Showing posts with label apples to apples. Show all posts
Showing posts with label apples to apples. Show all posts

Thursday, July 16, 2009

July 15, 2009

Participants: Jon, Nadine, Elijah, Yael, Abraham, Rachel A

Elijah brought his younger sister Yael. Scores aren't exact; I left my notes at home.

R-Eco

Nadine 15, Elijah 13, Jon 9, Yael 3

First play for Yael. She didn't like it, and found it too confusing. Nadine tried to help her with strategic decisions (as opposed to simple rules explanation), and I tried to stop it since I thought it was confusing her; I think Nadine was right, however.

Yael didn't dump, but she also didn't score any points. I took early dump and a few chips, but couldn't get any more after that. Elijah and Nadine dumped a lot, but also got tons of chips which I couldn't seem to get.

It's Alive

Yael 46, Abraham 41, Jon 37

First play of the advanced version for Yael. She was initially put off by trying this version, having played the basic version many times and winning most often. But she did fine and won anyway. I thought I might have been doing ok, but realized near the end that it's no way to win if you have no cash. I began maximizing my cash, but only got to do it for two rounds before the game ended.

Remember kids: cash at the end of the game is straight victory points, if it's less than or equal to half your board.

Year of the Dragon

Nadine 111, Jon 103, Elijah 80

In our game, medicine and helmets came up early, followed by one famine. Then there was a large break until taxes and a final famine.

I worked out that I needed only 5 people for all of this, and went for books around 1/3 of the way through. I ended up gaining massive points in books, but five rounds from the end I could already see that I was not going to win against Nadine's end game scoring. She was going to have massive amounts of people (9) and several Buddha points. And so she did. She was nearly keeping pace with me anyway, having 6 huts, double dragon (first move) and a princess.

I lost all but one of my huts and people in the last two rounds of the game.

Apples to Apples

The Dealer 8, Yael 6, Jon 5, Abraham 2

We filled out time with this. Two cards each from the two guessing players, and two more cards from the box (The Dealer). Naturally, the dealer won.

Dominion

Jon 39, Abraham 33, Elijah 7, Nadine 6

We were all happy to play this. We had Witch and Spy, but also Moat and Chapel. Nevertheless, Nadine was still unhappy with the Witch and unable to formulate a counter strategy against it. She grew bored by the end, when it was obvious that there was no way for her to win (she had 11 curses in her deck at the end).

Elijah also got hit with a lot of curses. Abraham got hit with some, too, but he used a Chapel effectively to dump most of them. He had a very synergistic deck of Spies, a Festival, a Cellar, and a few coins. It took quite some time to get going, but eventually, though it was annoying to everyone else, it started netting him a number of victory cards.

My deck started better, however, with first turns Witch and Chapel. After netting a Silver, I dumped 4 Coppers to the Chapel and then my three Estates. I've used Chapel to dump Estates before, and even a few coppers, but this was the first time I dumped so many Coppers all at once. A lean and perfect deck is just worth it. You can only do this when there is no Thief, however.

I took a Festival and then another Witch; I regretted the Witch, as I should have taken another Festival. And then I got a number of victory point cards, and my deck slowed down. Abraham's began building steam, and then Nadine ended the game just to get it over with.

Tichu

Nadine/Elijah 115, Jon.Abraham -115

I began with a very poor Grand Tichu bid, and ended up going out last. Not a good start. It could only be equaled by Abraham doing the same thing, which he promptly did on round three. Round two, no one called Tichu, so naturally I went out first. And round four, Elijah called and failed to make Tichu; Abraham and I both went out first.

Thursday, February 05, 2009

February 4, 2009

Participants: Gili, Binyamin, David, Nadine, Jon

I arrived late to find them playing on the wall outside my apt; sorry!

Apples to Apples

David, Nadine, Binyamin, Gili

They played a few rounds of this, and David said he enjoyed it. I guess any game played on a wall outside is probably enjoyable.

Merchants of Amsterdam

Jon, Nadine, Gili, David, Binyamin

This is a Knizia auction/area control game with a nice but mostly irrelevant 16th century Amsterdam theme. It's not bad in some respects, but the auction system sucks. Really.

The game uses the Dutch auction (naturally), which means that the price starts high and gradually falls until someone is willing to pay the price. Why is this so bad?

First of all, it uses a mechanical spring-loaded component which is almost guaranteed to break fairly quickly. Ours is new and seems fine. Second, the thing is loud. It doesn't just silently spin until it dings at the end; it makes an awful stream of clatter which my wife immediately banned from the house.

Third, it's terribly boring to sit and watch a clock tick down. I guess it's supposed to be tense, but that gets old after the first auction. And we're not talking 1 or 3 auctions per game. We're talking an auction on every player's turn! That means the vast part of the game is simply waiting for the damn thing to spin down to a reasonable price.

Fourth, it's just not an exciting auction type. It starts, there's one bid, and it's done. Only one person gets a chance to do anything.

So, one dutch auction in a game could work, but not every turn. Moving on ...

We considered alternatives to the auction given. We ended up having the first player count down from some reasonable starting point, but this gave the person counting down an unfair advantage to be first to call a certain number. We also had no way of resolving auction ties (with the clock, the first person to slap it wins, which should result in fewer ties).

David pointed out that the auction is actually similar to blind bidding, since each person simply chooses what bid they want to make before the auction starts. Our group isn't too keen on blind bidding, though (I kind of like it). It could probably be played with either turn or free-for-all auctions, as well.

The rest of the game is somewhat better, but still has some problems. For one thing, at different points in the game, certain cards are simply much better than others. If you draw them when you want to, you're lucky. If you don't, you're unlucky. That's the problem with many card games, but not all card games. There should be a more equitable distribution of cards so that all players can get roughly the same opportunities. Otherwise, the game simply devolves to chance.

