Showing posts with label industria. Show all posts
Showing posts with label industria. Show all posts

Wednesday, September 03, 2008

September 3, 2008

Participants: Jon, Gili, David K, Nadine, Tal

Low attendance, for some reason. Summer over? School starting?

Industria

Nadine 56, David 55, Gili 35, Jon 33

Scores are approximate. Nadine and David almost tied, but Nadine had one last point from her cash surplus.

Second play for me and David, first play for Nadine and Gili. Nadine complained a lot, and in the end said that she didn't like it too much. Gili thought it was a fun game and looked happy to play it again sometime. I concurred. David finds it ok. Note the correlation between doing well and not particularly caring for the game.

Last time I played I concentrated on the technologies. This time I decided against concentrating on them, and in any case the other players severely blocked my attempts to create connections with them. In the meantime, Nadine had five technology connections.

I also decided not to try too much for the bonus tiles. David ended up with four of them, and tons of corresponding buildings, which gave him some twenty points in bonus tile points.

David also secured many of the goods producing factories, which is what I was looking to do, but somehow didn't get to doing. But then he thought he ended up taking too many of them, even in the latter part of the game. It could be that the good producing buildings are more key at the beginning than at the end. That's what seemed to be the case, anyway.

So what were Gili and I doing while Nadine and David were mapping out nice strategies (Nadine denies doing so, but she did, anyway)? Floundering around, mostly. It seems that a balanced strategy doesn't work so well.

Nadine adds: Industria, like many games, would be fine if we didn't have better games around, and there's not really a buildup as there is in PR.

Tichu

David/Nadine+, Jon/Tal

David opened with a Tichu, and they also ended up with all 100 points. I made a Tichu later, but had -10 points, so still lost ground. As we were losing by over 200 points, I decided to call a Grand Tichu, but couldn't quite pull it off. And I shouldn't forget to mention that David played some excellent card play during one of the hands. Perhaps he can describe it.

Race for the Galaxy

Jon 40*, David 33, Nadine 30

I have the same problem with RftG that I have with Lost Valley: it is easy for one player to push forwards and end the game early. It makes the game rather boring. There has to be a mechanism to prevent this. You can hasten the end of the game in Puerto Rico, but not quite as egregiously.

In our game, we all decided that the military starting world is too weak, so we ditched it. This meant that no one played military worlds at all. Which is another problem, although since we always need cards for tossing, not too bad.

My score is actually not correct. I realized close to the end of the game that a building that I built that was giving me 2 VP for consuming was really supposed to give me 2 cards. That changed not only the VP scores, but how I would have been playing the roles. Ah well.

Wednesday, August 27, 2008

August 27, 2008

Participants: Jon, Nadine, Tal, David K, Avi, Hillel, Mace, Rachel

Mace returned from Australia this morning, so was kind of out of it. David brought his son Avi back.

R-Eco

Nadine 18, Jon 16, Tal 3

Second play for Tal. We played with the random chips variant. Nadine says that it's a lot of luck, but there sure was a lot of thinking going on for a luck game. I know that I had numerous tactical choices to make during the game.

I was the only non-dumper which was worth 4 points, but it was not enough to beat Nadine's high powered chip collection.

Notre Dame

Nadine 58, Avi 46, Mace 45

First plays for both Avi and Mace. Mace was zonked, and Avi is only 10 or so [DK: 8] and speaks English only so so. That they did as well as they did is amazing.

Industria

David 64, Hillel 62, Jon 55

This was our first play. I've tried to get the game out before, but the closest we ever came was learning the rules. I had forgotten all of them by now, and I had to relearn them as we set up.

In fact, I got them all wrong time and time again as we played. By the middle of the second set of cards, it was obvious that so many things had gone wrong that the final scores weren't going to mean much. Nevertheless, we forged on to the end of the game.

In addition to getting the rules wrong, we had no idea what was flying in terms of strategy. We had no idea how to value the auctions or tiles. Only as we neared the 2/3 point, did we begin to get a grasp on what was going on.

It's actually a darn good game. Aside from the rather strange auctions, there are a whole lot of different little strategic options to pursue, and they all fit together rather well. My only complaint is the auctions itself. There's an unfortunate problem of two players being able to ruin the auction for the third without suffering much in the way of consequences. Perhaps this will clarify as we play more times.

I used up my money too quickly, and found it hard to recover. I still eked out a decent result. I concentrated on the technologies, which were flush with points, but not enough to cover for the lack of resource production. Meanwhile, David and Hillel had resources covered nicely. It still ended up close. I will definitely play again.

