Showing posts with label fairy tale. Show all posts
Showing posts with label fairy tale. Show all posts

Thursday, June 23, 2011

June 22, 2011

Participants: Jon, Nadine, Gili, Binyamin, Tikva Shira

Nadine returned, as did Binyamin, giving us a more normal session than last week's.

As I noted on my blog, I will be moving to Raanana in August. The fate of the JSGC will be left in the hands of Nadine and Gili. Hopefully they will be able to keep it going while I'm gone (at least a year, maybe more).

Fairy Tale

Jon 39, Nadine 35, Gili 35

I saw that several of my cards were going to be worthless by the end of the game, so I was pretty sure I was going to lose. How did I win? Seven of the nine cards I scored averaged 6 points or so. Nadine and Gili had several cards that scored only 2 to 4 points each.

Navegador

Gili 70, Nadine 70, Binyamin 69, Tikva Shira 67, Jon 62

I requested this, since I loved it the one time I played it. Binyamin thoughtfully brought it. First play for everyone else except for Binyamin.

I may love it, but I'm also bad at it, or at least I'm bad at the strategy; the tactics I can handle. I bought an early ship-building house and had essentially no income for the next fifteen turns. Everyone else had little houses or colonies and raked in 100+ income on markets; I pulled in 20 or 30, and I couldn't afford to buy houses or colonies, which made is a catch-22. (Binyamin, with his extra sail action, swooped in and took the only colony I could have afforded.) I figured that this early mistake set me back about ten moves. And I barely even used that ship-building house during the game.

By the end of the game, when everyone else was pulling 250+ or more from markets, I was finally pulling around 100. I scored as well as I did because, other than that early mistake, I get the tactics of games like this. I can focus on points in a game rich with intriguing mechanics that distract from the end-scoring. As I said, I love the game. I just have to figure out how to play my start-game correctly.

T"S was the first to pull ahead in worker-building advancement, and Gili followed. Nadine had the most ships and the most blue disks. Binyamin had the most colonies.

Set

Jon 12, Tikva Shira 8, Nadine 4, Binyamin

There wasn't time for a full game, so we let T"S choose a short game. Binyamin would have gotten more points if he had been actually playing. Which is odd, since he's pretty colorblind.

Bridge

Jon/Nadine 550, Binyamin/Tikva Shira 0

Three hands of Bridge. Nadine and I set them one trick in two hands, and we bid and made one game in the other.

Friday, March 04, 2011

March 02, 2011

Participants: Jon, Gili, Nadine, Mace, Binyamin

Once again I'm doing this without notes. Bleah.

Fairy Tale

Gili 51, Jon 45, Nadine 36

Scores approximate. I tried a combination strategy only to discover on the first round that Gili, sitting in front of me in the passing order, was using the same strategy. I'm always scared to try the once that need specific cards from a smaller pool (such as 4, or even 1), because, with three players, it just seems unlikely that those cards are actually going to turn up. So I passed them all, and of course they did show up; luckily, no one else tried for them, either.

The baseline seems to be 3 points a card. So when you can score more, you should do it. The 6/1 cards (flip, unflip) are marginally better than 3 points a card, and even better when you have ones to flip down when you must. The game is actually kind of interesting. I think I need to play it more often.

Glory to Rome

Mace +, Jon, Binyamin, Nadine, Gili

First play for all of us, and we all liked the game. However, like Tigris and Euphrates, some of the basic mechanics, while seemingly simple for some of us, caused a lot of confusion again and again for others. I'm not sure why that happens, but sometimes a particular rule is just hard for an otherwise smart person to wrap his or her head around. I think I can teach the game better next time.

GtR looks like shlock, and the "box" that the game comes in is less then shlock. But the game is really good, deep, and satisfying. The game is just a card game, but each card has five different uses: a)cas a role; b) as an extra action for a role whenever anyone plays the role; c) as a resource for building a building; d) as a building that gives you a bonus power when it is completed; or e) simply to tuck away for vp's at the end of the game. once you get the hang of it, the cards make sense; however, they initially are very confusing, as the bonus power is foremost on the card and it isn't active unless the card is played as a building and the building completed.

