Thursday, April 24, 2008

Games Day: April 24, 2008

Participants: Jon, Saarya, Nadine, Adam, Binyamin, Tikva Shira, Zvi Yehuda, David Klein, Avi Klein, Yarom, Maayan, Maya, Yardena, Yedidya, Yitzchak, Jonathan, Roie, Omri, Rachel A, Yosef, Dylan, Ben, Gili, Dvir, Shimon, Ari, David B, Pini, Yosef B, Richard, Vera, Raphaela

I'm Jon and Saarya is my son. Nadine, Adam, and Binyamin are group regulars. T"S and Z"Y are Binyamin's kids. David is a group regular. Avi is David's kid. Yaron has been playing games in other parts of Israel for many years, but rarely gets out to my group. Maayan and Maya were his guests. Yedidya and Yitzchak are Yardena's kids. Jonathan is a new group regular. Roie and Omri saw the ad on Tapuz. Rachel A is my wife. Yosef saw the ad on Janglo or my blog, I think. Dylan is a group regular, Ben is my brother and a group regular, Gili is a group regular. Dvir, Shimon, and Ari saw the ad on Tapuz. David B is my other brother and Pini and Yosef B are his kids. Richard, Vera saw the ad on Janglo, and Raphaela is their daughter.

32 people is record attendance. In fact, if we get this many or more in the future, we need a bigger place.

Amun-Re

Binyamin 51, Roie 42, Ben 38, Omri 31, Zvi Yehuda 531

Ben doesn't get to play this game in his community because his gamers object to the other deities and sacrifice.

Nadine 54, David B 39, Yosef 38, Ben 34

This was first game for David and Yosef. David thought it was a good game but the -3 card (stealing 3 gold) wasn't strong enough to overcome the loss of a free item.

Anagrams

Jon, Yardena

I went easy on Yardena at the start of this game under the assumption that I would be much better than she was, since she had Scrabble experience but not Anagrams experience. After a few words, however, it turned out that she was excellent. After that I played as well as I could and we both ended up with about the same number of words.

Bridge

Nadine, Ben, Binyamin, Zvi Yehuda

They played a few hands toward the end of the day.

Cities and Knights of Catan

Yitzchak, Yosef

Played a two-player game to learn the rules, I believe.

Yosef 13, Jon, Jonathan

I started off pretty well, but Yosef relentlessly hit me during the game and rose over my back. He got a quick early metropolis, and another one soon thereafter. He won the game with Longest Road.

Colosseum

Zvi Yehuda 83, Gili 80, Tikva Shira 65

This is a big sprawling game with busy graphics. I played it once and thought it was a typical Euro.

Cosmic Encounter

Binyamin, Pini, Yosef, Zvi Yehuda

I think I have the wrong people written here, except I know that Binyamin got bored by the game since he didn't think the aliens were interesting enough (he had Void/Zombie).

Go

Adam+, Jon

Adam slaughtered me by capturing a large central area on an 11x11 board. I still love the game, but I really really suck at it. I started with two stones.

Jon+, Yardena

I taught Yardena how to play on a 9x9 board. Even by the end of the game, she wasn't quite sure she had grasped the rules of capturing groups. She started with a two stone advantage.

Imperial

Binyamin brought this and taught it to several groups of people, but no one took him up on the offer to actually play it.

Magic: the Gathering

Jon++, David++

David and I did our usual Rochester draft. Both of us ended with serious difficulties in cutting down colors for our deck. I had more Red, but I settled on Blue as my third color. There was no way to cut it down to two colors. I did BGU while David did BRU.

I lost the first game. The second game, I was distracted by some other events around me and forgot to say I was casting a blocker from my hand, so I lost, but David said I should have won (I recorded it as his win). In the third game my deck worked and his didn't. In the fourth, we were well on a repeat of the third so he resigned.

David+, Pini

Pini used my deck to play David while I was eating dinner and lost.

Pirate's Cove

Tikva Shira, Zvi Yehuda

I saw them playing this two player. Binyamin heard the rules and wasn't interested because of the excessive dice rolling. I sympathize, but I like the game anyway, for some reason.

