Showing posts with label age of empires iii. Show all posts
Showing posts with label age of empires iii. Show all posts

Thursday, April 14, 2011

April 13, 2011

Participants: Jon, Jessica, Nadine, Binyamin, Tzvi Yehuda, Zachary

Zachary and Jessica both returned for a second visit. Binyamin brought T"Y to game night because they won't be able to make it to Games Day next week.

7 Wonders

Binyamin 59, Jessica 53, Jon 50, T"Y 50, Zachary 49, Nadine 40

First play for all of us except for Binyamin and T"Y. Of course I'd heard about this game on BGG, but I never really took a closer look, assuming it was some kind of long civilization building game. It was entirely unlike what I was expecting.

The game is simply a card game, a cross between Fairy Tale and Race for the Galaxy. The game comes with huge over-produced but beautiful boards and bits in a large box; but it's just a card game; the boards and bits are essentially superfluous.

Each player gets 7 cards. Pick one to play and pass the rest to your neighbor. Repeat until you've each played 6 cards. Repeat 3 times (a total of 18 cards). That's it.

The cards can "produce" resources, give you military power, give you victory points, add to sets (that also give victory points), or have some other minor effect (give you cash, reduce the cash you need to play something). Many of the cards also allow you to play future cards for free, i.e. if you have card A in play, you can play card B without requiring its resource cost.

In addition to the above, you can also toss a card out for 3 money, or place it face down to activate one of the three stages of your city, each of which requires some resources and gives you a similar benefit to playing certain cards.

Resource "payments" is not actually a payment; you just need to have it in play. A resource never gets used up. If you lack the resources you need to play a card, but one of your neighbors' has that resource, you can pay two cash to that neighbor and utilize his or hers.

That's it, really. What's good about it is that you have to pass away all those cards you want while deciding which one to play; as the game progresses, you might want to not pass a card that will give your neighbor too many points. You also have many areas in which to concentrate: the brown cards, the grey cards, the blue cards, building your city, the green sets, etc. Naturally, you won't get the cards you need to focus perfectly.

Like certain other games, if you are focusing on a strategy that others are ignoring, you are in much better shape than if you are competing for the same card types.

What's bad about the game is a) it's really light. That's not much of a problem, but you might have been expecting something more substantial. And b) the tableau and its effects become crowded and difficult to review as the game goes on. You may have 12 cards that you can play for free now; each time you get new cards, you have to review all the cards you have in play and check the names of all the cards you were passed. Then you have to do the same for each of your neighbors. This can be time consuming, so, in my first game, I didn't do much peeping into my neighbors' fields. But you really have to in order to do well.

It's really, really Eurogamey: the theme might as well be vegetable gardens as ancient wonders. In any case, I didn't notice the theme while I was playing, despite the nice artwork. And there's hardly a whiff of confrontation. You get certain extra points if you have more military strength than your neighbors at the end of each round, but they only lose one point for it if you do. The rest is simply denying them the cards they need.

We enjoyed it and would play again to explore it more. Nadine in particular liked it and found it easy to pick up and understand, compared to some other recent games. Nadine concentrated on blue cards but didn't succeed, as you can see. I tried for early brown resources and then green sets, with some late military might (late military might is worth a lot more than early might is). I don't really know what Binyamin did to win.

Age of Empires III

Binyamin 142, Zachary 110ish, T"Y 80ish

Zachary requested this, and it was his first play. I think he enjoyed it, but I don't know anything about how the game went.

Puerto Rico

Nadine 49, Jessica 47, Jon 46

First play for Jessica, who is probably the brightest non-gamer to join our group. She professes to be confuses initially, but she picks up games very quickly. I helped her through the first few rounds, but she was already making confident and reasonable choices by mid-game.

Nadine was first player and achieved a tobacco monopoly, though she never got any corn. She took a mid-game Harbor in place of a Factory. I was second and took an early sugar, a coffee to play in front of Jessica, and a Factory. I only got a trade good at the end of mid-game; enough to buy two big buildings, but not quite enough to buy anything else. Jessica had the first trade good, a coffee, and Guild Hall, filling out the entire building.