On your turn you play a card as a role (a), and anyone else with the same role card can play it to also do the role (or can pick a card or cards, instead). So, like Puerto Rico, you benefit everyone else by what you choose to do, hopefully benefiting yourself more through the timing or the available resources to select first. On everyone else's turn, you can play the same role card as they played or pick cards; in addition, everyone, the player whose turn it is and any other player, gets to play the role additional times for each "patron" they have previously played (b).

The roles allow you to take patrons (b), take resources (c), play buildings (d) or add resources or cards to buildings (c/d), steal other players' resources (c), or convert resources to victory points (c/e). You pretty much have to complete at least one decent building during the game, because, in addition to the points and special power you get from the building, your capacity for patrons and victory point cards increases according to the building's points.

Owing to the building powers, the game is wild and fun, with your strategy determined by the cards you have at any one time. But you can always choose to draw back up to a full hand (so you can dump or play cards pretty freely), and there are always a lot of options.

The one negative ... which I'm not sure is a negative ... is that a few buildings can end the game with instant victory for a player, or simply end the game early. I'm not a big fan of that mechanic. I understand that this allows even a "losing" player the chance to win the game, but it makes all the other game play that occurred feel like a waste. In our game, mace won by completing a Forum, and the game ended like that. There are a number of possible responses to this move, but you MUST take them and prepare for them, which disrupts the game flow severely. On the other hand, this was our first game, so the idea of the "game flow" that I got from playing it once may have been illusory. We'll see.

In the Shadow of the Emperor

Jon, Nadine, Binyamin, Mace

I taught this to Binyamin and Mace and refreshed all of our memories at the same time. It took a long time to explain, and a long time to get through the first two rounds, at which point Binyamin had to call it quits. The game suffered in comparison to Glory to Rome which we had played just before; it's actually a decent game, but not nearly as exciting.

Thursday, June 24, 2010

June 23, 2010

Participants: Jon, Adam, Shira, Nadine, Gili, Elijah, Miriam, Abraham, Eitan

Welcome to Shira for her first visit. Shira lives in walking distance and has previous Eurogame experience, and so is a welcome addition. Hopefully she will return. Adam also doesn't usually come anymore, since he works on Wed evenings, but he was able to make it for a one-off.

Lord of the Rings: the Confrontation

Shira (B)+, Adam (W)

Adam taught this to Shira, who picked it up quickly enough to win.

Fairy Tale

Nadine 46, Jon 42, Gili 37, Elijah 22

We hadn't played this in a while, and we needed something light for three players. Elijah walked in as I was dealing, so he joined, though he doesn't particularly like the game.

I thought I had kind of figured out some strategy for the game, but Nadine won anyway. She claimed that she played randomly, but I kind of doubt that. She just likes to say that when she wins.

Louis XIV

Abraham 42, Shira 39, Gili 38, Nadine 35

First play for Shira, and possibly first or second for Abraham. This is an otherwise decent game where I don't particularly like the scoring system.

Cosmic Encounter

Elijah+, Jon, Miriam, Adam

Elijah always begs to play this, and I and Adam were willing, so I brought it out. First play for Miriam, whom we taught. First time teachings of this game in our house can result in disaster when the fanatics insist on adding multiple hidden powers, half the flare deck, weird destiny pile cards, and other such nonsense. I prefer to have the first game be quite limited: single revealed powers, 20 flares + the power flares, and that's it. Edicts, Kickers, Reinforcements, and the rest of the exceptional card is quite enough for a first time play.

As a result, the game went fairly straightforward (nobody drew the wild Schizoid flare that was in the deck). I played Symbiote, Miriam played Grief, Adam played Will, and Elijah played Visionary.

Steam

Miriam 36+, Jon 36, Adam 34, Elijah 28, Eitan 24

First plays for Adam and Miriam. Another great game I don't get to play often enough. It's typically a long game, but the length usually occurs during the track laying and cube moving phases. For some reason, people took a really, really long time to figure out their role selection. As a result, the game took about three hours.

Adam and Eitan commented that a five player game is more brutal, with much undercutting of track space and stealing cubes, apparently more so than with three or four players.

