Showing posts with label dominion: intrigue. Show all posts
Showing posts with label dominion: intrigue. Show all posts

Thursday, May 26, 2011

May 24, 2011

Participants: Jon, Nadine, Gili, Adam, Valla, Binyamin

I had a conflict on Wednesday, so we switched to Tuesday. Adam can't come on Wednesdays, so he came, bringing his gf Valla.

Dominion/Intrigue/+

Jon 39, Adam 29, Valla 5

First play for Valla, second for Adam. It was perhaps not the easiest of all sets for new players, but there you go.

Kingdoms: Remodel, Council Room, Secret Chamber, Swindler, Minion, Trading Post, Tribute, Navigator, Loan, City

Lots of trashing. Lots of remodeling coppers into Secret Chambers. A few curses gained, but these were also remodeled. Valla had decent cards, but she didn't use them to gain points until very late.

Adam bought two early five cost cards before either of us (Tributes), and also bought the first Province, forgoing his first jump to 8 for a gold. I took City and Council Room, then Tributes. Eventually I had two turns of 16+ with two buys = 2 Provinces. The first one put me ahead of Adam; the second one was pretty much game.

On the last turn, Valla finally got a turn like mine, chaining City's and card drawing. Unfortunately, she played a Swindler. Adam turned over a Province, and he then took the last Province. Valla could only buy a Duchy.

Vinhos

Binaymin 72, Gili 64, Nadine 56

Fist play for Nadine and Gili. It took an awfully long time to explain the game, some 45 minutes. They were still going after we had finished both a slow game of Dominion and Settlers of Catan.

Settlers of Catan

Valla 10, Adam 7, Jon 7

First play for Valla, and as usual, the new player won. She started off with a strong road that cut the island in two; her Road Building card didn't hurt there. No one else was going to steal Longest Road from her (at least, not easily).

Adam mistakenly places his initial settlements on essentially two resources - wood and wheat - and a 2 ore spot. 2 rolled up a number of times, however, and he reaped his ore.

Tobago

Binyamin 56, Nadine 41, Jon 34

We play without the curses. Not much to say about the game.

Tuesday, November 30, 2010

November 29, 2010

Participants: Jon, Gili, Nadine, Mace, David K, Binyamin, Rivka, Toby, XXX

Game night was moved to Monday night owing to Hanukkah and events thereupon. Binyamin brought his wife Rivka a little late. I was going to play a three player game with them while I played Power Grid with the others, but then Toby (friend of my daughter) arrived, bringing someone new whose name I forgot. Neither Toby nor unnamed had played in the club before, to my knowledge.

Dominion/Intrigue/Seaside

Nadine 48, Gili 45, Jon 31

Kingdoms: Bureaucrat, Feast, Steward, Ironworks, Trading Post, Nobles, Haven, Native Village, Bazaar, Treasury

No extra buys in the set. No one bought Bureaucrat or Ironworks. We all tried different five point buildings, with Nadine starting on the Treasures. However, we all moved to get Treasures ourselves, eventually. I bought the first Noble and the first Province, but my luck didn't hold out well. We all pretty much knew that Nadine was winning.

Power Grid - Benelux

Nadine 13+, David 13-, Jon 12, Gili 11+, Mace 11-

First play for Mace, and I think all of our first play on the Benelux map (one or two of the others might have played on it once before). The different fuel arrangement doesn't make much of a difference, and neither does the occasional extra green power plant, but cycling out the lowest plant each round makes a big difference. We all ramped up in power plants pretty quickly, with the exception of Gili.

I took a look at the board before the first round, slapped my hand on my head and said that David was going to screw me in round seven. Lo and behold, the game lasted seven rounds because David ended the game precipitously, leaving me with far less than I would have had had the game gone on one round longer. He ended the game with 15 cities though he could only power 13, hoping that Nadine wouldn't be able to build to 13; but she could, and still had enough money left to win.

Mace, as new players tend to, played a lot of green.

Phoenicia

Binyamin+, Toby, Rivka, XXX

Binyamin set this up and explained it to Rivka when Toby and XXX walked in. This game is a bit more complicated than I would normally inflict on new players, but that's the way it rumbled. They caught on by round two or so, and I think they enjoyed it, though they did say it was complicated at the end.

Binyamin was counting out his money at the end trying to find a way to do more than tie for first, when someone pointed out to him a discount he could apply, which let him get an extra point without much difficulty.

I told them before the game started that they couldn't get change from their money cards when paying for auctions, which I think was incorrect in retrospect. Anyone have the rules in front of them?

Bridge

Jon/David, Mace/Nadine

We played a few hands. While he played Phoenicia, Binyamin coached Mace.

Thursday, November 04, 2010

November 03, 2010

Participants: Jon, Mace, Binyamin, Gili, Nechama, Nadine

Still low attendance, though at least we have two simul games running

Dominion/Intrigue/Seaside

Binyamin 63, Jon 44, Mace 42

Kingdoms: Council Room, Coppersmith, Torturer, Trading Post, Duke, Harem, Embargo, Salvager, Ghost Ship, Envoy

A game without a single extra action, and nothing to buy for 3 coins except Silver, yet we were hitting 8 or more coins already at round 3. Binyamin's third turn was Coppersmith and four copper.

When I saw Duke during the setup, I almost tossed it out; I had a bad experience with it last time and was pretty sure that I don't like the card. Sure, everyone can buy them; but everyone HAS to buy them, which kind of ruins the fun of the game. The fun is to try to find the good combinations, not to force all players to go for the only one that dominates.

I left it in to give it one more try. However, the results were just as bad as last time. Binyamin ended the game with five Duchys and five Dukes and as you can see, that was enough to slaughter us.

We were skeptical about the worth of Embargo. However, with not much else to do with 2 coins, both Binyamin and Mace picked up one or two. All three were used on the Province deck, which made the Duke strategy that much stronger. If they were used on the Dukes, maybe the game would have been more interesting. Now that I think about it, that was really my main option for fighting Dukes.

I chose kingdoms based on my love of trashing cards. I took curses from Embargo and Torturer because I could trash them. I trashed golds to buy Provinces (when they only had two embargo chips on them). But it wasn't enough

There were several attacks, but Mace's single Torturer was the only one bought.

R-Eco

Nadine 40, Gili, Nechama

First play for Nechama. Nadine slaughtered them both.

Settlers of Catan

Jon 11, Gili 7, Nechama 7

First play for Nechama. I played this at the same time as Tigris and Euphrates.

I placed my settlements last (3 and 4), which is generally good, but the two of them took the only good wheat and brick locations. With a strong city strategy, I dominated some middle numbers. The 6 rolled far more often than the 8, which was good for me: I was on one 6 hex, and the robber spent most of the game on their 6 hex.

I had a setback when, without any access to brick, I traded four ore for a brick in order to fall under 7 cards. Gili rolled, putting me over 7 cards, and then Nechama rolled a 7. I lost half of my cards and then Nechama stole my brick.

I got Nechama to take longest road right before Gili could take it and win. Then I stole longest army from Gili to win.

Tigris and Euphrates

Jon 8/8/11/12, Binyamin 8/8/9/11, Mace 7/7/9/12, Nadine 5/5/6/6

First play for Mace. I played this at the same time as Settlers of Catan. It seemed to end up as my turn in both games quite often.

I played first and gave Binyamin a nice location for his first Trader. After that it was the usual game play. I built both monuments, taking only one point from each of them each round (and letting others take the other points). Ultimately, Binyamin lost because he had a shortage of red tiles during the game and didn't try to fetch any.

Mace was also close to winning, as happens in this game. But we make the wrong decisions when we don't know exactly when the game will end.

Mr Jack

Gili, Nechama

First play for Nechama, but I don't know the results.

