Showing posts with label steam. Show all posts
Showing posts with label steam. Show all posts

Sunday, February 06, 2011

February 02, 2011

Participants: Jon, Gili, Mace

Game night started at 8, since I had to drop some people (including Nadine) at a wedding, which I couldn't stay at. I said some hellos, and then returned.

Steam

Jon 70ish, Mace 55ish, Gili 52ish.

First play for Mace, second for Gili. I didn't write the scores down. I was allowed to choose any game I wanted, and Gili was willing to play this again, though she had done very poorly last time. This time she did much better (though she still lost).

We had very little intersection, and only once or twice made any deliveries on someone else's track. So the one negative factor of Steam, which is kingmaking, didn't come into play. Also, three players gives you a great selection of available roles to choose from; it's much more painful with 4 or 5 players.

In our game, I stated on the East Cost and expanded straight west. Gili started on the "south" and expanded straight north. Mace started in the "southwest" expanded north. I managed to keep a higher income and also build more links. That kept me ahead for most of the game. Gili and Mace were neck and neck for most of the game, with Gili ahead in point, but Mace ahead in links.

Thursday, October 28, 2010

October 27, 2010

Participants: Jon, Gili, Nechama, Nadine, Max, Sergei

Gili brought her friend Nechama, again. Although she doesn't speak English that well, she is enjoying the games and the club.

It's Alive

Nechama 57, Gili 42, Jon 38, Nadine 32

Scores approximate. First play for Nechama. I tried to manage my money well, but I drew very poor tiles for much of the first part of the game, which made life difficult. Happens sometimes.

Steam

Jon 78, Max 70, Gili 40

Scores approximate. First plays for both Gili and Max. Max said that he had never played a train game; however, he had played Ticket to Ride and Power Grid, both of which are train games in their way.

Gili started off poorly, and then sank poorer, hitting -7 on the income track at one point. It was as much as she could do to simply get back up to positive and end with a decent score by the game's end. Most players with reasonable play and approximately equal experience should not fall so far behind during a game.

The bigger problem with the game is the kingmaking at the end, something I wrote about last time. Max and I were fairly close, with me clearly in the lead by a half a dozen points or so. However, if she had wanted to, Gili could easily have given the game to Max by moving cubes on his routes. This disturbs me greatly, because often you have to move on someone else's routes, you have no reason to pick one player over another, and the decision determines the game. Bad.

I think I have a possible solution: points earned by someone else moving on your track can only be used to increase your income, not your victory points. If you are negative on the income track, you're behind anyway; if you're positive, you're gaining 1/2 victory point per track used instead of 1 victory point, a significant mitigating factor. And the gain limits out at 10 income.

If this happened at the beginning of the game, it would be a significant advantage. But toward the end of the game, maxing out at 10 on the income isn't as much of a problem or determination of victory. And yet, you still can gain something from someone else using your track. I'll try this out next game.

The map we played on, the Eastern US, tends to favor a certain building pattern. I didn't mind this, since the actual track paths are always so different, but Max thought this could be a problem. Luckily there are two maps included in the game, and several dozen others available to purchase or download.

I took the East, Gili started in the south, and we grew toward each other. With occasional rogue track placement in the other person's territories. Max started out on the West and eventually merged south with Gili, north and then east and west back down the center of the board to merge with me.

We nearly ran out of player disks, and the game doesn't say what happens if you do. Speaking of running out of things, Max was also annoyed at the rule that you can't build a type of track junction if the tile isn't available; and that it can become available by changing an area of the board that is nowhere near your construction. I think I agree, but I can't see how to change that. Otherwise, he liked the game a lot.

Prince of Florence

Nadine 59, Sergei 58, Nechama 55

Nadine taught this to both of them. And it sounded like she pretty much played both of their positions throughout the game, so close game-ending scores is not a surprise.

Notre Dame

Sergei 69, Nadine 64, Nechama 50

Nadine taught this to both of them. as well. Same story. Sergei won with a heavy car movement strategy.

Dominion/Intrigue/Seaside

Max 29, Gili 29, Jon 24

Kingdoms: Remodel, Envoy, Courtyard, Masquerade, Baron, Scout, Haven, Native Village, Explorer, Tactician

A strange set, with lots of drawing and discarding. And a rare pull for us with multiple Seaside kingdoms and only one kingdom from the base set. All three of us made mistakes by reading trash instead of discard or vice versa on some card, or by missing that the Explorer puts the money into your hand: quite a powerhouse of a card.

