, Yosef

Played a two-player game to learn the rules, I believe.

Yosef 13, Jon, Jonathan

I started off pretty well, but Yosef relentlessly hit me during the game and rose over my back. He got a quick early metropolis, and another one soon thereafter. He won the game with Longest Road.

Colosseum

Zvi Yehuda 83, Gili 80, Tikva Shira 65

This is a big sprawling game with busy graphics. I played it once and thought it was a typical Euro.

Cosmic Encounter

Binyamin, Pini, Yosef, Zvi Yehuda

I think I have the wrong people written here, except I know that Binyamin got bored by the game since he didn't think the aliens were interesting enough (he had Void/Zombie).

Go

Adam+, Jon

Adam slaughtered me by capturing a large central area on an 11x11 board. I still love the game, but I really really suck at it. I started with two stones.

Jon+, Yardena

I taught Yardena how to play on a 9x9 board. Even by the end of the game, she wasn't quite sure she had grasped the rules of capturing groups. She started with a two stone advantage.

Imperial

Binyamin brought this and taught it to several groups of people, but no one took him up on the offer to actually play it.

Magic: the Gathering

Jon++, David++

David and I did our usual Rochester draft. Both of us ended with serious difficulties in cutting down colors for our deck. I had more Red, but I settled on Blue as my third color. There was no way to cut it down to two colors. I did BGU while David did BRU.

I lost the first game. The second game, I was distracted by some other events around me and forgot to say I was casting a blocker from my hand, so I lost, but David said I should have won (I recorded it as his win). In the third game my deck worked and his didn't. In the fourth, we were well on a repeat of the third so he resigned.

David+, Pini

Pini used my deck to play David while I was eating dinner and lost.

Pirate's Cove

Tikva Shira, Zvi Yehuda

I saw them playing this two player. Binyamin heard the rules and wasn't interested because of the excessive dice rolling. I sympathize, but I like the game anyway, for some reason.

Power Grid

Dylan+, Dvir, Shimon, Ari

I taught the latter three this game and then stepped out for Dylan to play. I forgot that Dylan's grasp of the rules wasn't perfect. As a result, they forgot that you couldn't have more than three power plants. I'm sure they got some of the power plant rotation rules wrong, too. Dylan won on the tie breaker.

Puerto Rico

Rachel+, Roie, Omri

Omri and Roie brought two games, PR and Princes of Florence, both of which I have. They sat down to play with Rachel. I was thinking of warning them that they don't know what they're up against, as she is a killer.

She ended up winning, but not as badly as I won against inexperienced players the day before at the Beit Shemesh club - something like a 10 point spread. She said it was fun, especially when she had no idea what her opponents were going to do, unlike when she played with us regulars.

Race for the Galaxy

Yaron, Maayan, Maya, Jonathan

This was the first time for all of them (2nd for Jonathan?). It took them quite some time, as first game are want to do.

David B 29, Pini 25, Yosef B 15

I taught all of them how to play and then left them to it. As a result, they were often confused. David realized that their was a lot to the game, but the other two were somewhat frustrated. They all would have enjoyed it more if I had played with them as well; I'm sorry I didn't.

Nadine 42, David 32, Jon 29

We three wanted to play this at the end of the evening. Nadine won using her usual brown world strategy. I started with the military world, which I think is a poor strategy in comparison.

David 64, Jon 45, Nadine 41

I tried a brown world strategy, but David took it from me and did it better. He also had yellow worlds going. it was obvious a third of the way into the game that he was going to slaughter us. Which began to make me resent the game. Once I was losing and my initial worlds turned out to have been the wrong ones, there was no hope of catching up and a whole game to know that.

RftG is therefor a fascinating puzzle, but somewhat frustrating as a game.

R-Eco

David 17, Jon 3, Nadine 2, Avi 0, Adam 0

My only points were from not dumping. David pulled the 4 and 5 of red in his last two moves.

Avi 16, Nadine 8, Yardena 6, David 5

Yardena liked the game because the rule set was simple and she didn't have to think too much (she thinks a lot during work, generally).

David B, Pini, Yosef B

I taught them this and they all liked it for what it was.

Yosef, Gili, Binyamin

Played near the end of the day.

Robo Rally

Jon+, Nadine, David, Avi, Adam

This was our opening game and it was fun. We played on one board with two flags at opposite corners. David, Nadine, and I were all close, with Adam right behind. This despite my opening turn as nothing but left and right turns. As usual, chance played heavily in who was able to get the second flag in the final stretch.

Yaron, Maayan, Maya, Dylan, Jonathan

I taught them all how to play, and warned them that a typical game, even on a short board with one flag, takes a good hour and a half. Dylan then won on his second play.

Santiago

Maayan+, Yaron, Maya, Jonathan

This was another new game for all the players.

Settlers of Catan

Roie, Omri, Yosef, Yedidya/Yitzchak

Y and Y really wanted to play but there wasn't enough room so they shared a position.

Shadows Over Camelot

Gili, Tikva Shira, Saarya, Richard, Vera, Raphaela, Jonathan

I taught some, and some had played once or twice. Richard, Vera, and Raphaela came in just as we were about to start and I included them. This was their first game, and they didn't make it through to the end, even though Vera told me that it was much better than Monopoly. Still, it's a fairly complicated game for your first game, though the mechanics themselves are pretty easy.

When they left, three players finished the game three player, each with two roles. Gili inherited the traitor (or started as the traitor). he game ended with seven white swords, but then two flipped because the traitor was still in the game, so the company lost (and Gili won).

Winner's Circle

Binyamin, Zvi Yehuda, Tikva Shira

The opening game for them.

Year of the Dragon

Nadine 104, David 84, Gili 77, Tikva Shira 58

David and Nadine had both played Year of the Dragon once, and David had won that time. Tikva Shira knew the basics, and it was Gili's first time. This game is played in preference to Notre Dame, being considered nearly the same game but better (though ND is a fine game).

Thursday, December 27, 2007

December 27, 2007

Participants: Jon, Nadine, David, Binyamin, Ben, Yitzchak, Gili

A very ordinary, but enjoyable, game night.

Down Under

Jon+, Nadine

Nadine 32, Jon 30, David 21, Binyamin 21

This little game was sent to me as a gift. It's about the size of my game It's Alive. It's a boardless tile laying game for up to four players. A second game is also explained in the rules, using the reverse side of the tiles.

