Showing posts with label r-eco. Show all posts
Showing posts with label r-eco. Show all posts

Friday, October 21, 2011

October 18, 2011 - Sukkot Games Day

Nadine, Emily, Eitan, Gili, Jake, Eliezer, Meir, Rochelle, Daphna, Eszter

Rochelle is from Australia and comes regularly to our evening sessions.
Gili, Emily and Eitan are regulars.
Eliezer and Meir came from Beit Shemesh, Eliezer attends the group there, Meir is in yeshiva.
Eszter is originally from Hungary and came a few times during the summer.
Jake is a new oleh from Boston, he's been here 3 weeks.
Daphna is in ulpan, she made aliya 3 months ago from LA. She heard about us from Eitan's mom.

People arrived between 1:30 and 2 pm, and most stayed until 10:30. One additional person emailed for directions, which I didn't see until the evening, but he could have called because my number was in the announcement that he had. My new neighbors who just moved here from Efrat combined their sukkah with ours, so we had a lot of space. And it didn't rain, though it did get cold later in the day.

Carson City
Nadine 44, Emily 40, Gili 35, Eitan 33, Jake 25
We picked this as easier for a new gamer than Amun Re with the auctioning. Jake has played Settlers, but this was his first more complicated game, and it took him a while to understand all the different implications. Emily and Eitan were also pretty new to the game. There was a lot of fighting for everything, and a lot of duels. Last round Gili, Jake and Eitan had 10 cowboys. I managed to get the white cowboy only once, by passing early, for the third round, but that was enough to put me far enough ahead. I had the building discount card the first two rounds, which helped me because I had good buildings and income from the start, and third round the available buildings weren't good and people didn't buy many. This is the first time I understood how the surroundings work for buildings other than mines and ranches, I thought it was buildings and houses, but it's actually only houses.

Eitan robbed people's income several times, Gili fought him but I didn't, he took half of my 15 for a saloon twice. Everyone except me fought for the guns on the last round; I had used all my workers to get money third round so I went last and took the plot card. Gili played well but had bad luck in dice rolls, which Eitan had counted on. Overall people liked the game.

GoSu

Gili and Eitan played during a break.

Taj Mahal
Eitan 61, Eszter 42, Gili 36, Daphna, Jake
Jake left partway through but they continued playing. First play for Jake, Eszter and Daphna, who all enjoyed the game. Eitan said he understood and liked the strategy this time.

R-Eco
Eliezer and Meir played when they arrived and we were still playing Carson City.
We played at the end also:
Eliezer 15, Nadine 10, Emily 7, Meir -1

El Grande
Nadine 30, 76, 107
Eliezer 26, 63, 99
Meir 35, 79, 92
Emily 14, 50, 86
Rochelle 23, 61, 85
First play for Meir and Rochelle, Eliezer explained the game.
Eliezer picked this and was teaching it as we were finishing Carson City, so I joined, and then Emily also did. There was a bit of confusion as we tried to start El Grande, finish and count points for Carson City, and select restaurants and order food. We tried a brand new one, Daisy where Shakespeare used to be, with mixed opinions, and some people ordered from Village Green.

I wasn't ahead until the end and didn't think I'd win. Meir was ahead most of the game, with Eliezer catching up. Other people did things at the end which helped me, such as special scoring. My region was New Castille which I don't like because it's competitive and in the middle, but someone put the 4-0-0 scoreboard there which helped me because then everyone stayed out of the region. Until the very end, when two others went there from the castillo, matching my 3 pieces, and giving all of us 0.

The scoring round before, no one challenged Meir in Granada because we all thought everyone else would go there, there was duplication in where we went from the castillo. Rochelle caught on and played well, but hurt herself by making her Old Castille region too competitive with the 9 point scoreboard. People put large numbers of pieces into the castillo, and then crowded small regions such as Aragon and Seville.

Lo Ra
Emily 8, 19, 39
Nadine 10, 13, 28
Meir 0, 9, 26
Eliezer 5, 3, 22
Eliezer really liked my Jewish theming and pictures, he had played regular Ra. It was hard to get everything we needed. Eliezer took a large set at the end of one round, and Meir got the three items he wanted at the end of the game before the last auction tile.

Tangrams
Daphna got this recently so we played a few cards after everyone else left. The wooden pieces are nice.

Thursday, October 06, 2011

October 05. 2011

Gili, Eitan, Emily, Nadine

R-Eco

Emily 18, Nadine 2, Eitan 1

We managed to end with positive scores. Emily had most of the chips. We played with random piles, the -2s showed up early. Everyone dumped.

Stone Age

Nadine 186, Eitan 136, Emily 131, Gili 120

The first time I've won this. I used the starvation strategy and it actually worked. Last time I tried it I decided too late, after I already was up 2 on the food track. I paid for food my first two turns and on the last one. I had no picture cards, but I had multipliers, and I rolled well. I ended with 9 people and 9 buildings. Eitan did well but took cards instead of buildings on the last round, so I got 3 buildings. Eitan and Emily competed with Gili for picture cards, and Gili had terrible luck with rolls. She had 6 picture cards, Eitan and Emily 3 each. We had a lot of tough choices with good card options.

Tribune

Eitan+, Nadine, Emily

We agreed this was our most boring time playing this game. It's less competitive with 3 players, more mechanical. I started with two factions first round, and didn't get another one until the last round. Eitan and Emily took a lot of factions, and with a lot of high cards. We played with 4 victory conditions. When Eitan won, I had 3 victory conditions, and was 3 laurels away from the fourth. Emily had one victory condition, but would have reached four next round. Emily went first on a round when two leaders were available together. Eitan forgot that he was getting the last laurel he needed from the purple faction. He had faction markers, laurels, tribune and favor of the gods. I had favor of the gods, legions and money.

Thursday, May 12, 2011

May 11, 2011

Participants: Jon, Gili, Eliezer, Nadine, Yaakov

Eliezer joins us from the Beit Shemesh game club; I had played with him on Tuesday night. Yaakov has played some games before, such as Magic and Settlers. He was a fine young gentleman, and I ope he comes again.

I was distracted during the first part of the evening with some phone calls and other issues.

R-Eco

Gili 30, Nadine 10, Yaakov 7

Nadine taught this to Yaakov while I was indisposed. It's interesting how wildly the scoring values in this game vary from play to play. In some games, a high score is below 10 and some of the players have negative values.

Carson City

Jon 38, Nadine 35, Yaakov 35, Gili 33, Eliezer 29

First plays for Yaakov and Eliezer. We play with the yellow roles, except for one of them. Also, the "gunslinger" role and the "gun chip" space provide only 2 guns as far as combat is concerned, but count as 3 guns for the reward spaces. We also still play with dice combat, which I hate; we'll try the other methods next time.

I'm happy to see that all the ending scores were relatively close together, though it looked like Nadine was fairly running away with the game. She drops a lot of points and cash early on, and then takes the sheriff and places it on the 5:1 scoring in round 4, hoping that she can simply keep her initial lead. On her last turn she simply placed 7 guys on the "take 4 coins" space.

Eliezer was almost at zero points going into the fourth round, so kudos for him for making it to 29 points.

I was pretty sure that Nadine was going to keep her lead at the end, though I knew that some of us would catch up. In the end, she was still ahead after we all traded in our cash, but she finally lost after the occupied board spaces were tallied. She only had 3 occupied board spaces, while we all had 5 to 7.

I started off losing a whole lot of combats, but I also won a few; it only felt like I lost more than I should have. I like the mechanism of giving you your guy back if you lose, which is a relatively decent compensation.

Thursday, April 07, 2011

April 6, 2011

Participants: Jon, Nadine, Jessica, Gili, Mace, Matias

Jessica lives close by in Jerusalem. I was recently introduced to her, and she had never heard of these new games. She dropped by to give them a try and enjoyed herself. She promises to return. Matias lives in Argentina and comes to Israel on business every year; this is the first time he checked out the game scene. He is an experienced player and also plans to return (the next time he is back in Israel).

Boggle

Jon, Jessica, Nadine, Gili

Nadine, Jessica, and I started off with this while waiting for Gili and Mace. We were all on the same level, give or take, which is a new and positive experience for me (I typically win). We played 4 letter minimum. Gili joined us for a second and third game; being a native Israeli, she plays a three letter minimum. We all tied in the second game, but due to the three Americans cancelling out nearly all of each others' words, Gili won the last game by a reasonable margin.