San Fransisco

Jon 34, Nadine 20, Mace 15, Binyamin 11

First play for everyone but Binyamin.

As I heard the explanation, my heart sank. The game appeared to be a straightforward version of "pick the highest number between 1 and 10; duplicate guesses are eliminated; highest remaining guess wins". Which, as game theorists will tell you, means that the optimal solution is to play randomly.

To elaborate: The game board is a series of boxes (city blocks), and you bid to place your "roads" on the board. Whenever you have an indisputable majority of roads around a block, you win the points for the block: generally 4-6 points, but in two cases 10 points.

Each round you you blind bid some amount of "money 1" (cash) or "money 2" (influence), both of which run out but will be resupplied occasionally after a block is built. You bid to acquire the privilege of placing a road next to a 4, 5, or 6 point block. As is the nature of roads, by placing a road between two blocks (at least one of which matches the required type) you are staking claim to both of them.

Depending on the round, either the first highest bidder, or the first and second highest bidders, or all bidders, will be able to place a road. By highest bidder, I mean highest among those players who don't duplicate their blind bid numbers. In some auctions, the auction is not blind bidding, but a standard circle auction where the eventual highest bidder takes the privilege.

Play until 12 blocks have been captured.

My fears were not only about the random nature of blind bidding (whose bluffing aspect is supposed to be strategic, but that's really nonsense), but that there didn't seem to be any sort of story arc to the game. Every round you flip, bid, place a road. I could see that as roads got placed on the board, more blocks would be likely to be captured in a round. Still, I was game to try once, to see if I was wrong.

I wasn't entirely wrong, but I was a little wrong. There is a certain enjoyment - and frustration - out of being eliminated for bidding the same amount as someone else. Meh. As you get ready to close off certain blocks, the particular block type you need (4, 5, or 6) becomes relevant, and so slightly changes the stake you have in certain auctions.

But not really. In the game I played, on not one round was one particular auction worth more than another for me. If I needed to close a 4 block here, you could be sure that adjacent to it was the 5 or 6 block that would let me place the road, so that it didn't matter one whit if I won a 4, 5, or 6 auction. Such situations did come up occasionally during the game for the other players, but rarely.

Furthermore, even if you don't need the road this turn, placing it is sure to get you one road away from capturing some other block on the next turn, and also prevent someone else from placing it and scoring. Both money types were returned to you a sufficient number of times during the game that - aside from Binyamin who went broke - the fear of spending wasn't a great obstacle.

So how did it all come together? It wasn't as bad as I feared. I wasn't bored due to repetition and a lack of story arc, since the game went pretty quickly and the auction variations added some interest. There was some light money management, and some light spacial considerations (generally there was a best place to play, but finding it could take a moment or two). I'd play again.

However, I won handily by playing every blind selection event during the game (except the last turn) randomly. I chose my influence cards randomly, I chose the block type bids randomly. I only played the standard auction straight. And I was never the worse for wear. Which proves my point: there is no strategy in "bluffing" games (not to say that some people can't master the tactic of out-bluffing their opponent, but I don't call that strategy).

Thursday, October 28, 2010

October 27, 2010

Participants: Jon, Gili, Nechama, Nadine, Max, Sergei

Gili brought her friend Nechama, again. Although she doesn't speak English that well, she is enjoying the games and the club.

It's Alive

Nechama 57, Gili 42, Jon 38, Nadine 32

Scores approximate. First play for Nechama. I tried to manage my money well, but I drew very poor tiles for much of the first part of the game, which made life difficult. Happens sometimes.

Steam

Jon 78, Max 70, Gili 40

Scores approximate. First plays for both Gili and Max. Max said that he had never played a train game; however, he had played Ticket to Ride and Power Grid, both of which are train games in their way.

Gili started off poorly, and then sank poorer, hitting -7 on the income track at one point. It was as much as she could do to simply get back up to positive and end with a decent score by the game's end. Most players with reasonable play and approximately equal experience should not fall so far behind during a game.

The bigger problem with the game is the kingmaking at the end, something I wrote about last time. Max and I were fairly close, with me clearly in the lead by a half a dozen points or so. However, if she had wanted to, Gili could easily have given the game to Max by moving cubes on his routes. This disturbs me greatly, because often you have to move on someone else's routes, you have no reason to pick one player over another, and the decision determines the game. Bad.

I think I have a possible solution: points earned by someone else moving on your track can only be used to increase your income, not your victory points. If you are negative on the income track, you're behind anyway; if you're positive, you're gaining 1/2 victory point per track used instead of 1 victory point, a significant mitigating factor. And the gain limits out at 10 income.

If this happened at the beginning of the game, it would be a significant advantage. But toward the end of the game, maxing out at 10 on the income isn't as much of a problem or determination of victory. And yet, you still can gain something from someone else using your track. I'll try this out next game.

The map we played on, the Eastern US, tends to favor a certain building pattern. I didn't mind this, since the actual track paths are always so different, but Max thought this could be a problem. Luckily there are two maps included in the game, and several dozen others available to purchase or download.

I took the East, Gili started in the south, and we grew toward each other. With occasional rogue track placement in the other person's territories. Max started out on the West and eventually merged south with Gili, north and then east and west back down the center of the board to merge with me.

We nearly ran out of player disks, and the game doesn't say what happens if you do. Speaking of running out of things, Max was also annoyed at the rule that you can't build a type of track junction if the tile isn't available; and that it can become available by changing an area of the board that is nowhere near your construction. I think I agree, but I can't see how to change that. Otherwise, he liked the game a lot.

Prince of Florence

Nadine 59, Sergei 58, Nechama 55

Nadine taught this to both of them. And it sounded like she pretty much played both of their positions throughout the game, so close game-ending scores is not a surprise.

Notre Dame

Sergei 69, Nadine 64, Nechama 50

Nadine taught this to both of them. as well. Same story. Sergei won with a heavy car movement strategy.

Dominion/Intrigue/Seaside

Max 29, Gili 29, Jon 24

Kingdoms: Remodel, Envoy, Courtyard, Masquerade, Baron, Scout, Haven, Native Village, Explorer, Tactician

A strange set, with lots of drawing and discarding. And a rare pull for us with multiple Seaside kingdoms and only one kingdom from the base set. All three of us made mistakes by reading trash instead of discard or vice versa on some card, or by missing that the Explorer puts the money into your hand: quite a powerhouse of a card.

I tried some combination of Remodel, Native Village (mostly for the 2 actions) and Masquerades, hoping to get some Explorers and so on. But Max pulled an early Tactician and two Provinces faster than you could bat an eye. Gili also pulled two provinces before I could.

We eventually all ended with four Provinces, but I had given away all of my other points (Masquerade, Remodel), while Max (on my right) had five Estates and Gili (on my left) had two Estates and a Duchy.

Friday, October 08, 2010

October 06, 2010

Participants: Jon, Nadine, Mace, Gili, Elijah

Still a small group. Many regulars have moved away.

Dominion/Intrigue/Seaside

Nadine 28, Mace 28, Jon 22, Gili 1

Kingdoms: Chapel, Workshop, Throne Room, Market, Ironworks, Lighthouse, Warehouse, Navigator, Sea Hag, Wharf

I started with an early Chapel, but it never managed to dump more than one copper and one Estate. As a result, the rest of my game felt a lack of synergy, and I watched Mace and Nadine begin drawing Provinces well before I could. Lighthouse seemed to be a good card here, but Mace made Ironworks and Navigator sing.

Gili's score was her initial three Estates and two curses.

Elijah 28, Jon 22, Mace 21, Nadine 15

I insisted on playing the same kingdoms again, since I was sure that a better start with Chapel would give me better results. And it did, indeed, start better, with me getting to 6 or 7 fairly quickly and buying golds. Unfortunately, I made the mistake of thinking that just because Lighthouse worked well in the last game meant that it would work well in this game, too. It didn't.

