Showing posts with label vegas showdown. Show all posts
Showing posts with label vegas showdown. Show all posts

Thursday, July 07, 2011

July 07, 2011

Participants: Jon, Nadine, Gili

Down to the stalwarts.

A Touch of Evil

Jon+, Nadine, Gili

Gili just got this game and brought it over, eager to try it out. I had rather low expectations. Nadine was concerned about the theme, since she doesn't like horror.

These type of games, like some FFG games, are high on beautifully illustrated components and themes but revolve around simple random mechanics, like dice rolling or card flipping. I don't find the games to be interesting; actually, that's an understatement. This game is just like those; it's a fine game for people who like to roll, roll, roll, dice and pick cards with random effects that can help or hurt you, without any influence as to the results of the rolls or card picks. I found the experience of playing the game to be (nearly) physically painful.

Each player is a piece on the board with a random special ability and some stats. Each round you roll to see how many spaces you can move and then you pick a card from the deck of the location to which you traveled. The card can be good, bad, or in between. Many make you roll dice. Some dice rolls make you roll more dice. If you encounter a monster, you get to roll and roll until one of you is dead. Certain cards you may have saved, or that others may have saved, can be played on your combat to make you re-roll dice or otherwise hurt or help you.

Eventually, you have collected enough items and feel comfortable enough to fight the Boss. Then you do. Each Boss has its own special ability, of course. Roll and roll until one of you is dead. If you beat the Boss, you win the game. All of this is done with beautiful pieces and tons of counters. But only a few of the counters (Boss' minions) are used each game, so the enemies become repetitive.
There is a cooperative way to play with a bigger Boss and more bad events happening, but I hear tell that the tension isn't really high compared to other cooperative games. There is also an advanced way to play with more special powers and effects, which would add more thematic color to the game without changing the basic idea: pick an action and then randomly resolve it. Ugh.

I grimaced the entire time without trying to be a complete sourpuss. I don't think I wrecked the experience for Nadine or Gili, both of whom appeared to like the game. Nadine liked it because most of the effects were positive effects. Gili liked it because it would probably be a big hit with her teenager.

Naturally, I had several of my "luck moments". During one fight, I had to score a single hit to kill the monster, and I needed to roll a 5 or a 6 on any of five dice to do so. I rolled all five dice and didn't get above a 3 on any of them, so the fight continued to the next round. On the next round I did it again with the same result. And then again. Finally I rolled a single 6 on the fourth round. I finally killed the 1 HP monster, just as he simultaneously killed me. Then I rolled a d6 to see how much of my treasure I lost for dying, and naturally I rolled a 6.

Still, I went on to win. How? Nadine tried to fight the Boss first, but she rolled really terribly and the monster rolled really well, so she died. Then I tried. I rolled really well, and the monster rolled really terribly, so I won.

Wow.

Vegas Showdown

Jon+, Nadine, Gili

I don't remember the final scores, but I was about 8-10 points ahead of Gili and Nadine who were within a point of each other. All of us filled in both colored sections and also connected our two entryways. The game ended when Nadine filled in her entire board, the first time I ever saw that happen.

I won because of a solid early income, being able to pay for points in one round when they couldn't, being able to outbid Gili one time when I needed to, and Gili and Nadine both spending all their money on middleweight buildings on the penultimate rounds, leaving the last heavyweight building for me.

Thursday, November 25, 2010

November 24, 2010

Participants: Jon, Nadine, Mace, Gili, Nechama, Binyamin

Hoody hoo. It's game night.

Parade

Jon 5, Nadine 8, Gili 13, Mace 22, Nechama 31

First plays for Mace and Nechama. A good filler. Some find this too chaotic for 5, but I think it's still good with 5. I think this is the first time I've won.

Age of Empires III

Jon 117, Binyamin 110, Mace 93

First play for Mace. Binyamin usually plays with his children, and he found us a bit more challenging.

I told Binyamin about the area scoring rule, which we had always previously overlooked; namely, that there needs to be three guys in a region before it will score. He thought that that ruined one of the main strategies of the game. But when he read the rule from the book, it turned out that what I said was wrong, too. In fact, there needs to be three guys from a single player in a region to score. Oh.