Power Grid

Dylan+, Dvir, Shimon, Ari

I taught the latter three this game and then stepped out for Dylan to play. I forgot that Dylan's grasp of the rules wasn't perfect. As a result, they forgot that you couldn't have more than three power plants. I'm sure they got some of the power plant rotation rules wrong, too. Dylan won on the tie breaker.

Puerto Rico

Rachel+, Roie, Omri

Omri and Roie brought two games, PR and Princes of Florence, both of which I have. They sat down to play with Rachel. I was thinking of warning them that they don't know what they're up against, as she is a killer.

She ended up winning, but not as badly as I won against inexperienced players the day before at the Beit Shemesh club - something like a 10 point spread. She said it was fun, especially when she had no idea what her opponents were going to do, unlike when she played with us regulars.

Race for the Galaxy

Yaron, Maayan, Maya, Jonathan

This was the first time for all of them (2nd for Jonathan?). It took them quite some time, as first game are want to do.

David B 29, Pini 25, Yosef B 15

I taught all of them how to play and then left them to it. As a result, they were often confused. David realized that their was a lot to the game, but the other two were somewhat frustrated. They all would have enjoyed it more if I had played with them as well; I'm sorry I didn't.

Nadine 42, David 32, Jon 29

We three wanted to play this at the end of the evening. Nadine won using her usual brown world strategy. I started with the military world, which I think is a poor strategy in comparison.

David 64, Jon 45, Nadine 41

I tried a brown world strategy, but David took it from me and did it better. He also had yellow worlds going. it was obvious a third of the way into the game that he was going to slaughter us. Which began to make me resent the game. Once I was losing and my initial worlds turned out to have been the wrong ones, there was no hope of catching up and a whole game to know that.

RftG is therefor a fascinating puzzle, but somewhat frustrating as a game.

R-Eco

David 17, Jon 3, Nadine 2, Avi 0, Adam 0

My only points were from not dumping. David pulled the 4 and 5 of red in his last two moves.

Avi 16, Nadine 8, Yardena 6, David 5

Yardena liked the game because the rule set was simple and she didn't have to think too much (she thinks a lot during work, generally).

David B, Pini, Yosef B

I taught them this and they all liked it for what it was.

Yosef, Gili, Binyamin

Played near the end of the day.

Robo Rally

Jon+, Nadine, David, Avi, Adam

This was our opening game and it was fun. We played on one board with two flags at opposite corners. David, Nadine, and I were all close, with Adam right behind. This despite my opening turn as nothing but left and right turns. As usual, chance played heavily in who was able to get the second flag in the final stretch.

Yaron, Maayan, Maya, Dylan, Jonathan

I taught them all how to play, and warned them that a typical game, even on a short board with one flag, takes a good hour and a half. Dylan then won on his second play.

Santiago

Maayan+, Yaron, Maya, Jonathan

This was another new game for all the players.

Settlers of Catan

Roie, Omri, Yosef, Yedidya/Yitzchak

Y and Y really wanted to play but there wasn't enough room so they shared a position.

Shadows Over Camelot

Gili, Tikva Shira, Saarya, Richard, Vera, Raphaela, Jonathan

I taught some, and some had played once or twice. Richard, Vera, and Raphaela came in just as we were about to start and I included them. This was their first game, and they didn't make it through to the end, even though Vera told me that it was much better than Monopoly. Still, it's a fairly complicated game for your first game, though the mechanics themselves are pretty easy.

When they left, three players finished the game three player, each with two roles. Gili inherited the traitor (or started as the traitor). he game ended with seven white swords, but then two flipped because the traitor was still in the game, so the company lost (and Gili won).

Winner's Circle

Binyamin, Zvi Yehuda, Tikva Shira

The opening game for them.

Year of the Dragon

Nadine 104, David 84, Gili 77, Tikva Shira 58

David and Nadine had both played Year of the Dragon once, and David had won that time. Tikva Shira knew the basics, and it was Gili's first time. This game is played in preference to Notre Dame, being considered nearly the same game but better (though ND is a fine game).

