Showing posts with label tigris and euphrates. Show all posts
Showing posts with label tigris and euphrates. Show all posts

Friday, April 29, 2011

April 27, 2011

Participants: Jon, Tal, Jessica, Nadine

Very small game night. Starting to feel like the group may have trouble sticking to a weekly format.

Boggle

Jon, Nadine, Jessica, Tal

A few games waiting for others to show up. We didn't keep exact score, but Jessica probably won. Tal won one of the games, however.

Dominion

Jon 54, Nadine 46, Jessica 20

Kingdoms: Moat, Village, Woodcutter, Workshop, Bureaucrat, Feast, Militia, Remodel, Library, Mine

Jessica requested to try this again. The only action-granting card was Village, as you can see. Jessica didn't tune into this, kept getting to 4, and kept buying more useless cards (sometimes two if she had Workshop).

I played Village, Moat, Feast, and Remodel, trading Feasts for 2 Library's. These work well against Militia, especially when you also have a Village. I realized eventually that I also needed some Woodcutters for the 2 buys. Nadine also took Villages, as well as Militia and Mine. She bought the first two Provinces, but I caught up and then remodeled golds into more of them, buying Duchy's in the same turn.

Tigris and Euphrates

Jon 9/9/9/10, Nadine 7/7/9/10, Jessica 5/6/6/6

First play for Jessica. Nadine goes hell-bent and straight toward treasures, which makes for a quick game. She started on the bottom right while I started in The Garden. Jessica started in the middle and eventually got booted from the board by my encroachment on her terrain. I built some late monuments which remained remarkably uncontested for the three turns they were on the board.

Blokus Trigon

Jessica 4, Jon 10, Nadine 13

First play for Jessica, Nadine doesn't particularly like this game since it is spacial. Jessica liked it, however, and winning didn't hurt. I love the game, as well as the original. This one is definitely better with three. However, I'm still of two minds as to how to interpret "corner to corner" when it comes to the triangular pieces and hex vertices. We played with the most liberal interpretation, but I think a slightly stricter interpretation would make a more tense game.

Thursday, November 04, 2010

November 03, 2010

Participants: Jon, Mace, Binyamin, Gili, Nechama, Nadine

Still low attendance, though at least we have two simul games running

Dominion/Intrigue/Seaside

Binyamin 63, Jon 44, Mace 42

Kingdoms: Council Room, Coppersmith, Torturer, Trading Post, Duke, Harem, Embargo, Salvager, Ghost Ship, Envoy

A game without a single extra action, and nothing to buy for 3 coins except Silver, yet we were hitting 8 or more coins already at round 3. Binyamin's third turn was Coppersmith and four copper.

When I saw Duke during the setup, I almost tossed it out; I had a bad experience with it last time and was pretty sure that I don't like the card. Sure, everyone can buy them; but everyone HAS to buy them, which kind of ruins the fun of the game. The fun is to try to find the good combinations, not to force all players to go for the only one that dominates.

I left it in to give it one more try. However, the results were just as bad as last time. Binyamin ended the game with five Duchys and five Dukes and as you can see, that was enough to slaughter us.

We were skeptical about the worth of Embargo. However, with not much else to do with 2 coins, both Binyamin and Mace picked up one or two. All three were used on the Province deck, which made the Duke strategy that much stronger. If they were used on the Dukes, maybe the game would have been more interesting. Now that I think about it, that was really my main option for fighting Dukes.

I chose kingdoms based on my love of trashing cards. I took curses from Embargo and Torturer because I could trash them. I trashed golds to buy Provinces (when they only had two embargo chips on them). But it wasn't enough

There were several attacks, but Mace's single Torturer was the only one bought.

R-Eco

Nadine 40, Gili, Nechama

First play for Nechama. Nadine slaughtered them both.

Settlers of Catan

Jon 11, Gili 7, Nechama 7

First play for Nechama. I played this at the same time as Tigris and Euphrates.