Our game ha a lot of takebacks. It started with me. For some reason I thought that the initiative track applies only to the next round; i.e. you get the money immediately, but the tie breaking for the merchant ship stays as the current first player. Apparently I was wrong.

As a result of this, I placed the wrong people in the merchant ship area, allowing Mace to take it on his last move. Binyamin then told a confused me the rule, and I insisted that we take back the last two placements. Which annoyed him. However, both of them took back several actions later during the game, and I switched the specialist I put down at least once.

The $20 tile didn't show up; if it had, I would have tossed it. I took the $5 tile on the first turn, however, and I managed to get another tile on the second turn. Mace picked up a second on turn three. Binyamin hardly picked up any the whole game, except for the last two turns. But he had a lot of guys on the board.

Mace ended up being the money king, though, with 24 income, not including $10/round from a tile (lucky for us, only picked up in round 6). He also had the one that stole money from the other players equal to the number of merchant ships he had (from 2 up to 4), and the one that gave him 1 VP/$5 he had at the end of the game (18 points). Binyamin thought he might be winning. But he was woefully shy of guys on the board.

I took the most number of buildings, which usually equals victory for me. I was behind Binyamin with guys on the board, but I was the first to bring soldiers and shoot (once). I had a number of second places and a good enough income. It was actually a pretty close game in the end.

Vegas Showdown

Nadine 78-, Nechama 61, Gili 61

Nadine's score is a problem, since it turns out that she placed, utilized, and scored a building on her board illegally, which she only discovered was illegal when Binyamin pointed it out after the scoring. She still would have won. First play for Nechama.

Bridge

Jon/Nadine, Binyamin/Mace

We played a few hands.

Thursday, October 21, 2010

October 20, 2010

Participants: Jon, Joey, Nadine, Gili, Mace, Elijah

Joey is a student who dropped by for his first visit.

Nile

Gili 0/1/2/2/3, Joey 0/1/1/2/2, Nadine 0/0/*/*/*, Elijah 0/0/*/*/*, Jon 0/0/0/0/1

We didn't particularly like this game the last time that we played it, but I wanted to give it another go. Actually, someone recommended that I try it two-player, but somehow we ended up playing it with five players. I was expecting total chaos.

I read the rules carefully to ensure that we were playing correctly, and then after a few rounds I realized that we were playing incorrectly, so for the last two-thirds of the game I'm fairly confident we played it correctly. And to our surprise, we actually liked the game, a little.

I wouldn't actually go so far as to say that we liked it a lot. The game is still wayyyy too random and chaotic. And I think, with experience, you will begin to find something strategic to do in a two or three player game. I could tell that I made a mistake or two in my playing, but still. Not nearly enough that I deserved my pathetic score. I guess we'll try it again.

Year of the Dragon

Mace 101, Nadine 90, Gili 85

First play for Mace. Nadine was heard to complain about the painfulness of the decisions, which she actually likes.

Agricola

Joey 46, Elijah 33, Jon 31

I was expecting a greater gap between mine and Elijah's scores, but he had no bonus points in cards.

Joey insisted that we draft out first picks (8 of each, drop the last 1), which added a good fifteen minutes onto the game play. And I still managed to pick crap. Worst, the occupations and improvements that I actually managed to play were unsynergistic, while Joey's and Elijah's were. Elijah had a combo that gave him 4 wheat and a vegetable whenever he took the wheat action.

And Joey sitting on my right made it his business to block whatever I wanted at every move. Knowing that I had no hope of winning, I simply made it my goal to score at least 20 points.

Antike

Jon 9, Joey 7, Elijah 7

I suggested this. First play for Joey. I made it clear at the beginning, however, that points were what mattered, not expansion.

The game was closer than many others that I've played. I started with gold, ELijah started with iron, and Joey with marble. Elijah kept pace with me on the Know How track, and then Joey built some temples and advanced massively on the track as well. Unfortunately, that was after he left a temple open for me to sack.