Nadine took Sea Hags this time to annoy other people, but I dumped them all. I'm not really sure how Elijah won.

Phoenicia

Gili 34, Elijah 31, Jon 27, Mace 26, Nadine 25.

First plays for Mace and Elijah, but Gili, Nadine, and I had to relearn the rules, anyway.

I started off convinced that someone behind was going to stay behind throughout the game. However, Gili started off behind and went on to win. I started off in the middle and then fell behind for most of the game, but I somehow made it back to the middle on the last round. So I may be wrong.

We're still playing with the introductory rules, which include each player starting with a 5 money card and each player only able to collect 1 "building" per turn. We'll have to try without the latter rule in the future.

At the present, I think the game is quite balanced with many different options. It seems like you have to get workers and advanced industry to thrive, but you don't really. So I don't know how to win, yet.

Tichu

Jon/Mace 330, Elijah/Nadine 70

First play for Mace. We played two hands, and I called and made two Tichus.

Thursday, August 26, 2010

August 25, 2010

Participants: Jon, Elijah, Michael

Ah, the low attendance days of summer. Hopefully soon to be over. On the other hand, Michael (Elijah's father) was able to attend, when he usually can't.

Dominion/Intrigue/Seaside

Elijah 26, Michael 21, Jon 17

First play for Michael.

Kingdoms: Village, Smithy, Market, Secret Chamber, Swindler, Wishing Well, Baron, Bridge, Sea Hag, Outpost

For some reason, though I draw randomly from all 77 kingdoms, I have yet to pull more than 2 cards from Seaside for any game, and usually it's 1 card.

This game went slowly, and we ended by running out of three decks: Village, Market, and curses.

I thought that Village / Smithy / some Markets would do well, but, in fact, I rarely ever got to more than 4. I eventually got some Markets, but it was no use. Somehow, Elijah killed with Baron and Bridge, while even Michael outdid me with a Baron and an Outpost.

Elijah 34, Jon 30, Michael ??

Kingdoms: Bureaucrat, Market, Adventurer, Steward, Baron, Ironworks, Upgrade, Treasury, and two others.

I thought I had a good chance of winning this one, taking Steward to trash away everything but the silvers I got from Bureaucrat. After that, I trashed all my other cards, including my Ironworks which seemed to have no particular use. But I ended up with the same number of Provinces that Elijah had, while he still have his Estates. Treasure is a no-brainer over Market. I don't remember what Elijah took, however.

Antike

Jon 9, Elijah 8, Michael 6

First play for Michael. We played to one less than the recommended end point, as usual.

Michael made the mistake of building a temple too close to me, even after given fair warning. I sacked it, and he played catch-up the rest of the game. Elijah and I pretty much raced each other the rest of the game, but I was positioned for the clinching points quicker than he was.

Friday, July 23, 2010

July 21, 2010

Participants: Jon, Nadine, Elijah, Gili, Abraham, Sara, Miriam, Binyamin, Zvi Yehuda

Binyamin returns after a long absence, with his son Zvi Yehuda. Abraham, Sara, and Miriam will be leaving soon.

Dominion/Intrigue/Seaside

Jon 39*, Elijah 32, Nadine 31

Kingdoms: Woodcutter, Remodel, Thief, Council Room, Mine, Adventurer, Coppersmith, Upgrade, Lighthouse, and something else.

I didn't read the Lighthouse carefully enough. As a result, a few times I played it as if I also gained an extra action at the beginning of my next turn. So my score is in doubt.

I played a heavy trashing games, often upgrading 5 cost cards to 6 cost cards, and then remodeling them into provinces. Nadine played fairly straightforward, but both she and Elijah took thieves, which, due to lighthouses, were fairly ineffective.

Gili arrived shortly after we started playing, but I made her wait. I should have restarted, I suppose.

El Grande

Nadine 109, Gili 108, Sara 108, Elijah 90, Abraham 88

Nadine usually sweeps this game with no trouble, so the surprise is how close it was. After the first scoring she was ahead 55 to 47, and after the second 92 to 84.

Homesteaders

Binyamin 75, Jon 73, Miriam 53, Zvi Yehuda 37

First plays for Miriam and Zvi Yehuda, and second or third for Binyamin. I think this may have been my first four player game.

Still a fantastic game. Of course, you need to know about the final buildings in order to plan for them throughout the game. Balancing the need for trade chips without getting drowned by them is possibly the biggest challenge. Far better to be drowned by them than not have enough, however.

I thought I was winning, so it surprised me that Binyamin won in the end. On the other hand, he got both of the two best mid-game buildings, so maybe it shouldn't have surprised me so much. Bidding went high in the last two rounds; I passed on round 9, and Binyamin passed on round 10.

Miriam misbid on round 10 and we didn't let her take it back after Binyamin had already made a different bid as a result. Then we let Zvi Yehuda take something back from the previous turn, which wasn't exactly fair. However, Zvi Yehuda is a young boy, and he was losing by a mile, anyway. In the end, Binyamin moved to outbid Zvi Yehuda, and Zvi Yehuda moved to outbid Miriam, so Miriam got to redo her bid, anyway.

Friday, July 16, 2010

July 14, 2010

Participants: Jon, Elijah, Nadine, Max, Sergei, Alona, Miriam, Eitan, Emily

Being the nine days, I wasn't sure if anyone would come. Gili was probably recovering from the bat mitzva of her daughter. Also, I sadly must report that Abraham and Sara will be leaving Jerusalem soon, and also that Miriam is going back to the states in a week or two.

Dominion/Intrigue/Seaside

Nadine 41, Elijah 37, Jon 33

Kingdoms: Chapel, Throne Room, Gardens, Laboratory, Baron, Conspirator, Torturer, Upgrade, Harem, Tactician

This looked like a nice set, and I should have done fine. Unfortunately, I had the worst luck ever known to man with my card drawing. I bought an early Chapel and did not once get it together in my hand with an Estate. Not once. (In retrospect, I should have just trashed the four coppers, rather than trash one and buy a Silver.)

I bought Throne Room and only twice pulled it together with another action card, and that was Torturer, both time near the end of the game. It was a freaking nightmare. I really wanted to play the same set again, but other people came in the meanwhile.

Nadine avoided most of the kingdoms, bought Silvers and Harems, and did just fine.

Eitan 42, Emily 38

They played this when they came late and waited for others to finish longer games.

Antike

Jon 8, Elijah 6, Max, Sergei

First plays for Max and Sergei. I warned them several times to keep track of points and go for them, rather than mess around with armies and battles, but in vain. Still, they really liked the game. I started with marble, while all the other guys started with iron. I also had a slight advantage in starting off in the corner (Phoneticians), though all the other players moved in my direction and boxed me in.

Princes of Florence

Nadine+, Miriam, Alona

First play for Alona, and possibly for Miriam as well. No surprise that Nadine won, but she says the game was close.

Tigris and Euphrates

Jon 5/5/5/9, Eitan 5/5/5/7, Elijah 4/5, Emily 2

Another game I don't get to play often enough. First play for Eitan and Emily, and a reminder to Elijah who had played once. I set up a few monuments mid-game, giving dozens of green points to Elijah and blue and black points to me. I didn't care about the green points, because I knew Elijah had plenty of them already, anyway.

I won mostly because I ended the game on my turn.

Cuba

Max, Sergei, Alona, Nadine, Miriam

First plays for everyone but Nadine. Unfortunately, the game went slowly and it was late, so I had to kick them out after round 3.

Thursday, July 08, 2010

July 07, 2010

Participants: Jon, Nadine, Miriam, Abraham, Tal

Light night. Gili is planning for her daughter's bat mitzvah.