Tribune

Gili+, Jon, Nadine, Mace, Jessica

First play for Jessica. The trick was to find a game for five that is a good intro game for a brand new player but also not too long or too boring. I usually start new players with Settlers, but I don't have the 5-6 player expansion (I don't really like it). I suggested Power Grid, but some of the others thought it would be too long.

Tribune is a little overwhelming at first, but Jessica picked it up quickly enough. For some reason, the rule "you must play either more cards OR cards with a higher value" seems to be very difficult for some players to wrap their head around; Nadine and others corroborate this, though I never understood why. I typically get more confused when two areas of the board have similar but contradictory requirements.

On the first round, Mace mistook the light blue faction for a dark blue. As a result, he had a hand full of dark blue cards and tried to take over the light blue faction. That set him back a bit. There were a few other, lesser, mistakes of that sort. While we were playing, Matias arrived. he spent the second half of the game watching and acting as rules arbiter.

Nadine got to three out of the four required victory conditions by the second round, and looked poised to win by the end of round three. However, she lost the temporary favor of the gods, and stalled the rest of the game. I got to three win conditions in round four, with the same results. I secured the fourth condition in round five and only needed to convert my temporary favor to a permanent one. Although I peeked at the card color I needed on the board, every single card of that color was taken by other players (purely by coincidence), I didn't have any in my hand, and I couldn't pick one randomly from the stack of five.

Gili proceeded to win the game at the end of the round.

Settlers of Catan

Jessica 10, Jon 7, Matias 8

First play for Jessica. I shunted Nadine and Mace off to play Dominion so that I could hook Jessica onto the gateway game. As often happens with Settlers, the new player won, which only adds to the hook element. I think she greatly enjoyed the game.

However, I must note that once during the game, while waiting for certain resources, she said, "There's an element of Go Fish in here." Probably the most insulting comparison since Gilad said that Cosmic Encounter reminded him strongly of Munchkin.

At the beginning of the game, I warned her of my SoC maxim: when two people fight over the Longest Road, the third player usually wins. Matias started off strongly, getting to five points while Jessica and I were at 3. We both made it to 4 while he jumped to 7 by gaining the Longest Road. Matias then stalled out.

Jessica stole his Longest Road and I encouraged them both to spend the rest of the game fighting over it (humorously, of course, given my opening strategic advice). I made it to 7 points on the board with my third soldier ready to play; Matias made it to 8 points on the board, ready to steal back Longest Road. But Jessica managed to end the game with a settlement.

Dominion/Prosperity

Mace 67, Nadine 53

Mace and Nadine played with mostly Prosperity cards, which is one of the expansions that Mace doesn't own and that Nadine is less familiar with. The first game appears to have gone typically enough.

Mace 156, Nadine 75

But wow for the second game. Mace took every Colony and tons of additional points by continuously triple playing a card that gave him points every time he bought a card; he kept buying coppers. Somehow that didn't slow down his hand, though I don't know why, exactly.

156 is certainly a high score for our group. Around the interwebs, some people have reported scores of 240 or so, and one even claimed a score in the 400s.

R-Eco

Jon 16, Jessica 3, Matias 2

First play for both Matias and Jessica. I played with my usual random point stacks (mixed colors and order) rather than the prescribed color and order stacking.

Matias loved the game and hopes to bring it back to his group. He pulled some early points, but he dumped again and again and again, until he had a deck of illegal dumps; 16 points worth, I think. Jessica and I dumped lightly, but I pulled in far more chips than she did.

Thursday, March 31, 2011

March 30, 2011

Participants: Jon, Nadine, Gili, Binyamin

Light game night, long game.

R-Eco

Nadine 24, Jon 5, Gili 5

Or thereabouts. Nadine just killed us. I ended with 15 positive points, but I had had to dump 10 cards. Gili hadn't dumped at all. Nadine had dumped 3 cards.

Shipyard

Binyamin 124, Jon 98, Gili 98, Nadine 94

First play for Binyamin. Both he and Nadine took fairly long turns, especially at the beginning. Binyamin was particularly concerned with squeezing every last drop out of all six of his mission cards; can't say it wasn't worthwhile for him. However, the game took 3.5 hours (including explanation, which wasn't all that long).

Binyamin really likes this type of fiddly game. I like some fiddly games, and I like this one, when it doesn't take too long. The key factor in a fiddly game that makes it fun is if there is always something worthwhile to do. If the fiddliness is accompanied by a sense of helplessness and frustration for lack of progress, it can be dull. Also, if the fiddliness is simply imposed to make what should be straightforward into something complex and obscure, just to make it complex and obscure, it can be grating. The latter is how Nadine feels about the game.

I compare the game to Le Havre, but Binyamin liked it better then Le Havre and better even than Agricola.

I pulled nearly entirely useless blue missions; just useful enough to make me waste my time trying to eke 8 points out of them, when I would have been better off concentrating on nearly anything else. My green missions - number of ships, number of ship tiles, number of 5 tile ships - gave me 50 points, which was about average for everyone, except Binyamin who managed to get 72 points out of his missions. I built my fourth 5 tile ship on the last turn; it was only worth 2 points on its own, but boosted my missions nicely.

To play the game correctly, you really need to count your actions, which I'm generally doing around the time that I have 8 actions left.

Thursday, November 04, 2010

November 03, 2010

Participants: Jon, Mace, Binyamin, Gili, Nechama, Nadine

Still low attendance, though at least we have two simul games running

Dominion/Intrigue/Seaside

Binyamin 63, Jon 44, Mace 42

Kingdoms: Council Room, Coppersmith, Torturer, Trading Post, Duke, Harem, Embargo, Salvager, Ghost Ship, Envoy

A game without a single extra action, and nothing to buy for 3 coins except Silver, yet we were hitting 8 or more coins already at round 3. Binyamin's third turn was Coppersmith and four copper.

When I saw Duke during the setup, I almost tossed it out; I had a bad experience with it last time and was pretty sure that I don't like the card. Sure, everyone can buy them; but everyone HAS to buy them, which kind of ruins the fun of the game. The fun is to try to find the good combinations, not to force all players to go for the only one that dominates.

I left it in to give it one more try. However, the results were just as bad as last time. Binyamin ended the game with five Duchys and five Dukes and as you can see, that was enough to slaughter us.

We were skeptical about the worth of Embargo. However, with not much else to do with 2 coins, both Binyamin and Mace picked up one or two. All three were used on the Province deck, which made the Duke strategy that much stronger. If they were used on the Dukes, maybe the game would have been more interesting. Now that I think about it, that was really my main option for fighting Dukes.

I chose kingdoms based on my love of trashing cards. I took curses from Embargo and Torturer because I could trash them. I trashed golds to buy Provinces (when they only had two embargo chips on them). But it wasn't enough

There were several attacks, but Mace's single Torturer was the only one bought.

R-Eco

Nadine 40, Gili, Nechama

First play for Nechama. Nadine slaughtered them both.

Settlers of Catan

Jon 11, Gili 7, Nechama 7

First play for Nechama. I played this at the same time as Tigris and Euphrates.

I placed my settlements last (3 and 4), which is generally good, but the two of them took the only good wheat and brick locations. With a strong city strategy, I dominated some middle numbers. The 6 rolled far more often than the 8, which was good for me: I was on one 6 hex, and the robber spent most of the game on their 6 hex.

I had a setback when, without any access to brick, I traded four ore for a brick in order to fall under 7 cards. Gili rolled, putting me over 7 cards, and then Nechama rolled a 7. I lost half of my cards and then Nechama stole my brick.

I got Nechama to take longest road right before Gili could take it and win. Then I stole longest army from Gili to win.

Tigris and Euphrates

Jon 8/8/11/12, Binyamin 8/8/9/11, Mace 7/7/9/12, Nadine 5/5/6/6

First play for Mace. I played this at the same time as Settlers of Catan. It seemed to end up as my turn in both games quite often.

I played first and gave Binyamin a nice location for his first Trader. After that it was the usual game play. I built both monuments, taking only one point from each of them each round (and letting others take the other points). Ultimately, Binyamin lost because he had a shortage of red tiles during the game and didn't try to fetch any.