In our games, we all crowded around the Connecticut coastal area before branching west. Adam and Elijah began building in the Canada area extending south, while I just continued north and central through Mass/NY.

I was the first to start churning out victory points. Miriam went to 10 income which I though was kind of a waste, but somehow she had a nice central route and just managed to match my score at the very end, whereupon she won on the tie. Adam was frustrated at one point that train power could not exceed 6, as he had a few 7 link routes he wanted to run.

In the end, we all had about 9 links.

San Juan

Abraham 35, Gili 31, Nadine 30

They played this to wrap up while we finished Steam.

Friday, May 08, 2009

May 06, 2009

Participants: Jon, Gadi, Hershel, Max, Nadine, Abraham, Gili, Claude

Gadi is the guy who organized the Board Game Studies Colloquium in Israel a few weeks ago. He came to return my games that I had left for the colloquium members to play, to learn how to play Ark of the Covenant, which someone had left him, and to learn a little more about the game group. He is starting a Board Game Studies department within the folklore department of Hebrew U. He dropped by early, around 5:30.

Claude is someone who spoke at the conference about four pretty wooden games that he developed - all abstract or word tiles - and which he is now trying to get manufactured. Turns out that he is also a friend of Gili's. This was his first time enjoying games longer than a half an hour.

Ark of the Covenant

Jon+, Gadi

I'd never played this version of Carcassonne, but it took me only a few moments to learn the rules. It's closer to Hunters and Gatherers than it is to regular Carc. The main changes are a) and ark piece you can move around when you have nothing better to do, and each time it passes a meeple that meeple gains a point; b) single-tile cloisters (or keeps or something) where the person with the most people on or adjacent to it when it is surrounded by tiles on all four sides gains 7 points; c) a double-scoring meeple that you can use once in a city; and d) unfinished items score at the end of the game: full points for roads, half points for cities and cloisters.

On a few of the tiles it was unclear when a road ended or continued, and whether a road that was broken in two by rubble meant that the two sides of the road should be considered a single field or two distinct fields.

I had no problem playing, having played versions of Carcassonne many times. Gadi played around half a game and didn't quite figure out the strategy in that time. We stopped when many more people arrived.

Jon, Abraham

I enjoy Carcassonne but rarely get to play it with my group, but Abraham was willing to try this version. He had played other versions before. When scoring the end of the game, we removed meeples too quickly, and thus are not sure whether Abraham had control of a certain field or we both shared it. So I can't tell you who won.

Dvonn

Hershel+, Dvonn

First play for both. I figured that the best first introduction for Claude would be an abstract. Nadine had borrowed Yinsh, so I gave them this. I think they both liked it, although it will of course take several more games to get a good feel for any sort of strategy.

I saw the last few moves, and on the last move Hershel could have won with a complete victory (total elimination), but he missed it. Instead he won something like 20+ to 3.

Claude

Hershel+, Claude

Yes, Claude named (temporarily) one of his games Claude. It's a pretty wooden game based on Crossword Squares, but each player places three dead spaces before the game starts, there is a limited supply of letter tiles, and you score only if an entire line (wall to dead space, or wall to wall) is a word, 1 point per word length.

I enjoy Crossword Squares, so I enjoy this game, and the components are really nice. of course, it helps if you are fluid in English, which is not the case for Claude.

Gili, Gadi

Or Gadi.

It's Alive

Nadine 50, Max 40, Gili 37, Gadi 33

This is a great gateway game. First play for Gadi, and probably not too many more for Max. I didn't see the game progression. Gadi complimented me on it, afterward.

El Grande

Max 117, Nadine 111, Abraham 102, Hershel 101

It took a while to decide what to play next with newbies in the group, but a few jumped when I mentioned El Grande. Nadine usually wins, but she claims not so in four player games; she nearly won anyway, and anyway I don't believe her. First play for Hershel and Abraham, I believe. Only second or third for Max.

Max was slightly ahead after the first third, 35 to Nadine's 34. By the second third, he was way ahead, 93 to 77. This gap closed considerably at the end, as you can see. But the order didn't change throughout the game.