Havoc: The Hundred Years War

Binyamin 29, Nadine 28, T"Y 26, Jessica 18, Jon 16

First play for Jessica. As you can see, I lost every game I played this evening. I suggested this game because it was a light game for five, and we hadn't played it in quite some time.

Still a fun game, though we still can't figure out the rules for how dogs work. I think I understood it once, but I lost it again.

With five players, I wasn't able to get anything approaching a straight flush, but I had a mid-range of three and four of a kinds. I took some mid-game wins and second places, but the rest of my attacks, including Agincourt, I was defeated and wasted my resources entirely. Binyamin was behind at mid-game, and he only came in first in the seventh battle, but he squeaked out a win with that.

Thursday, November 25, 2010

November 24, 2010

Participants: Jon, Nadine, Mace, Gili, Nechama, Binyamin

Hoody hoo. It's game night.

Parade

Jon 5, Nadine 8, Gili 13, Mace 22, Nechama 31

First plays for Mace and Nechama. A good filler. Some find this too chaotic for 5, but I think it's still good with 5. I think this is the first time I've won.

Age of Empires III

Jon 117, Binyamin 110, Mace 93

First play for Mace. Binyamin usually plays with his children, and he found us a bit more challenging.

I told Binyamin about the area scoring rule, which we had always previously overlooked; namely, that there needs to be three guys in a region before it will score. He thought that that ruined one of the main strategies of the game. But when he read the rule from the book, it turned out that what I said was wrong, too. In fact, there needs to be three guys from a single player in a region to score. Oh.

Our game ha a lot of takebacks. It started with me. For some reason I thought that the initiative track applies only to the next round; i.e. you get the money immediately, but the tie breaking for the merchant ship stays as the current first player. Apparently I was wrong.

As a result of this, I placed the wrong people in the merchant ship area, allowing Mace to take it on his last move. Binyamin then told a confused me the rule, and I insisted that we take back the last two placements. Which annoyed him. However, both of them took back several actions later during the game, and I switched the specialist I put down at least once.

The $20 tile didn't show up; if it had, I would have tossed it. I took the $5 tile on the first turn, however, and I managed to get another tile on the second turn. Mace picked up a second on turn three. Binyamin hardly picked up any the whole game, except for the last two turns. But he had a lot of guys on the board.

Mace ended up being the money king, though, with 24 income, not including $10/round from a tile (lucky for us, only picked up in round 6). He also had the one that stole money from the other players equal to the number of merchant ships he had (from 2 up to 4), and the one that gave him 1 VP/$5 he had at the end of the game (18 points). Binyamin thought he might be winning. But he was woefully shy of guys on the board.

I took the most number of buildings, which usually equals victory for me. I was behind Binyamin with guys on the board, but I was the first to bring soldiers and shoot (once). I had a number of second places and a good enough income. It was actually a pretty close game in the end.

Vegas Showdown

Nadine 78-, Nechama 61, Gili 61

Nadine's score is a problem, since it turns out that she placed, utilized, and scored a building on her board illegally, which she only discovered was illegal when Binyamin pointed it out after the scoring. She still would have won. First play for Nechama.

Bridge

Jon/Nadine, Binyamin/Mace

We played a few hands.

Monday, September 27, 2010

September 26, 2010: Games Day

Participants: Jon, Mace, Shachar, Nadine, Elijah, Saarya, Michael, Oren, Yardena, Tal, Rachel

Small Games Day, I think because Janglo, the local mailing list that usually publicizes the event, is no longer all that effective. Still, it was fun for all involved, I believe.

Age of Empires III

Elijah 120, Oren 110, Nadine 82, Shachar 69

Played at the end of the day. First plays for Oren and Shachar. They complained about the building that gives you money from each other player equal to the number of merchant ships that you possess. It is the only building that affects other players, and it dulls the strategy of its possessor.

Agricola

Nadine 44, Shachar 42, Elijah 39, Mace 35, Saarya 31

First plays for Mace, Shachar, and Saarya. According to Nadine, Saarya may have counted player numbers on cards as victory points. The game took five hours.