I placed my settlements last (3 and 4), which is generally good, but the two of them took the only good wheat and brick locations. With a strong city strategy, I dominated some middle numbers. The 6 rolled far more often than the 8, which was good for me: I was on one 6 hex, and the robber spent most of the game on their 6 hex.

I had a setback when, without any access to brick, I traded four ore for a brick in order to fall under 7 cards. Gili rolled, putting me over 7 cards, and then Nechama rolled a 7. I lost half of my cards and then Nechama stole my brick.

I got Nechama to take longest road right before Gili could take it and win. Then I stole longest army from Gili to win.

Tigris and Euphrates

Jon 8/8/11/12, Binyamin 8/8/9/11, Mace 7/7/9/12, Nadine 5/5/6/6

First play for Mace. I played this at the same time as Settlers of Catan. It seemed to end up as my turn in both games quite often.

I played first and gave Binyamin a nice location for his first Trader. After that it was the usual game play. I built both monuments, taking only one point from each of them each round (and letting others take the other points). Ultimately, Binyamin lost because he had a shortage of red tiles during the game and didn't try to fetch any.

Mace was also close to winning, as happens in this game. But we make the wrong decisions when we don't know exactly when the game will end.

Mr Jack

Gili, Nechama

First play for Nechama, but I don't know the results.

San Fransisco

Jon 34, Nadine 20, Mace 15, Binyamin 11

First play for everyone but Binyamin.

As I heard the explanation, my heart sank. The game appeared to be a straightforward version of "pick the highest number between 1 and 10; duplicate guesses are eliminated; highest remaining guess wins". Which, as game theorists will tell you, means that the optimal solution is to play randomly.

To elaborate: The game board is a series of boxes (city blocks), and you bid to place your "roads" on the board. Whenever you have an indisputable majority of roads around a block, you win the points for the block: generally 4-6 points, but in two cases 10 points.

Each round you you blind bid some amount of "money 1" (cash) or "money 2" (influence), both of which run out but will be resupplied occasionally after a block is built. You bid to acquire the privilege of placing a road next to a 4, 5, or 6 point block. As is the nature of roads, by placing a road between two blocks (at least one of which matches the required type) you are staking claim to both of them.

Depending on the round, either the first highest bidder, or the first and second highest bidders, or all bidders, will be able to place a road. By highest bidder, I mean highest among those players who don't duplicate their blind bid numbers. In some auctions, the auction is not blind bidding, but a standard circle auction where the eventual highest bidder takes the privilege.

Play until 12 blocks have been captured.

My fears were not only about the random nature of blind bidding (whose bluffing aspect is supposed to be strategic, but that's really nonsense), but that there didn't seem to be any sort of story arc to the game. Every round you flip, bid, place a road. I could see that as roads got placed on the board, more blocks would be likely to be captured in a round. Still, I was game to try once, to see if I was wrong.

I wasn't entirely wrong, but I was a little wrong. There is a certain enjoyment - and frustration - out of being eliminated for bidding the same amount as someone else. Meh. As you get ready to close off certain blocks, the particular block type you need (4, 5, or 6) becomes relevant, and so slightly changes the stake you have in certain auctions.

But not really. In the game I played, on not one round was one particular auction worth more than another for me. If I needed to close a 4 block here, you could be sure that adjacent to it was the 5 or 6 block that would let me place the road, so that it didn't matter one whit if I won a 4, 5, or 6 auction. Such situations did come up occasionally during the game for the other players, but rarely.

Furthermore, even if you don't need the road this turn, placing it is sure to get you one road away from capturing some other block on the next turn, and also prevent someone else from placing it and scoring. Both money types were returned to you a sufficient number of times during the game that - aside from Binyamin who went broke - the fear of spending wasn't a great obstacle.

So how did it all come together? It wasn't as bad as I feared. I wasn't bored due to repetition and a lack of story arc, since the game went pretty quickly and the auction variations added some interest. There was some light money management, and some light spacial considerations (generally there was a best place to play, but finding it could take a moment or two). I'd play again.