Settlers of Catan

Jon 10, Gadi 9, Gili 6, Claude 4

While they El Grande'd, I broke out the big guns for Gadi and Claude. Claude had some trepidations about a game that took longer than half an hour, but we assured him that that was because he wasn't playing the right games, aka games that are actually fun to play the whole way through.

Gili gave a lightning explanation all in Hebrew; apparently she's done this for SoC many, many times.

Both Claude and Gadi were suitably impressed by the game; for the first time this evening, Gadi actually came close to winning. On the last round he stole Longest Road from Claude and could have won if his development card was a VP, but it was only a soldier. Claude actually traded him the card he needed to steal Longest Road, much to his chagrin. I was guaranteed the win when Gadi finished, turning up a soldier to claim Longest Army.

It was a crowded board, as it normally is with four players. As first player, I placed my second settlement in the second best remaining spot instead of the best one - the best one would have nearly entirely choked Claude off right from the start of the game, and I didn't want his first game experience to be entirely frustrating. I think I make the right choice.

I ended up forgoing Ore because of that, but I was able to trade for it when I needed it. Wheat was in short supply in the early game, but eventually I built cities and more settlements on the wheat hexes and pulled in 5 at a time. The robber also played a part - I blocked off Gadi's 6 Ore hex several times, while the 8 didn't roll when it was on my 8 Brick hex. So yeah, there was some luck.

Magic: the Gathering

Gili+, Jon

First play for Gili. I taught her how to play in about five minutes, and then I pulled a random bunch of cards from my commons collection; lots and lots of junk. I had to toss half of them just to get anything resembling playable cards. Then I tossed 15 lands and 25 cards to Gili (blue and green), took the same for me (red and white), and we played.

We both had to struggle to come up with anything good to play, but eventually Gili got out a Craw Worm and an Illusionary Forces. I tried to Fissure the Worm, but Gili could Power Sink me for more than I could pay. I sacrificed a lot of little guys for a while, but eventually succumbed.

I gave Gili the cards to take home. I think I need some more lands. If anyone has MtG lands lying around, I could use some extras (especially swamps).

Fairy Tale

Abraham 45, Max 39, Nadine 37, Hershel 34

First play for Max, and possibly Hershel as well. Yeah, the game is pretty random in the end, but it's still a quick and decent filler.

Wednesday, March 25, 2009

March 25, 2009

Participants: Jon, Gili, Heschel, Nadine

Heschel contacted me this week and dropped by for his first game night. He's played Ticket to Ride and some other light fare, but not Settlers of any of the other Euros. He's a good Chess player, however.

Dominion

Jon 43, Nadine 30, Gili 26, Heschel 20

Second time for me playing with a non-coddling game set. Our kingdoms: Festival, Spy, Remodel, Bureaucrat, Moat, Cellar, Woodcutter, Moneylender, Adventurer, Feast.

Festival was first to go. We all struggled to build engines that would get to 8, but most of us kept managing to get only to 7, most of the time. As a result, the second card to go was Duchy. Which didn't help any, of course. Nadine ended the game by buying out the Estates; there were 2 Provinces left.

I had a few more Festivals, and therefore had a little more luck with the treasures and got 4 of the Provinces, and several Duchys. I had a few Moats, but never got to play them, even to protect myself against attacks. Heschel had a good hand going but turned to buying victories too late.

Amun Re

Jon 40, Nadine 33, Gili 29, Heschel 25

First play for Heschel; I'm sad he didn't place better on his first games, but first games are a learning experience, after all.

Money never went over 2 in any round, and most rounds it was only 1. That's because I got the 8-camel province in the first round. Nadine was leading 20 to Heschel 13, Jon 12, Gili 6 at the end of the first eon, but I had more cash due to caravans.

I was able to snap up all the best pyramids on one side in the next three rounds: first round due to most cash, second due to a card blockade, and third round from simply being willing to spend the most.

Nadine and Gili politely conspired to share the maximum pyramid bonus on one side of the Nile, while I took the other.