After sacking the temple, which put me at 5 points, I pretty much knew from where my remaining 4 points were coming. Elijah saw one of them and convinced Joey to sack a few of my cities to delay me a few rounds, but the end was inevitable.

It's Alive

Elijah 50, Jon 44, Joey 43

I think this was the first play for Joey. I was doing fine with my money while the others spent theirs quickly. But somehow I lost most of my money just about when mid-game turned to end-game, and with it went most of my points.

I suggested the game, because I hadn't played it in a while. After playing, I have to say that I still love it.

Dominion/Intrigue/Seaside

Jon 46, Joey 39, Elijah 24

Kingdoms: Cellar, Chancellor, Woodcutter, Militia, Remodel, Thief, Great Hall, Torturer, Harem, Black Market

As usual I ended up with half or more of the cards from the main set. I still don't know why, since I pick them randomly.

Joey and I took early Black Markets. He started collecting Golds before me, and then had three Provinces before either Elijah or me had any. I began to draw some Great Halls, Harems, and Golds, and Remodeled two Golds into Provinces. Then I played Thief and took one of Elijah's Harems. I also took several Duchys, sometimes two in one turn.

Vegas Showdown

Mace 79, Gili 71, Nadine 66

First play for Mace. Nadine suggested it.

Thursday, June 17, 2010

June 16, 2010

Participants: Jon, Gili, Nadine, Elijah, Miriam

Welcome back to Elijah, who looked distinctly taller than the last time we'd seen him.

It's Alive

Jon 57, Gili 45, Nadine 37, Elijah 32

Gili asked to play this as a filler. I've played this hundreds of times, but there are still surprises for me in each game. In this game, I started picking up a lot of cash and then buying tiles only when the slab value equaled twice my cash value. That was my way of maximizing my points, while simultaneously keeping flexibility. My only concern is if someone else were hurrying the game along, in which case I might end up with too much cash and not enough points.

It didn't hurt that I didn't get any Villagers. But it wouldn't have made much of a difference if I had, I think. Gili's 45 include the 5 point bonus for ending the game.

Tribune

Nadine+, Elijah, Gili, Jon, Miriam

First play for Elijah, second for Miriam. Five players is a tough game with fewer opportunities to make progress each round. It's more important to have a plan, and not just pick up whatever randomly comes your way, which is what I did. It's probably what Nadine did, too, but what came her way was better than what came my way.

Mu

Elijah 88, Gili 80, Jon 63, Miriam 44, Nadine 15*

With five players looking for a light game, I finally had my chance to try Mu, a highly-rated trick taking game for 4-6 players. The game has a table for the points required to make for your bid, and a separate table for bonus points for making your bid, and a number of interesting bidding and trump rules in between.

It's fun and interesting, but it's not really all that great. In fact, it's far better with four players than it is with five, which kind of defeats the point, since there are already so many good (better) card games for four. From my limited experience of three hands, it's biggest drawback is that, unlike many other cards games, you're simply going to do well if you have a good hand and poorly if you have a bad hand. Which is not the case for Bridge, Tichu, David and Goliath, and many other games.

Nevertheless, all of us except for Nadine enjoyed ourselves well enough. Nadine gave it two hands and then bowed out for the third. Elijah racked up a lot of points in the first two games, and neither chief was able to make his bid. In the third hand, played without Nadine, Gili was chief and took nearly all the tricks.

Vegas Showdown

Jon 51, Gili 46, Miriam 44, Elijah 44, Nadine

First play for Elijah and Miriam. Elijah was falling asleep near the end of the game, but it was Nadine who caused the biggest disruption when it turned out that she had placed and benefited for several rounds from a building for which she didn't have the correct prerequisites. Miriam also had done it, but it was her first game and she did it after Nadine, so she had an excuse.

Nadine had to remove the building near the end, and never got the correct prerequisite building to re-place it, while Miriam did. Gili jumped ahead in the last round or two in both people and income, when I had been leading in them throughout the game. Which annoyed me. Somehow I still won. I think because I had a lot of good early income, and took some bonus points for Slots (and event) and cashing money in for points (twice during events).