However, I won handily by playing every blind selection event during the game (except the last turn) randomly. I chose my influence cards randomly, I chose the block type bids randomly. I only played the standard auction straight. And I was never the worse for wear. Which proves my point: there is no strategy in "bluffing" games (not to say that some people can't master the tactic of out-bluffing their opponent, but I don't call that strategy).

Friday, July 16, 2010

July 14, 2010

Participants: Jon, Elijah, Nadine, Max, Sergei, Alona, Miriam, Eitan, Emily

Being the nine days, I wasn't sure if anyone would come. Gili was probably recovering from the bat mitzva of her daughter. Also, I sadly must report that Abraham and Sara will be leaving Jerusalem soon, and also that Miriam is going back to the states in a week or two.

Dominion/Intrigue/Seaside

Nadine 41, Elijah 37, Jon 33

Kingdoms: Chapel, Throne Room, Gardens, Laboratory, Baron, Conspirator, Torturer, Upgrade, Harem, Tactician

This looked like a nice set, and I should have done fine. Unfortunately, I had the worst luck ever known to man with my card drawing. I bought an early Chapel and did not once get it together in my hand with an Estate. Not once. (In retrospect, I should have just trashed the four coppers, rather than trash one and buy a Silver.)

I bought Throne Room and only twice pulled it together with another action card, and that was Torturer, both time near the end of the game. It was a freaking nightmare. I really wanted to play the same set again, but other people came in the meanwhile.

Nadine avoided most of the kingdoms, bought Silvers and Harems, and did just fine.

Eitan 42, Emily 38

They played this when they came late and waited for others to finish longer games.

Antike

Jon 8, Elijah 6, Max, Sergei

First plays for Max and Sergei. I warned them several times to keep track of points and go for them, rather than mess around with armies and battles, but in vain. Still, they really liked the game. I started with marble, while all the other guys started with iron. I also had a slight advantage in starting off in the corner (Phoneticians), though all the other players moved in my direction and boxed me in.

Princes of Florence

Nadine+, Miriam, Alona

First play for Alona, and possibly for Miriam as well. No surprise that Nadine won, but she says the game was close.

Tigris and Euphrates

Jon 5/5/5/9, Eitan 5/5/5/7, Elijah 4/5, Emily 2

Another game I don't get to play often enough. First play for Eitan and Emily, and a reminder to Elijah who had played once. I set up a few monuments mid-game, giving dozens of green points to Elijah and blue and black points to me. I didn't care about the green points, because I knew Elijah had plenty of them already, anyway.

I won mostly because I ended the game on my turn.

Cuba

Max, Sergei, Alona, Nadine, Miriam

First plays for everyone but Nadine. Unfortunately, the game went slowly and it was late, so I had to kick them out after round 3.

Thursday, September 18, 2008

September 17, 2008

Participants: Gili, Jon, Hillel, Avraham, David BarLev

Attendance is still down, but 5 is a game. Avraham brought a first-time comer, David. David hasn't played any of these games, but he's pretty game smart and picked them up quickly.

Odin's Ravens

Gili 13, Hillel 9

Gili taught this to Hillel and they played while I was finishing my dinner. Hillel won the first round 6 to 3, but then Gili trounced him in the next two rounds.

Princes of Florence

Avraham 62, Jon 61, Gili, Hillel, David

First play for David and Avraham. As usual, I lost the game by 1 point, owing to the winner having had good luck with a Prestige card. Well, not necessarily good luck, as he bought the card on the first round.

Despite my warnings, Recruitment cards went undervalued. I thought I did a good job picking up two and two Jesters, but Avraham managed the same feat with less cost, and got a Prestige card as well. David and Hillel both had several Builders, and Gili took a balanced approach. David also had two Prestige cards. David and Gili scored over 50, and Hillel around 40 something. So it was a fairly close game.

Tigris and Euphrates

Avraham 7, Jon 5, Hillel 3, David 2

First play for Hillel and David. Avraham had read a strategy article about the game online, and it turned out to have been mine.