Mace was also close to winning, as happens in this game. But we make the wrong decisions when we don't know exactly when the game will end.

Mr Jack

Gili, Nechama

First play for Nechama, but I don't know the results.

San Fransisco

Jon 34, Nadine 20, Mace 15, Binyamin 11

First play for everyone but Binyamin.

As I heard the explanation, my heart sank. The game appeared to be a straightforward version of "pick the highest number between 1 and 10; duplicate guesses are eliminated; highest remaining guess wins". Which, as game theorists will tell you, means that the optimal solution is to play randomly.

To elaborate: The game board is a series of boxes (city blocks), and you bid to place your "roads" on the board. Whenever you have an indisputable majority of roads around a block, you win the points for the block: generally 4-6 points, but in two cases 10 points.

Each round you you blind bid some amount of "money 1" (cash) or "money 2" (influence), both of which run out but will be resupplied occasionally after a block is built. You bid to acquire the privilege of placing a road next to a 4, 5, or 6 point block. As is the nature of roads, by placing a road between two blocks (at least one of which matches the required type) you are staking claim to both of them.

Depending on the round, either the first highest bidder, or the first and second highest bidders, or all bidders, will be able to place a road. By highest bidder, I mean highest among those players who don't duplicate their blind bid numbers. In some auctions, the auction is not blind bidding, but a standard circle auction where the eventual highest bidder takes the privilege.

Play until 12 blocks have been captured.

My fears were not only about the random nature of blind bidding (whose bluffing aspect is supposed to be strategic, but that's really nonsense), but that there didn't seem to be any sort of story arc to the game. Every round you flip, bid, place a road. I could see that as roads got placed on the board, more blocks would be likely to be captured in a round. Still, I was game to try once, to see if I was wrong.

I wasn't entirely wrong, but I was a little wrong. There is a certain enjoyment - and frustration - out of being eliminated for bidding the same amount as someone else. Meh. As you get ready to close off certain blocks, the particular block type you need (4, 5, or 6) becomes relevant, and so slightly changes the stake you have in certain auctions.

But not really. In the game I played, on not one round was one particular auction worth more than another for me. If I needed to close a 4 block here, you could be sure that adjacent to it was the 5 or 6 block that would let me place the road, so that it didn't matter one whit if I won a 4, 5, or 6 auction. Such situations did come up occasionally during the game for the other players, but rarely.

Furthermore, even if you don't need the road this turn, placing it is sure to get you one road away from capturing some other block on the next turn, and also prevent someone else from placing it and scoring. Both money types were returned to you a sufficient number of times during the game that - aside from Binyamin who went broke - the fear of spending wasn't a great obstacle.

So how did it all come together? It wasn't as bad as I feared. I wasn't bored due to repetition and a lack of story arc, since the game went pretty quickly and the auction variations added some interest. There was some light money management, and some light spacial considerations (generally there was a best place to play, but finding it could take a moment or two). I'd play again.

However, I won handily by playing every blind selection event during the game (except the last turn) randomly. I chose my influence cards randomly, I chose the block type bids randomly. I only played the standard auction straight. And I was never the worse for wear. Which proves my point: there is no strategy in "bluffing" games (not to say that some people can't master the tactic of out-bluffing their opponent, but I don't call that strategy).

Thursday, October 14, 2010

October 13, 2010

Participants: Jon, Nadine, Mace, Gili, Nechama, Elijah, David K

Gili brought her friend Nechama. She pretty much spoke only Hebrew, and my Hebrew isn't terribly good. I hope she enjoyed herself.

San Juan

Elijah 39, Jon 37, Mace 35, Nadine 32

I haven't played this in a while, mostly because I really wish it had a good expansion. I generally remember the game as good, but not particularly special, but when I play it it's always a slightly better game than I remember.

Nadine wasn't particularly looking forward to playing it. This was Mace's first play.

Elijah started with an early Prefecture followed by an early Library and Tobacco. Nadine started with Coffee and Mace with Carpenter. I had nothing to build in the first round. I finally got a Prefecture going by round 3, however, and Nadine built the third. Meanwhile, Mace built Quarry to go with his Carpenter and also ended the game with both City Hall and Palace.

I had Guild Hall, but it wasn't enough.

R-Eco

David 26, Nechama 15, Gili 10

First play for Nechama. David was the only player who tossed out cards, and he tossed out 8 of them. Apparently illegal dumping pays off.

Taj Mahal

Elijah 34, Gili 32, Nechama 32, Mace 29, Nadine 28

First plays for Nechama and Mace. It was apparently Elijah's night, and apparently not Nadine's night.

Oddly for a five player game, commodities didn't do to well and path connections did pretty well. I saw a few fierce battles out of the corner of my eye.

Magic: the Gathering

David+++, Jon+

We played with roughly the same cards that I played with Mace last time, having not properly mixed the random card pile before drafting.

I honestly thought that I had a decent chance at winning a few games with a W/G deck, 8 Plains to 6 Forests and mostly white cards. However most of my games came down to mana screw again. I drew 5 forests and no plains for much of the first game. I drew 3 forests and no other land at all for nearly all of the last game.

I won game 2 partly because David didn't draw quite enough land to support his G/U/R deck, and partly because he drew a few times from his discards by accident instead of from his deck. I thought I was dong well, with a few white cards that sent his creatures back to his deck and a few direct disenchant spells, neutralizing all of his enchantments. But apparently I was fooling myself.

I was doing fine in game 3, but I left myself blockerless at 14 life against his 1/1 creature, and he won instantly with two Giant Growth's and a spell that lets his creature deal its power in damage to target creature or player.

Mu

David 217, Mace 129, Jon 108, Nadine 55, Elijah 36

I gave this game the short shrift after our previous and first encounter with it, as it seemed like the strength of your cards determined your success and that the play with five players was somewhat random. It appeared to work better with four players, but that made the game kind of irrelevant since there are some much better four-player card games at hand.

Feedback on the Geek guilted me into giving this another try. Elijah and Nadine both vaguely remembered not liking the game, but unspecifically enough that they were willing to try it again. This was the first play for both David and Mace.

This time was a much better experience. In fact, even Nadine admitted that she found the game interesting after a few hands. Everyone else also said that they liked it.

I got a lot of laughs when explaining the rules, which are not really that complicated, though each of the few major rules has a number of niggly points to make it work, and the two tables (bid vs points required, points taken vs bonus) just have to be memorized or referred to on each hand. But it's really not all that complicated if you're used to other trick taking or bidding games, especially those that reward points based on the specific cards taken (as opposed to tricks taken).

The each-man-for-himself aspect works fairly well. As the hands progressed we began to feel the game was less random, and possibly even less luck-dependent on the cards (thought still highly so), and more for the strategy of the bidding and play. And our bidding got more aggressive.

Looks like this will hit the table again, after all.

Wednesday, August 04, 2010

August 03, 2010

Participants: Jon, Nadine, Gili, Gili child, Binyamin, Rivka, Zvi Yehuda, David K, Avraham

Game night was moved to Tuesday again, since I was expecting to be out of town on Wednesday evening. Being summer vacation, several attendees brought their young children with them. Also, as has happened a number of times in the last year or so, I didn't take any notes, so this report will be somewhat hazy.

Nile

Binyamin, Rivka, Zvi Yehuda, Gili, Jon

Nile is a new game from Minion Games. The publisher sent me a copy to review, which you can find soon on Purple Pawn.

In the first game, we forgot to mix in the used Flood cards with the discarded cards. Binyamin still insisted that we quit after the second run through the deck. He wasn't impressed with the lack of control or meaningful decisions.

The younger kids liked the game and wanted to play again.

David 2/3/3/3/3, Jon 1/2/2/3/4, Avraham 0/3/3/3/4

I thought the game might be less random with perhaps with more meaningful decisions in three player rather than five player. It was a bit better, but not especially. This time we played an entire game through. Turns became rather repetitive, and were not too engaging. Occasionally we had to make a semi-meaningful decision between two options. It's possible that we missed some strategies.

Actually, in retrospect, none of us tried a strategy of building up many cards before playing, which might work. Possibly I would try the game one more time to try that out.

But, as I said, the game is quite random, and wasn't too engaging, so I'm not sure I will. However, the younger kids still enjoyed it.