Antike

Jon 8, Elijah 5, Michael 5, Shachar 3

This is one of the few games I love that I also seem to consistently win. I don't expect this to last, however. I focus on the victory points, not on conquering cities and other players, and I expect to have a lot more challenge (I think this has happened in some of the games I've played) when the other players catch on to this.

I played Greece, rather then my favorite, the Phoenicians. My first play was for gold and Market, followed by a temple, some fleets to ward off players on all sides, and then Democracy. Then five cities, seven seas, and a few more know hows.

Shachar was the Phoenicians, and he simply expanded, while keeping away from my glistening three state fortress and one space in all directions. Michael was the Germans, and he spread out throughout the north rather quickly and then harassed Elijah, who played the Romans. Elijah built some monuments, and then spent his time trying to protect them from Micahel who was always threatening to conquer them.

My final act was to take the last unclaimed known how (Roads). Michael was one move away from preventing me from getting it. Shachar could have prevented it, but he was so far behind that he decided to just conquer my cities and let me win. If he had taken the know how, it would have delayed me one round, after which I could have gotten the bonus point from level two in all the know hows, anyway. (I was also threatening to conquer one of Shachar's temples.)

Dominion/Intrigue/Seaside

Jon 44, Mace 37, Shachar 17

Kingdoms: Cellar, Village, Bureaucrat, Throne Room, Council Room, Harem, Haven, Ambassador, Lookout, Outpost

More Seaside than usual, but still half from the base set. Why does that always happen when I draw randomly?

I took only a modest amount of Villagers, as well as Council Room, Throne Room, and Ambassador. Elijah managed some nice synergy with Haven and Outpost. I originally thought Lookout was weak because I thought it could be used on the cards in your hands. When I realized that you had to pick three random cards to which to apply the effect, I realized that the card sucked. I'm not thrilled with the balance on several of the cards in both Intrigue or Seaside.

Homesteaders

Jon 55, Oren 47, Micahel 41

First plays for both of them. I misplayed twice, taking building auctions for one type of building when I was really planning to build some other type. Second-to-last round, I was locked out of the bidding, and I was not far enough on the railroad track to gain much from it. I was determined hell or high water to get something on the last round, however, which I did, and it was worth over 20 points for me (minus a point or two given up by my having to pay $9 for the privilege).

Michael snared the buildings I wanted (such as Bank) due to my bidding miscalculations, and I wasn't sure that I was winning until that last round.

Oren liked the game.

Magic: the Gathering x 2

Jon++, Mace

Mace hadn't played in a really long time (fourth edition, I think). He was rusty on a few rules. We Rochester drafted from the new cards I bought on eBay.

Our first game, we were both mana glutted, but he didn't have enough creatures in his deck to thwart me. I won fairly early.

In our second game, we entered a standoff for most of the game. However, I had already beat him down to 6 points, while I was sill at 18. Enter the Rod of Ruin on my side, versus a tapping damage prevented on his side, which meant that I could get 1 point through every two turns. In the meantime, he was hitting me for two points each turn with an artifact that required 5 mana to cycle through each point of damage that it dealt to me.

At one point I attacked with everything and cast an instant that gave all of my creatures +2/+2 and first strike, only to have him Fog. Then he attacked with the one creature he could afford to (with Vigilance; he was three points shy of killing me with a full-out assault, and would not have been able to afford the return attack), only to have me Pit Trap and kill it. Back to stalemate and pings.

Eventually, he had three creatures tapped to deal his pinging damage, I had seven creatures able to attack against his four blockers, and he was at two life. He could blast one with an instant, but couldn't prevent the remaining damage. There were six cards left in my deck.

Mr. Jack

Jon+, Michael+

I taught this to Michael. We each won once as Criminal, him on turn three (I goofed), and me on turn 7.

Parade

Elijah 20, Shachar 25, Jon 83

I taught this to them, though I think they had each played once before. My inglorious defeat was due to a tremendously bad hand and a timidity at taking cards. If I had taken more, I would have dome better.

Puerto Rico

Nadine 50, Mace 49, Yardena 48, Rachel 40, Oren 38

First play for Mace. Yardena is self-taught and has played with her kids; this was her first play with another group, and we corrected a few minor errors. I think everyone believed that Nadine was running away with the game, but it was pretty close in the end.