Dominion/Intrigue/Seaside

Jon 48, Nadine 44

Nadine may actually have had 45; she forgot to count her cards for Gardens.

Kingdoms: Village, Woodcutter, Feast, Gardens, Council Room, Secret Chamber, Scout, Trading Post, Duke, Ghost Ship

Two VP cards makes Scout an interesting buy. One Trading Post, one Council Room, one Woodcutter, two Villages, and Feasts completed my deck. Nadine doesn't play trashing cards, so she skipped the Trading Post in favor of more Council Rooms; she also didn't get Scouts. I'm surprised she did as well as she did.

Endeavor

Nadine 53, Miriam 49, Jon 47, Abraham 43

First plays for Miriam and Abraham. Nadine and I had played this before and had not been impressed; not bad, but not quite gelled, we thought. After this play, we both felt a but better about it, but still think there are too many positive and negative ideas to juggle on each turn, for not enough reward. I would compare it unfavorably to Oltre Mare, which has the same juggling idea with less variables.

Abraham started out strong, but lost tempo mid-game. I started off weak without the brick building, since bricks were in short supply and it then took me some time to be able to afford a building of level 3. Nadine was actually the only one to buy a level 5 building, though Abraham also got to that level at one point, while Miriam reached it on the last round (which gave her points, at least).

I sat in front of Miriam, and consequently she felt that I was purposely acting to thwart her the whole game, to the point that she actually got frustrated. On her last play she deliberately thwarted me to prevent me from getting three points while getting two for herself. It took some time to convince her that, in fact, she had a better play elsewhere that netted her 5 or 6 additional points, and I could get 2 points elsewhere, so I would only end up losing 1, anyway. Reluctantly, she changed her play, and ended up beating me with those few points. I think that ameliorated her.

Meanwhile, I sat behind Abraham and felt that he was thwarting me the whole game, but I took it in stride.

Yinsh

Abraham+, Miriam

I reminded Abraham how to play, and Miriam tried it for the first time. However, she doesn't really like abstracts, so I guess she won't play it again. Abraham removed two disks, and then Miriam took off two. The last one went back and forth until Abraham found a subtle forking play.

Tichu

Jon/Tal 455, Abraham/Miriam 145

We played four hands. In the second one, Miriam and I both called Tichu, when Tal was planning on calling it originally. I managed to go out first with the Dog, and then Tal went out. The score was 370 to -70. On the last round, Abraham bid and made Tichu, while Miriam struggled not to go out first. Tal was able to go out after her, and then I went out. Miriam's last cards were a pair of 5s.

Thursday, June 10, 2010

June 09, 2010

Participants: Jon, Miriam, Ksenia, Gili, Nadine, Abraham, Emily, Eitan, Rachel

Emily and Eitan make it back after a few weeks absence. Miriam was here for her third week; she's a natural gamer.

Dominion / Dominion Intrigue / Dominion Seaside

Ksenia 25, Jon 24, Gili 21, Miriam 21

Kingdoms: Chapel, Moat, Moneylender, Gardens, Adventurer, Steward, Coppersmith, Ironworks, Bazaar, Tactician

Lots of trashing doesn't mix well with Gardens, but Ironworks does. And one would take Moneylender or Coppersmith, not both. First time playing with Steward, and I noticed that you have to trash exactly two cards, not "up to two". First time playing with Tactician, which is as powerful as it looks, but it was still hard to choose between it and Bazaar.

First play for Miriam. It was a mistake to play with Steward and Ironworks, both of which require a choice between three actions, which makes it difficult to understand, let alone make the decision, on your first play. Tip: when introducing new players, don't play with complicated cards.

I thought it was a close, quick game, and it was.

Homesteaders

Abraham 53, Nadine 52, Gili 43

Abraham loves this game, like I do. Nadine wasn't sure after her first play, so she played again to see if she liked it better the second time. She said that she likes it enough to play it again, but it's not in her top tier with Puerto Rico or El Grande.

At the end scoring, they thought that they were tied, until they remembered that Nadine had to subtract 1 point for her debt.

Power Grid

Jon 15+, Miriam 15, Ksenia 15

First plays for both Miriam and Ksenia. I explained the market mechanics as we played, but only mentioned once, and early, about ties being decided by money. As a result, when the end of the game came down to money, Miriam hadn't prepared properly for it. Furthermore, it was fortunate that I was able to end the game the round that I did, because both Ksenia and Miriam were set to gain a lot more than I was on the next round: I was two cities up on them, bit still needed more capacity, while they both had 17 capacity already.

The reason for this was because, in our game, fuel, especially coal, was running out each round. And so, at the end of the game, in order to ensure that I had fuel, I had to dump a 5 plant powered by coal for a 5 plant powered by oil, and so couldn't move up in production capacity to any of the 6 or 7 plants (which were all coal).

I thought Ksenia wasn't handling the mid-game plants well, but somehow she ended up essentially tied with us by the end of the game, anyway.

Mr Jack

Emily++, Eitan

Emily and Eitan end up playing with each other often, as they tend to arrive late and while we're in the middle of other games.

Emily won two games against Eitan. In the first, she was Criminal and escaped in round 4. In the second, she was Detective and jumped on Mr Jack on turn 7.

Tichu

Nadine/Abraham 140, Jon/Miriam 60

We only had time for one hand while Eitan and Emily finished their second game of Mr Jack. Nadine went out of character and called and made Tichu. Miriam also considered calling it; luckily she didn't. She ended up going out last. I went out second.

Sticheln

Jon 27, Abraham 26, Eitan 14, Emily 4

First play for everyone except me, and I had previously only played one half of a hand. I had to look up the rules (on BGG, since I have the German edition) to remember how to play.

We played four hands, and we all played better with each hand. There are a number of things going on in the game. Still, I'm unconvinced that there is any strategy in the game; it seems to be nearly all tactics. Perhaps more plays will reveal more of the strategy.
  • Hand 1: Abraham 8, Jon 4, Emily -13, Eitan -17
  • Hand 2: Jon 6, Abraham 2, Eitan -2, Emily -2
  • Hand 3: Eitan 12, Jon 8, Emily 5, Abraham 4
  • Hand 4: Emily 14, Eitan 13, Abraham 12, Jon 9

Puerto Rico

Rachel 56, Nadine 51, Ksenia 47, Miriam 40

First plays for Miriam and Ksenia. Rachel had a full Guild Hall, Factory, and Small Market. Nadine had four corns, Factory, Wharf, and Customs House. Which kind of made whatever Miriam and Ksenia had irrelevant. Actually, Ksenia was pretty close (hmmmm... this is not the first time I've underestimated her score during a game).

Thursday, June 03, 2010

June 02, 2010

Participants: Jon, Abraham, Miriam

Some participants were off to a play, and others promised to show up and didn't *ahem*. Miriam returned for her second visit. Yay, Miriam!

Dominion

Jon 30, Abraham 26

Gardens 4, Laboratory 5, Library 5, Market 5, Courtyard 2, Conspirator 4, Torturer 5, Ambassador 3, Navigator 4, Bazaar 5.

I thought the simplest strategy was Bazaar / Conspirator. So that's what I did. Each of us also picked up an Ambassador and proceeded to trade coppers and estates. He decided to ignore the Conspirators and take instead Navigator. We split the provinces, but I also had two Gardens at the end.

Abraham 34, Jon 27

Woodcutter, Workshop, Throne Room, Conspirator, Torturer, Moneylender 4, Sea Hag, Outpost, Treasury, Wishing Well

Abraham emptied out the Treasuries, while I got two, and some Throne Rooms and Conspirators. I used Moneylender and Woodcutter to get some early provinces, but he used Sea Hag to clog up my deck with 6 curses, and I had no way of cycling past them. Again we split the provinces.