Tribune

Binyamin+, Rivka, Zvi Yehuda, Gili, Nadine

Binyamin won. They played an easy variant.

Magic: the Gathering

Jon+, David+

David and I drafted from an uninspiring set of cards. I ended up with solid White, no Blue, but an equal number of support from the other three colors. After assessing the worth of the colors, I ended up with White/Green and a splash of Red. My mana curve was terrible, as nearly everything I had cost 4 to cast. In the two games I played, I drew perfect mana distribution, but rarely ever saw a Green card.

David played Black/Red, and, as usual, his most annoying threat was a Black pump creature.

In the first game, I brought out solid white cards and eventually hit 8 mana. David was just too slow. In the second game, I didn't get to 8 mana and I spent a lot of time tossing little guys in the way of a big Black creature. Until I got out the Droning Bureaucrats. David's Black creature didn't allow him to attack with any other creature, so all of his other guys were useless. And my Bureaucrats canceled his Black creature every round, but at the expense of using up 5 mana each round. Which put us at a standstill for several rounds.

Finally, just to relieve the tedium, I disrupted the stalemate, but it ended up with me tossing out some more fodder, him killing his Black guy so he could attack with his other creatures, and him finally overrunning me.

Naturally, my very next pick would have allowed me to kill his last guy, and possibly come back. However, by that point, he also had more things to cast and we were only about 5 cards from the end of the deck, so I might just have decked myself in the end.

Steam

Binyamin, Rivka, Zvi Yehuda, Avraham

I taught this to all of them. Binyamin prefers Age of Steam or Railroad Tycoon, and wasn't impressed with this game, a decision he made before he even started playing. For whatever reason, they all stopped the game after two rounds.

R-Eco

David 18, Jon 17, Avraham -3

Although I usually enjoy this little game - one of the better filler games - I found this session even better than usual. At several points I felt like there were some tough and important choices to make, and that I had some control over the results. This is largely due to it being a three player, rather than a five player, game.

We play with the chips all randomized and in random piles, so you never know what color or number will come up next on a pile. I chose to dump early in order to collect a few early high valued chips. David caught up fairly quickly, however. In the end, we both had dumped the same amount, but, because he was the one to end the game, he had a point more than me in chips. If it had made it to my turn, I would have taken the chip and won, instead.

Race for the Galaxy

Binyamin+, Rivka, Zvi Yehuda

Binyamin at least had played this before, though he asked a number of rules questions to me during the game. He won, of course.

Thursday, May 13, 2010

May 12, 2010

Participants: Jon, Nadine, Ksenia, Abraham, Sara, David, Gili, Eitan, Emily

Ksenia was able to join us again, for once. I think she was inspired after having won In the Shadow of the Emperor on shabbat. Also nice to see Sara coming more regularly.

Dominion/Intrigue/Seaside

Jon 51, Ksenia 41, Nadine 32

Scores approximate. First play of Dominion for Ksenia. Both Nadine and Ksenia started on VPs a tad too early, imho. We played with the Seaside Village that give +3 actions and +2 gold which is incredibly under-priced at a measly 3 cost. Tack on some card drawing cards (such as Nobles) and the play was pretty straightforward. Ksenia also took a Sea Hag, who was a minor annoyance since there were no cards that trashed other cards.

Dvonn

Abraham+, Sara

This may have been Sara's first play. Abraham won by a good margin.

Trias

Jon 31, Sara 30, Abraham 27

First plays for Abraham and Sara. Trias is one of those games that I love to pieces but don't get to play much because the older regulars in the group don't like it that much. Luckily, Abraham and Sara and Eitan and Emily are relative newcomers and so I can inflict these games on them at least once.

Also, Abraham is closer to my own feelings regarding which games he likes, and so he tends to like the games I like. He's willing to play Santiago, for instance.

Abraham and Sara both loved Trias, so I'm thrilled. It didn't take them long to get the hang of the basics, so most of the game was spent on tactics. Abraham managed to leach hex after hex away from other islands onto one on which he was alone, and the end scores were close. But he wasn't quite diverse enough, and I managed to end with control of a 12 hex island, which just edged me into first place.

Cuba

Nadine 80, Emily 79, Ksenia 67

First plays for Ksenia and Emily. Nadine started teaching a different group of people, but people showed up during the explanation, thought of joining and then some of them split off to start another game. I only played Cuba twice, and while I like it, I find the horizontal/vertical building activation mechanic on the players' boards annoying.

In this game, according to Nadine's notes: Nadine changed sugar into rum and shipped, Emily got money and had both shipping and building, and Ksenia had a blue stone and changed to VPs, but didn't do it every turn.

Taj Mahal

David 53, Gili 53, Eitan 44

This was formed from the overflow of Cuba. First play for Eitan. A tie for David and Gili.

Reef Encounter

Abraham 38, Jon 31, Sara 24

Sara's score is approximate. First play for me.

Some have compared Reef Encounter to Tigris and Euphrates or Go. Tom Vasel even claimed that once you have Reef Encounter, you can trade away T&E. While I've only played one game, so far it appears that nothing could be further from the truth. The only thing that RE and T&E share are the player screens and the tiles.

It's certainly a pretty and colorful game, and the theme is fresh and interesting. It's a good game, with quite a lot of depth to be explored. I enjoyed it fine, and will play again. But it's no T&E.

Not simply because it wasn't as good as T&E, which it wasn't. But because the strategies and tactics are so different from each other, it's like comparing apples and Chevies. They're simply different games, plain and simple.

In RE, the object is to collect tiles of high value. You collect tiles by starting your turn with one of your markers on an area containing five or more tiles of the same color (you collect N-4 tiles from a reef that you eat). The values of the tiles are partially under your control during the game, though the values only matter at the end of the game. Each tile of a color will be worth between 1 to 5 points at the end of the game. So, in addition to your having to collect the tiles, you have to spend some time locking high values onto the color tiles that you are collecting.

The same part of the board that controls the end values of the tile colors also controls which colors are "dominant" during game play. When one color is dominant over another, tiles of the dominant color can be used to kick tiles of the recessive color (replace them) off the board. You can use then use the tiles that you kick off the board to control the tile values/dominance, or you can place them back on the board later.

At the end of each round, you get some more tiles from random piles, as well as a "control cube" - you spend a control cube on a color each time you want to place one or more tiles of that color.

Lastly, you have four markers, which sit on reefs and protect the spaces immediately orthogonal to them from being eaten by other colors, regardless of which color is dominant. Add to that some wacky board geometry, and you spend a lot of your time trying to figure out where the best place on the board is to grow your reefs so that they can get big before you eat them - and without other people's tiles eating yours before you can harvest them.

In our game, both Sara and Abraham had large reefs that they ate, but Abraham got the colors locked in his favor. I had the choice on the last round which way to swing one of the tiles, and I swung it in favor of Abraham because I thought Sara had eaten more than Abraham had in his color specialty. Turns out I was wrong. If I had chose the other way, Abraham would have had 8 less points, and Sara 8 more points, and I would still probably have lost by a point or two.

R-Eco

David 16, Gili 15, Eitan 5

Also first play for Eitan, which surprised me.

Tichu

Jon/David 515, Nadine/Ksenia 385

First play for Ksenia. This did not start out well for us.

In the first round, they both went out first. The next round we gained 15 points to their 85. The third round we split 50/50. David and I had crappy hands all three times.

Finally I got a decent pull and I called Grand Tichu (2 aces, 2 kings, Phoenix, jack, and 2 nines). It wasn't a cakewalk, but I made it, plus another 50/50 break. We were still losing, and Nadine wanted to quit while they were ahead. I coerced her into playing one more round, in which David and I both went out. David went out first, and Nadine was on my right with only one card. And I had several cards and the Dog. Luckily, Nadine's card wasn't higher than a jack, and I was able to slowly play through all my cards and exit with the Dog.

Thursday, May 06, 2010

May 05, 2010

Participants: Tal, Hershel, Gili, Nadine, Jon, Bill, Shirley, Liza, Abraham

I arrived a little late, to Tal welcomed the first guests. Hershel returned after a long absence. Bill and Shirley brought a friend Liza, who had not played any modern games.

Set

Tal, Hershel, Gili

Tal entertained them with this until I arrived. I don't know how it went.