On your turn, you have access to all of your tiles, which means that there's no "luck" in the way of tile drawing. Each tile has a road of your color, a separate road in gray, and an animal on the gray road. You place one of your tiles so that the road of your color on your tile extends your route. Your route includes all previous tiles you placed of your color, and any gray tiles that you managed to include in the route by connecting to them.

The board can only grow to a certain width and length. When no one can't place any more tiles you count the length of your route plus sets of animal combinations on your route to arrive at your final score.

It's actually quite nice and fairly quick. I enjoyed both the two-player and four-player game. None of the other players seemed to like it, unfortunately, except Nadine seemed to like it a bit. It seems to work two, three, or four player equally well.

I found some of the rules a bit hard to understand, especially the "cap" pieces that you are able to play at any time, but don't make sense to play until the end of the game, and don't do anything anyway. I couldn't figure out how or why they did anything.

Power Grid - Benalux

David 15, Jon 12, Nadine 10

This was our first play on one of the new boards. Benelux is a very cheap board, and the power plants cycle very quickly, making the game pretty short. In addition, oil is cheap and plentiful, while coal is expensive and scarce.

David managed to tap into the oil well and maintained a lead because of it throughout the game. He also expanded quickly into my cheap territory. A pretty easy victory on his part, but still fun to play.

Taj Mahal

Binyamin+, Yitzchak+, Ben, Gili

This game hadn't come out in a while. Ben had to have the rules refreshed to him. In the end, Binyamin and Yitzchak tied when the cards were added to the interim scoring.

Cosmic Encounter

Binyamin+, Yitzchak+, Ben

After Gili left, they got this game out. Wild as usual, but the game didn't last long and I think they weren't keen to continue it anyway, for some reason. Binyamin and Yitzchak managed a joint win on a deal.

Bridge

Ben/David, Jon/Nadine

Ben/Yitzchak, Binyamin/Nadine

A usual evening-ended, sometimes for more than an hour, like this evening. They don't seem to tire of it.

Magic: the Gathering

Jon+, David+

Binyamin actually wanted to play Magic, too, but Ben preferred Bridge. David and I continued to plow our way through the new cards I brought back from Canada. I think I had the stronger deck. We split the games, but I only lost the second game because of mana screw.

Thursday, November 22, 2007

November 21. 2007

Participants: Yitzchak, Binyamin, Nadine, Ari, Jon

I returned to Israel this evening, and caught only the tail end of the game. I substituted for Ari in Cosmic when he had to leave. Notes are sparse, and mostly Nadine's.

San Juan

Yitzhak 33, Binyamin 30, Nadine 28

I have no further information.

Cosmic Encounter

Binyamin + Subversive, Assassin; Nadine + Filth, Virus; Ari/Jon + Prolong, Grudge; Yitzhak Cavalry, Vampire

I didn't inherit a particularly good position, but neither was it terrible. Binyamin eventually won jointly with Nadine, by arrangement.

Nadine adds: Always fun, but this went on a long time as a defensive game with few
foreign bases until over an hour into the game.

Welcome back to Jon who got home from the airport then came over later as Ari was leaving.

Bridge

Binyamin, Nadine, Yitzchak, Jon

Just a few rounds to cap off the night.

Thursday, September 20, 2007

September 19, 2007

Participants: Jon, Nadine, Yitzchak, Ben, Binyamin

Attendance is down still. Usually it goes up after summer is over. On the other hand, we are in the 10 days of teshuva, so maybe that's why. Hopefully.

Bridge

Ben, Yitzchak, Jon, Nadine, Biynamin

We started and ended the evening with Bridge games. I played or Binyamin played, depending on the timing.

Leonardo da Vinci

Jon, Nadine, Ben, Binyamin, Yitzchak

Binyamin brought and taught us this game. It seems like a dead-on Eurogame, with classic theme, set collection and area control, resource management, etc.

Like successive series' of paintings, each Eurogame brings the same elements but arranges them slightly differently, each exploring a unique combination of these same elements.

We only played one round before Ben complained that his head wasn't in it, but it seemed interesting enough. Binyamin warned, however, that the game becomes less interesting as it winds on and your choices become more constricted. Prince of Florence also winds on that way without any problems, so we will have to see.

Cosmic Encounter

Binyamin:Chosen/Zombie+, Nadine:Healer/Siren+, Yitzchak:Filth/Warrior, Jon:Wraith/Phantom, Ben:Changeling/Visionary

This was a rollicking good game. I didn't want to play with rotating powers and Binyamin didn't want to play with hidden powers, so we played with two open powers each.

I love the Seeker, but I discarded it in favor of Wraith and Phantom simply because of the strange synergy of these two. Ben's Changeling became the most feared power in the game, and therefore didn't hop around much. At one point I had it and had the opportunity to Changeling with the Filth, which would have destroyed a dozen or so bases, but regretfully decided to take Siren instead which I thought might actually let me win the game.

I Sirened and won a few times, but Ben Cosmic Zapped me twice in a row! and had a third one, too, just in case. Furthermore, when I did gain my fifth base, he took it out with a Wild Void card. And then Nadine Wild Schizoided my hex away from me leaving me one further less base. Sucks to be me.

Binyamin then went on for a potential solo victory against Nadine, but Yitzchak forced them to deal with an Emotion Control, and it ended instead with a joint win by the two of them.

Even with kingmaking and ridiculous luck, this game is just so different and fun every time.

Friday, August 24, 2007

August 23, 2007

Participants: Jon, Gili, Adam, Binyamin, Yitzchak, Saarya

Game night this week was moved to Thursday night since I had to take Rachel to the airport on Wed night.

It's Alive

Jon 48, Adam, Gili, Saarya

Requested by Adam and Gili as an opener while we waited for the other two to arrive. I requested that we play th advanced version, since we played the basic version last time.

Adam got hit by two villagers, but also got two coffins. Gili got one each. I managed to escape unscathed, only seeing a coffin when I needed it to win on my last turn. The other players were not very far advanced when I won, which is kind of unusual.

Caylus

Yitzchak 94, Jon 78, Adam 68

Not my favorite game, but at least I had to do some planning and thinking this game. I won't play Caylus with more than three players, and only some players at that.