Everyone else started the game with King/temple, while I started with two leaders, followed by two more leaders on my second play.

I (rightfully, perhaps) got picked on, and unlike my previous game, never seemed to have the tiles I needed. I barely saw a red tile during the game, and my last five turns I couldn't pick either of the two colors I needed to save my life. On my last turn, I finally tossed 6 tiles, drawing one tile I needed and ending the game.

We had intensive conflict, which is normal for four players, but also two mid-game monuments which is rarer. There were no super-sized kingdoms, and more than half of the disasters got played.

David held onto the red/black monument for most of the game, but he didn't collect anything but red and black points. Avraham gave him some of those points, forcing me into losing conflicts with him, while gaining position for himself in the process. Despite red and black scores above 15, David only scored 2.

Everyone seemed to enjoy it. David and Hillel were still struggling with the implications of the moves at the end of the game, and said they would need a few more games to grasp it.

Thursday, August 07, 2008

August 6, 2008

Participants: Jon, Nadine, Tal, David K

Small game night again, perhaps because it's the nine days.

Scrabble

Jon, Nadine, Tal

We knew David was on the way, so we played some casual Scrabble for a while, without keeping score. When you play without keeping score, the board opens up tremendously, as point-worthless but pretty six letter words are placed with impunity. My first word was a seven letter word, actually.

Year of the Dragon

David 109, Jon 102, Nadine 91

Once again I was doing ok throughout most of the game, and once again I lost by a few points at the end. Which only goes to show that my strategy is not sound.

I'm ok with the game, and I'm willing to play, but it doesn't thrill me. For some reason, Notre Dame, to which this game has been compared, feels a little more fun to me, even though this game offers slightly more control. I think it's because Notre Dame offers actual areas to control and routes to travel.

David chose early Buddhas and managed to stay well ahead on the turn order track the entire game, while Nadine stayed well in the back. Scores reflect this.

Tigris and Euphrates

Jon 8/9/9/9, David 3/3/4/5, Nadine 3/3/4/5

A bit of a slaughter as you can see, and a fairly quick game. David started in the middle, I started on the east, and Nadine in the north west.

Near the beginning of the game, David put down two green tiles in his kingdom, I had three greens and three blacks in my hand, so I put down the two blacks. I decided to lure him into a trap by not putting down ANY greens in the hopes that he would attack me. Sure enough, he attacked me when his kingdom had four greens and mine had none. I tossed my four green tiles, and that ended that.

The game descended to another all out external conflict when there were only three treasures left on the board. I prepared as best I could for the conflict, but I got very very very lucky, not only in terms of what I drew, but in terms of how the conflict actually unfolded.

David triggered the conflict in an act of desperation. Because of how he created the conflict, there were three conflicts, in red, green, and black. And because of how he created the conflict, I needed EXACTLY one green, three black, and two red tiles to win all three conflicts. And I had EXACTLY one green, three black, and two red tiles. And to top it off, I could still get the last treasure on my next turn.

I figure I have used up my luck for the rest of the year.

Boggle

Jon, David, Nadine.

We played one round of Boggle while waiting for Tal to join us for Tichu. I think I eked out a small victory.

Tichu

David/Nadine 1000+, Jon/Tal 205+

In the first hand, it looked like my luck was still around. David played three consecutive pairs and I was able to top it. Then Nadine played a straight and I was able to top it. But to no avail. They both went out first.

In another round, I made it down to my last card, but it was a 2. Tal was already out, and David on my right knew I had the 2, because he passed it to me. So he led a 2, and passed everything that Nadine on my left played. In this way, Nadine went out, and then control passed to David, and he went out.

By the penultimate round, Tal and I were losing 5 to 995. I called and made a Grand Tichu (despite not having a bomb and David having one), but it didn't matter much.

Thursday, July 10, 2008

July 09, 2008

Participants: Jon, Avraham.

Another game night alost didn't happen. Avraham called and came a bit late, but everyone else seems to have disappeared.