The game looks like it has a decent progression. The beginning is investment, with payoffs on your investments coming later in the game. That seems to work. And there are just enough areas and types to make the choices of where to place what interesting.

Nadine didn't like that the time track moves forward at random times, especially that it disrupted people's turns. The cards themselves were repetitive; not actually that bad if the game moves quickly, but nothing really special.

It took all I could just to get everyone to agree to finish to the third scoring year, and then they all happily quit. Oh well.

Agricola

Binyamin 55, Nadine 32

Binyamin is till trying to figure out the game, and this was his first two-player game. He was not interested in winning, per se, but in pursuing a particular strategy. This game, the strategy was to get lots of bonus points. He succeeded, with an incredible 21 bonus points (to Nadine's 2). He also had all five members, and a 4 room stone house. He didn't plow once.

Nadine had a more traditional farm layout, but most of the game only 3 members, a simple clay house, and not near enough of everything else.

Pillars of the Earth

David 52, Jon 50, Gili 38

Meanwhile, we played our own worker placement game and had a great time. David was a little reluctant to play, remembering only sort-of amused by the game, but when our game ended, he said he really enjoyed it and would play again. Excellent. I didn't change my opinion, in that I still really like it.

However, I do note that the worker drawing mechanism really makes a big difference to the game if you're really unlucky/lucky, and it seems to be happening in nearly every game. I need to think if maybe something needs to be done about it, when some player gets drawn several times in a row for costs 6, 5, and 4.

In our game, I was doing super conversion and thought I was going to end well, but I realized at the beginning of round 6 that David was going to beat me my a few points. It was the first game that I acquired one of the "convert gold to points" craftsmen, but I wasn't able to use it in either 5th or 6th rounds. The other one wasn't bought. That makes the first time in my four games experience that one of these cards didn't swing the victory.

I'm not entirely sure how David won the game in the end.

Bridge

David/Jon, Nadine/Binyamin

We played a few hands, and the other guys got all the cards.

Wednesday, August 08, 2007

August 08, 2007

Participants: Jon, Dylan, Ben, Yitzchak, Nathan, Adam, Tal, Elijah, Yaira

Tal and Elijah dropped by after their play rehearsal. Tal brought her friend Yaira over, too. Nathan returned after a long absence.

I set up Industria for a quick run through the rules. It looks simple enough, and I hope to give it a complete go next time.

Cosmic Encounter

Ben+ (Demon, Sorcerer), Dylan+ (Judge, Calculator), Nathan+ (Witch, Grudge), Jon (Schizoid, Pacifist), Yitzchak (Void, Industrialist)

I took the Schizoid, a power which fills me with glee. Unfortunately, my win conditions were simply one of a series of mistakes I made throughout the game. They were: a) 3 foreign bases, and b) foreign bases not shared.

I hoped that my second power, the Pacifist, would give me a slight but not overwhelming advantage with this, because the Pacifist doesn't need allies to win battles. Also, the other players are ally happy. Of course, Filth would have been even better.

I neglected to notice that in a five-player game, I don't actually get to be Offensive player that often and that most bases are gained while allying with others. As a result, I never had a foreign base that wasn't shared.

I made other dumb plays, like not playing a compromise card against the Sorcerer, and such things.

Meanwhile, the other players asked lots of questions, but the closest they ever got to figuring out the criteria is that it involved tokens in some way. Dylan asked early on if the criteria involved where you placed your bases, to which I said no. He complained that in fact my answer should have been "yes" for that, since "the bases had to be placed on planets where other bases weren't". Ben and I disagreed.

You have to expect little problems like that to come up with the Schizoid.

Since no one could guess the criteria, and I couldn't seem to win, the game pretty much came down to getting five bases and zapping me. Dylan got five bases, and then Ben and Nathan did. Ben then Super Demoned his power onto my Schizoid. Yitzchak and I could get to four bases, but no more.

Meanwhile, the other two most abused powers, Judge and Witch, were also in the game, as well as the Void. The Void is the only power I refuse to play with in the game, not because it is too weak or too strong, but because it makes the game not fun. My fix for the Void is to change it to the Praw; tokens go to the Praw, and can be taken either from Praw to Warp, or from Warp out. Dylan and I both thought that the Judge might be too powerful, as well. We couldn't figure out how to fix it, and in any case, the fact that the judgment doesn't apply when a comp is played or the Demon is used, negates the power well enough.

While we played Cosmic, Adam and I started a game of Zertz, but abandoned it when Elijah came in.

Lord of the Rings: the Confrontation

Adam, Elijah

Adam and Elijah played at least one game of this, possibly more.

We played two games. I was black both times. We each won once. We also argued about whether Gandalf is a Maia and whether it's a waste of time to learn Quenya/Elvish.--Adam

It's Alive

Tal+, Yaira

Tal+, Adam, Yaira, Elijah

Tal introduced this to Yaira. Then Adam and Elijah joined for a four-player game. I took a look late in the second game and thought Adam was going to win, but Tal somehow pulled off a victory.

Yaira liked the game well enough.

I was about to win a few rounds before the end of the game, but then drew a villagers tile that I couldn't pay for, which set me back enough that Tal was able to pull it off. --Adam

Apples to Apples

Elijah, Adam, Tal

They played a number of rounds of this, until Dylan Adam got into some lengthy discussion with Genia about Esperanto.

Bridge

Jon/Adam, Ben/Yitzchak

And we played a few rounds of this to end the night. I lost one hand by not figuring out that Ben had to have the singleton King of Spades.

Yehuda