I thought I was doing well, and I would have been much closer if I hadn't lost out on one favor I needed to build my second blue building. It couldn't be helped, as others needed it too, and I had to choose what to invest in. Yitzchak had the most favors this game, and while I didn't think he used them amazingly well, he did so well enough to win handily. His last round was a perfectly planned building strategy of 4 houses in the castle and the largest blue building.

Tigris and Euphrates

Binyamin 6, Gili 5, Saarya 5

I don't know how the game went, but Binyamin insisted that I write down the scores. Gili and Saarya appear to have tied.

Princes of Florence

Binyamin+, Gili, Saarya

One again, Binyamin won by a narrow margin, and Gili and Saarya both tied right behind him.

Cosmic Encounter

Yitzchak+, Adam, Jon, Binyamin

Adam insisted on us each playing three powers. And to add to the confusion, he was the Pentaform and Binyamin was the Reincarnator. Then I went and foolishly played the wild Reincarnator somewhere in the middle of the game, which was dumb, as I had a good position and good powers. Even though I ended up with the Disease as a new power, I never had any bases with enough tokens on them to spread for a victory.

The game was pretty long and drawn out. Other than that, it was fun. We all hovered around 4 bases for a bit of time before Yitzchak won by shear exhaustion of all other cards.

Wednesday, August 08, 2007

August 08, 2007

Participants: Jon, Dylan, Ben, Yitzchak, Nathan, Adam, Tal, Elijah, Yaira

Tal and Elijah dropped by after their play rehearsal. Tal brought her friend Yaira over, too. Nathan returned after a long absence.

I set up Industria for a quick run through the rules. It looks simple enough, and I hope to give it a complete go next time.

Cosmic Encounter

Ben+ (Demon, Sorcerer), Dylan+ (Judge, Calculator), Nathan+ (Witch, Grudge), Jon (Schizoid, Pacifist), Yitzchak (Void, Industrialist)

I took the Schizoid, a power which fills me with glee. Unfortunately, my win conditions were simply one of a series of mistakes I made throughout the game. They were: a) 3 foreign bases, and b) foreign bases not shared.

I hoped that my second power, the Pacifist, would give me a slight but not overwhelming advantage with this, because the Pacifist doesn't need allies to win battles. Also, the other players are ally happy. Of course, Filth would have been even better.

I neglected to notice that in a five-player game, I don't actually get to be Offensive player that often and that most bases are gained while allying with others. As a result, I never had a foreign base that wasn't shared.

I made other dumb plays, like not playing a compromise card against the Sorcerer, and such things.

Meanwhile, the other players asked lots of questions, but the closest they ever got to figuring out the criteria is that it involved tokens in some way. Dylan asked early on if the criteria involved where you placed your bases, to which I said no. He complained that in fact my answer should have been "yes" for that, since "the bases had to be placed on planets where other bases weren't". Ben and I disagreed.

You have to expect little problems like that to come up with the Schizoid.

Since no one could guess the criteria, and I couldn't seem to win, the game pretty much came down to getting five bases and zapping me. Dylan got five bases, and then Ben and Nathan did. Ben then Super Demoned his power onto my Schizoid. Yitzchak and I could get to four bases, but no more.

Meanwhile, the other two most abused powers, Judge and Witch, were also in the game, as well as the Void. The Void is the only power I refuse to play with in the game, not because it is too weak or too strong, but because it makes the game not fun. My fix for the Void is to change it to the Praw; tokens go to the Praw, and can be taken either from Praw to Warp, or from Warp out. Dylan and I both thought that the Judge might be too powerful, as well. We couldn't figure out how to fix it, and in any case, the fact that the judgment doesn't apply when a comp is played or the Demon is used, negates the power well enough.

While we played Cosmic, Adam and I started a game of Zertz, but abandoned it when Elijah came in.

Lord of the Rings: the Confrontation

Adam, Elijah

Adam and Elijah played at least one game of this, possibly more.

We played two games. I was black both times. We each won once. We also argued about whether Gandalf is a Maia and whether it's a waste of time to learn Quenya/Elvish.--Adam

It's Alive

Tal+, Yaira

Tal+, Adam, Yaira, Elijah

Tal introduced this to Yaira. Then Adam and Elijah joined for a four-player game. I took a look late in the second game and thought Adam was going to win, but Tal somehow pulled off a victory.

Yaira liked the game well enough.

I was about to win a few rounds before the end of the game, but then drew a villagers tile that I couldn't pay for, which set me back enough that Tal was able to pull it off. --Adam

Apples to Apples

Elijah, Adam, Tal

They played a number of rounds of this, until Dylan Adam got into some lengthy discussion with Genia about Esperanto.

Bridge

Jon/Adam, Ben/Yitzchak

And we played a few rounds of this to end the night. I lost one hand by not figuring out that Ben had to have the singleton King of Spades.

Yehuda

Wednesday, July 11, 2007

July 11, 2007

Participants: Jon, Nadine, Ben, Binyamin, Adam, Gili, Ofek, Dylan, Yitzchak

Game night was back in my house after being hosted by Nadine for several weeks. Thanks Nadine!

Atlantic Star


Binyamin 55, Yitzchak 48, Ben 39, Jon 36

Among several new games that I have, this was the one I wanted to try most. We almost had a five player game, but Nadine didn't like the look of it so she bowed out.

Ben hated the game, when the specific routes he wanted early on didn't pan out. After that he was sour for the remainder of the game. Yitzchak and Nadine were basically agreeing with his assessment that it was almost entirely a luck based game. E.g. the way that I feel about Alhambra.

Binyamin was also not thrilled with it. I was the only one who loved it. And as you can see, I came in last.

I'm also the only one who thinks that there is far less luck than everyone else was complaining about, and that you have to play what you're given rather than try to ope you get a rigid set of cards in a particular order. Sure, sometimes you'll win that way, and sometimes you'll lose badly that way. But that's the wrong way to approach the game.

So I had a good time.

Settlers of Catan


Ofek 10, Gili 9, Nadine 9, Adam 9

This was a long game, and as you can see, ended very closely.

Shear Panic


Ofek, Gili, Adam, Nadine

They started this game, but Adam quickly began to hate it (I'm not sure why, as it's very much like Go). However, they had to end early, either through having played initially incorrectly or simply because Gili and Ofek were tired. Nadine said that she liked it, because most of the information was out in the open.