In the Shadow of the Emperor

Nadine 23, Hershel 19, Gili 16, Jon 15

First play for all of us. I read the rules for this last shabbat, and read them again as we set up. It looked like it wasn't going to be too complicated a game, but strategies were not obvious from the first. We all started making essentially random moves until about a third of the way into the game.

This is an area-control, negotiation game with some twists.

The game doesn't specify any kind of negotiation in the rules, but at several points in each round players may decide the fortunes of other players, which leads inevitably to negotiation. I'm not exactly thrilled with that mechanic, unless negotiations are enforceable; I don't enjoy backstabbing games (except Diplomacy, which is nothing but). And, with negotiation over fairly important points, much of your success or failure is a result of other people's whims, which means he who whines most generally wins.

In this game, negotiation plays a strong role unless you play carefully to avoid it. So it's kind of a mix. And we played with hidden victory points (they were trackable, like in Puerto Rico, but no one tracked them), so you couldn't always figure out to whom to give the points, assuming that you wanted to give them to the losing player and gang up on the winner. In actuality, we always guessed correctly. Nevertheless, the other players would have preferred to play with victory points open, so that they didn't have to guess.

Anyhoo ...

Other than that, the game was quite good. It reminded me of a more intense interactive version of Tribune.

It's played over five rounds. On each round:

- you collect income (a bit more if you have certain things on the board)
- all of your pieces on the board "age" (some die)
- you get a new piece or you get a VP or another gold
- you take as many actions as you can afford, and you may get some bonus actions if you had control of an area the previous round; there are various different actions, to age or youthen one of your guys, add new guys, move guys, take a victory point, gain bonus voting power, increase your income level, and so on
- you figure out who has control of each area, winning 2 points if you gain control of it (but not if you simply keep control of it)
- all players who have control of any area now vote for the new emperor, between the current emperor and the contender if there is one; the emperor gains a VP or two and some other bonuses on the next round (and the voters each get a point)

You gain points for: one of the actions, gaining control of an area, being in control of one particular area, voting for the emperor, or being the emperor. All of these are 1 to 2 points each, so final scores are low. All of the other mechanics seem like a lot of work to gain these few points, but it never felt like it was dragging or uninteresting.

In our game, I kind of got knocked out from all areas in mid-game, which made coming back very difficult. The only reason I did as well as I did were the few points thrown my way because everyone knew I was losing. None of use knew for sure who was winning, but we all essentially figured out the correct order. Nadine took the most straight victory points directly from the cards, and also had the highest income the earliest; I don't know how she managed that, yet.

R-Eco

Shirley, Bill, Liza

First play for Liza, I don't know what happened. Nadine coached.

Container

Shirley, Bill, Liza, Abraham

I didn't think this was the best first game for a new player, but at least, as Nadine said, the mechanics repeat themselves and are not too difficult. Shirley won.

Sunday, April 25, 2010

April 21, 2010

Participants: Jon, Nadine, Gili, Binyamin, David K, Lori, Abraham

I lost all my notes and am posting this late, so it is incomplete.

R-Eco

Nadine, Lori, Gili, David

First play for Lori.

Container

Abraham 80, Nadine, Lori

First play for Nadine and lori, who both liked it. Abe writes: I won with 80 something dollars, don't remember other people's scores.

Nadine writes: Lori was second in Container, about 10 pts less than Abe, I had a bit more than 10 less than her. I had money but only 2 containers on the island and had to throw out one.

Puerto Rico

Lori/Jon 60, Nadine 54, Abraham 47

Lori had to leave midway, and I inherited her position. I studied the setup for a minute or two and then asked if we were, perhaps, missing 5 VP, which we were. As a result, I bought Harbor instead of a big building (Nadine already had Guild Hall). With both Factory and Harbor, I competed well with Abe on shipping (he had Wharf and Harbor) and Nadine on building (she had Factory).

Age of Empires III

David 97, Jon 91, Binyamin 88, Gili

First play for David and Binyamin, second for Gili. I don't remember too much about the game, except that Binyamin prevented me from getting a merchant ship I wanted in round 8.

Thursday, January 28, 2010

January 27, 2010

Participants: Jon, Nadine, Gili, Binyamin, Avi K, Eitan, Emily, David K

A bustling night, though only seven of us were here. We played some meaty games and then looked up and it was a quarter to midnight.

Homesteaders

Gili 68, Binyamin 53, Jon 39

Binyamin wanted to learn how to play this. Second play for me, third for Gili. I played by instinct again; last time my instinct served me well. This time it didn't.

Last time I started pulling in early steel and trad chips, and that gave me access to many other good buildings mid-game. This time I didn't go steel, and I had more competition for the buildings. I kept settling for whatever came my way. I still made that work efficiently, but I wasn't raking in points like Gili was, or goods like Binyamin was.

My biggest mistake was forgetting that gold disks were the equivalent of 5 silvers as far as money goes. I didn't notice that the gold that Binyamin was producing was essentially giving him lots of extra cash to outbid me; instead I was stuck with buildings that gave two silvers, which, while it looked nice, wasn't enough.

Gili once again beat me to the mid-game 10 point building. Binyamin ended with 8 workers.

Robo Rally

Avi K, Nadine

Says Nadine: Avi did very well, planning correctly on his own, even on a track moving off the edge of the board. He won, one board, one-way.

R-Eco

Nadine 23, Avi 15

Scores approximate. Says Nadine: I won, he got the no pollution bonus.

Steam

Jon 35, Eitan 33, Nadine, Emily

Scores approximate. First play for all of us, although I'd played Age of Steam three or four times before. I read the rules while we set up.

One change from Age of Steam is that the components are more attractive; AoS had that old wargamey cardboard and black text look and feel. The biggest changes are in the income/share calculations and the cube distribution, both of which have been streamlined and simplified.

Income/Stocks: Each player starts with no cash and at 0 on the income track. Every space you move back on the income track gives you $5. Every time you deliver a cube, you get 1 bonus/link. Each bonus can be spent on either moving forward on the income track or moving forward on the victory point track. At the end of each round, you have to pay if you're negative on the income track, or you gain income if you're positive on the income track. Simple as that.

For the first few rounds, we all went negative and back up to 0 or -1. For the rest of the game, we hovered around the -1 to +2 area of the track. I'm sure the match could tell you if it's worth it to simply go high up the income track so you don't have to keep spending a bonus or two there each round.

The only other thing to note is that, at the end of the game, you get +1 VP/+2 on the income track, or -2 VP/-1 on the income track.

The cubes. At the start of the game, a bunch of piles of three cubes each are place on the side of the board. Every time someone takes "city growth", which costs $2, they can take one of the piles and place it onto any city that hasn't already had a city growth. Also, any time someone takes "urbanize", which costs $6, they can take one of the piles and put it onto the new city, which can't have any city growths after that.

Straightforward, no dice rolling, no surprises when you draw cubes from the bag. All the randomness is done before the game starts. There are no random elements in play during the game.

Another change: you don't bid for turn order. Each special ability if numbered. Holder of the lowest value from the previous round selects a new value first, followed by second lowest, etc.

Otherwise, it's the same basic game: acquire special ability and turn order card, build tracks and pay for them, run cubes, collect income or pay debt. Repeat 8 times (in a four player game). The rules about building track are still pretty difficult to explain, but the game flows smoothly.

It's still a great game. I definitely thought I was losing, but I had the most tracks on the board and so caught up in the final scoring. I also had some late 5 to 6 point cube runs.

Eitan was the first to get to 6 on his railroad track, but he seemed to be taking mostly 3 or 4 point runs, or 6 point runs that gave 2 points to Nadine. Nadine didn't get beyond two on the railroad track for most of the game, but she delivered two cubes over two links nearly every round.

The major problem with this game, and it's probably true of Age of Steam as well, though for some reason it never bothered me in that game, is the ability - necessity - to give points to other players, and to choose whom to give them to in the process. Scores are sufficiently low that this introduces a strong element of kingmaking into the game, and it's blatant and unfortunate. Plus, as Nadine says, giving points to other players is simply a "not fun" mechanic.

I'm definitely happy to play more times, but this does bug me.

Cuba

Binyamin, Gili, David K, Avi K

First play for all but Gili, second play for her. She had trouble explaining it, so Nadine gave a lot of attention to their game (instead of ours), but I don't think it helped them much.