Wednesday, November 25, 2009

November 18, 2009

Participants: Nadine, Yona, Dylan, Gili, David, Emily, Eitan, Abe, Hersh, Navot, Shai, Uri

Nadine wrote this report while I am away:

About 5 people RSVP'd to come at 7.

When David walked in at about 7:20 he found 9 people playing Fluxx. So I
like Fluxx, but an explanation is in order for that. When Dylan arrived at
6:30, Yona and I were just sitting down to dinner. I said he could wait for
more people, or we could play Fluxx. So we played Fluxx, with 3, while
eating, Dylan had never played. Then Hersh arrived and joined, then Gili,
and Navot and Shai who are new, and then Emily and Eitan. Yona left as we
were filling up. We were still waiting for David and Abe, and everyone
hadn't even had one turn in Fluxx. We were drawing about 7 cards per turn,
for a while Play All, then Play 4. The first game with 3 players, I won
after about two rounds on the 10 card goal. I almost won earlier when Yona
played a goal which he didn't realize you can win with only Peace, but took
it back when Dylan pointed out that I had Peace and would win. The second
game, David helped Hersh figure out how to win from a large hand, with the
brain and brain no TV goal. Everyone had come in and sat down in front of
Gili, so she never got her turn.

Some people wanted to play Shadows. It turned out almost everyone wanted to
play Shadows. David and Gili and I were going to play Notre Dame, but
realized we could play something heavier. I picked Year of the Dragon, and
David agreed even though he's tired of it from playing online which he
didn't mention then. After teaching and watching Shadows, I wasn't really
into Year of the Dragon, so when Abe came he took over for me and I played
Shadows which was fun. It was Abe's second time playing Year of the Dragon.

We suspected a few people of being the traitor at different times, but it
was hard to tell. We did well most of the game, and won Excalibur and the
Grail. We had 8 white swords and needed two more swords for 12. We were at
10 siege engines. I lost my last life to fight an engine, with 8 card
points. I had lost a life earlier on a tie at 8, but this time won. Dylan
revived me with the Grail, but the game ended before my next turn. We barely
won, but got the swords by winning Saxons with an extra sword. So the upshot
was that even with 7 players, there was no traitor! Dylan said that happened
last time he played too, with 7 also. Abe did well in Dragon, David lost a
gamble because Abe had a card left to take first place to take book points,
but David won anyway.

I taught 4 new players Vegas, which isn't hard to play on your own once it's
explained, but I kept an eye on it. A friend of Eitan's, Uri came, and
learned Notre Dame. Gili did well but David beat her on money. I played
Puerto Rico with Dylan and Hersh, Dylan did most of the teaching, Hersh had
never played. We gave Hersh corn, Dylan was first and I was second. Hersh
did craft quite a bit, and did well, we pointed out trying to think ahead
and not letting people trade too easily. Dylan and I had Factory but I only
produced 3 goods, and Hersh and Dylan had Harbor, Dylan and I got two big
buildings, I had a full Guild Hall, but Dylan shipped much more.

I played Tichu at the same time for one game, David called Grand Tichu and
his partner Uri, who had never played before, went out second. Abe did point
out on the card passing that Uri didn't mean to give him what he passed, and
gave it back.

Fluxx - Nadine, Hersh
Nadine, Yona, Dylan, Gili, Emily, Eitan, Abe, Hersh, Navot, Shai

Year of the Dragon
David 99
Gili 77 or so
Abe 93 or so

Shadows Over Camelot
We won, no traitor
Dylan, Emily, Eitan, Hersh, Navot, Shai, Nadine

Notre Dame
David 59 +4
Gili 59 +0
Uri 36
Abe 26

Vegas Showdown - no one had played before
Shai 63
Eitan 60
Navot 48
Emily 45

Tichu - one game
David and Uri 400
Abe and Nadine 0

Puerto Rico
Building, Shipping, Bonus
Dylan 24, 25, 10 59
Nadine 24, 15, 14 53
Hersh 17, 26, 6 49

Thursday, October 22, 2009

October 21, 2009

Participants: Jon, Nadine, David, Gili, Eitan, Emily

Eitan and Emily came later again, so we didn't mix gamers much.