I tried some combination of Remodel, Native Village (mostly for the 2 actions) and Masquerades, hoping to get some Explorers and so on. But Max pulled an early Tactician and two Provinces faster than you could bat an eye. Gili also pulled two provinces before I could.

We eventually all ended with four Provinces, but I had given away all of my other points (Masquerade, Remodel), while Max (on my right) had five Estates and Gili (on my left) had two Estates and a Duchy.

Wednesday, August 04, 2010

August 03, 2010

Participants: Jon, Nadine, Gili, Gili child, Binyamin, Rivka, Zvi Yehuda, David K, Avraham

Game night was moved to Tuesday again, since I was expecting to be out of town on Wednesday evening. Being summer vacation, several attendees brought their young children with them. Also, as has happened a number of times in the last year or so, I didn't take any notes, so this report will be somewhat hazy.

Nile

Binyamin, Rivka, Zvi Yehuda, Gili, Jon

Nile is a new game from Minion Games. The publisher sent me a copy to review, which you can find soon on Purple Pawn.

In the first game, we forgot to mix in the used Flood cards with the discarded cards. Binyamin still insisted that we quit after the second run through the deck. He wasn't impressed with the lack of control or meaningful decisions.

The younger kids liked the game and wanted to play again.

David 2/3/3/3/3, Jon 1/2/2/3/4, Avraham 0/3/3/3/4

I thought the game might be less random with perhaps with more meaningful decisions in three player rather than five player. It was a bit better, but not especially. This time we played an entire game through. Turns became rather repetitive, and were not too engaging. Occasionally we had to make a semi-meaningful decision between two options. It's possible that we missed some strategies.

Actually, in retrospect, none of us tried a strategy of building up many cards before playing, which might work. Possibly I would try the game one more time to try that out.

But, as I said, the game is quite random, and wasn't too engaging, so I'm not sure I will. However, the younger kids still enjoyed it.

Tribune

Binyamin+, Rivka, Zvi Yehuda, Gili, Nadine

Binyamin won. They played an easy variant.

Magic: the Gathering

Jon+, David+

David and I drafted from an uninspiring set of cards. I ended up with solid White, no Blue, but an equal number of support from the other three colors. After assessing the worth of the colors, I ended up with White/Green and a splash of Red. My mana curve was terrible, as nearly everything I had cost 4 to cast. In the two games I played, I drew perfect mana distribution, but rarely ever saw a Green card.

David played Black/Red, and, as usual, his most annoying threat was a Black pump creature.

In the first game, I brought out solid white cards and eventually hit 8 mana. David was just too slow. In the second game, I didn't get to 8 mana and I spent a lot of time tossing little guys in the way of a big Black creature. Until I got out the Droning Bureaucrats. David's Black creature didn't allow him to attack with any other creature, so all of his other guys were useless. And my Bureaucrats canceled his Black creature every round, but at the expense of using up 5 mana each round. Which put us at a standstill for several rounds.

Finally, just to relieve the tedium, I disrupted the stalemate, but it ended up with me tossing out some more fodder, him killing his Black guy so he could attack with his other creatures, and him finally overrunning me.

Naturally, my very next pick would have allowed me to kill his last guy, and possibly come back. However, by that point, he also had more things to cast and we were only about 5 cards from the end of the deck, so I might just have decked myself in the end.

Steam

Binyamin, Rivka, Zvi Yehuda, Avraham

I taught this to all of them. Binyamin prefers Age of Steam or Railroad Tycoon, and wasn't impressed with this game, a decision he made before he even started playing. For whatever reason, they all stopped the game after two rounds.

R-Eco

David 18, Jon 17, Avraham -3

Although I usually enjoy this little game - one of the better filler games - I found this session even better than usual. At several points I felt like there were some tough and important choices to make, and that I had some control over the results. This is largely due to it being a three player, rather than a five player, game.

We play with the chips all randomized and in random piles, so you never know what color or number will come up next on a pile. I chose to dump early in order to collect a few early high valued chips. David caught up fairly quickly, however. In the end, we both had dumped the same amount, but, because he was the one to end the game, he had a point more than me in chips. If it had made it to my turn, I would have taken the chip and won, instead.

Race for the Galaxy

Binyamin+, Rivka, Zvi Yehuda

Binyamin at least had played this before, though he asked a number of rules questions to me during the game. He won, of course.

Thursday, June 24, 2010

June 23, 2010

Participants: Jon, Adam, Shira, Nadine, Gili, Elijah, Miriam, Abraham, Eitan

Welcome to Shira for her first visit. Shira lives in walking distance and has previous Eurogame experience, and so is a welcome addition. Hopefully she will return. Adam also doesn't usually come anymore, since he works on Wed evenings, but he was able to make it for a one-off.