Fairy Tale

Gili 51, Nadine 38, Jon 36, Heschel 28

I concentrated on one of the 3/*3 sets, which didn't do too badly for me in the end, but Gili made me flip a few cards, and then hunted one of my last ones, too. It was a struggle. Meanwhile, Gili had a set of 5 squares, and a 3 square, as well as a 9 point "most of" and some other stuff. Nadine had a number of "most of"s as well. Heschel had some, too, but none of his panned out.

Once again, I felt that the game gets better each time I play. But I still really want to add Cosmic powers and flares and stuff.

Thursday, March 05, 2009

March 04, 2009

Participants: Jon, Gili, Binyamin, Bill, Nadine, David K

A low-key game night full of games.

Metropolys

Binyamin 42, Bill 39, Nadine 36

Binyamin taught this Ystari game to the other two. It looked like a typical Ystari game; I find their games to be clever and complicated, but soulless. I don't know how the others felt about this game.

Dominion

David K 34, Gili 29, Jon 27

First play for all of us, although David had played twice online. Dominion is The game of the last year or so (not counting Agricola), and it's deck-building mechanics made me fairly sure that the game would be well-received by our group. It was, for the most part.

I really like the deck-building, and the way adding, removing, and swapping cards makes such a difference to your play. I like how some cards are better early and some late, and so on. It's very clever, and the different types of cards seem like they will make for many interesting plays.

We played a number of different strategies, and many seemed to have possibilities. And, since many different ones will be available in future games, we'll always have to be on our toes.

However, there are a number of drawbacks.

The most glaring is that the game is quite obviously far far better as a computer game than a tabletop game. One, you constantly have to shuffle your cards, which is just insane, especially when you have so few of them. Two, you constantly have to keep track of how many actions and buys you have left. The buys usually don't matter too much, except when you accidentally buy two cards but are only allowed to buy one. But the actions can be confusing. Third, you constantly have to check how many cards are left in each deck, where a nice number over the deck back would come in handy.

A few other drawbacks: The game end is somewhat problematic. In our second game (see below), we all concentrated on three certain cards. As a result, the only person to buy any victory points at all won without breaking a sweat, as she could finish two piles with only one card each on her turn before any of us noticed. I guess everyone should play different strategies, but, unlike PR, you have to choose different strategies in order to prop the game up, not just because of the limited resources.

The interaction, apart from the two possible times that something can run out, is nearly non-existent. Often one of us just took his turn as the last player was finishing. Thank goodness for the few cards that add a bit of interaction, like the militia.

And as I mentioned on my blog, the box insert is supposed to help you keep your cards in order, but it's strange arrangement and differently sized slots are most confusing.

Lastly, I spent an hour trying to understand the game setup. It is very difficult to understand that the ten kingdoms mean "select ten of the card types and only play with those ten types." I couldn't figure out what a kingdom was for the life of me. Eventually I figured it out, about the time that David was explaining it to us. Very very poor instructions. They could have included an illustration of the setup.

In our game, we played with the suggested starting kingdoms. David played the Markets, while I played Mines and Golds. David won, but he also started with a better first draw (5/2 vs my 4/3) and also the markets let him buy 2 things (3 and 1 VP cards) when he had 7 coins, while I could only buy one thing with 7 points, since I didn't have a second buy.

Although David won, and I see how the markets are like free coin cards, I don't think they are a killer strategy; decent, but not killer. We will have to see.

Gili 9, David 3, Jon 3, Binyamin 3

As noted, this game ended way too quickly and quite unexpectedly for all players. Gili simply realized she could end the game by removing the last two cards from two piles, and she was the only one with a VP card.

Pillars of the Earth

David 58, Binyamin 57, Gili 45

Binyamin had only played once before, a few years ago.

Puerto Rico

Jon 63, Nadine 52, Bill 48

Bill hasn't played this much. I played the first half of the game and my second Dominion game simultaneously. Bill had tobacco and Small Market and eventually Factory and Wharf. Nadine on my left got coffee and eventually Harbor.

I got coffee and Harbor, too, in front of her. I also got all five goods, and several times passed over building or several coins on cards in favor of just pushing through victory points. I only abandoned this once to get Guild Hall (maxed out at 10) at the end of the game, although I suffered a small shipping point loss to Nadine to do so.