Dominion

Jon 23, Gili 17, Nadine 17, David 7

Dominion has become the filler game of choice for us. In fact it's middle weight, and can work as a main game, too. Especially because we'll sometimes play two games straight in a row.

In this game, we played with Witch, Market, Bureaucrat, Smithy, Thief, Villagers, Black Market, Moat, and two others I can't recall. It was a strange, low scoring game.

I was fairly convinced that I was doing poorly until close to the end game, because I was still working and working to get anything going in my hand, and nothing did. I bought Black Market, which I usually don't do, but David got to use Black Market four times before I could. He took Festival from it, and passed on Chapel. I really wanted Chapel, but could never get it at the right time. Eventually David took that too. The only thing I nabbed from BM was Council Room (?? The one that doubles any other action). CR is a fantastic card, and I got it together with Market, Moat, or BM on several occasions. I also had an early Witch that I managed to use three times during the game.

I saw soon that I was never going to get to 8 (actually, I did once, for one Province), so I started buying Duchy's. But I kept careful count on everyone else's purchases, and as end-game started I realized that I was slightly ahead. And two of the piles - Villagers and Moat - were finished, with two other piles - Market and Black Market - close to finishing. When the time came, and I was fairly sure I was still up a point or two, I chose one of them to end the game.

I should also note that I had managed to purchase two Golds during the game, and lost neither of them to repeated Thieves.

David, meanwhile, had an awesome start, with Villagers, Moats, BM's, and some Markets, but his hand also didn't quite gel. He got to 8 once near the beginning of the game, which made us all a little afraid. But he never bought any treasures, and with all of his drawing and drawing, he was rarely able to get to more than six purchasing power.

Gili and Nadine both used Bureaucrats and Thieves. For some reason, I bought the only Witch.

Eitan, Emily

These guys played this when they arrived, as the four of us were in the middle of another game.

Vegas Showdown

Jon 48, David 42ish, Nadine, Gili

I don't remember the exact scores. First play for David, second play for Gili.

This is another game I don't get out often, and I was wondering if the others didn't like it enough that I should toss it into the trade pile. It just turns out that David had never played it and Gili had forgotten about it. While the graphics are dumb and some of the components a little flimsy, it's actually a great game of money and space management. The event cards and building order add the only real luck into the game, but not enough to ruin the fun.

The events helped David out at the beginning of the game, but at the end of the game, the last event card spoiled his plans by a single dollar, giving me the win (or at least a more secure win; I may have won anyway). David passed the first round, and then overtook the rest of us for a while as we scrambled to gain more money. He neglected nearly entirely the blue side of his board until near the end of the game.

Nadine neatly filled in both sides as well as a corridor between the two. I gained a 6 point boost early on from a lucky event, and then concentrated on victory points with slightly more focus as the game wound down to the end. Although I explained the end game bonus points when we started play, I should probably have repeated them more often to ensure that the others didn't neglect these. I ended up ahead in both income and population, for instance, which the others shouldn't have let happen, and probably won't next game.

In the end, we all really liked the game; a definite keeper. We might try playing with one or more of the event cards on top of the deck revealed, so as to increase planning and minimize luck swings.

Puerto Rico

Emily 49, Nadine 46, Eitan 41

Eitan and Emily played this once, as their second Eurogame, and found it somewhat overwhelming. Now, with several other games under their belt, Nadine got them to return to it, and I think they had a clearer grasp of the game. Nadine didn't ship much, but she and Emily both got big buildings. Emily's good shipping and two big buildings apparently clinched the game.

I didn't see the game, though.

Magic: the Gathering

David+, Jon

We drafted and only managed to get in one game. I had nearly all white, with splashes of Black and Red. Unfortunately, I never saw a Mountain, so the red creature removal cards in my hand just sat there. I knocked David down to 6 points with early weenies, but then I just help on while he built up stronger forces.

