A light game group tonight.
TCP 7When I first got home, I found Nadine waiting, and together we did a lot of cutting and drawing to try out my new prototype. Eventually five of us gave it a go. However, the components were so crude, and the crowd so not into trying a new prototype, that we didn't even get through the rules before they made me start some example rounds. And we only got through one round before they wanted to try a real game.
Which doesn't mean that they didn't see potential, only that it wasn't the right time for it. Nadine and David both said that it looked like it might be interesting. I will have to make some nicer components and try again.
Power GridDavid+, Zack, Nadine
Once again they were plum out of both oil and coal for most of the game. Zack eventually had a garbage plant and was happy. David was surprised when he won.
Children of Fire: the Board GameAdam 10, Jon 6, Elijah 6, Gili 5
We tried this area control game again. It still appears to be a flawed game with a nice core and good theme. The game began to drag on, and we called it quits after 12 rounds.
I began the game by saying that we have to impose a turn limit, which is what I learned last time we played. I think 10 turns is probably about right. Adam, on the other hand, favors devaluing the points from the masses tokens.
ZendoAdam, Zack, Elijah
All three love the game. Zack and Adam each had a turn being the Master, and both guessed the other's rule.
David began to have a bad night at this point. He built his runner deck out of my pathetic 60 cards, and each time he couldn't draw a sentry ice-breaker to save his life. He gave up three games in a row, once after his first turn.
I'm afraid that this left him with a bad taste about the game. If the game is so dependent on drawing the right ice breakers, it's not fun to play when you don't. I wonder if this is solved simply by tuning the deck with more cards, or if we just have to stack one or two ice breakers on top to make the game enjoyable.
By Hook or By CrookAdam, Elijah, Zack
I didn't see the results of this game.
Lord of the Rings: the ConfrontationJon(W)+, David(B)
From one ignominious defeat to another. David had only played this a time or two before, and so didn't think through the implications of some of his card play. After falling to two piece behind, he gave up in disgust, to fight another day.
Some days are just like that.