Nevertheless, Binyamin liked the game. David misunderstood one of the tiles and played wrong because of that. I think this contributed to his feeling that the game was only "ok".

Thursday, September 03, 2009

September 02, 2009

Participants: Jon, Gili, David K, Nadine, Eitan, Emile, Tal

Eitan and Emile just showed up midway through game night, having seen one of my advertisements. Unfortunately, we were in the middle of a game. I set them up with some two-player games, and by the time we were all done, they had to leave. Hopefully they'll be back.

Dominion

David, Nadine, Gili, Jon

This set had the three major attack cards - Witch, Thief, and Militia - but also had Moat. It had no cards to trash cards, however. It also had only a single card that gave bonus actions, and that was Festival (+1 action, +2 cards). The Throne Room could double that. Still, it didn't look easy to get to the magic number of 8.

I bought Woodcutter, Militia, and as many Festivals as I could get my hands on, which was only 3. David managed to get 5 of them, and, together with great Throne Room draws, always seemed to be a step ahead of everyone else. I picked the only Province in the game early on, but I also collected the most curses owing to not concentrating on Moats the way everyone else did.

Moats ran out first, followed by Festivals, and then it looked like it would either be Woodcutters or Duchys, and it ended up being Duchys.

David 40, Jon 29

We played this to cap off the evening. In this game, there were no attack cards, but there was Black Market, which let David pick up the Witch. To counter that I Black Market'ed the Chapel, dumping Estates, Copper, and Curses. I also had Mines and the guy who trashed Copper to get +3 (forget the name). David picked up the Thief, but it didn't harm me.

Still, though I trashed 4 curses, I still ended up with 6. Also, I might have taken vicory points a tad too soon; I went slow and steady, but David picked up a bunch in the remaining rounds. The game ended with Markets, Throne Rooms, and then Curses.

Pillars of the Earth

Nadine 48, David 45, Jon 43, Gili 31

OK, I really liked this game for a while, but last time I played I was hit with extraordinary bad luck with the Master Builder pulls. I wrote this off to a fluke. This time I got the same extraordinary bad luck with the Master Builder pulls, and I'm now a little dissatisfied with this mechanic. Surely there must be a way to make these a bit more fair.

It didn't help that I played with very low money, as this didn't allow me to take advantage of the very few times I was actually pulled out of the bag at a better time. But one of the reasons I didn't have this money was bad luck in timing to begin with; David and Nadine ended up with the two craftsman that give bonus money, and wouldn't you know it, they both won. It was fairly close though.

Nadine looked like she was behind, but she had tons of money to convert to points at the end, as well as buy the best craftsmen and goods she needed for a final push (of 22 points). David was scoring less than me early on, but I knew he would overtake me with much better craftsmen pulls as the game went on, which was due to luck in the Master Builder draws, mostly.

R-Eco

Eitan 6+, Emile 6-

First play for both. We taught this to them to play while we played PotE. They enjoyed it a lot, and ended on a virtual tie. Eitan had tossed less, but both of them tossed more than 10 cards each.

Mr Jack

Emile (Detective)+, Eitan (Criminal)

First play for both. Another game to play while we were finishing PotE. They both enjoyed this too, I understand. Jack's identity was revealed on round 6, and he was captured on round 7.

Tichu

Jon/Tal, David/Nadine

We played one hand while waiting for Mr Jack to finish, but Eitan and Emile ended up leaving after they finished, anyway. Nadine bid Tichu, but then found herself left with 2 cards: the Dog and a 6. And her partner had only 1 card.

Wednesday, August 26, 2009

August 25, 2009

Participants: Jon, Binyamin, Gili, Elijah, David, Avi

Game night on Tuesday night by request. Avi is David's son.

Jambo

Jon 60, Binyamin 46

First play for Binyamin. He almost learned this once from Gili, but didn't get it and they didn't have time to play it.

Jambo, like Odin's Ravens and I suspect all of the Kosmos two-player games, is light like an appetizer. It's nice enough, ok to kill time, nothing that can't be interrupted by a better game. But if time is short and there are only two players ... I'd probably play Magic.

Binyamin thought it was ok, too.

R-Eco

Gili, David, Avi, Elijah

I didn't see the results. They played this while waiting for us to finish Jambo.

Stone Age

Gili 254, Elijah 193, Avi 127

Gili brought this and likes it. I'm not enamored with dice, but I'll play it. First play for Avi.

Shame on Gili for beating up on the kids. :-)

Agricola

Jon 50, Binyamin 35, David 31

We drafted cards. I didn't get any cohesive strategy from this, but I always prefer the cards that give you an extra X when you take X or Y. For most of the game, I only played two of these. Then I dropped a bunch more, purely for their VP effect, ending with 7 bonus points (+3 from a card Binyamin played).

I thought farming and fencing is the better strategy than house building, but those extra actions are definitely nice. With a 6 room stone house and a middle amount of animals and an early fireplace, I spent the last several rounds simply picking up victory points for whatever I was missing: a grain here, a field there, a card here.

I thought David was really doing better than me for most of the game. He had early and powerful farming. But somehow he never got beyond that. He had food, fields, grains, and vegetables, but no pastures and few animals and bonus points. And no house.

Binyamin also had no animals or pastures, and also had to work at feeding his family on a few occasions. He had a larger house, though, and a few extra bonus points.

Greedy Greedy

Gili, David, Elijah, Jon, Binyamin

I was sent this game as a thank you for posting about it. It didn't look like our type of game, but I felt obligated to play it once. First play for all of us.

The game comes with a pack of card, six d6, and rules. I don't know if I was sent a prototype version or the real thing since my copy was free, but the quality of the cards was just awful. Worse than any quality you've ever seen. In fact, half of the thin cards were matte-faced and half were glossy. As a result, they were difficult to mix. Oog.

It's a push your luck dice game. Amazingly, the designers found a way to make a dice game even more luck-dependent by having each player flip over a card before starting his or her turn which gives additional bonuses or penalties for succeeding or failing in your rolls.

This card thing isn't necessarily a bad design decision. If all of the cards were positive, then this would color your tactical decisions on each turn, which would make a slightly more interesting game. Unfortunately, many of the cards were negative. Your round can simply be ruined by a card flip, which makes everyone else laugh, I guess, but basically sucks. Worse are the cards that make you lose a turn: nobody likes to lose a turn (play less), yet designers keep throwing that mechanic into games.

As far as push your luck dice games go, it's hard to see why this is a better game than any number of traditional games with dice or Can't Stop. But it's not bad for the genre either. We certainly laughed a lot at the ridiculous effects the card flips had, and, like any push your luck game, occasionally tried to work out whether or not is was better to continue or stop.

There was confusion in the rules as to what exactly happens when one "rolls through" (scores with all six dice). The game says you can flip another card and continue, but it doesn't say what happens to the previous card. And some cards say that if you "roll through twice on the card" then something happens, but how can you do that?

There was no convenient way to score, so I was constantly writing and crossing out on paper. Midway through, I realized that tracking the superfluous "00"s at the end of ever score was a waste of time, so I kept scores without them (100 points became 1 point). After twenty minutes, we had had enough. Not our type of game.

Elijah said that he would enjoy playing it as a filler.

Bridge Troll

Jon, Binyamin, David, Avi, Elijah

First play for Binyamin, David, and Avi. Avi was concerned that he didn't understand the rules when I explained them, but he was able to pick it up as the game started and ended up liking it.

We only got halfway through the game when Elijah had to leave, and we abandoned it. Like me, David was not thrilled with the cube mechanism, especially about taking cubes from other players. And none of us like the mechanism where cubes are redistributed at the end of each round. The first time I played this, I thought that all cubes go back to the supply, forcing you to close your bridge to get more. And I think that worked a LOT better.

It's a decent game, all the more-so for the nice artwork and up to six players for a filler, but it feels like an even better game is in there somewhere. If the cube mechanics were just a bit less fiddly. And maybe a tad less luck in the blind bidding.