Cosmic Encounter


Ben+, Yitzchak+, Jon, Binyamin, Dylan

We bandied about a few choices and settled on this (sorry, Elijah). Ben has a history of winning this, even with poor hands, and this time he got a good hand to start with. I think I got his hand by mistake.

He went for a solo victory against Yitzchak, who played Emotion Control, whereupon they swapped base for a base for victory.

I was Wraith and Prophet, which don't work together in one respect, and work together in another. However, I never really got to play my Prophet power.

Binaymin was Reincarnator and something, and he ended up as Grudge at one point which was annoying.

Ben was Witch and Mesmer. The former he used fairly effectively, sometimes simply as a threat against attacking him.

I forget the other powers.

Bridge


Ben, Binyamin, Yitzchak, Nadine

They played several hand of this to wrap up the evening.

Queries and Theories


Jon, Dylan, Adam

We tried a game of this, but it isn't quite as interesting as Zendo when played by the straight rules. At some point, there are simply N possibilities of what the rule could be, and you have to try them all by trial and error. In order to make the game quicker and more fun, I allowed a yes or no question to be asked before each player's turn.

Chess


Nadine/Dylan, Adam/Jon+

Nadine and Adam left an unfinished game. When I picked it up to play against Dylan, I was up a queen against a knight and bishop. Even with this, it was difficult for me to pull off a victory; eventually, I played the easy strategy of swapping pieces hoping for a better material advantage in the end. It felt like cheating, and it was still rather close.

I only won by getting my last pawn to turn into a queen after everything else was gone (and two other queens has bit the dust).

Thursday, May 17, 2007

May 16, 2007

Participants: Jon, Nadine, David, Elijah, Zack, Gili, Adam, Carrie, Peter, Rachel A

A cast of the usuals joined us on this Jerusalem Day. In addition, my Scottish guests, Carrie and her son Peter also decided to join us for a game at the end. I mentioned my guests earlier in the week, when I taught Peter Yinsh, but I had been looking forward to teaching them something to play together, and especially Settlers of Catan.

And you know what? Nailed it.

Lost Cities

Nadine+, Jon

I started off with this slight game, giving it one more chance to prove that it was anything better than a rummy game. Didn't happen, again. It's basically on the level of a light card game. Yeah, you have to decide what to play and what to discard. And the cards are pretty. Uh huh.

Anyone want my copy?

This was Nadine's first play, and she, too, was not impressed.

Elijah+, Zack

Elijah watched us play, and played with Zack when he arrived and the two were waiting for Adam. I didn't hear any shouts of glee.

Tikal

Jon 102, Gili, David, Nadine

I wanted to play this because we hadn't brought it out in a while. We were going to play it three players, but Gili joined us just as we got started.

I didn't forget that Nadine and David were going to be their usually overly analytical selves, so it didn't surprise me that they were. And, once again, it didn't seem to help them. Really, games like these are better played with a little thought and a little instinct, both for the end results and the patience of all involved.

On the other hand, they all believe that I just naturally take to area control games, which is why I'm unfair about it.

In our game, my win was primarily due to my low bidding. The other three spent upwards of twenty or more points bidding on hexes in order to control the treasures. As a result, they gained slightly more than me each round, but they couldn't close the gap I achieved simply by taking whatever hexes came my way.

In truth, I also locked temples earlier than they did, used the action points not involved in excavating treasures to good use, and also avoided the same areas that they were competing in for the most part.

Nadine doesn't like the game that much, mostly because of the ugly treasures.

Cosmic Encounter

Adam (Reincarnator, Plant)+, Elijah (Worm, Anti-matter), Zack (Warrior, Mind)

Elijah's first request every night, Adam and Zack acceded. They also played with comets and asteroids, and I refused to give them any rulings on how these work, since I don't like them.

Mau

Adam, Elijah, Zack

The only winner of this game was me, since I didn't have to play it and I could lob insults at the players to which they could not respond to since not talking is one of the rules of the game.

OK, I think they all enjoyed it, too. Lord preserve me from ever having to play it.

Arimaa

Elijah+, Adam

Adam taught this to Elijah, who surprisingly managed to win.

Settlers of Catan

Peter+, Jon, Carrie

I taught this to both of them, and they picked it up with almost no difficulty. In fact, after explaining the rules, Peter went first and dropped his first settlement on the best spot without any consultation. In shock, I then realized that not only was it the numerically best place on the board, it also have great resource diversity, and was the best location for all three of those resources.

His win is therefore not much of a surprise, even with his generous and promiscuous trading, and the bad luck I had at the beginning of the game didn't help matters. Peter managed both Largest Army and Longest Road and got to 8 points reasonably quickly, while both of us still had 2 (I actually had an additional VP from a development card).

Despite this, I managed to work my way up to seven points, and lost only one or two rounds before I would have won by stealing away Peter's Longest Road. Carrie had a harder time, being on worse resources and numbers.

As the game wound down, Peter insisted that they buy the game, so Carrie will contact me for where to get this in the UK.

Puerto Rico

David 67, Rachel, Nadine

Rachel was keen to play with Nadine, and to play Puerto Rico, of course. David was willing to play them. I didn't see the game, and I left the scores at home. David won.

Thursday, April 19, 2007

April 18, 2007

Participants: Jon, Nadine, David K, Ben, Adam, Elijah, Zack

I received an evaluation copy of Apples to Apples Jewish Edition, and we spent some time looking at the cards. More on that on my blog.

Cosmic Encounter

Ben+, Jon, Elijah

Elijah always wants to play Cosmic, and I haven't had the chance to play in a while. Most of the others are bored (?) of it, or something. But Ben still likes to play, so we made a threesome.

As usual, it was a game of sheer lunacy. Ben had Antimatter and Loser; the winner was the loser who was the winner who was ... something. I had two great powers, Judge and Witch, the former of which is a tad overpowered. And Elijah had Pacifist and Filth.

With the Filth in the game, it was hard for Ben or me to get foreign bases in Elijah's system. I was Judging my way to extra bases and having fun with my curses, which were not all that effectual. Ben decided to take me out.

A number of conflicts were decided by just a point or two.