Thursday, April 10, 2008

April 09, 2008

Participants: Jon, Nadine, Gili, Yitzchak, Jonathan, Saarya, Tal, Dylan, Binyamin

I was late getting home, so a few patient participants had to wait on the steps outside my house for 45 minutes. Sorry! This is the first group in a long time in which my kids Saarya and Tal joined us; briefly, in Tal's case.

El Grande: King and Intriguant

Jon 137, Nadine 133, Dylan 106, Saarya 103

Saarya chose El Grande, and I decided to try the expansion one more time. The last time we played, we found a number of things rather frustrating. This time we implemented a few house rules in an attempt to fix these irritations, but they ended up causing nearly s many irritations.

The first was to eliminate all cards that can send caballeros back to the provinces, namely cads 30, 50, and 70. It's not a problem when such an event happens once or twice a game, as it does when we play the regular game. It's that it happens in every single round when we play the expansion, which limits the available strategic options for most players. The end result of the variant is that players ran out of caballeros on the last round of play; this happens in regular El Grande sometimes, but not too often.

The second was that we allowed the first player to choose whether or not to do the King power or the card power, and the last player to choose whether or not to do the Intrigue power or the card power. In fact, that is the correct way to play for three players, but we were four players. The reason we did that is that last time it was too unpredictable what you would be able to do when it was your turn, which again lead to a loss in strategic options. The end result of the variant, however, meant that the king didn't move an awful lot during the game. Which wasn't really so bad, come to think of it.

The expansion is far more chaotic than the regular game. Again, it's one thing for an effect to happen once or twice a game, and another for it to happen four or five turns in a row. It was a challenging game, but I'm not sure it was quite as good.

In our game, I started with a 17 point lead on the first round and kept it for the remainder of the game. Nadine was at my heels, while Dylan and Saarya remained neck and neck but well behind us. After the first scoring, I led 38 to 34, with Dylan and Saarya at 24 each. Nothing had changed by the second scoring: Jon 95, Nadine 89, Dylan 62 and Saarya 60.

Near the very end of the game is seemed that Nadine was finally going to catch and surpass me, but my little second and third place scoring in a few minor regions kept me ahead. Dylan and Saarya didn't think they could catch up, so they were just jockeying not to be last. However, Dylan actually had a pretty amazing comeback at one point and was only a few points behind Nadine for a round.

Taj Mahal

Gili 47, Jonathan 45, Binyamin 38, Yitzchak 36

Jonathan's first game, and I think possibly Gili's first win.

Race for the Galaxy

Yitzchak 36, Binyamin 35, Jonathan/Nadine 31

Jonathan's first game. Binyamin and Yitzchak both love the game. Nadine took over for Jonathan at the very end of the game when he had to go.

Jon 46, Nadine 32, Binyamin 29

We played a game of this after they finished theirs. Binyamin was convinced that you need to have three 6-point buildings to win. He ended up having 3 of them, but they were all pretty worthless buildings. Nadine had dozens of 6-pointers in her hand and built 4 of them, also all pretty much worthless. Meanwhile, I couldn't find one to save my butt, of course, so I had to go a different route.

I was essentially the only one able to consume goods for points, even by the end of the game. So I just kept doing that, netting 8 points every other turn and building whatever I had available while they were developing. I was able to build something because I was also pulling a few cards in for producing and consuming each. I ended up building a 6-pointer: the military power card which was worth the two points printed on it. I had 29 consuming points, which is what ended the game.

R-Eco

Dylan+, Nadine/Tal, Jon

Dylan's first game. Nadine started off playing while she was finishing off RftG, and Tal took over for her to finish the game. Neither Nadine nor Dylan dumped at all, while I dumped 9 cards. Ouch. Even so, and even with a -2 chip, I still ended up with 7 points at the end of the game, which I thought was pretty impressive.

It wasn't quite enough, however, as they ended up with 9 and 11 points, or something like that, which included their points for not dumping.