Thursday, August 13, 2009

August 12, 2009

Participants: Jon, Binyamin, Tzvi Yehuda, David, Avraham, Moshe, Har-El, Miryam, Elijah

Binyamin brought his son Tzvi Yehuda, and David brought his son Avraham and two nephews-in-law (or something like that) Moshe and Har-El. Meanwhile, Miryam is a first-timer who had played Settlers of Canaan somewhere and was told by her relatives that she should check out our group.

Tonight's session was somewhat disorganized, owing to my being home late from checking my daughter in to the hospital in preparation for a tonsillectomy, and owing to having asked Binyamin to check out my mezuzah's, which I then had to reattach to all my doorposts during the first twenty minutes of game night.

Dominion

Binyamin, Elijah, Tzvi Yehuda, Miryam

First play for Miryam.

I set everything up and was all set to take my first move, when Binyamin told me that I had to put the mezuzah's up right away. I grumbled, but I took a Silver and then put my cards down. David Klein then played for me after he walked in. He took Throne Room (the card that let's you double an action), and then put the cards down. Then Binyamin picked up my cards to finish the game.

Unfortunately for him, Silver and Throne Room are two ridiculous cards to take on the first plays, and he spent the next five rounds playing catch up. Miryam liked the game.

Jon, David, Binyamin

And we played another game of this later in the evening, to close game night. David started slowly, but was eventually drawing his entire deck each turn (Throne Room and Smithy, Village, Festival) [DK: What makes this more impressive is that the deck had over 30 cards in it and I still pulled the whole thing!]. Binyamin is the first to play the Black Market. His most important purchase was Witch, which gave him the game. That's probably always going to be the best result of Black Market.

R-Eco

David, Avraham, Har-El, Moshe

First plays for Har-El and Moshe.

Cosmic Encounter

Jon, Moshe, Har-El, Elijah

Elijah., as usual, pestered everyone to play Cosmic. I thought it would be a decent choice for Moshe and Har-El, but I was wrong: a) Har-El didn't read English too well, though he spoke it well, and b) Har-El's disconnect between what he wants the rules to be and what the rules are prevented him from grasping the rules. So he constantly tried to put more tokens in the cone than he was allowed, played extra cards, give cards to other people, make unbind-able deals, and so on. He found the game overly complicated. Can't argue with that.

We played one power each: Mind, Ghost, Prophet, and Crystal. Prophet was the strongest power, so Elijah got ganged up on early.

La Citta

David, Miryam, Avraham, Binyamin, Tzvi Yehuda

David taught this to Binyamin, as he wanted to learn it. First play for everyone but David.

I've had a good time every time I played this, but acknowledge that there are some problems with the game: the luck of what cards are available on your turn, and your dead cities that feed people to other people's success. These haven't bothered me terribly, and I imagine that there is some way to fix the luck of the card draw, if we decided it's necessary.

Unfortunately, these guys really weren't happy with the game, owing to the above problems. So much so that they unanimously decided to abandon the game half-way through.

Taluva

Jon, David, Binyamin

I taught this to David and Binyamin. It's a decent filler, very spacial and calculating. Not too many rules, but I always forget one or two important ones when I teach it. :-o

Furthermore, there are a few rule problems that come up every time, such as can a temple be used to join two small settlements, ending with a settlement large enough in which to play a temple? Can you split a settlement such that a temple remains alone? And a few others like this.

I have to make rulings on these issues each time we play. Otherwise, I find it to be a fun abstract game with a little luck in the tile draw (which can be solved with a pool of available tiles, and upcoming tiles visible).

Winner's Circle

Elijah, Tzvi Yehuda, Avraham

The younger ones played this to round up game night.

Thursday, July 23, 2009

July 22, 2009

Participants: Jon, Gili, Abraham, David K, Bill, Nadine

A lovely bunch of regulars.

San Juan

Abraham 24, Gili 22, Jon 22

First play for Abraham, though he has played Puerto Rico and Race for the Galaxy, so this wasn't much of a stretch. Of course, he didn't know the cards as well as we did.

That didn't stop him from putting together an awesome synergy for trading: Market Post, Well, Trading Post, and so on, all working perfectly together. Gili followed with higher paying production buildings and Aqueduct, while I had only my lone Indigo Plant the entire game, going the Quarry and Carpenter route. Word to the wise: if your opponents are crafting and trading, you're not going to make much money unless you can benefit from their role selections, too.

Still, I had good luck picking 6 point buildings. Abraham didn't pick any, so he just built quickly to end the game as fast as possible while he was ahead. Gili got out a Guild Hall and I got out a City Hall, but it wasn't quite enough.

R-Eco

David 17, Nadine 6, Bill 2

First play for Bill (or perhaps second). David likes this game a lot, which surprises me, as it doesn't strike me as his type of game.

Stone Age

David 160ish, Abraham 150ish, Bill 110ish

Don't have the exact scores, but something like that. David thought he made mistakes, so naturally he won anyway, though Abraham came close.

Caylus

Jon 124, Nadine 107, Gili 80ish

We searched around for a game that both Nadine and Gili liked, since they don't like my favorite games. I'm less than enthused by Caylus, but don't play games only if I hate them (like Fluxx). I find Caylus to be overly dry, overly long, and - strange as it may sound - not requiring too much thinking. It's actually a pretty forgiving game if you keep your eye on the victory points. Or perhaps I just don't care who wins, after five levels of converting money to workers to cubes to buildings to more building to yet more buildings.

Nadine took the first favor, I but I quickly jumped ahead in favors. I got to the end track in cubes, so that I could get the gold cubes I needed, and of course the end track in buildings, which is required to win. I also don't neglect the gray buildings, whose point return is quite good, or the castle.

The provost doesn't get much play in a three player game; I lost out on using one building on one turn, which I couldn't really afford to use, anyway. We all seemed to have a lot of money most rounds.

And since we hadn't played in a while, and the board is really poorly designed, Gili got confused by the rule of which level of the favor track you can use in which phase. I also reminded them about placing workers on your own building for only one coin, even after others have passed. Knowing the rules better gave me a slight but unfair advantage.

Dominion

Abraham 45, David 31, Nadine 20ish

The only card that trashed other cards was the Thief, and it trashed your opponent's cards. David used Thief a few times only to realize that he was helping rather than hurting his opponents by trashing their coppers. Abraham drew a completely synergistic deck which drew itself in total on every turn.

David reached a buying power of 19 on one turn, which is the most I've ever seen.

Antike

Jon 12+, Bill 6

First play for Bill. A learning experience. I really really love this game, because, while conflict is an option, you don't lose much if you lose a combat. The object is to gain points, not territory. And no dice rolls!

Bill was trailing on my Know-hows, and working at expansion, ignoring my immanent poise to strike. I then swooped in an sacked two of his temples, netting two destroyed temple points, one "five cities" point, and one "seven seas sailed" point in one turn. Since it was getting late, and I was now winning 12 to 6, I suggested he resign, which he did. But he liked the game.

Thursday, July 16, 2009

July 15, 2009

Participants: Jon, Nadine, Elijah, Yael, Abraham, Rachel A

Elijah brought his younger sister Yael. Scores aren't exact; I left my notes at home.

R-Eco

Nadine 15, Elijah 13, Jon 9, Yael 3

First play for Yael. She didn't like it, and found it too confusing. Nadine tried to help her with strategic decisions (as opposed to simple rules explanation), and I tried to stop it since I thought it was confusing her; I think Nadine was right, however.

Yael didn't dump, but she also didn't score any points. I took early dump and a few chips, but couldn't get any more after that. Elijah and Nadine dumped a lot, but also got tons of chips which I couldn't seem to get.

It's Alive

Yael 46, Abraham 41, Jon 37

First play of the advanced version for Yael. She was initially put off by trying this version, having played the basic version many times and winning most often. But she did fine and won anyway. I thought I might have been doing ok, but realized near the end that it's no way to win if you have no cash. I began maximizing my cash, but only got to do it for two rounds before the game ended.

Remember kids: cash at the end of the game is straight victory points, if it's less than or equal to half your board.

Year of the Dragon

Nadine 111, Jon 103, Elijah 80

In our game, medicine and helmets came up early, followed by one famine. Then there was a large break until taxes and a final famine.

I worked out that I needed only 5 people for all of this, and went for books around 1/3 of the way through. I ended up gaining massive points in books, but five rounds from the end I could already see that I was not going to win against Nadine's end game scoring. She was going to have massive amounts of people (9) and several Buddha points. And so she did. She was nearly keeping pace with me anyway, having 6 huts, double dragon (first move) and a princess.