Dvonn

Jon+, Abraham+

I won the first game by a large margin. In the second game, I thought I was doing well. I lopped off half the board leaving me 11 pieces and him 10. However, I think I made a mistake somewhere, and he won by 1 disk.

Torres

Abraham 210, Jon 203, Miriam 182

First play for both Abraham and Miriam. I have the German edition, so though I explained the cards to them and there are symbols on the card, the symbols are not unambiguous, and so they needed to ask me what the cards were during play. Or, failed to ask me, and misunderstood what they had drawn.

The game was incredibly tight after the first phase, with Miriam one point ahead of me, who was one point ahead of Abraham (Miriam's point was from jumping over both of us). At the end of the second phase, I was at 111, Abraham at 104 or so, and Miriam at 100. We each had our little castles, and shared control of the king's castle.

Miriam then moved the king to a small castle on one side of the board, and started working on it. Unfortunately, I built the last free space and jumped onto it, which made it impossible for anyone to build past the second level, and so no one got the king's bonus in the final phase.

I was just barely ahead of Abraham, but he played the jump two levels as his final card, after everyone else had played. Which gave him the game.

Settlers of Catan

Miriam 10, Jon 5, Abraham 5

Miriam had only played two-player. We needed something quick, and while we could have played a filler, this also fit the bill.

I placed first, and made a mistake when placing my second settlement. I decided to go ahead what I knew to be true: math. My first settlement was on 8/10/5. Instead of placing my second settlement on a 9/10/5 (which gave me all the resources, and had good values, but limited me to very specific dice rolls) I placed on 9/4/11, which also gave me all the resources, diverse numbers, but worse math. I should have stuck to what I knew to be correct.

After all, not only is it better math, but concentrating on certain numbers is actually a better strategy, since the dice roll screwy, anyway. If they roll screwy your way, you win. If they don't you lose. But if you choose an assortment of mediocre middle, one of the other players will be benefiting from the screwy numbers more than you will be.

Anyhoo, Miriam lead off by blocking off one of my road, and then wrapping around and blocking the settlement in the other direction, as well. Then she hosed by 8 ore, which rolled about 5,000 times while the robber was on it. Abraham lost a few bricks from the short time that the robber was on his 6. And Miriam escaped nearly all injury, took an early Longest Road, and sailed to an easy victory.

Thursday, May 13, 2010

May 12, 2010

Participants: Jon, Nadine, Ksenia, Abraham, Sara, David, Gili, Eitan, Emily

Ksenia was able to join us again, for once. I think she was inspired after having won In the Shadow of the Emperor on shabbat. Also nice to see Sara coming more regularly.

Dominion/Intrigue/Seaside

Jon 51, Ksenia 41, Nadine 32

Scores approximate. First play of Dominion for Ksenia. Both Nadine and Ksenia started on VPs a tad too early, imho. We played with the Seaside Village that give +3 actions and +2 gold which is incredibly under-priced at a measly 3 cost. Tack on some card drawing cards (such as Nobles) and the play was pretty straightforward. Ksenia also took a Sea Hag, who was a minor annoyance since there were no cards that trashed other cards.

Dvonn

Abraham+, Sara

This may have been Sara's first play. Abraham won by a good margin.

Trias

Jon 31, Sara 30, Abraham 27

First plays for Abraham and Sara. Trias is one of those games that I love to pieces but don't get to play much because the older regulars in the group don't like it that much. Luckily, Abraham and Sara and Eitan and Emily are relative newcomers and so I can inflict these games on them at least once.

Also, Abraham is closer to my own feelings regarding which games he likes, and so he tends to like the games I like. He's willing to play Santiago, for instance.

Abraham and Sara both loved Trias, so I'm thrilled. It didn't take them long to get the hang of the basics, so most of the game was spent on tactics. Abraham managed to leach hex after hex away from other islands onto one on which he was alone, and the end scores were close. But he wasn't quite diverse enough, and I managed to end with control of a 12 hex island, which just edged me into first place.

Cuba

Nadine 80, Emily 79, Ksenia 67

First plays for Ksenia and Emily. Nadine started teaching a different group of people, but people showed up during the explanation, thought of joining and then some of them split off to start another game. I only played Cuba twice, and while I like it, I find the horizontal/vertical building activation mechanic on the players' boards annoying.

In this game, according to Nadine's notes: Nadine changed sugar into rum and shipped, Emily got money and had both shipping and building, and Ksenia had a blue stone and changed to VPs, but didn't do it every turn.

Taj Mahal

David 53, Gili 53, Eitan 44

This was formed from the overflow of Cuba. First play for Eitan. A tie for David and Gili.

Reef Encounter

Abraham 38, Jon 31, Sara 24

Sara's score is approximate. First play for me.

Some have compared Reef Encounter to Tigris and Euphrates or Go. Tom Vasel even claimed that once you have Reef Encounter, you can trade away T&E. While I've only played one game, so far it appears that nothing could be further from the truth. The only thing that RE and T&E share are the player screens and the tiles.

It's certainly a pretty and colorful game, and the theme is fresh and interesting. It's a good game, with quite a lot of depth to be explored. I enjoyed it fine, and will play again. But it's no T&E.

Not simply because it wasn't as good as T&E, which it wasn't. But because the strategies and tactics are so different from each other, it's like comparing apples and Chevies. They're simply different games, plain and simple.

In RE, the object is to collect tiles of high value. You collect tiles by starting your turn with one of your markers on an area containing five or more tiles of the same color (you collect N-4 tiles from a reef that you eat). The values of the tiles are partially under your control during the game, though the values only matter at the end of the game. Each tile of a color will be worth between 1 to 5 points at the end of the game. So, in addition to your having to collect the tiles, you have to spend some time locking high values onto the color tiles that you are collecting.

The same part of the board that controls the end values of the tile colors also controls which colors are "dominant" during game play. When one color is dominant over another, tiles of the dominant color can be used to kick tiles of the recessive color (replace them) off the board. You can use then use the tiles that you kick off the board to control the tile values/dominance, or you can place them back on the board later.

At the end of each round, you get some more tiles from random piles, as well as a "control cube" - you spend a control cube on a color each time you want to place one or more tiles of that color.

Lastly, you have four markers, which sit on reefs and protect the spaces immediately orthogonal to them from being eaten by other colors, regardless of which color is dominant. Add to that some wacky board geometry, and you spend a lot of your time trying to figure out where the best place on the board is to grow your reefs so that they can get big before you eat them - and without other people's tiles eating yours before you can harvest them.

In our game, both Sara and Abraham had large reefs that they ate, but Abraham got the colors locked in his favor. I had the choice on the last round which way to swing one of the tiles, and I swung it in favor of Abraham because I thought Sara had eaten more than Abraham had in his color specialty. Turns out I was wrong. If I had chose the other way, Abraham would have had 8 less points, and Sara 8 more points, and I would still probably have lost by a point or two.

R-Eco

David 16, Gili 15, Eitan 5

Also first play for Eitan, which surprised me.

Tichu

Jon/David 515, Nadine/Ksenia 385

First play for Ksenia. This did not start out well for us.

In the first round, they both went out first. The next round we gained 15 points to their 85. The third round we split 50/50. David and I had crappy hands all three times.

Finally I got a decent pull and I called Grand Tichu (2 aces, 2 kings, Phoenix, jack, and 2 nines). It wasn't a cakewalk, but I made it, plus another 50/50 break. We were still losing, and Nadine wanted to quit while they were ahead. I coerced her into playing one more round, in which David and I both went out. David went out first, and Nadine was on my right with only one card. And I had several cards and the Dog. Luckily, Nadine's card wasn't higher than a jack, and I was able to slowly play through all my cards and exit with the Dog.