Thursday, April 03, 2008

April 02, 2008

Participants: Jon, David K, Gili, Yitzchak, Jonathan, Eran

Jonathan is a first-timer from Jerusalem, first time to the club and first time gamer. Eran is a very experienced gamer I met in Dallas at the first BGG.con. He lived in Dallas for several years and is now back in Israel, but he lives in Carmiel so is unlikely to come often. He was in the Tel Aviv area, however, so he make the trip.

R-Eco

Jon 7, David, Jonathan, Eran

I don't remember the other player's results, but the highest was 3. This continues to be a nice little filler.

Jon 8, David 7, Yitzchak

So much so that we played it again later in the evening. Yitzchak managed to avoid dumping in the first half of the game, but then dumped tons and tons in the latter half, ending up negative something.

Robo Rally

Jonathan+, Eran, Jon

I thought this could make a nice second game for Jonathan after R-Eco, and I don't often get to play it. It's better with more players, but it was still fun with three.

We played with just two boards and two flags to touch. Each of us also had an option which didn't get lost when you died.

I had a stunning first two rounds and ended up on the first flag. Unfortunately, on my next round I received 8 points of damage. I crawled out of the laser turrets and shut down the next turn. Meanwhile, Eran was doing about average and managed to reach the first flag. then he sat on it while Jonathan tried to touch it. He couldn't, since the flag was sitting in a corner near two walls, making it impossible for Eran to be pushed off of it.

Somehow, Eran eventually moved and Jonathan fell into a pit and had to start over. It didn't look two difficult to get to the second flag, as there was a row of conveyors leading very close to it, so I told Jonathan to be happy if he even got to the first flag by the time the game was over.

Eran and I ended up conflicting, however. While we were running around in circles hoping for just the right thing, Jonathan got to the first flag and worked his way to the second. Eran managed to kill himself in the meantime, and in the end it was Jonathan and me in contention for the second flag. And Jonathan won. An amazing comeback.

Notre Dame

David+, Yitzchak, Gili

I don't know the exact scores, but David was at least ten points ahead of Nadine, who was well ahead of Gili. Gili, through too much concentration on Notre Dame, found herself at one point with no cubes on the board and no cubes in her provinces, so literally had nothing to do unless she acquired the trusted friend card. She didn't even have the cash to use on the personalities in order to get herself another cube.

Settlers of Catan

Eran+, Jonathan, Gili

In this game, Gili would have been doing fine but the robber blocked her 6 wood production for several turns, allowing Eran to move ahead. Jonathan started off slow, but made some gains by the time the game ended.

Race for the Galaxy

David 51, Yitzchak 47, Jon 46

Yitzchak's first game. He's a San Juan nut, so it is no surprise that this went over well with him.

I went pretty straight military. I don't think this is a great strategy, since it doesn't give you an engine for acquiring cards (excepting the occasional windfall world, making it hard to get the six point developments. Sure, I got a 7 point military world out and a few 5 pointers, but that doesn't compare to the three 10 point devels that the other players got out (I got out two).

Yitzchak did fairly well with both shipping and six point devels. In fact, the last one he dropped gave him 3 bonus points each for three specific cards in play, and he had every one of them; a total of 13 points for that devel.

David had not only shipping points, but a card drawing engine whenever he produced, eventually drawing six cards every time he produced. That made him happy regardless of what phase occurred.

Mr Jack

Jonathan (Detective), Eran (Criminal)

I don't know what happened with this game.

Thursday, March 27, 2008

March 26, 2008

Participants: Jon, Nadine, Binyamin, Ben, David K

Another typical, lightly attended game night.

Race for the Galaxy

Nadine 45, Jon 40, Binyamin 39, Ben 30

It may be San Juan on steroids, but it's a lot more interesting. The ability to ensure that you can always get the phase you want and the privilege, too, gives you control. The Production and Consumption phases only doing things for you if you have the abilities to utilize them is hard to wrap your head around, but cool. And the seemingly vast number of different paths to victory is intriguing.