Fairy Tale

Jon 33, Nadine 32, Bill 28

I suggested this again, believing that I will continue to like it more and more each time I play, as I become familiar with what works and what doesn't. It's true, but the large random factor of what cards are available to me in the game are still so very high. Somehow this is ok in Geschenkt, but here it's frustrating to try something and have no chance to accomplish it not because your opponent thwarted it (which also happens) but because the card never even appears.

If you can let that go, the game is actually quite good, and pretty fast, which makes it a nice filler.

Bill 41, Nadine 37, Jon 35

In this game, I tried a variation: two rounds of picking from 8 cards and playing 6. It gave us more control as to our comboes (plus), but less cards entered the game making rarer comboes even more difficult (minus).

I have several other ideas on how to fix the game. I'll have to try them.

Bridge

Jon/David, Binyamin/Nadine

We played only one hand before I kicked them out.

Thursday, February 26, 2009

February 25, 2009

Participants: Jon, Gili, Nadine, David K, Bill

David suggested that we play a 2-player and 3-player game, rather than a 5-player game. Turns out he was right, but our game night was still enjoyable.

Fairy Tale

Jon 41, Gili 41, Nadine 37

We exchanged games from the Beit Shemesh group: they got Saboteur and we got this in return. I like this game, but I also knew that it wasn't going to be a big hit with our group, owing to the chaos of blind placement and card flipping.

It's pretty good for a filler game. It's lacking something: the flip and unflip mechanic is not that thrilling, but easy to grasp, at least. The first few games seem random, but by the end of the second I was starting to grasp that there is some control. Synergy is hard to achieve with drafting, since not all the cards are used in each game. In Magic, unless you're trying to get a specific combo, drafting doesn't kill you if you get it wrong; here it does. But it's also not impossible, and that's the point.

I played this once before a long time ago. First game for everyone else. None of us knew what would work and what wouldn't, and we struggled with the pictographs a bit.

Jon 45, Gili 39, David 36, Nadine 33

David had a super combo going, but my second-to-last card play screwed him out of one of the key cards in his combo and he lost 12 points. He would have won, otherwise. I think the other players didn't pay enough attention to attacking cards.

With my 12 cards and 45 points, it looks like 4 points per card is a good target score to shoot for.

La Citta

Jon 40, David 35, Nadine 28, Gili 26, Bill 23

First play for both David and Bill. Third game for the rest of us. This game ran a tad long at 4 hours - about 1.5 hours longer than it should. This was partially due to new players, five players, Nadine's calculations, and the game being chaotic and calculating. It's a little like the Game of Life: simple rules create complex interactions. Lots of recounting the number of people you have and are likely to get. Good thing they give you those food counters.

Ours was a strange game with much food grabbing by the others right at the beginning of the game, only later trying to grab markets and baths. I grew my food supply at a slower pace, and only held two cities throughout the game. This allowed my cities to be strong and steal people away from other players' little cities. I had to concentrate on food growth in the last few rounds, while others, who had enough food, were building arches and so on.

It worked, though I didn't think it would. After all, your score is equal to the maximum of the number of citizens / food that you have. I was simply going for food when they were going for citizens, and vice versa. I had no mines the entire game, and gained two coins twice by using cards.

Gili built an awesome first city that allowed her to get two mines each between two mountains, for four income in the first few rounds. But she didn't have enough food, and the city wasn't attractive enough to keep its citizens so she lost the mines in round 4. David built an awesome first city with several spots for 4 food production, which gave him massive food supply. But his lack of markets were limiting, and his central city kept losing citizens to mine; this was only his first game, after all. My central city was leaching 4 people a round in the last few rounds; one of the benefits of having a strong central city.

Because of our strange play, we ran into problems with the available power cards. At several points, none of the seven was worth anything to anyone. Which meant that whenever anyone took a card, he or she simply made the card that flipped up available to the next person, which was a boon for them. Gili was the one with the cash, so her buying a 3 arch building usually made a medium sized building available to me as I was sitting to her left. It helped; a lot less than others made it out to help. Sometimes a useful card flipped up, but people (including me) often didn't have the cash or food to utilize it.

Despite this, and the long game time, David liked the game, and would be willing to play again with less than five players.