Nadine adds: Rachel realized that Yardena might be winning due to huge shipping, she had a wharf and factory, and harbor at the very end, no big building. I had factory and two big buildings, but low shipping.

Scrabble

Yardena played this with Tal for a while. They didnt' play for points, just for fun. Tal had to leave, and Rachel took over. Even so, they abandoned the game mid-way.

Friday, August 20, 2010

August 18. 2010

Participants: Gili, Elijah, Jon, David K, Avraham

Small game group, since it's August. Game night was at Gili's house.

Age of Empires III

Gili 96, Jon 95, David 95, Elijah 93, Avraham 60

Just one game took the entire evening, from around 7:40 until 11:20 or so. I'm pretty sure most other game groups finish games more quickly than we do. Yeah, we have some AP, but it doesn't seem like THAT much.

First play for Avraham and Elijah, second for David, third for Gili, and fourth for me.

The end scores are all pretty hazy. Several final or interim decisions might have changed them. Also, I tried to discover a province with four colonists twice, once in each of the last two turns, and failed both times. If either had succeeded (which was overwhelmingly in my favor) I would have won; then again, I could simply have waited until I had six colonists on the last round and try only once, with guaranteed success. So this was also the result of a choice, only I didn't know how many points I needed exactly to win.

If they don't do anything to change the board depending on the number of players, worker placement games are optimized for the maximum number of players. In our case, for five players. Though the game was long, it didn't drag much and was pretty interesting the whole way. Elijah, as well as the others, enjoyed the game.

Gili played with heavy soldiers, killing off other colonists here and there; I finally put a stop to her killing mine with some soldiers of my own and then the defensive building that gives you a soldier in every area whenever you're attacked. I don't often say this, but this game could actually use just a tad more conflict.

David had very strong income with tiles and ships, and also a lot of missionaries and the bonus for missionaries. I had strong income with tiles, too, and I took the first building first, which was the one that gives $20 so that you can then go and buy two more buildings; it's always the first one chosen, so it may be somewhat broken. I think it's less broken in five players, because you don't necessarily get to pick your next building already on the first round. Still, there is one that gives $5 per round which I don't think of as broken, so I don't know what the fix would be.

I also had a captain in the discovery box each round, and played for as many of those as I could. Elijah and Avraham also did several discoveries. Avraham neglected everything else, including income, which is why his score was so low. He had a merchant every round, however.

We discovered that we were playing one rule incorrectly: that an area only scores once there are at least three colonists in it. This prevents areas discovered right before a scoring from counting during the scoring. I don't know how I feel about this rule.

Sunday, April 25, 2010

April 21, 2010

Participants: Jon, Nadine, Gili, Binyamin, David K, Lori, Abraham

I lost all my notes and am posting this late, so it is incomplete.

R-Eco

Nadine, Lori, Gili, David

First play for Lori.

Container

Abraham 80, Nadine, Lori

First play for Nadine and lori, who both liked it. Abe writes: I won with 80 something dollars, don't remember other people's scores.

Nadine writes: Lori was second in Container, about 10 pts less than Abe, I had a bit more than 10 less than her. I had money but only 2 containers on the island and had to throw out one.

Puerto Rico

Lori/Jon 60, Nadine 54, Abraham 47

Lori had to leave midway, and I inherited her position. I studied the setup for a minute or two and then asked if we were, perhaps, missing 5 VP, which we were. As a result, I bought Harbor instead of a big building (Nadine already had Guild Hall). With both Factory and Harbor, I competed well with Abe on shipping (he had Wharf and Harbor) and Nadine on building (she had Factory).

Age of Empires III

David 97, Jon 91, Binyamin 88, Gili

First play for David and Binyamin, second for Gili. I don't remember too much about the game, except that Binyamin prevented me from getting a merchant ship I wanted in round 8.

Thursday, April 01, 2010

March 31, 2010: Games Day

Participants: Gili, Nadine, Abraham, Elijah, Cliff, Emily, Eitan, Bill, Jon

Despite my efforts, there was a Games Day this year. Gili hosted as I wasn't able to, and fun was had. I only showed up at 5:00 or so.