The game was in a situation where Ben and I had three foreign bases and Elijah had two. Elijah had an empty home planet and a base in each of our systems. I won an attack against Ben, which would have given me my fourth base, but decided to play Emotion Control, generously offering Ben a base so that he would join me in an attack against Elijah, or invite me for the same, if we could flip Elijah's system.

Instead, I flipped hum again, and he was able to win the game on his turn by convincing Elijah to abandon his base in my system. I'm still not sure how all of that happened, but that's the way CE breaks.

Power Grid

Nadine (14), David (13), Adam (11+), Zack (11-)

David loves this game and convinced the others to play either this or Caylus. This despite the acknowledgment by all [except Adam --Adam] that there is too much luck in the power plant supply. They propose that from now on, the next four plants that will flip up are kept face up in a third row, in order to reduce this luck factor.

They played on the expensive part of the U.S. map. David was faced with a situation of either ending the game one round and achieving second place, thus allowing Nadine to win, or extending the game one round and achieving last place, thus allowing Zack [you mean Adam. Zack was broke. --Adam] to win. He chose the former.

Zack was wholly bored by the game by the end of it. Adam enjoyed it, however.

I think the luck factor is overstated. For example, on the third round, both Zack and I got some fairly nice power plants, which put us as the favorites at that time. Then everyone started complaining about luck. In fact, I had been planning to be in that position from the beginning of the game. Of course. there was still some luck as to exactly what came down, but I think everyone was overstating it.

Zack a couple of times paid very large amounts for cities (once for example paying a connection fee across the board in order to force round two). He also bought a few too many power plants in my opinion. Otherwise, he would have been the leader easily. -- Adam

San Juan

Ben 39, Jon 28, Elijah 27
Ben got out an early Library, which made the game impossible for me, basically. Combine that with a slew of production buildings and a Guild Hall, and there you go. I did my valiant best with a City Hall and lots of minor buildings. Elijah did poorly, but also gained a Library mid-game, so was able to almost catch up to me.

Tichu

Adam/Jon 735, Zack/Elijah 665

I played this simultaneously while I played Bridge, and only suffered once because of it. It's really a very nice game, although it's missing the depth of Bridge. We won by Adam calling and making a Grand Tichu on the last hand.

I called Tichu a couple of times (too many), and missed a few of them, otherwise we wouldn't have been in the situation where we need to make the Grand Tichu on the last round. There's a strategy as to when to call Tichu, which I'm starting to figure out. -- Adam

Bridge

Jon 1520, David 1120, Nadine 930, Ben 530

I played this simultaneously while I played Tichu, and suffered several times because of it. Bridge really needs more of my attention.

Both I and Nadine made errors that cost us contracts, while David made an error that gave us a contract. Ben didn't make any major errors, but managed to lose for all that.

I found the card part of the evening much more enjoyable than the board game part of the evening, and would be happy to have several evenings only playing cards for a while.

Thursday, March 15, 2007

March 14, 2007

Participants: Jon, David K, Nadine, Ben, Binyamin, Adam, Elijah, Zack

Binyamin returns after being absent for a few weeks.

San Juan

Jon 47, David 38

I picked up David on the way home from work so we had a few extra minutes to play before the others arrived. David asked to play this.

I started with Builder/Tobacco, while David played Prefecture. While Prefecture is a great building, he made the mistake that most Prefecture players make which is taking Counselor at every opportunity, leaving me Builder or Prospector every round.

Despite his counseling, I still managed to get a Library out a few rounds before he did. By mid-game, I was essentially up a building. He also dropped a bunch of utility buildings mid-to-end game on his City Hall, while I was dropping Silvers on my Guild Hall. My Palace sealed it.

Cosmic Encounter

Ben+ (Obverse, Industrialist, Pacifist), Binyamin (Berserker, Virus, Zombie), Elijah (Symbiote, Sniveler, Worm), Adam (Amoeba, Vampire, Clone)

If I say that a lot of weirdness happened in this game, it won't surprise you, because it's Cosmic, after all.

The first problem was the large amount of time they spent deciding how the play would work, lobbying for and against Lucre, comets, moons, etc. In the end, Ben won this battle. To balance this, they ended up each playing three powers each, where two powers were active at any one time, and the third rotated in if you won a challenge.

Unfortunately for Ben, his "out" power was Pacifist, his in powers were Industrialist and Obverse, and his hand consisted of three Compromises, a 0, and a 6. Despite this, he managed to win the game. Apparently, he used Wild Trader to gain his fifth base, and then, as he was under attack, he used Wild Antimatter to essentially end the challenge.

But the weirdest part of the evening was reserved for Elijah and his Symbiote. The Symbiote is the power that gives you twenty additional pieces, which count for all purposes, but not for establishing foreign bases for the win.

The first problem was when Elijah played the Wild Schizoid. I ruled that the hexes change, but the Symbiote pieces still remain Elijahs where they now reside. This immediately gave him five foreign bases, although none of them counted towards the win. I considered a number of other possible rulings, but none of them seemed to work.

This resulted in all other players immediately ganging up on Elijah, so that he couldn't get the opportunity he needed to simply rearrange his pieces onto those foreign bases and immediately win.

The next problem was when Elijah lost his power and Binyamin played Wild Crystal, which lets him rearrange all tokens in a system. The problem is that the Symbiote power is written poorly. It says that the tokens may not be moved if you lose your power. This would seem to imply that even if others try to move or destroy the tokens or the planet, these tokens cannot be sent to the warp. I found this to be ridiculous, and I ruled that they cannot be moved "by you".

Power Grid

David 18, Jon 17, Nadine 16, Zack 15

We played on northern Germany.

In this game, we were truly at the mercy of the luck of the power plant flips, which made me wonder that there couldn't be a better power plant system. The only other alternative I can think of simply makes you vulnerable to the decision of whatever the guy before you does, which is no better.

This kind of swings the game too much, in my opinion.

The remainder of the game is still enjoyable, if you like this sort of thing. In the last few games that these guys played, the fuel was constantly running out. Therefore, they were in the habit of always buying as much as they can, which, of course, meant that the fuel kept running out.

On my first turn, I got the hybrid plant, and I bought only a single piece of fuel. I figured, both oil and coal weren't going to run out so quickly, so I'll just buy whatever is cheapest next time.