Thursday, July 24, 2008

July 23, 2008

Participants: Jon, Nadine, Binyamin, Tikva Shira, Zvi Yehuda, Dov, Hannah, Gili, David K, Avraham, Tal

Back to a higher attendance level although five of the attendees were Binyamin and his family. T"S and Z"Y are Binyamin's children, and Dov and Hannah are his parents. Nadine is back from vacation.

R-Eco

T"S 15, Z"Y 12, Jon 5, Dov 3, Hannah 2

I taught this (in broken Hebrew) to all the others, and they picked up fairly easily. I got lots of chips, but tossed out lots of cards. As usual, the players with the 4 and 5 chips took the game, which is one of the problems with the game, and the reason why I prefer playing with all the chips randomly stacked on all cards in even-sized piles (game is over when the last chip is taken from any pile).

Notre Dame

David 52, Gili 51, Dov, Hannah, T"S

Gili taught this to Dov and Hannah while David drove up. Obviously a close game for the two most experienced players.

Pandemic

Jon, Binyamin, Z"Y, Nadine

Heard a lot of good things about this new cooperative game, and Avraham had left us a copy, so we read the simple rules and tried it out. As in many cooperative games, it tends to be dominated by one player who tells everyone else what to do if table talk is allowed. Best to play with no talking.

Pandemic is a light game, with theme enough, though not a deep one. Cubes are put onto the board representing virus outbreaks, and when a city gets more than three it spreads to neighboring cities. You have limited actions to move around removing cubes, and collecting sets of cards to implement cures. You lose the game if too many of one cube is on the table, or too many outbreaks occurred (similar) or too many rounds have elapsed.

The lesson learned, as we expected after playing Shadows Over Camelot, was that the Traitor aspect of Shadows Over Camelot is a huge bonus for the game. The board as your enemy is just not quite as intense a conflict if everyone can be counted on as your friend.

As far as strategies and tactics, there is a nice amount going on, where you have to decided which outbreaks to tackle in which order, and how to use your limited cards to best effect.

It was interesting enough, and I would play again. By the way, we all lost when disease spread out across South America.

Vegas Showdown

Jon 41, Avraham 39, Nadine 35, Binyamin 35, Z"Y 31

We don't play this enough, partly because the random effects each round detract from the game more than they help. If we could see the next five effects that will be coming into play, it would be somewhat more strategic.

Despite this, it's an excellent game of money management and auctioning. I won the last few points with my red diamonds, which I never expected to actually come in useful.

Settler of Catan

David, T"S, Gili

This game was started and abandoned, I believe.

Tichu

David, Hannah, T"S, Gili

David tried to teach this, but only Hannah was interested in continuing after one hand.David/Avraham 375, Jon/Tal 325

We played this later in the evening as a session closer. We managed to get in five hands.

I generally maintain that the points on the cards taken in are not significant compared to Tichu effects and both team members going out first. I'm usually right, but not this time.

In the first hand, we had 20 and our opps 80.

In the second hand, I called and made Tichu, but our trick point count was -20, giving us net points of 80 to our opps 120.

In the third hand, David called Tichu, and we all laughed. It turned out that his was the only hand at the table that didn't have a bomb. My hand was particularly good, and I went out first without too much difficulty. But with the trick points, we gained 25 while they lost 25 (-100 +75).

In the fourth and fifth hands, Tichu wasn't called. Each pair went out before the other, netting each team 200 points. And we had to call it a night.

Thursday, January 10, 2008

January 09, 2007

Participants: Jon, Mace, Shachar, Nadine, Gili, Yitzchak, El-ad

El-ad is a friend of Shachar's who showed up in the middle of games night.

Havoc

Mace 42, Shachar 25

Mace and Shachar arrived early and played this two-player while I finished organizing my life. They needed a few rule lookups during the game, but otherwise managed ok. By the time they were done, El-ad showed up.

Down Under

Gili 28, Jon 23, Nadine 23

I like this little filler game. After this play, my third play, I just started thinking about new levels of strategy and tactics for the game. I believe that a careful player should be able to count several moves ahead to determine if a path is worthwhile or not. Also, the game becomes more confrontational as it goes on.

It's quite nice. I wish I could get the others to like it as much as I do.