Torres

David, Jon, Hillel, Ari

First game for Hillel. We got about halfway through this game before David and Ari had to leave. It looked like David had a pretty clear lead, but who's to say. I wasn't doing too shabbily, either.

Puerto Rico

Jon 64, Rachel 52, Nadine 51

Nadine and Rachel selected the buildings, and chose a few combinations that I would never choose. We played with Harbor, Commodities Exporter (which is a Harbor for indigo and sugar only), AND Aqueduct. That was my strategy, and it did pretty well, as you can see. Didn't hurt having a tobacco monopoly, either.

Only Nadine took Factory, and she ended with two big buildings and a late Harbor. Rachel started in third position, and netted a lot of early victory points, and more with a Discretionary Hold.

Wednesday, August 08, 2007

August 08, 2007

Participants: Jon, Dylan, Ben, Yitzchak, Nathan, Adam, Tal, Elijah, Yaira

Tal and Elijah dropped by after their play rehearsal. Tal brought her friend Yaira over, too. Nathan returned after a long absence.

I set up Industria for a quick run through the rules. It looks simple enough, and I hope to give it a complete go next time.

Cosmic Encounter

Ben+ (Demon, Sorcerer), Dylan+ (Judge, Calculator), Nathan+ (Witch, Grudge), Jon (Schizoid, Pacifist), Yitzchak (Void, Industrialist)

I took the Schizoid, a power which fills me with glee. Unfortunately, my win conditions were simply one of a series of mistakes I made throughout the game. They were: a) 3 foreign bases, and b) foreign bases not shared.

I hoped that my second power, the Pacifist, would give me a slight but not overwhelming advantage with this, because the Pacifist doesn't need allies to win battles. Also, the other players are ally happy. Of course, Filth would have been even better.

I neglected to notice that in a five-player game, I don't actually get to be Offensive player that often and that most bases are gained while allying with others. As a result, I never had a foreign base that wasn't shared.

I made other dumb plays, like not playing a compromise card against the Sorcerer, and such things.

Meanwhile, the other players asked lots of questions, but the closest they ever got to figuring out the criteria is that it involved tokens in some way. Dylan asked early on if the criteria involved where you placed your bases, to which I said no. He complained that in fact my answer should have been "yes" for that, since "the bases had to be placed on planets where other bases weren't". Ben and I disagreed.

You have to expect little problems like that to come up with the Schizoid.

Since no one could guess the criteria, and I couldn't seem to win, the game pretty much came down to getting five bases and zapping me. Dylan got five bases, and then Ben and Nathan did. Ben then Super Demoned his power onto my Schizoid. Yitzchak and I could get to four bases, but no more.

Meanwhile, the other two most abused powers, Judge and Witch, were also in the game, as well as the Void. The Void is the only power I refuse to play with in the game, not because it is too weak or too strong, but because it makes the game not fun. My fix for the Void is to change it to the Praw; tokens go to the Praw, and can be taken either from Praw to Warp, or from Warp out. Dylan and I both thought that the Judge might be too powerful, as well. We couldn't figure out how to fix it, and in any case, the fact that the judgment doesn't apply when a comp is played or the Demon is used, negates the power well enough.

While we played Cosmic, Adam and I started a game of Zertz, but abandoned it when Elijah came in.

Lord of the Rings: the Confrontation

Adam, Elijah

Adam and Elijah played at least one game of this, possibly more.

We played two games. I was black both times. We each won once. We also argued about whether Gandalf is a Maia and whether it's a waste of time to learn Quenya/Elvish.--Adam

It's Alive

Tal+, Yaira

Tal+, Adam, Yaira, Elijah

Tal introduced this to Yaira. Then Adam and Elijah joined for a four-player game. I took a look late in the second game and thought Adam was going to win, but Tal somehow pulled off a victory.

Yaira liked the game well enough.

I was about to win a few rounds before the end of the game, but then drew a villagers tile that I couldn't pay for, which set me back enough that Tal was able to pull it off. --Adam

Apples to Apples

Elijah, Adam, Tal

They played a number of rounds of this, until Dylan Adam got into some lengthy discussion with Genia about Esperanto.

Bridge

Jon/Adam, Ben/Yitzchak

And we played a few rounds of this to end the night. I lost one hand by not figuring out that Ben had to have the singleton King of Spades.

Yehuda