Lord of the Rings: the Confrontation

Shira (B)+, Adam (W)

Adam taught this to Shira, who picked it up quickly enough to win.

Fairy Tale

Nadine 46, Jon 42, Gili 37, Elijah 22

We hadn't played this in a while, and we needed something light for three players. Elijah walked in as I was dealing, so he joined, though he doesn't particularly like the game.

I thought I had kind of figured out some strategy for the game, but Nadine won anyway. She claimed that she played randomly, but I kind of doubt that. She just likes to say that when she wins.

Louis XIV

Abraham 42, Shira 39, Gili 38, Nadine 35

First play for Shira, and possibly first or second for Abraham. This is an otherwise decent game where I don't particularly like the scoring system.

Cosmic Encounter

Elijah+, Jon, Miriam, Adam

Elijah always begs to play this, and I and Adam were willing, so I brought it out. First play for Miriam, whom we taught. First time teachings of this game in our house can result in disaster when the fanatics insist on adding multiple hidden powers, half the flare deck, weird destiny pile cards, and other such nonsense. I prefer to have the first game be quite limited: single revealed powers, 20 flares + the power flares, and that's it. Edicts, Kickers, Reinforcements, and the rest of the exceptional card is quite enough for a first time play.

As a result, the game went fairly straightforward (nobody drew the wild Schizoid flare that was in the deck). I played Symbiote, Miriam played Grief, Adam played Will, and Elijah played Visionary.

Steam

Miriam 36+, Jon 36, Adam 34, Elijah 28, Eitan 24

First plays for Adam and Miriam. Another great game I don't get to play often enough. It's typically a long game, but the length usually occurs during the track laying and cube moving phases. For some reason, people took a really, really long time to figure out their role selection. As a result, the game took about three hours.

Adam and Eitan commented that a five player game is more brutal, with much undercutting of track space and stealing cubes, apparently more so than with three or four players.

In our games, we all crowded around the Connecticut coastal area before branching west. Adam and Elijah began building in the Canada area extending south, while I just continued north and central through Mass/NY.

I was the first to start churning out victory points. Miriam went to 10 income which I though was kind of a waste, but somehow she had a nice central route and just managed to match my score at the very end, whereupon she won on the tie. Adam was frustrated at one point that train power could not exceed 6, as he had a few 7 link routes he wanted to run.

In the end, we all had about 9 links.

San Juan

Abraham 35, Gili 31, Nadine 30

They played this to wrap up while we finished Steam.

Thursday, March 18, 2010

March 17, 2010

Participants: Binyamin, Nadine, Gili, Abraham, Emily, Eitan, Jon, Tal, Toby

I never received a session report for last week, although a session took place. All I know about it is that they played Sienna and the night didn't end until 1:30 am.

This week, the first week I'm back from the US, I had to be out until around 8:45, but I left the apt available. When I returned, gaming was going on.

Hunting Party

Abraham, Nadine, Binyamin, Gili

I don't know what happened, but I think it was the first game for everyone except for Abraham, who brought the game. It might have been his second play. It sounded like a fantasy version of Clue. They appeared to enjoy the game.

Saikoro

Eitan, Emily

They came later, and played one and a half games of this until I arrived. I don't know who won.

Steam

Jon 74, Emily 49, Eitan 46

We had all played this once as a five player game, although I had played Age of Steam a few additional times, as well. They both liked it, and, since Nadine didn't really like, I figured it wouldn't tempt her to break up the game she was playing.

We played on the German side of the board, and without the "first game" benefits. I don't know if it was because we were only three players, or just because Steam is an easier game than AoS, but none of us ran into any money issues during the game. The first round, two people paid a buck or two at the end of the round, and that was that. The rest was jockeying for routes and cubes.

Ten rounds seemed to be too long for this. There are somewhat less options available later in the game, and in any case it was fairly determined that I was going to win by round 5 or 6, barring some catastrophic bad plays.

It's still a nice game, especially for me because I love route planning and pickup and delivery mechanics. There's no "luck", but games play out very differently. One of the negative parts of the game still remains prominent: namely, that you can choose to give points to one of the other players, which can have a dramatic king-making effect.

In our game, we all played near the middle, but I was in the actual middle while my opponents played slightly to the south. Emily eventually took some northeast routes as well, while Eitan managed to get a route or two up to the northwest. I occupied the middle and north, from west to east.