Thursday, April 29, 2010

April 28, 2010

Participants: Jon, Nadine, Abraham, Bill, Eitan, Emily

We didn't split into two groups, for some inexplicable reason.

Dominion/Dominion Intrigue

Abraham 57, Nadine 51, Jon 48, Bill

Kingdoms: Council Room, Library, Spy, Workshop, Courtyard, Shanty Town, Baron, Mining Village, Duke, Torturer

I've never played with Shanty Town or Duke, and I've only played once with Courtyard, Baron, or Torturer. I considered Duke for a while, but instead decided to pursure a general 2 action/draw 3 cards strategy. My strategy netted me 7 of the 12 provinces, so it worked well. However, as you can see from the scores, it didn't work well enough.

Avraham went for early Duchy's, gaining 5 before everyone else stole the rest from him (Nadine had 4, I had 1, Bill had 2). Which means that all of his Dukes were worth 5 points each. I had more provinces than he had Dukes, but then you add in his Duchys.

What I don't get is how he managed to buy as much as he did with so many early VP cards. Apparently early Barons and Silvers were enough to do the trick.

Nadine followed a strategy similar to Abraham, but a bit behind him. Still, it surprised me even more that even she managed to beat my score. She was very satisfied with this, as she was annoyed that I used Torturer several times during the game.

Robo Rally

Abraham+, Bill, Jon, Eitan, Emily, Nadine

And so, this was one of the few games that we could find that would sensibly accommodate all six of us (I thought of Antike a moment too late).

First play for Eitan and Emily, second for Abraham. Bill had played this once many years ago.

Rules: I used one board (Pit Trap) and two flags, without having to return to start. We each started with one option, and you didn't lose the option when you died (but you did restart with two damage points, and you could only die twice; you're out if you die three times). Also, you could decide at the end of the round if you wanted to power down on the next round.

The game took about 3.5 hours, which was too long for Nadine. It was one of the few times I've played the game where there was real competition and tension until the end.

Emily started the game by walking into a pit, and then did it again, and then spent the rest of the game on the wrong side of the board, trying (futilely, as it turns out) to avoid dying a third time.

Eitan was the first to touch the first flag, and though he had died twice, he looked like he might make it to the second flag. However, Bill, who had also touched the first flag by that point, targeted him and managed to shoot and push him off the edge of the board at the same time.

Nadine also managed to die three times, but she wasn't too unhappy about it, as her head was hurting by that point.

I only died once, and I came close to the first flag a few times, but each time I was blocked. By the end of the game, I finally touched the flag, and then I walked off the side of the board (for my second death) so that I could reappear closer to the second flag. I was one or two rounds back from Bill and Abraham, however.

Bill and Abraham had to figure out how to rest on the second flag by the end of the game, without having the other one push him off the board. Luckily for Abraham, Bill simply couldn't draw the right turn cards to position himself to shoot Abraham as he had shot Eitan, and so Abraham took the win.

Thursday, April 15, 2010

April 14, 2010

Participants: Jon, Nadine, Gili, Ben, Binyamin, Abraham, Emily, Eitan, Joan, Lori, Bill

Lori returned for her second session. Joan is Eitan's grandmother, and she came to play Bridge, for which she found willing participants. Ben and Binyamin both returned after long absences, returning some games they had borrowed several weeks ago.

Robber Knights

Ben 29, Gili 28, Binyamin 27, Jon 23

First play for Ben and Gili, second play for me and Binyamin. Nadine didn't want to play, so sat off to the side. Midway through the game, Binyamin remembered that he didn't want to play, either, but managed to finish the game.

Most of our game group doesn't like tile-laying area control games, such as this, Carcassonne, Taluva, and similar. Binyamin in particular thinks this game is more dull than most. I disagree. I don't think it's a fantastic game, but I'm happy to play it and I don't think it's boring. At least, when your opponents move at a reasonable clip.

Ben took quite some time to make his moves, which is part of what frustrated Binyamin, and me a little. There's not enough game there to think that long. Still, he won, so there you go.

Dominion + Intrigue + Seaside

Jon 45, Emily 30, Bill (Lori) 27, Eitan 23

Scores approximate. I tried to teach this to Lori, but her eyes kept glazing over. Eventually, Bill sat down to "help" her, but he ended up playing while Lori watched.

We had two reaction cards and no attacks. Nothing that gave 2 actions, but we had Upgrade and Remodel. We had the card that gave +1 action/+1 card/+1 VP, and the one that gave +2 coins and +1 action/+1 card if this was the third or later action on your turn.

Emily and Eitan tried combination of the latter two cards, while I remodeled my way to glory.

Emily+, Eitan, Bill

The next game they played took a few hours, but it was interspersed with a lot of general chit-chat between them and other non-playing people in the room.

Summoner Wars

Gili++, Abraham

First play for both of them, Abraham brought this, the first of several games he recently acquired. They both appeared to be having fun. I think Gili won at least two games.

Bridge

Ben/Binyamin, Jon/Nadine

We played a few hands.

Ben/Binyamin, Joan/Nadine

They played several more hands. Joan is quite an experienced player.

Jon 3380, Joan 2100, Nadine 1600, Ben 1200

We played a 12 game round robin, changing partners after every four hands. Vulnerability was None, Dealer, Dealer, All. Scoring was duplicate.

Ben played Bridge for three and a half hours and drew an opening hand twice, 12 and 11 points once each, and the rest of his hands were 10 or less points. It's hard to win non-duplicate with that kind of luck.

In our first pair-up, Nadine and I scored two games, then went down 2. In the last hand, Ben and Joan scored a partial with overtricks. In the next set, Joan and I scored two games, set our opponents once, and then went down 1.

In the last set, Ben had no hope of winning since I was ahead of him and he was my partner. Our opponents made a game, but we set them three times, once for 500 points.

Wednesday, February 10, 2010

February 09, 2010

Participants: Jon, Gili, Nadine, David K, Binyamin, Abraham, Sara, Eitan, Emily

Game night moved to Tuesday night owing to a wedding on Wed.

Dominion + Intrigue + Seaside

Nadine 36, Gili 31, Jon 30

When Treasure Map shows up, one has to decide whether to go for it early or try something else. Last time I played with it, Chapel was also available, which made the decision easy. This time we had Warehouse (draw and discard three cards), which was nearly as nice, though not quite. Nadine and I both went for it, and she scored it well before I did. Which makes the game a little too reliant on luck.

Truth is, I should simply have bought a third one and I would have done better, so I really have myself to blame.

Gili went without it, taking Festivals, Feasts, and Mining Villages, which we also got to eventually.

Aton

Binyamin, David

Binyamin took this game home to learn and then taught it to David. Binyamin said it would take five minutes to explain and fifteen minutes to play, but it seemed like it took fifteen minutes to explain and five minutes to play. David didn't look too enthused about playing it after the explanation, but since they were waiting for us to finish our game of Dominion, they went ahead.

There is apparently some tactical depth to the game, but I didn't hear either of them raving about it. Still, I'll have to try it eventually.

Saikoro

Eitan, Emily

When they arrived, they played this twice. When I first got the game, I thought the box was excellent, but recently I've noticed that the dice don't really tumble properly if you just shake the box (like they do with Boggle). Eitan took the dice out and dumped them over the board. Still a nice game, though.

Tribune

Binyamin+, Jon, Gili

This game is deceptively simple and coddling, which is probably why Nadine likes it. Something nice is always happening to you, even if you're not winning. After a few plays, however, you realize that you need the nice things to happen to you faster than they do to the other players.

Some of your initial strategy depends on your opening hand. Gili said, at the end of the game, that her hand was particularly crappy, which is why she didn't manage to claim any factions on the first round, and subsequently lost the game. I'm not sure how accurate this is. It would have to be really, really crappy, and there must also be no way of remedying the situation on the board, which doesn't seem possible in a three player game.