I lost all but one of my huts and people in the last two rounds of the game.

Apples to Apples

The Dealer 8, Yael 6, Jon 5, Abraham 2

We filled out time with this. Two cards each from the two guessing players, and two more cards from the box (The Dealer). Naturally, the dealer won.

Dominion

Jon 39, Abraham 33, Elijah 7, Nadine 6

We were all happy to play this. We had Witch and Spy, but also Moat and Chapel. Nevertheless, Nadine was still unhappy with the Witch and unable to formulate a counter strategy against it. She grew bored by the end, when it was obvious that there was no way for her to win (she had 11 curses in her deck at the end).

Elijah also got hit with a lot of curses. Abraham got hit with some, too, but he used a Chapel effectively to dump most of them. He had a very synergistic deck of Spies, a Festival, a Cellar, and a few coins. It took quite some time to get going, but eventually, though it was annoying to everyone else, it started netting him a number of victory cards.

My deck started better, however, with first turns Witch and Chapel. After netting a Silver, I dumped 4 Coppers to the Chapel and then my three Estates. I've used Chapel to dump Estates before, and even a few coppers, but this was the first time I dumped so many Coppers all at once. A lean and perfect deck is just worth it. You can only do this when there is no Thief, however.

I took a Festival and then another Witch; I regretted the Witch, as I should have taken another Festival. And then I got a number of victory point cards, and my deck slowed down. Abraham's began building steam, and then Nadine ended the game just to get it over with.

Tichu

Nadine/Elijah 115, Jon.Abraham -115

I began with a very poor Grand Tichu bid, and ended up going out last. Not a good start. It could only be equaled by Abraham doing the same thing, which he promptly did on round three. Round two, no one called Tichu, so naturally I went out first. And round four, Elijah called and failed to make Tichu; Abraham and I both went out first.

Thursday, April 02, 2009

April 01, 2009

Participants: Jon, Noah, Hershel, Nadine, David K, Avi

Noah comes for his first time. He made aliyah recently, so welcome aboard. He may be heading for ulpan or the army soon, however. Hershel returns for his second game night. And David brings back his young 'un, Avi.

R-Eco

Noah 15, Jon 2, Hershel 1

First plays for both Hershel and Noah. I don't remember much of the game.

Jon 33, Avi 1

Played much later, this is my personal best for the game. Of course, it was two-player.

Hershel 9, Nadine 6, Avi 4

I don't know about this game, either.

Agricola

Nadine 48, David 42, Hershel 26

First play for Hershel. Lucky for me, I didn't hear Nadine explaining the game to him. Nadine and Hershel both had good animals and ovens.

Power Grid

Jon 17, Avi 16, Noah 13

First play for Noah. This one is much easier to explain to a new player, especially one with a strong math background. We played on the cheap East Coast of the US.

I'm still fairly confused as to how one wins, though I suspect it has to do with some kind of perfect timing in the last three rounds. And a lot of that has to do with luck as to what plants are - and are not - available.

Trias

Noah 36, Jon 31, Avi 25

First plays for both Noah and Avi. I don't get to play this with the regulars, as they don't like it. I still think it's a fascinating, elegant game.

Avi was confused as to how the scoring worked, but he loved to drift extra tiles on his turn. The second island in our game already left the center tile completely isolated.

Magic: the Gathering

Jon+, David

We didn't have much time, so we forgoed our usual draft and simply each pulled 68 cards. I had pathetic in everything but blue and green, so that's what I played, with very light mana. David built a black, green, blue deck.

David pulled perfect mana, perhaps a tad in excess. By round four, he had 5 mana available, while I was stuck at 2 for some time. I eventually pulled mana's 3 and then 4 by the end of the game. That left my biggst cards unplayable, but I could get out most of the deck, one at a time.

The creatures I got out were nearly all fliers, which David couldn't stop. I pulled one card that killed his only annoying creature. And then I played a card that forced him to draw two cards and then discard four. Since he only had two cards in his hand at the time, it wiped out both a big creature he was poised to cast, and an enchantment that would have make it unblockable and untargetable.

He didn't draw anything else as useful after that, so I won. A miracle.

Wednesday, March 18, 2009

March 17, 2009

Participants: Jon, David K, Josh, Alexis, Nadine, Gili, Avraham.

We didn't have game night last week, and this week we held it on Tuesday since I had something else to do on Wed evening.

Josh and Alexis were in the game group last year (at least, Josh was) but he moved to Boston after getting married. They were in Israel for a wedding and had time to drop by, which was excellent.

R-Eco

David 9, Josh 8, Alexis 6, Nadine 1

First plays for Josh and Alexis. They played with the colors all in the appropriate stack, but in random order. Nadine managed not to dump, but this didn't help her as you can see.

Agricola

Nadine 42, Jon 38, Alexis 31, Josh 29

First play and explanation for Josh and Alexis. I thought I explained this before, but it felt like I was trying to explain it for the first time. Man, is that difficult. It's not enough to just explain the victory points and actions; you have to explain the whole animal, plowing and sowing concepts, and harvesting and food concepts. I need to figure out the right order of explanation.

Josh had difficulty creating sustainable food production, so later in the game he had to take food several times. So he came in last, even though he was first to get a new family member.

He had some nice card synergies, but his best synergy he didn't realize until later in the game, by which point it was too late to play them. Chalk it up to first game experience. He actually did pretty well with farming and animals, but had too many empty farm spaces and not enough bonus points in houses or cards.

I had only one occupation, one minor and one major improvement until close to the end game, whereupon I bought two other major improvements for the bonus points. My cards gave me two extra food for baking bread, and the ability to bake bread during the harvest. Netting 7 food during every harvest for one wheat, I was set for food throughout the game.

Nadine had a nice stone house, five people, and no empty spaces. She also had synergy with animals, so no food problems.

Dominion

David 18, Avraham 8, Gili 3

First game for Avraham, and second or third for Gili. They played the standard first game kingdoms. David was killing with a card engine that let him draw his entire deck on several occasions.

Avraham 37, Gili 24, David 15

They played with random kingdoms, including Gardens. Avraham was the only one who abused this card, ending with 7 Gardens and 44 cards (28 points from Gardens alone). I don't know what other cards they played with.

Traders of Carthage

David, Avraham, Gili

First play for David, and second for Gili (I think). David didn't fare very well, I understand, but I don't know the final scores.

Thursday, February 19, 2009

February 18, 2009

Participants: Jon, Nadine, Gili, Binyamin, Bill, David K

Welcome back Bill from several months in the US.

R-Eco

Jon 15, Gili 15, Bill 5, Nadine -1

Played as an opener. Bill's first time. Gili doesn't really like the game. We played with my usual variant where all the chips are shuffled and placed randomly (face up); makes for a more interesting game, in my opinion.

Age of Steam

David 110, Bill 109, Jon 80

This is one of my top ten games, and only the third time I got to play it. First play for both David and Bill. I really love this game and Antique, both of which have a lot more direct confrontation than the usual Eurogames, so that must say something.

Unfortunately, I lost big-time, entirely because of Bill. Not only did he screw me three times during the game, but he screwed me royally three times during the game. None of that "Oh, I guess I have to pay one more coin" screws, or "Oh, I guess I'll have to deliver a sub-optimal good" screws. But a real heavy metal "I am out of the game; I lose 10 income points" screws. And not once, but three times. Kicked me hard when I was down.

I guess I left myself open to it. I'm not used to playing with aggressive players. We don't usually play games where this type of aggression is possible. It's not like he targeted me just for the heck of it; each time he played the right move for himself. I just got caught in his way because I started on the same side of the board as him. David started on the other side of the board, and so remained largely undisturbed for the first half of the game. Lesson learned.

Three player Age of Steam is not quite as satisfying as four or five player, but it's still a fantastic game of route planning, money management, and delivery. Our game took about 3 hours.

Stone Age

Gili 164, Binyamin 163, Nadine 147

First game for all of them. I didn't see this game play out, but the board looked a lot like the board from Pillars of the Earth. About 2 hours.

Louis XIV

Gili, Binyamin, Nadine

Second game for Binyamin. About an hour and a half. I don't know the scores.