Owing to my decision, and my gentle persuasion, I convinced most of the other players to do the same. As a result, fuel prices all stayed very low the whole game, with coal and oil in the 1's for much of the game.

David found himself cornered at the beginning of the game. It looked near the end that I was going to win it, but with some collective help, we found the cities that David needed to build to eke out the victory in the last round.

Tichu

Adam/Elijah 495, David/Zack 205

They played 6 hands. They were neck and neck until the last hand, when Adam pulled off a Tichu and then Elijah went out, giving them a 300 point boost.

Bridge

Ben 1990, Jon 1810, Nadine 1610, Binyamin 850

We played with the following rules:

- 12 hands, switch partners after 4 hands.
- Each 4 hand round is No Vul, Dealer Vul, Dealer Vul, All Vul.
- Scoring is duplicate standard, assigned to each player in the pair.

My first partnership was with Nadine. We made a partial and set Ben 2 tricks in a slam they shouldn't have been in.

I then played with Binyamin. We made a game, but I went down in a game that I could have made with a whole lot of luck and cross-ruffing. Instead I tried a finesse which didn't work, combined with a 3-1 trump split.

In the last set, I played with Ben. At this point Ben was behind Nadine and needed a good 300 points or so to beat her. Neither Binyamin nor I could win, but that's not what Bridge is about, anyway.

Unfortunately for Ben, Binyamin began by making 4+1 in clubs, and then setting us 2 tricks in a some game. Ben was now down 600 or so points.

I bid and made a game. It was one of those hands where I had exactly matching distribution and I was missing three aces, and there was nothing to be done one way or another. Makes 4 all day.

This put us still back 200 points, which meant that we still needed a game (or to take them down many tricks) to win. With one hand remaining, Ben decided to go for broke bidding 3 NT when I had 6 clubs and 4 diamonds, and neither of us had bid the majors.

They had 5 tricks off the top if they would have played them, but it was hard for them to see it. Instead, Binyamin led a diamond into my ace-king. Ben had exactly 8 tricks, managed to steal a ninth, and simply gave them the rest. That moved me into second place.

Lord of the Rings: the Confrontation

Elijah++, Zack

Elijah won two games, first playing White and then Black.

Thursday, March 01, 2007

February 28, 2007

Participants: Jon, David K, Nadine, Adam, Elijah, Zack, Ben, Gili, Josh, Idit

I had had enough of work by mid-day, so I invited David to join me a bit early. In this way, we were able to get in a few games before game night actually started.

Netrunner


Jon (Runner)+, David (Corp)

David and I are beginning to grasp the game, and only twice needed to look in the rulebook. I was able to grasp the possibilities of a few cards that David had overlooked when he was Runner last.

Only this game did I grok that accessing traps can hurt you, even if they are accessed from HQ or R&D. That was a fun lesson.

I made many fast and furious runs on HQ and R&D until David put enough Ice in place, and even then I kept doing it whenever he didn't have enough bits to rez the Ice. My runs on HQ were spectacularly unsuccessful, but my runs on R&D eventually gave me the win, although it was close.

Both of us lamented that what seemed to be missing from the game were "Instants" like there are in Magic. If I'm making a run, there is nothing the Corp can do about it by playing special cards from his hand. This eliminates a bit of the tension in the game.

Zertz


Jon+, David

I introduced this to David, who spent a long time calculating each move. I took an early lead with a forced swap that gave me two jumps to his one; I probably won't get away with that again in a future game.

After that, we did some swapping, but I was able to get the better colors, until I needed only a single gray or white ball to win, while he still needed at least two more balls to win. He conceded.

I still like the game a lot.

Boggle


Jon+, Nadine+

While waiting for David to make his moves in Zertz, I played a few games of this as a filler. We played two racks, both of which had a paucity of words. I came up with about 7 words in the first game, two of which Nadine didn't have. The second rack was about tied, with Nadine having maybe one more word.

Louis XIV


Jon 60, Elijah 43, Adam

I think this is my first win for Louis, and it was not only a win but a massacre. This was Adam's second game, and he needed a refreshing of the rules.

It started out innocently enough, with me slightly behind after the first round, even. I had only managed one mission, while Adam and Elijah both had two. However, I had gained a slew of peripheral items from the previous round, including coats-of-arms, ax extra influence card, money, and an influence marker on the board. This allowed me to dominate the second round. At the end of it, Adam couldn't complete a single mission, Elijah could complete only one, and I completed two.

I ended the second round the same as the first, with tons of peripherals, and this time I was last in the bidding order. I ended up with three additional moves after all the other players had placed. Adam and Elijah both went to four missions, while I was at seven. The game was already over at that point.

In the end, I ended with a hand full of coats-of-arms, too, to add insult to injury.

Power Grid


Ben 17+, David 17-, Zack 16, Gili 16

They played on the East and Central coast, which are the cheapest areas. A glance in mid-game revealed that their fuel market was nearly exhausted, or completely exhausted, the entire game.

As usual, a close game, with the win decided on a tie (not my favorite mechanism, actually). The game took around three and a half hours, as people added and added again near the end of the game (also not my favorite mechanism).

Puerto Rico


Nadine 41, Josh 36, Idit 31

Nadine taught Idit how to play, and this was Josh's fourth game. Apparently, they all enjoyed it. Idit didn't have any large buildings at the end of the game, and her settlements were nearly all corn and sugar, a result of some Hacienda activity.

Zendo


Adam (master), Jon, Elijah

Adam didn't have the Icehouse pieces, so we played "Sentence Zendo". Adam wrote a sentence that was, and a sentence that wasn't. We went through about a dozen sentences, and I had no idea.

Elijah and I started guessing "sentences" that were not grammatically correct, and even simply words, which seemed to annoy Adam, who said that we really should only be allowed to guess real sentences.

I was thinking two structurally - number of words or letters, and so on - when it turns out that the rule was that the sentence have "something to do with nature".

The Menorah Game


Adam+, Nadine, Jon

We were casting about for some fillers. I suggested this and both of them agreed well enough.

Both of them prefer the basic game. Nadine was a little bored at the end of it, however, I think. But it's quick.

I still like it a lot.

San Juan


Adam, Nadine, Jon

We only made it partially through the game and then broke for Bridge. I had nothing better to open with, so I decided to give Crane another try, despite being nearly 100% positive that it is a wretched, wretched card. Why? It turns all of your 2 and 3 VP cards into 1 or 2 VP cards, and it also destroys all the VPs you get from having more buildings at the end of the game.