Binyamin and I both started strong. I think I even may have started a little stronger, but I didn't control both factions that I needed on the second round, so I didn't get the Tribune until the last round of the game. Meanwhile, Binyamin ended up with control of five factions in round 3, which is unbelievable. Gili had ten cards for control of one of the factions on turn two, and, no surprise, she kept control of it until the end of the game.

The game ended after turn four, which seems to be about normal; it's a quick game, even with the most "difficult" requirements.

Dvonn

Abraham+, Sara

Abraham taught Dvonn to Sara when they arrived, and Abraham won narrowly.

Stone Age

Sara 140, David 116, Abraham 115, Nadine 62

While I mocked them for rolling dice, they all seemed to enjoy playing this. They ended about the same time as we ended Tribune.

Phoenicia

Jon 36, Binyamin 34, Emily 31, Eitan 26

First plays for Emily and Eitan. First win for me. This is another game that rewards multiple plays, and I'm starting to grow on it. It also looks like it cold use expansion buildings, like so many other games with special ability cards.

This is the first game where I didn't worry too much about getting early people. I think that paid off, because placing people is expensive. I got an early Dyer and then something to boost my production. The first few rounds we all started off about the same, but I eventually burst forth from the pack with my Dye House, followed closely by Binyamin. Emily also kept pace with victory points, but not with production, and so couldn't quite make the final push.

Eitan fell massively behind in production, but got both of the Shipyards, and so was poised for a late game comeback, but couldn't come back enough.

Le Havre

David, Abraham, Nadine

Last time we played, David claimed an early debt strategy would be good, and so attempted to implement that this time. But they played for two hours and only made it halfway though the game, and so gave up when it began to get late.

Nadine and David both find the game fiddly. David likes the game well enough, but I think likes Agricola more. Nadine definitely likes Agricola more, while Abraham likes Le Havre more. So it taiku.

Bridge

Binyamin, Abraham, David, Nadine, Jon

Abraham played a few hands with Binyamin against David and Nadine, and then I played a few hands with David against Binyamin and Nadine.

Thursday, January 14, 2010

January 13, 2010

Participants: Jon, Gili, Nadine, David K, Ben, Binyamin, Abraham, Bill, Shirley, Eitan, Emily

A nice complement of gamers return. First time we had three simultaneous games going in a while. Bill and Shirley return from a US visit.

Dominion / Intrigue / Seaside

Nadine 36, Jon 31, David, Gili

We played with random cards from all sets, and ended up with four cards that let you trash cards in your deck. I used Remodel, Wharf, and Nobles. Nadine seems to win by simply taking Silvers.

Binyamin 19, Ben 18, Abraham 17

While we played with one set of treasures, they played with the other set. I didn't see the results, but apparently Ben ended up with 11 or so curses.

Homesteaders

Jon 65, Gili 48, Eitan 43

First play for me and Eitan, second play for Gili. I had been wanting to play this ever since it was demo'd for me at BGG.con, but it never worked out. However, when I can get three games running simultaneously at game night, working things out becomes easier.

Homesteaders is up there with the great Eurogames, nearly all pure resource management and optimization, tons of routes to victory, a stark progression throughout the game, and interaction through auctions and denying other people scarce rewards.

It's hard to get everything you want or need, and yet (in our game) money wasn't too tight or painful, since you can always try something else, instead. It will take several playing to figure out play beyond mere "decent" to "focused". Which is how it should be. I really love it. It has Alex Rockwell's signature all over it.

It's not perfect, however. It's actually a little short (!). And, while elegant, sensible, and straightforward, and theme looks like it should be dripping from the pieces, the theme doesn't come through much, and the game is not so ... immersive as Puerto Rico, Agricola, or some other games. It's very nerdy and calculating. You have to love planning and calculating. Trade this for that, these for those, swap these other things for one more of these, build a better income to get more of these, and gain move vp's with these others.

It's also a bit much for my analysis paralysis gamers, because they want to calculate all the possible points for all the possible swaps, and the time to value ratio for this is low. As for me, I just picked a few good paths and stuck with those that enhanced them, dismissing without calculating many other paths as not worth time thinking about. I figure that I'll play several more games, trying out a bunch of paths each game, and then I'll have a better idea about which ones work best.

In the meantime, as you can see, I won handily. I started with early steel production, and then used that for early trade chip production. Not too many of anything, but some of many things. I ignored apples and cows entirely, and only got a gold at the end for the 2 vp it gave me. I also got a few buildings that gave points for buildings of type X, and a few buildings of type X, which I recognized as fairly efficient. Lastly, the end buildings that let you buy them and then let you buy an additional building are killer buildings.

Nearly all of my buildings required no people, so I was saved in having to get people, and in having to pay for their upkeep. I wasn't contested enough in the buildings; only once, when I had to pay $9 for what I wanted. I'm sure that won't happen again, and money will feel more tight. I can't tell you much about what the others were doing; Gili had warned that trade chips were essential, and so Eitan ended up with too many of them. Gili stole the 10 point building that generates 2 points a round away from me, but I got several other nice buildings instead.

One other thing: I think the debt taking is a tad too easy. You can take them whenever you want and there is no sense whatsoever in paying them back before the end of the game. They should really cost $1 a turn to maintain, like people.

Le Havre

Binyamin 137, Abraham 121, Emily 99

I foisted this onto them; Binyamin actually wanted to play Homesteaders, but we needed to divvy the people up. First play for him and for Emily. Abraham had played once before.

Binyamin didn't like the game so much, although he may have warmed a little to it by the end. I think he compared it unfavorably to Agricola.

Tribune

Ben 29, David 26, Nadine, Bill, Shirley

First play for everyone except Ben and Nadine. Nadine loves the game. Ben enjoys it, too. David didn't warm to it much, though I don't know why. David and Ben were the only ones who fulfilled the victory conditions, so once again it came down to who finished them first for the 2 point swing. David claims that he lost due to a specific mistake he knows that he made.

Saikoro

Jon+, Eitan

I taught this wonderful little two-player quick game to Eitan, who also liked it. I wish the box would allow a tad more room to shake the dice. Otherwise, it's a neat and pretty little two player strategy game that plays differently each time and takes only about five minutes.

Bridge

Jon/Nadine, Ben/David/Binyamin

We managed to play several hands of this at the end of game night. Bridge is always fun, always good, always challenging, and always will be. It's what a great game should be.

Eitan looked on and tried to learn.

Thursday, January 07, 2010

January 06, 2010

Participants: Jon, Nadine, Ben, Binyamin, Gili, Abraham

Welcome back Ben. I wanted to play Homesteaders, but once again didn't get it to the table.

Tribune

Binyamin, Ben, Gili, Nadine

First play for all but Nadine. I taught them. The game is pretty straightforward when you play it, but, like Ra, each little piece has its own set of rules. As such, they appeared to be overwhelmed. Even though, all the rules and exceptions are brilliantly printed in the right location on all the game components.

Often, players forget that they can get this benefit OR that benefit. Often, they forget that they can do this thing ONLY if they also have that things. In this game, they all forgot about the chariot bidding for most of the game.

As a result of the last mistake, Ben ended up losing by a coin or two; if they had remembered, he would have won, fairly handily I hear. Instead, Binyamin won. Though he thought it was a bit confusing, he enjoyed it

Dominion/Intrigue/Seaside

Jon 66, Abraham 50

Meanwhile, Abraham and I played with kingdoms from all three sets. This was only my second play of Seaside, and third of Intrigue.

Our first set had no bonus actions at all. What it had, instead, was Chapel and Treasure Map, which are a freakingly deadly combination. In four or five rounds, my hand was stripped to nothing but four Golds and a Copper or two.