Pirate's Cove

Jon 41, Gili 36, Yitzchak 35, Nadine 31

This was my first play, and second or third for the others. As was expected, I really don't like dice combat mechanisms, and this one was no exception. Which is a shame, because I liked every other aspect of the game.

Pirate's Cove is a blind bidding game. Each player has four stats: initiative, two combat stats of which the lowest one determines how many combat dice you roll, and treasure capacity. Each round, five cards are revealed, one in each of five locations, and each player secretly decides which one to take or whether to cash in treasures already earned. Four of the five locations also allow you to increase one of your stats using earned gold, while the fifth allows you to buy power cards.

If two people go for the same card, they fight. Alternately roll dice; hits are subtracted from an opponent's stat of your choosing. An any time, or if one of your stats falls to zero, you can withdraw and fix your damaged stat and draw a power card, or draw two power cards and pay two gold to fix your stat. The remaining player gets a VP and the fought-over card.

Cards give random amounts of VPs, gold, treasures which can be cashed in for VPs, and/or power cards. Power cards are worth VPs, great benefits in attacking or defense, and so on. Naturally, like the dice rolls you need, the power cards you get may or may not be the ones you need. Some are greatly better than others almost any time.

It was readily apparent to me that given a rather straightforward choice between VP's or treasures, VP's were a better strategy. They don't require you to waste a turn cashing them in for treasures, can't be stolen, and require no particular capacity to store. Naturally, if everyone has this idea, there will be lots more fighting over the cards that give better VP bonuses; and, generally speaking, the player with better stats or better power cards will win fights. Or the better roller, naturally.

Adding to the mix is a Big Pirate that travels around to areas 1-6 in order. Anyone who wants the card in that area also has to fight this guy first. He's hard to kill, can do some nasty damage, and may be worth a nice or small amount of VPs.

In our game, the Big Pirate gave a fair chunk of VPs. Everyone else was avoiding him, so I decided early on that the best chance of leaping ahead was to save my best power cards and take him on. Not only will I get the VPs from beating him, but then I will get the card from the area uncontested.

I waited until he was in an area with a nice VP card. Took him out, gained nice points, gained even more nice points, and that was basically game, because the next Big Pirate flipped up to replace him was just as nasty but gave only half the VPs. Furthermore, it was already near the end of the game and people hadn't been saving up just for a battle like that.

So even with my average dice rolling, my planning won the day. Which made me appreciate the game. But still: dice rolling combat. Shudder. There must be a universal way to fix all games with dice rolling combat.

Settlers of Catan

Mace 10, Shachar 7, El-ad 4

I can't believe that Mace has never played this before. El-ad was a total stranger, so that he hadn't played it before wasn't a shock. Anyway, Mace won as you can see, and they continued on for second place, which ended up being Shachar.

Vegas Showdown

Jon 50, Nadine 41, Yitzchak 40, Gili 38

Nadine and Yitzchak had played this once before, while Gili and I hadn't. They had figured out most of the confusing rules from the last play, but we still had to work out a few rules issues. I really liked it, even though I wasn't totally happy with the card flipping mechanics, but once again my enthusiasm wasn't shared by everyone else. Others' opinions ranged from ok to boring to a bit long.

Vegas Showdown is an auction game with bidding similar to Amun-Re except you can rebid in the same place. You're bidding on rooms to lay on your hotel/casino area.

Each tile has doors that must connect (a lot like Alhambra) and gives varying bonuses to your income, people count, or VPs. Unlike other games, the granted income bonuses are not great; still, it's always better to have more than less. Your best method for income is to punt and not build anything once in a while. That starts you off the next round a building's worth of money ahead of everyone else (unless they did the same).

Each round, buildings drop in prices. As the game goes on, the better and more expensive buildings show up. These require you to have bought earlier buildings (like Attika) and they have less doorways so they are harder to place.

At the end of the game, you get points for transitory points gained along the way, filling in certain areas of your board, highest income or people, and having arranged the more expensive buildings in certain ways (this is the hardest and least profitable strategy, from what I could tell).