Thursday, January 28, 2010

January 27, 2010

Participants: Jon, Nadine, Gili, Binyamin, Avi K, Eitan, Emily, David K

A bustling night, though only seven of us were here. We played some meaty games and then looked up and it was a quarter to midnight.

Homesteaders

Gili 68, Binyamin 53, Jon 39

Binyamin wanted to learn how to play this. Second play for me, third for Gili. I played by instinct again; last time my instinct served me well. This time it didn't.

Last time I started pulling in early steel and trad chips, and that gave me access to many other good buildings mid-game. This time I didn't go steel, and I had more competition for the buildings. I kept settling for whatever came my way. I still made that work efficiently, but I wasn't raking in points like Gili was, or goods like Binyamin was.

My biggest mistake was forgetting that gold disks were the equivalent of 5 silvers as far as money goes. I didn't notice that the gold that Binyamin was producing was essentially giving him lots of extra cash to outbid me; instead I was stuck with buildings that gave two silvers, which, while it looked nice, wasn't enough.

Gili once again beat me to the mid-game 10 point building. Binyamin ended with 8 workers.

Robo Rally

Avi K, Nadine

Says Nadine: Avi did very well, planning correctly on his own, even on a track moving off the edge of the board. He won, one board, one-way.

R-Eco

Nadine 23, Avi 15

Scores approximate. Says Nadine: I won, he got the no pollution bonus.

Steam

Jon 35, Eitan 33, Nadine, Emily

Scores approximate. First play for all of us, although I'd played Age of Steam three or four times before. I read the rules while we set up.

One change from Age of Steam is that the components are more attractive; AoS had that old wargamey cardboard and black text look and feel. The biggest changes are in the income/share calculations and the cube distribution, both of which have been streamlined and simplified.

Income/Stocks: Each player starts with no cash and at 0 on the income track. Every space you move back on the income track gives you $5. Every time you deliver a cube, you get 1 bonus/link. Each bonus can be spent on either moving forward on the income track or moving forward on the victory point track. At the end of each round, you have to pay if you're negative on the income track, or you gain income if you're positive on the income track. Simple as that.

For the first few rounds, we all went negative and back up to 0 or -1. For the rest of the game, we hovered around the -1 to +2 area of the track. I'm sure the match could tell you if it's worth it to simply go high up the income track so you don't have to keep spending a bonus or two there each round.

The only other thing to note is that, at the end of the game, you get +1 VP/+2 on the income track, or -2 VP/-1 on the income track.

The cubes. At the start of the game, a bunch of piles of three cubes each are place on the side of the board. Every time someone takes "city growth", which costs $2, they can take one of the piles and place it onto any city that hasn't already had a city growth. Also, any time someone takes "urbanize", which costs $6, they can take one of the piles and put it onto the new city, which can't have any city growths after that.

Straightforward, no dice rolling, no surprises when you draw cubes from the bag. All the randomness is done before the game starts. There are no random elements in play during the game.

Another change: you don't bid for turn order. Each special ability if numbered. Holder of the lowest value from the previous round selects a new value first, followed by second lowest, etc.

Otherwise, it's the same basic game: acquire special ability and turn order card, build tracks and pay for them, run cubes, collect income or pay debt. Repeat 8 times (in a four player game). The rules about building track are still pretty difficult to explain, but the game flows smoothly.

It's still a great game. I definitely thought I was losing, but I had the most tracks on the board and so caught up in the final scoring. I also had some late 5 to 6 point cube runs.

Eitan was the first to get to 6 on his railroad track, but he seemed to be taking mostly 3 or 4 point runs, or 6 point runs that gave 2 points to Nadine. Nadine didn't get beyond two on the railroad track for most of the game, but she delivered two cubes over two links nearly every round.

The major problem with this game, and it's probably true of Age of Steam as well, though for some reason it never bothered me in that game, is the ability - necessity - to give points to other players, and to choose whom to give them to in the process. Scores are sufficiently low that this introduces a strong element of kingmaking into the game, and it's blatant and unfortunate. Plus, as Nadine says, giving points to other players is simply a "not fun" mechanic.

I'm definitely happy to play more times, but this does bug me.

Cuba

Binyamin, Gili, David K, Avi K

First play for all but Gili, second play for her. She had trouble explaining it, so Nadine gave a lot of attention to their game (instead of ours), but I don't think it helped them much.

Nevertheless, Binyamin liked the game. David misunderstood one of the tiles and played wrong because of that. I think this contributed to his feeling that the game was only "ok".