Abraham tried the same strategy, but took longer to get the second Treasure Map, and didn't get the Treasure Map combo until several rounds later. He took Smugglers, however, and matched many of the cards and points I drew. Not enough.

Jon 27, Abraham 27

Our second mix was more interesting, perhaps. Bonus actions for Upgrade and Treasury, the latter of which I though was pretty nifty, as the gold they provide essentially continues to accumulate until you buy victory points. We also had Throne Room to turn these into double actions. None of the cards cost less than 4.

Abraham Upgraded away all of his Coppers, and I took Thief to try to rob him of his higher valued treasures, but Throne Room / Thief several times in succession only managed to nab one Gold and one Silver. Pathetic thieves. We both carefully cycled through our entire deck each round, and ended in a tie.

Dvonn

Jon+, Abraham

First play for Abraham, who had played Yinsh once. Yinsh is more "fun", but I think Dvonn is the best game in the series (I only played Tzaar once, however, and I loved it as well). Abraham also appreciated it. We don't play this game enough.

Phoenicia

Abraham 38, Ben 32, Binyamin, Jon, Nadine

Since Gili left, we were able to play a five-person game. It was nice to bring out a new game for a second play. Hopefully it will see many more. First play for Ben and Binyamin.

I think we all liked it, although I once again did very poorly. It is possible to partially catch up during the game, but not significantly enough to affect the eventual outcome, which is a tad frustrating. Abraham was pretty much leading by mid-game, and the outcome was forgone.

I have no idea what I'm doing wrong, yet, but I suspect that I'm making very bad decisions as to the relative value of different paths of progression. Last time, Abraham was producing poorly, but had many discounts and came in one point away from winning. In that game, I produced well, but had to throw out some items due to lack of storage space. This time, I had storage space, was producing poorly and had some discounts, but I wasn't really in contention. It didn't help having additional competition (five players) for the items I needed.

Thursday, December 10, 2009

December 09, 2009

Participants: Jon, Nadine, Gili, Elijah, David, Emily, Eitan, Ksenia

We're plowing through the new board games. We started the evening by punching out many of the unpunched ones. Moments before game night started, I received my Secret Santa gift, which turned out to be Cuba, so we punched that one, too.

Alice and Wonderland Parade

Gili 11, David 13, Elijah, Nadine

I started the game, and then David sat down in my place. I was hoping he would be able to figure out the rules just from watching what people did, but I explained it to him after all. Everyone enjoys this game. Nadine thinks it's pretty random.

Dominion: Intrigue

Nadine 45ish, Gili 33ish, Elijah 32ish

For some reason, I've stopped taking notes at game nights, and thus don't know what happened in this one.

Magic: the Gathering

David+, Jon

We drafted, including the 39 new cards I brought back from America (not enough to really make much of a difference). I ended up with a wide mix of cards, and had a hard time getting down to two colors and a splash; I had no multi-mana cards.

I played BR with a splash of green (I just couldn't leave out "GG3: all your creatures deal damage as though they weren't blocked"). I don't recall what David played, but I didn't get to play my fancy green card.

Homesteaders

Nadine, David, Elijah, Gili

First play of this for everyone. Everyone was at first very confused about strategy, with so many options and no clue as to what to do first. Around mid-game, David and Nadine both said that they were enjoying it. Elijah had to leave after the eighth round, so they removed one of the columns of cards and continued.

At the end of the game, each player spent a very, very long time trying to figure out the optimum path to maximize points, which dragged the game to a halt. As a result, they said that the game was awfully fiddly. Hmmmmm.

I will have to try it out. I'm wondering if the fiddliness will disappear as you become use to the options. I don't recall who won.

Tribune

Eitan+ 39, Jon+ 36, Emily, Ksenia

First play of this for everyone. This is a very good worker placement game, which we all enjoyed.

The entire game lasted only five rounds, which was rather quick (though it took us some time to explain the game and play the rounds on our first play). Essentially collect sets of cards, and use those to collect items required for victory (or items that will grant you other items required for victory), so as to fulfill a variable victory condition. And each item also gives various benefits, all themed to ancient Rome.

Everyone else took a lot of coins, while I took almost none, gaining the few I needed from benefits. It seemed to work ok. I couldn't win any auctions, but there weren't many that I cared about.

On the fifth round, it was clear that both Eitan and I were going to have three of the six conditions necessary for victory, and we only needed three of them to win a four player game. Knowing this, I should have gone for the strategy that would have let me fulfill mine before Eitan fulfilled his, which would have been a bonus of two points more for me and less for him; I also would have forgone some other points but in favor of a gain of an equal number elsewhere. And the final result would have been me winning by a single point.

Oh well. First game is for learning.

Friday, December 04, 2009

December 02, 2009

Participants: David K, Jon, Gili, Nadine, Emily, Eitan, Abraham

I'm back, with many games from BGG.con. I wanted to break out two of them, but David insisted that I wait, since I would have to do all the explaining for both.

Dominion: Intrigue

Nadine 16, Eitan 10, Jon 9, David 8

Breaking out the new Dominion expansions didn't count, because we already knew how to play Dominion. I'd played with a few cards here and there, but the others hadn't.

Intrigue make planning harder, since a number of cards cycle or trash cards out of other player's hands. That may be more fun for people who like chaos, but it's a bit negative to those who like planning. Still, only a bit, since Dominion's usual chaos outweighs the chaos from those cards.

Many of the cards give nice choices and combos.

We played only with Intrigue cards, including ... oh ... whatever. Suffice to say, the most frequently heard statement was not "Damn, I've got seven", but "Damn, I've got four". And four wasn't much use.

It took me forever to get to five or higher. I think, in the entire game, I got to 5, 6, 7, 8, and 10 each exactly once. No one is quite sure how Nadine won, including Nadine. But she got two Provinces well before anyone else could.

Dominion: Seaside

Abraham 36, Gili 28, Emily 26

I think Eitan and Emily had both played with Seaside cards online. Gili hadn't. I didn't see the game.

Tichu

David/Eitan 200, Jon/Nadine 155

We played this while we waited for Seaside to finish. David and Eitan both went out first on the first hand. On the second hand, I called and made Tichu.

Le Havre

Jon 109, Abraham 96, Gili 59, Nadine 42

I may have the bottom two scores mixed up, but whatever. First play for everyone except me, second play for me. We played the short game, which was around 3.5 hours long, including setup (first time for me) and explanation. Second game should go somewhat shorter.

Abraham and I love the game. Nadine complained starting around mid-way through until the end that the game is too complicated and not enough fun. I said that, like Agricola, you have to know the flow of the game and all the cards and how they can work before you can possibly understand what to do during the game. When Nadine got home, she emailed me that she thinks the longer game with the special buildings and more time to pay off ships will be a better game.

I think the only thing we got wrong was that Abraham sorted the buildings by build value instead of card number. That made the wharves come out fairly late.

Abraham bought or built buildings at every opportunity. Even when they didn't help his VP value, he gained by not having to pay for the building, or having others pay him for them. He also smartly bought the buildings which produced the most food, and these were used the most often. But he had to sell a building once or twice.

My first game I ignored the ships and just sent my goods over to the bridge at the end of the game (netting 19 points). This time I tried to do the ships, but I'm fairly sure I did something wrong with the approach, and I was only able to use my ship once, at the end of the game. Of course, that may be because I built the last two available buildings, which net me 40 points in the process (so was probably worth it).

Gili and Nadine both struggled with debt, and they also couldn't see all the cards and so missed some opportunities, as well as some rules, being their first game.

Pillars of the Earth

David, Emily, Eitan

David agreed to play one of the previous games, so as not to have to wait for my explanation. But it was the first play of this for both Eitan and Emily.

I didn't see the results, but I assume David won.

San Juan

Eitan, Emily

First play for both, the game ended in a tie.