Lord of the Rings: the Confrontation

Avraham++, Jon

I taught this to A, and he beat me twice, as Black and then as White. And he was still wresting with the abilities, too.

Yinsh

Jon+, Avraham

I taught this to A, and was happy to win so as to make up for my defeat in LotR:tC. He enjoyed the game.

Tigris and Euphrates

Jon 14, Avraham 4

And I taught this to A, too, and won by a compfortable margin, as you can see. We played on the entire board, although sometimes I play two-player on a reduced board. I started in the river delta, and built a massive kingdom with Green and Black. We had very few external conflicts; I think only two the entire game, and they were small ones.

We built a few monuments, and kicked them back and forth for a while with internal conflicts, but I ended up with control, and even abandoned one of the colors later as I didn't really need it. Basically: I was gaining fast, and he wasn't doing enough to disrupt me.

Thursday, December 06, 2007

December 05, 2007

Participants: Jon, Nadine, Binyamin, Rivka, Yitzchak, Jack

The second night of Hanukkah, and possibly why attendance is even lower than usual. Still, Jack returned from a prolonged absence. He reports that the Jerusalem Russian-speaking gaming group petered out. As such, he hopes to be joining our group more regularly.

Robo Rally

Yitzchak+, Nadine, Jon, Jack

I decided to try this on the most minimal board configuration: four players, one board, one flag, and that's it. Even with this, it was a challenging game lasting a reasonable length of time.

Part of the reason that it lasted a reasonable length of time was that the flag was placed in a location that was quite difficult to get to. You had to be in exactly one of two spaces and have a "2" card. As a result, although two players got close to the end first, the other two were within contention by the end of the game, as well.

Yitzchak finally landed the right combo.

Nadine adds: Even though I managed to screw up a turning direction card every single time in Robo Rally, it's a fun and challenging game, compelling even if you're behind unless you're dead or powered down.

Vegas Showdown

Nadine, Binyamin, Rivka, Yitzchak

I didn't play this, so Nadine comments:

t seems like a good game – choices, interactivity, variation through an event card each turn. But it didn't seem exciting, fun or original, the way Robo Rally does. Or even Mr. Jack which you want to see if it's solvable. And in Vegas, it seems like it will be much less interesting to turn over Event cards in future games, when they're not new. And it seemed more tactical than strategic, based on one play.

Mr Jack

Rivka(Det)+, Binyamin(Jack)

I taught this to these two when they came in, warning them that playing Mr Jack was still considered unsolvable in our group. Rivka made mincemeat out of him, I believe.

Jon(Jack)+, Jack(Det)

I, however, am still working on improving my skills in this game as Jack, in order to prove or disprove whether Jack can really win against an equal opponent, one way or the other. I'm very proud of myself for winning against an opponent who had never played before.

My opp didn't make any really bad mistakes; a few mistakes here and there, but nothing horrible. Still, he only revealed one character in the first and second rounds, and none in the third. By the end of round 7 I still had three suspects on the board. At which point he gave up and tried guessing (and lost).

It's a very compelling and interesting puzzle, and should it turn out that Jack really has a chance against a good opponent, it will likely be considered one of my favorite two-players. Nice pieces and theme, and good play mechanics.

However, one thing I can't stand about the game is the mechanic of guessing on the last turn. I hate a rule that let's you simply win by a lucky die roll on the last play, and this is equivalent to that. I think you should have to guess Jack or not, and be done with it.

Tigris and Euphrates

Jon 10, Jack 8

Jack challenged me to a game of this. We played on two thirds of a board with seven starting temples and with the game ending with only one treasure remaining. We should have taken a collection of the tiles out of the bag as well, but we didn't bother, so the game was bound to end only with treasures taken.

That also means that essentially all kingdoms, however large, were going to have to clash at some point. Of course, removed tiles and disasters mitigated that somewhat.

Anyway, it was a fascinating game and a pleasure to play. Jack really liked it because I was tougher than his usual opponents (not that I'm particularly good).