In my game, I turned my Indigo into Coffee, and then debated on whether to turn it into Silver or Library on round three. I chose Library. This netted me an additional card from Prospector every round, but in the meantime, Nadine and Adam were gaining 4 cards each every two rounds from Production and Trading, while I had no production buildings at all.

When I finally got out a Tobacco building, we abandoned the game. Eh; I might still have won.

Bridge


David/Jon, Ben/Nadine

We played five hands of this. It is so sublime a game, that we don't really keep score. We simply zen the experience.

I had fairly few points, but David had good hands. He ended up playing three of the five hands (making one of them, I believe).

Go


Adam+++, Zack

Adam taught Zack how to play this on a 9x9 board, and then they played three games. Adam spotted him first four, then five, then six stones, which gives you an idea of how they turned out.

Cosmic Encounter


Elijah, Josh, Idit

Elijah's favorite game, was a game that Josh wanted Idit to learn, anyway. I have no further info on how it turned out, or what powers they played. I know that they played with Lucre and (against my advice, as usual) comets.

I heard some good news and some bad news from Josh and Idit. The good news is that they're engaged (Mazal Tov). The bad news is that they are returning to the U.S. indefinitely in May and getting married there. Oh well.

Thursday, February 22, 2007

February 21, 2007

Participants: Jon, Nadine, Elijah, Josh (*), Adam, Gili, Zack, Binyamin, Dylan, Genia, David K, David E

Nadine opened up game night, as I arrived late again. A new player, Josh, joined us for his first visit. Josh has been playing games in Jerusalem for quite some time, but only managed to make his first visit tonight. Dylan and Ganya also made a return after some absence. David E is one of my friends from Beit Shemesh, who happened to be around this evening and joined us for some Bridge.

I didn't take any notes, and not only forgot the details, but even the games we played. As usual, there were the various false starts as people jockeyed for the games they wanted.

I'll fill in what I remember, and others will fill in what they remember later.

Chrononauts

A commenter helped me find the name of this game. It might have been one of the expansions.

Nadine adds:

We played history fluxx or whatever it's called, the historical assumptions
are interesting but the play was confusing.

Power Grid

David K, Nadine, Zack, Elijah

Nadine adds:

David won. He did a good job and was ahead throughout. He had a capacity of 17 most of the game, while Zach and I were stuck at 16; we had both passed on the last 6 plant that David got. When we finally reached Step 3, I was second to bid, but there were no 6 or 7 plants so I passed. Zach was last, and one of the few 6 plants came up, letting him power 17. So he tied with David, who won it on money. Which is excellent for Zach's first play of this game. There was not a lot of competitive bidding for plants, many good ones were taken at cost by the last person. Elijah had a lot of free power and tons of money, but not enough capacity.

Zertz

Jon, Binyamin

This was my fourth game of Zertz, and it was the first game I played with any real seriousness. Binyamin and I thought things through in various directions, and made various exchanges. Each turn was carefully considered.

As the game rolled to a close, Binyamin needed either a white or gray stone to win, while I needed either a gray or black stone. And then we hit a situation not described in the rules.

This was surprising, since Kris writes his rules very well, and his games are designed with elegance. He even adds rules for special infrequent situations that may come up. Unfortunately, he missed this one.

In our game, Binyamin was able to place a stone but not remove a disk; all the disks were interior to the board. So, the balls were not isolated, but he was also unable to complete his turn. We didn't know if that meant that he should remove a disk, even though he couldn't slide it out, or if he didn't remove a disk at all. Of course, one way I would win, and the other way he would win.

The game was still an excellent game, aside from this quirk.

Update: Ah ha. I thought Kris wouldn't have overlooked this. From the rules:
However, it may occur that you cannot remove any of the vacant rings without disturbing the position of the other rings. In this case you must not remove a ring (i.e. your move ends after having placed a marble).
Thanks, Kris.

Cosmic Encounter

Dylan adds:

Josh - Warpish/Macron; Dylan - Vampire/Bully,Gambler; Genia - Vacuum/Clone; Adam - Vulch/Wrack +?

Adam sort of won. I got a very near first turn win by playing a demon flare to force Adam to cede me two bases, plus one I gained from allying with Josh on the first turn, and one I gained in my first challenge. I lost the second challenge by a near margin, and it all went downhill from there.

It was a rather weird power game, with most of us forgetting or being unable to use their powers - I forgot about Vampire and Bully (I used a Pentaform flare to swap them); Genia never got a high card to clone; Adam forgot or chose not to use Wrack and very few edicts were played for Vulch; and Josh's Macron powers paled in comparison to his Warpish. We went several rounds without any Warp Breaks or Mobius Tubes, and Warpish reached something like +40 to his strength before Adam finally got a Mobius Tubes.

Other strange things happened - I drew tons of cards because all I kept drawing were flares instead of attack cards, though I did get both the 30 and the 40. Josh barely got any cards, because nobody would attack him with his Warpish bonuses.

In the end, Adam sort of won - in that, he used a flare to win his last challenge, which Genia canceled. But we thought Genia's card only worked on edicts, so it passed and he won. Only after we started picking up did I read Genia's card and noticed that it said edicts or flares.

I think the game would have played very differently if everyone had been paying more attention (like forgetting about power usage, as noted above). A lot of fun, regardless.

Stephenson's Rocket

Jon 89, Gili 81, Binyamin 78

I like train games, so I thought this would be a no-brainer. Gili was also willing to give it a try.

Unfortunately, as the rules were explained, I began to get a sinking feeling. This was a Knizia game, through and through. It wasn't about trains, it was about points and set-collection. As the rules explanation wore on, I began to think "Acquire" done by Knizia.

Now, Knizia is brilliant, of course, and makes great games, sometimes. But you have to be in the mind set for him.

Worse yet, as the game progressed, it began to look more like "Acquire done by Knizia, but not quite finished". Leaving aside the mismatch between theme and mechanics, there were just a whole lot of mechanics which felt awkward. As usual, this may very well be because we played wrong or read the rules wrong.