Age of Empires III

Jon 115, Nadine 110, Gili 109

First game for each of them, second game (first three-player game) for me. We had no conflicts during the game. That may have been because of the personalities of the players, or that investing in conflict takes a lot of precious resources for little reward. Though it causes the other players to have to invest a little in defense.

Otherwise, the game was tighter than the two-player game, but just as good. I was pretty sure that Nadine was kicking our butts, as she got her economic engine off to a fantastic start. Toward mid and end-game however, I/we were no longer sure, as I had several discovered territories and Gili had a nice bonus buildings. We were right, as it came down to the wire.

Nadine might have won if she had invested in more buildings earlier. Gili would have won if she had succeeded in her last discovery attempt (a loss of 7 or 8 vps). So, yeah, that little part of the game is somewhat annoying, but it is actually a minor part of the game. And you don't even have to spend your time on discoveries, if you don't want to.

Nice game. Looking forward to playing it with four and five players.

Nadine adds: Age of Empires III is a good basic Euro.

Blood Red Sands (RPG)

Bill (GM), Elijah, Abraham, Emily, Eitan

Bill says: By the end of the session, we each had 0 victory points.

We were mostly able to learn the rules, but there are still some points that need clarification. The ordeal creation portion of the game took several hours, probably because we were still learning the rules. This was bad for the hero player, because he had to be out of the room for that period. He thought he finished his character very early but actually had not, because he had not made the background. I didn't explain this to him initially because I wasn't there when he thought he finished and also because I was so involved in the ordeal creation and answering rules questions. Also, being a lot like Universalis, I'm not sure this is appropriate as a pickup game, since (in my experience) this type of game seems very dependent on the personality mix of the group.

There was one contention for the position of Chronicler, which was successful. Since I was very inexperienced and the other players were very very inexperienced, play was a bit rocky after that, but picked up after a while. The total length of actual play was fairly short though, because most of the play time was consumed in ordeal creation.

During the only clash that happened that night, I was constantly referring back to the rules for clarification because I didn't have a full enough understanding, which took away from the overall play experience and I think gave the rules the appearance of greater complexity than there really was.

The end result was that after the game, at least one player had the impression that the Blood Red Sands was more complex than D&D 4e. I don't believe it is, but I blame my shallow understanding of the rules for that impression. To play it successfully as a pickup game, I think at least one player has to have a deep understanding of the rules and none of us did last night.

David & Goliath

Abraham+, Elijah, Nadine

Played as a filler.

El Grande

Abraham 111, Nadine 103, Elijah 100, Gili, Cliff

Nadine says: It was a great game, very close, with each player in the lead at different times. At the start of the third scoring round we were all within a few points. In the last turn, Gili put the king in Abe's region to keep it away from where her guys were. He scored with it 3 times - once when he took score one region, when I took score all the four regions, and at the end of the game. Cliff hadn't played before but is a war gamer and caught on quickly, though he missed how the castillo works the first scoring round.

Hunting Party

Jon 25, Nadine 9, Gili

First play for me, second for Nadine and Gili. I scored a pretty combination of cards at the start of the game: a) pay 3 to take back a share, and b) eliminate the cost of some other ability. So each round I got back a share, for free. I won when Nadine ended the game and I had lots of cash.

It's an ok game that seems somewhat unbalanced and not quite the sum of its parts. There's not much game there. On the one hand, it's better than Clue, with which it shares a genre. On the other, the mechanics just aren't that interesting.

Nadine adds: Hunters doesn't feel strategic, and is too long. I shouldn't have fought at the end but forgot that I only get a share of the money. If I hadn't, the game would have gone on for at least half an hour, and I don't think I could have won. I should have gotten more than I did for guessing right and having all the right things, though of course that's at the expense of keeping shares. Jon had good cards and played well with lots of money the whole time.

Shadows Over Camelot

Abraham, Gili, Elijah, Nadine, Emily, Eitan, Bill

The loyalists won. Bill was the traitor, but he only arrived for the last two rounds of the game, and so didn't have much chance. Nadine adds: Shadows is always a lot of fun somehow.