I began very quickly mingling our leaders. Eventually I built all three of the monuments that would get built, unconcerned that I was giving him half the points. That's one of the interesting things about the game: you can give loads of points to your opponent assuming it's the right points.

Friday, August 24, 2007

August 23, 2007

Participants: Jon, Gili, Adam, Binyamin, Yitzchak, Saarya

Game night this week was moved to Thursday night since I had to take Rachel to the airport on Wed night.

It's Alive

Jon 48, Adam, Gili, Saarya

Requested by Adam and Gili as an opener while we waited for the other two to arrive. I requested that we play th advanced version, since we played the basic version last time.

Adam got hit by two villagers, but also got two coffins. Gili got one each. I managed to escape unscathed, only seeing a coffin when I needed it to win on my last turn. The other players were not very far advanced when I won, which is kind of unusual.

Caylus

Yitzchak 94, Jon 78, Adam 68

Not my favorite game, but at least I had to do some planning and thinking this game. I won't play Caylus with more than three players, and only some players at that.

I thought I was doing well, and I would have been much closer if I hadn't lost out on one favor I needed to build my second blue building. It couldn't be helped, as others needed it too, and I had to choose what to invest in. Yitzchak had the most favors this game, and while I didn't think he used them amazingly well, he did so well enough to win handily. His last round was a perfectly planned building strategy of 4 houses in the castle and the largest blue building.

Tigris and Euphrates

Binyamin 6, Gili 5, Saarya 5

I don't know how the game went, but Binyamin insisted that I write down the scores. Gili and Saarya appear to have tied.

Princes of Florence

Binyamin+, Gili, Saarya

One again, Binyamin won by a narrow margin, and Gili and Saarya both tied right behind him.

Cosmic Encounter

Yitzchak+, Adam, Jon, Binyamin

Adam insisted on us each playing three powers. And to add to the confusion, he was the Pentaform and Binyamin was the Reincarnator. Then I went and foolishly played the wild Reincarnator somewhere in the middle of the game, which was dumb, as I had a good position and good powers. Even though I ended up with the Disease as a new power, I never had any bases with enough tokens on them to spread for a victory.

The game was pretty long and drawn out. Other than that, it was fun. We all hovered around 4 bases for a bit of time before Yitzchak won by shear exhaustion of all other cards.

Thursday, March 22, 2007

March 21, 2007

Participants: Jon, Ben, Binyamin, Zack, Elijah, David Barren, Adam, Gili, Nadine, Dylan

David wraps up his last visit to the JSGC and returns to America next Tuesday. Thanks for joining us!

Geschenkt

Binyamin 5, Ben 21, David 22, Zack 34, Jon "many"

First play for David and Ben. Binyamin had made me a mockup of this and I needed a filler game while waiting for the stragglers to come in. Still a nice quick game. I somehow lost control of my tokens and swallowed a lot of bad cards.

Blue Moon City

Zack+, Binyamin, Jon, Nadine

First play for all of us. BMC is a board game based on the card game Blue Moon, which none of use had played, either.

There is some story about rebuilding a city and seven races with different abilities and so on, but essentially it is an area control game. You control areas by moving to them and playing the cards of the same color as the area. Simultaneously, you can use the cards for their special abilities, such as moving further, changing card colors, gaining "scales", and so on.

Each time you complete an area, all players who contributed to the area gain the value of the area plus a bonus for all areas completed nearby. First place in the area also collects a bonus.

Furthermore, any time you build you can get "scales" if a dragon is on your area. Whenever all the scales are collected, bonuses are given to the one with the most and all who have at least three. The scales are returned and you start collecting them again.

Eventually, you convert your collected points into cubes on the big tower, and the first to place four cubes on the big tower wins.

It is yet another one of those "get this to get that to get the third thing" games, ala Caylus, as well as having to match cards to claim areas ala Ticket to Ride or Alhambra.

The game is nicely progressive and interesting enough, and most importantly, quick enough. That's Knizia for you.