In fact my victory is based on having acquired the plush transitory VP buildings around midgame, and ensuring that I got roughly the same bonuses everyone else would gain at the end of the game. I can see someone else winning by gaining one or two of the very last buildings to show up, however, which no one ended up purchasing in our game.

After special buildings are bought, new ones are replaced according to a card that flips up indicating what building stack to pick from for a replacement building as well as an "event" that affects the remainder of the round. While these "events" are cute, they don't really add much to the game. In fact, they could easily have been dispensed with and the game would have been must better. It's not because they are "event" per se, it's that they're not good ones. Too many of them randomly give out bonus points to people in a game where victory is not decided by too many points, or otherwise disrupt the game flow too much.

Still, I greatly enjoyed this game and would love to play again, if I can find more willing parties to join me.

Thursday, December 06, 2007

December 05, 2007

Participants: Jon, Nadine, Binyamin, Rivka, Yitzchak, Jack

The second night of Hanukkah, and possibly why attendance is even lower than usual. Still, Jack returned from a prolonged absence. He reports that the Jerusalem Russian-speaking gaming group petered out. As such, he hopes to be joining our group more regularly.

Robo Rally

Yitzchak+, Nadine, Jon, Jack

I decided to try this on the most minimal board configuration: four players, one board, one flag, and that's it. Even with this, it was a challenging game lasting a reasonable length of time.

Part of the reason that it lasted a reasonable length of time was that the flag was placed in a location that was quite difficult to get to. You had to be in exactly one of two spaces and have a "2" card. As a result, although two players got close to the end first, the other two were within contention by the end of the game, as well.

Yitzchak finally landed the right combo.

Nadine adds: Even though I managed to screw up a turning direction card every single time in Robo Rally, it's a fun and challenging game, compelling even if you're behind unless you're dead or powered down.

Vegas Showdown

Nadine, Binyamin, Rivka, Yitzchak

I didn't play this, so Nadine comments:

t seems like a good game – choices, interactivity, variation through an event card each turn. But it didn't seem exciting, fun or original, the way Robo Rally does. Or even Mr. Jack which you want to see if it's solvable. And in Vegas, it seems like it will be much less interesting to turn over Event cards in future games, when they're not new. And it seemed more tactical than strategic, based on one play.

Mr Jack

Rivka(Det)+, Binyamin(Jack)

I taught this to these two when they came in, warning them that playing Mr Jack was still considered unsolvable in our group. Rivka made mincemeat out of him, I believe.

Jon(Jack)+, Jack(Det)

I, however, am still working on improving my skills in this game as Jack, in order to prove or disprove whether Jack can really win against an equal opponent, one way or the other. I'm very proud of myself for winning against an opponent who had never played before.

My opp didn't make any really bad mistakes; a few mistakes here and there, but nothing horrible. Still, he only revealed one character in the first and second rounds, and none in the third. By the end of round 7 I still had three suspects on the board. At which point he gave up and tried guessing (and lost).

It's a very compelling and interesting puzzle, and should it turn out that Jack really has a chance against a good opponent, it will likely be considered one of my favorite two-players. Nice pieces and theme, and good play mechanics.

However, one thing I can't stand about the game is the mechanic of guessing on the last turn. I hate a rule that let's you simply win by a lucky die roll on the last play, and this is equivalent to that. I think you should have to guess Jack or not, and be done with it.

Tigris and Euphrates

Jon 10, Jack 8

Jack challenged me to a game of this. We played on two thirds of a board with seven starting temples and with the game ending with only one treasure remaining. We should have taken a collection of the tiles out of the bag as well, but we didn't bother, so the game was bound to end only with treasures taken.

That also means that essentially all kingdoms, however large, were going to have to clash at some point. Of course, removed tiles and disasters mitigated that somewhat.

Anyway, it was a fascinating game and a pleasure to play. Jack really liked it because I was tougher than his usual opponents (not that I'm particularly good).

I began very quickly mingling our leaders. Eventually I built all three of the monuments that would get built, unconcerned that I was giving him half the points. That's one of the interesting things about the game: you can give loads of points to your opponent assuming it's the right points.