The latter may simply be due to the fact that I've only played twice. It may be that a few paths dominate others. Your ability to choose which path is severely curtailed based on the cards you draw. Therefore, if a few paths really don't work versus others, you're not going to win if you're unlucky, which could make any particular game frustrating.

In San Juan, there are not that many different final destinations that will win. In this game, it seems that you can work with not only different synergies but different end points. I'm eager to try again.

In our previous game, Nadine killed us with a straight Brown strategy. Luckily, she didn't get the cards for that one again. Neither I nor Ben could pull a 6 point card to save our skin, but I realized in mid-game that I was the only player producing goods; everyone else had windfall worlds. That's when I realized that I had to start shipping big time. It caught me up, although not enough to win.

The card that let's you build military worlds for discards instead of conquest is a super card, and also helped.

Year of the Dragon

Binyamin 114, David 104, Jon 97, Ben 79, Nadine 76

Binyamin taught us all this game, which turned out to be another excellent Euro strategy game. Binyamin claims that it's like a less lucky version of Notre Dame; I think that's a bit of a stretch.

Anyway, he neglected to mention how difficult the game is to those with the least initiative, so I started off feeling a crunch. On the other hand, Binyamin won even though he spent the last half of the game in last initiative place.

David tried a straight victory point through books approach, gaining 9 points every round for half the game and pulling way ahead of everyone else, and looked like he was headed to complete victory. But Binyamin's dragons were eventually giving him up to 7 points a round, and his people and statues added enough bonus to overtake David's lead at the end.

All in all, quite interesting.

Bridge

Ben/Binyamin 600, Jon/Nadine 130

We played a few rounds. Actually I played three hands, and Nadine played the fourth. Our biggest loss was down three doubled in the last hand.

Thursday, March 20, 2008

March 19, 2008

Participants: Jon, Gili, Nadine, Amitai

The group definitely feels like it's at a low point from its once height of over ten people each week. Still, a few core members show up each week, for which I'm grateful.

Amitai is a friend, and the son of friends, who lives down the street. We've played together on occasion.

Before the Wind

Jon, Gili, Nadine, Amitai

Nadine liked this well enough last time to try it again. This time was a mixture of good and bad experiences.

The game went on for far too long for its length; we essentially quit somewhere close to the end after two and a half hours. This is largely because of the take-that mechanics that allow people to spend their time slowing others down rather than moving forward themselves. Also, the game ends when someone gets fifty points, but that could take any number of rounds.

You need to acquire cards in a certain order to move forward, but you don't have control of that order. In a four player game, you're only going to have a shot at the cards you need when it's your turn again. But if you're unlucky with your flips, you may not get what you need and have to wait four turns again to come around to you while you have nothing useful to do.

Even if the card you need comes up, it's easy for the others to make your life miserable, and possibly wreck your setup so you have to start all over again. And finally, as Amitai pointed out, the game doesn't have a progressive feel to it. It simply restarts again and again until someone wins. You can plan from one turn or one round to the next, but not over the course of the game.

For all that, there are many times when the decisions that had to be made were very interesting; that's what kept us going for the first two hours. But it wasn't enough to save Nadine from declaring it a bad game by the end.

In order to gt played again at our group. a few changes would have to be made: 1) The game should end at 50 points or 3 rounds, whichever comes first. 2) Players should be required to flip at least one card from each pile. Not doing this simply slows the game down interminably. 3) Players should be able to keep more items between rounds, or later ships should be worth more, or more abilities should accumulate as the game goes on. Or something to make the second part of the game more interesting.

Puerto Rico

Amitai 60, Nadine 48, Jon 39

We played with my special buildings, and Amitai had only played a few times before. Still, he managed to completely crush us. He had Factory going AND the only coffee in the game. He also had two quarries and five goods going early. So he was easily outproducing us and outbuying us.

I bought Large Business first and has an earlier Tobacco, but I was severely colonist shy and so produced nearly nothing. Meanwhile, the Trading House was blocked the whole game and so my Tobacco didn't help me. I'm embarrassed by my poor showing, but them's the breaks.