Undoubtedly there are some strategies to use in this game, such as which areas to go for first, whether to share in many areas or steal areas all to yourself, and whether to use up your cards early or try to save up. Most of us emptied our cards early.

I can't tell you after one playing why Zack won. All of us had three cubes on the tower when he got his fourth.

Dvonn

Dylan++, Jon

While waiting for my turn to come up in BMC, I taught Dylan how to play Dvonn and he beat me twice in a row.

Tigris and Euphrates

Gili 7, Adam 6, David 5, Ben/Jon 5

First play for David. Ben was very unhappy after losing a few conflicts he initiated, nor about lacking green and red tiles throughout the game. He also wasn't open-minded about varying his strategy. After BMC and Dvonn finished, I stepped in to his place. He had no green cubes and few cubes in other colors, and he had one treasure.

I through out all his tiles and picked up a green and red. Then I placed a monument for Green and Blue. I didn't worry about the Blue, letting someone else take it, since I was more concerned with boosting my own score. After two turns, I was already up to 4.

Unfortunately, people kept handing Gili 5 point conflict victories in various colors. And she had been losing until now, too. On my last turn, I made it to 5 points and I tried to end the game through a conflict by tossing out 4 tiles. Unfortunately again, I should have just tossed out all my tiles, as I was one tile short of ending the game, which let Gili have one more turn.

Either way, I wasn't going to win, but I did pretty well considering my starting position.

Lord of the Rings: the Confrontation

Elijah+, Zack

Zack was fresh off of his victory in BMC, but he rarely wins this game against Elijah.

Tichu

Zack/Elijah 335, Adam/Gili 265

They played three hands. Elijah and Zack took the lead in the first hand, and then the next two hands were 300 point swings either way.

Chess

Zack+, Elijah

Zack wanted to play, and Elijah fought to the bitter end.

Zendo

Jon, Dylan, Adam, David, Elijah, Zack

We played two games, one with me Master, and one with Dylan master. My rule was "All objects pointing different directions" which stymied them for a good number of round. Dylan eventually guessed it.

Dylan then stymied everyone else (I was off playing Bridge) and had to reveal the rule when I kicked everyone out for the evening. His rule was "A prime number of pips", which Adam cried foul, saying that even if he thought of that he would hev rejected it as too complicated.

Bridge

Nadine/Zack|Jon, Ben/Binyamin

We sure seem to be playing more and more Bridge. They taught Zack how to play, and then he went over to Zendo while I filled in for him.

Nadine and I had most of the hands, although nothing extravagant. I played 4 out of 5 of them.

The Menorah Game

Jon 46, Dylan 36

Dylan 52, Jon 40

I taught Dylan this. Unfortunately, he's not much into auction games.

Go

Jon++, Dylan

I also taught (or re-taught) Dylan this. As he is a smart fellow, I simply gave him first move on a 9 by 9 board. The first game was rather close, but in the second he made a serious mistake which let me live on a large section of the board.

Great Game.

Checkers

Dylan+, Jon

I almost never get to play this deceptively simple and under-appreciated game. I figured Dylan would be willing. We played while simultaneously playing Zendo.

I made a small mistake (are there any others in Checkers?) which prevented me from keeping parity with his jumps. Once ahead, he was able to corner me into resigning.

Thursday, February 15, 2007

February 14, 2007

Participants: Jon, Eyal, Elijah, Zack, Nadine, Adam, David K, Shevi, Gili, Binyamin, Rachel A

Rachel and I were a little late with dinner again, so Eyal sat around a bit while we ate. After that we taught him how to play Puerto Rico without actually playing. We also almost played Geschenkt.

Intrigue

Adam 148, Shevi 147, Elijah 115, Eyal 97

A game of outright lying and deal-breaking. Shevi had an opportunity to win at the end of the game but didn't take it because she considered the basic mechanics of the game to be cheating.

Wild Life

Zack 98, Jon 93, David 89, Nadine 85

Every time people come to the game group they clamor for the games that they want to play. Zack always wants to play Wild Life, Elijah always wants to play Cosmic Encounter, Adam always wants to play Modern Art, and so on.