One, moving the train and then putting the track behind it is annoying, especially when you have to pick up a station and place the track under it. That doesn't feel right. Two, when tracks merge, there is no way to indicate this, and trying to visualize it is made difficult by the track patterns that don't actually connect.

Three, the passenger mechanic, where you get a passenger if you connect to someone else's station, didn't feel right. Neither did the good chips, which were simply set-collection that perforce dominated the first part of the game.

Also, we kept bidding one share when someone else proposed to lay a track just to make them lose a share. It was so easy and cost essentially nothing.

Now, many of the above could simply be a result of first play inexperience. Maybe we just didn't value things properly. But the entire experience, so thematically promising, turned out to be rather dull in the end. Move collect money, move collect money. Collect lots of money. Gili was bored to tears. I was rather unengaged, myself.

I will have to read the rules myself to see if we missed something.

In our game, I quickly realized that it was not worth fighting for things with other people because there were so many other ways to win points. As a result, Gili and Binyamin fought a smidge more than I did, and I walked away with a relatively easy victory.

Update: The only rules we appear to have gotten wrong is: Stations may not be placed on towns, cities, or tracks, nor adjacent to locomotives or existing stations.

Grave Robbers From Outer Space

Bridge

Jon, David E, Nadine, Binyamin

After Stephenson's rocket, I went out for a few minutes and returned and sat down with a deck of cards. Others who were lightly playing a few other light card games that Josh had brought left and joined me for a few hands of Bridge.

David E and I have a special bidding system, which I essentially remember, but we didn't get to use it much, as we only played two hands.

Nadine adds:

Jon and Binyamin made 4 Spades, bid 2
Jon and David made 4 Spades, bid 4
Nadine and Binyamin made 3 NT, bid 3

Thursday, February 15, 2007

February 14, 2007

Participants: Jon, Eyal, Elijah, Zack, Nadine, Adam, David K, Shevi, Gili, Binyamin, Rachel A

Rachel and I were a little late with dinner again, so Eyal sat around a bit while we ate. After that we taught him how to play Puerto Rico without actually playing. We also almost played Geschenkt.

Intrigue

Adam 148, Shevi 147, Elijah 115, Eyal 97

A game of outright lying and deal-breaking. Shevi had an opportunity to win at the end of the game but didn't take it because she considered the basic mechanics of the game to be cheating.

Wild Life

Zack 98, Jon 93, David 89, Nadine 85

Every time people come to the game group they clamor for the games that they want to play. Zack always wants to play Wild Life, Elijah always wants to play Cosmic Encounter, Adam always wants to play Modern Art, and so on.

When people don't agree on games, they then start hashing out what they are willing to play, but constantly change their commitments as they hear of new possibilities. It only proves that we should never play any outright negotiation games.

In this instance, we managed to cure Zack of his Wild Life obsession. Even with only four people, the game took three and a half hours. And it wasn't on my turns that the time went on (I took an extra minute for my last move, but that was all).

Frankly, after all the thinking by some people, and lack of thinking by me, the game progressed rather evenly. Nadine believes that the card draw is too luck dependent. I suggested that next time we divide the cards evenly among all players, letting them pick ala Torres.

Zack was finally tired of the game and just wanted it to end. But he said it was better with more players (5 or 6) since there was more competition that way.

Nadine adds:

On luck in Wildlife - the same as with many games of this type - with skilled players who know the game and optimize, luck, such as with cards, is more of a differentiator than play ability. And there don't seem to be different strategies, it's tactical, where most people would do the same thing in the same situation, unlike Puerto Rico where there's more worthwhile variability.

Zertz

Jon+, Binyamin

While I played Wild Life, I taught Binyamin how to play, and, like others in the game group, abstracts are not his thing. I gained a white ball advantage, and forced a few more exchanges, gaining whites each time for the win.

Cribbage

Gili+, Binyamin

Then Gili taught Binyamin this game. I don't think they finished it, but Gili was in the lead.

Settlers of Catan

Shevi+, Eyal, Gili

I didn't see this one.

Tigris and Euphrates

Binyamin 9, Adam 6, Elijah 4

I didn't see this one, either. Binyamin apparently had 9 in all colors.

Cosmic Encounter

Binyamin (Siren, Ethic)+, Elijah (Dragon, Pacifist)+, Zack (Entrepreneur, Grief), Adam (Extortionist, Delegator)

Another I didn't see. Apparently, Binyamin and Elijah compromised their way with each other several times to a double win.

Nerunner

David (Runner)+, Jon (Corp)

This time the game went more smoothly. We both removed cards from our basic decks to bring us down to minimum sized decks. We only had to look up one rule about Nodes.

David ran my R&D once, and then pulled agendas from my HQ three times to win. I managed to get two agendas fulfilled, so it was a close game.

David became a little disenchanted with the game after realizing that winning is partly due to luck, since running is so often blind - on hidden cards, and pulling cards at random out of HQ.

While of course there is a little luck in this, I still think that it is on par with, or even less of a problem than, the luck in Magic. So I am still quite enamored with the game. David is now asking to move onto the next CCG, Middle Earth.

[David: Two comments. First, Jon doesn't emphasize just how lucky I got in order to win. Though on one of my runs on HQ Jon had two agendas, typically HQ should average about one agenda out of 5 (rough estimate). So the chance of my getting three agendas from 4 runs is about one in 30. More to the point, the expected number of agendas one should pull on a run is 0.2, but the standard deviation is 0.4, twice as large as the expectation. That is why I say that there is so much luck involved. Magic also has luck in which cards get drawn, but NetRunner has the same luck in that regard, plus the enormous amount of luck involved in random runs.]

Puerto Rico

Eyal 53, Rachel 48+, Nadine 48-

This was Eyal's first game, so Nadine gave her usual tips and helps along the way. Eyal's novice moves threw Rachel off of her game. Between the two of these events, Eyal managed a newbie win.

Nadine adds:

I didn't give my usual tips and help along the way to Eyal. I had time to explain the game beforehand, and he understands games. I told him to ask if he had questions. Both Rachel and I restrained ourselves, even when he let me trade sugar early instead of forcing me to ship. But when I was going to have the opportunity to trade coffee, we explained to him what was going on, but at that point he didn't stop me because it would have caused him to lose goods. Most of the time he figured out the best role for himself. He did Craft somewhat frequently, but with 3 player it benefits both players more than in 4 or 5 player.