Thursday, March 13, 2008

March 12, 2008

Participants: Jon, Nadine, Gili, Bill, Binyamin, David

Bill is from Kansas City and just moved to Israel for one or two years with his wife. Both of them have RPG and board game experience. Bill and I had discussed starting up a new RPG campaign. Because he has to go back to the US several times over the next few months, each session was to be (is to be) a single night's play.

Unfortunately, his wife was held up negotiating a lease so she never got here, and Bill was called away to help right when we were going to start the RPG so we didn't get to play that this evening.

Race for the Galaxy

Nadine 72, Jon 38, Gili 32, Bill 30

This was everyone's first play except Nadine's. I only wanted to learn a few round before Bill got here but we ended up playing out the entire game. Even though I hadn't played before, I ended up explaining the game while Nadine piped in with strategy advice she learned from her previous game during the process.

First games are about learning the mechanics, so all of us were just playing around with the cards. In the meantime, Nadine built nothing but brown worlds and bonus cards. Not only did every building count for her three times at the end of the game, she was making 10 or 14 points during each consume phase. As you can see, she slaughtered us.

Meanwhile, I tossed out my early high point cards but then couldn't drawn them again later.

RftG is still a lot like San Juan, but I like the double building opportunities and the choice of trading or shipping which is missing from San Juan. While the interaction is pretty low, I can see how you get more when you start to think about what the other players are doing and how to thwart them. Still, it's pretty close to solitaire.

Once I know all the cards and abilities, it will remain to be seen whether the game is really any more complex than San Juan or if it will feel "played out" like San Juan does (at least until we get an expansion for it). As of now, I'm happy to play it again and several more times after that.

Magic: the Gathering

David+, Binyamin

David and Binyamin played this and were going to keep playing this if we had started our roleplaying. As it was we had to drag them away from it to play a five player game when Bill left.

David won by one point, I hear.

[DK: Binyamin was going to kill me on the next round (I had 2 life). I needed seven points of damage, but even with my humongous trample creature, I could only get through with six. Then I noticed a d6 which represented a piddly 1/1 token creature...]

Notre Dame

David 81, Nadine 77, Binyamin 68, Jon 55, Gili 41

Binyamin wanted to play Year of the Dragon but Gili didn't want to learn a new game and really wanted to play this.

I decided to give the Hotel area a go since it's obviously the worst area on the board and can't possibly win. I figured to at least try to see if I could do something useful with it. Unfortunately, conventional wisdom is correct and there is now way to make any use out of it. By the time you're up to three cubes, you've so fallen behind that you begin losing them to the rats or losing out on the rest of the bonuses everyone else is getting.

Meanwhile, David won with a straight VP area win, scoring the region three times in the last round (twice with cards, and once with a purchased favor).

[DK: FOUR times in the last round. Three with cards and once with a favor :-). With park, 8+7+6+5 for 26VP]

Nadine used a combination of money for Notre Dame and park bonuses; one early Notre Dame score shared with me helped her gain an early lead over David, but not enough. Binyamin tried park and VP scoring.

Mr Jack

Jon (Detective)+, Nadine (Criminal)

We played this while Binyamin and David finished up their Magic game and then while we played Bridge. I got two characters eliminated in round one, and then three more in rounds two and three. It was not hard to win in round five after that.

Bridge

Jon/David, Binyamin/Nadine

We played a few hands, all of which seemed to start with 1 club or a preempt.

Thursday, March 06, 2008

March 05, 2008

Participants: Jon, Nadine, Yitzchak, Gili, David, Yardena, Yedidya, Yitzchak the Smaller, Binyamin, Ben, Dylan

I'm back in Israel. Yardena is a great friend of mine and Rachel's from when I first moved to Israel; she also worked with Rachel on occasion. She brought two of her children, Yedidya and Yitzchak the Smaller, in search of better games.

Before the Wind

Binyamin 50, Nadine 44, Jon 36

I played this game at the BGG.con. I really liked it; it's sort of a card game version of the shipping part of Puerto Rico. Let's call it San Juan II.

When I played it at the con, we played incorrectly so that the core action distribution rules seemed broken. But even as we were playing it, we knew that it shouldn't work that way, and we were right.