When people don't agree on games, they then start hashing out what they are willing to play, but constantly change their commitments as they hear of new possibilities. It only proves that we should never play any outright negotiation games.

In this instance, we managed to cure Zack of his Wild Life obsession. Even with only four people, the game took three and a half hours. And it wasn't on my turns that the time went on (I took an extra minute for my last move, but that was all).

Frankly, after all the thinking by some people, and lack of thinking by me, the game progressed rather evenly. Nadine believes that the card draw is too luck dependent. I suggested that next time we divide the cards evenly among all players, letting them pick ala Torres.

Zack was finally tired of the game and just wanted it to end. But he said it was better with more players (5 or 6) since there was more competition that way.

Nadine adds:

On luck in Wildlife - the same as with many games of this type - with skilled players who know the game and optimize, luck, such as with cards, is more of a differentiator than play ability. And there don't seem to be different strategies, it's tactical, where most people would do the same thing in the same situation, unlike Puerto Rico where there's more worthwhile variability.

Zertz

Jon+, Binyamin

While I played Wild Life, I taught Binyamin how to play, and, like others in the game group, abstracts are not his thing. I gained a white ball advantage, and forced a few more exchanges, gaining whites each time for the win.

Cribbage

Gili+, Binyamin

Then Gili taught Binyamin this game. I don't think they finished it, but Gili was in the lead.

Settlers of Catan

Shevi+, Eyal, Gili

I didn't see this one.

Tigris and Euphrates

Binyamin 9, Adam 6, Elijah 4

I didn't see this one, either. Binyamin apparently had 9 in all colors.

Cosmic Encounter

Binyamin (Siren, Ethic)+, Elijah (Dragon, Pacifist)+, Zack (Entrepreneur, Grief), Adam (Extortionist, Delegator)

Another I didn't see. Apparently, Binyamin and Elijah compromised their way with each other several times to a double win.

Nerunner

David (Runner)+, Jon (Corp)

This time the game went more smoothly. We both removed cards from our basic decks to bring us down to minimum sized decks. We only had to look up one rule about Nodes.

David ran my R&D once, and then pulled agendas from my HQ three times to win. I managed to get two agendas fulfilled, so it was a close game.

David became a little disenchanted with the game after realizing that winning is partly due to luck, since running is so often blind - on hidden cards, and pulling cards at random out of HQ.

While of course there is a little luck in this, I still think that it is on par with, or even less of a problem than, the luck in Magic. So I am still quite enamored with the game. David is now asking to move onto the next CCG, Middle Earth.

[David: Two comments. First, Jon doesn't emphasize just how lucky I got in order to win. Though on one of my runs on HQ Jon had two agendas, typically HQ should average about one agenda out of 5 (rough estimate). So the chance of my getting three agendas from 4 runs is about one in 30. More to the point, the expected number of agendas one should pull on a run is 0.2, but the standard deviation is 0.4, twice as large as the expectation. That is why I say that there is so much luck involved. Magic also has luck in which cards get drawn, but NetRunner has the same luck in that regard, plus the enormous amount of luck involved in random runs.]

Puerto Rico

Eyal 53, Rachel 48+, Nadine 48-

This was Eyal's first game, so Nadine gave her usual tips and helps along the way. Eyal's novice moves threw Rachel off of her game. Between the two of these events, Eyal managed a newbie win.

Nadine adds:

I didn't give my usual tips and help along the way to Eyal. I had time to explain the game beforehand, and he understands games. I told him to ask if he had questions. Both Rachel and I restrained ourselves, even when he let me trade sugar early instead of forcing me to ship. But when I was going to have the opportunity to trade coffee, we explained to him what was going on, but at that point he didn't stop me because it would have caused him to lose goods. Most of the time he figured out the best role for himself. He did Craft somewhat frequently, but with 3 player it benefits both players more than in 4 or 5 player.