It's very different from our typical Eurogames. It's very interactive. The action distribution has a very strong take-that mechanism; but unlike other games with take-that mechanics, it doesn't feel like the game is brought down by it. That's because there are too many things that you need to do at the same time, so you can't spend all your time hosing other people.

It's very challenging to move forwards when people are arrayed against you, but they are also not moving forwards when this is happening and you can work that into your game play. It's challenging and fun.

I seem to be pretty bad at it, which is all the more challenging for me. David sat beside me as I played, and he immediately noticed some of my major goof-ups as the game went on, such as trying to by Binyamin's card which I couldn't afford instead of trying to buy Nadine's which I could have.

Ben sat in at the beginning of the game but immediately decided that the game was not for him when we started playing.

Settlers of Catan

Ben+, Yardena, Yedidya, Yitzchak the Smaller

So Ben went to teach these guys how to play their first Eurogame. They had a good time, and promised to come back, even though Ben beat them (stealing Longest Road, I believe). Yedidya actually looked more interested in playing the Arkham Horror game which was going on.

Arkham Horror

Yitzchak, Gili, Dylan, Jon (sort of)

Yitzchak was trying to get a group to play this for sometime, and we finally agreed if it was the shortest boss-guy. It only took three hours and a bit, which included some explanation to Dylan and Gili.

I was allegedly playing as well. However, I couldn't start until my Before the Wind game finished, which ate into about an hour of game time. And then I called myself away to play Blue Moon with Ben who would otherwise have had no one to play with after only twenty minutes or so.

Yitzchak didn't seem to mind, as he had played the game solitaire a number of times and could easily play my character at the same time. In fact, even when I was playing, I wasn't doing much. I made a decision as to move or attack, but otherwise rolled some number of dice when I was told to and how many.

Which is my problem, really. In order to know what to do, you need a vast knowledge of how the game works, and you have to remember at every stage what modifiers are in effect on every card in play around the entire table. This is laborious and probably no one has ever played a game without forgetting something or messing something up.

And in the end, you're rolling a lot of dice, which is exciting and fun, but not very much in the thinking department. You roll well you succeed, you roll poorly you don't. I can't see that there's much difference between good play and slightly better play. Obviously, it helps to maximize your dice chances. I think I'm just not cut out for this type of game anymore.

Blue Moon

Ben, Jon

I taught this to Ben. he took the Vulcas and I took the Hoaxes. We worked through our decks trading battles back and forth. I managed to get up three dragons near the beginning of the game, but I then lost them. After that, Ben got and lost one dragon a few times until the game's end, which was a tie. We started another game, but abandoned it midway.

Many people think that I gave Blue Moon a short shrift in my BGG review because I said it was basically a typical Knizia number game with special ability cards added for flavor. The special ability cards do more than add flavor, complained they, as they add all of the tactics.

I don't deny this, even though it doesn't really change what I said. It's still a dry kind of number game. Though numbers figure into Magic, too, Magic doesn't feel like a number game. It feels much more like a sorcery combat game.

One thing that probably improves Blue Moon after several plays is getting to know your deck. In that way, you're no longer doing what's best for each battle, one after the other, but able to plan ahead to future battles. The name of the game is not to win a particular battle, but to win four more than your opponent or to be ahead when the game ends. Which adds a lot to the strategy.

Race for the Galaxy

David 43, Binyamin 42, Nadine 33

I didn't get to see this, known as San Juan III, but Nadine said it had even less interaction than San Juan. I hear that as you get to know the game better, your role selection choice becomes more interactive, so we can reserve judgment. They liked it, however, so we'll try it again.

Magic: the Gathering

David++, Jon

David and I dealt out 68 cards each from the new card I brought home. I crafted a neat deck with nearly all Elves and Shapeshifters (G with B and R). It was pretty cool, but it wasn't as strong and David's deck (U and G). So I lost, as usual.

Bridge

Yitzchak, Ben, Nadine, Binyamin

These guys seem to like getting all the other games out of the way so that they can end the evening with this.